That worked ( in most cases without a delay, thanks ! the Beta method even better )
Rather then start yet another thread on Air Units, I`ll ask this here:
I did read Air Unit Restriction 7.1.1 in the manual but...as an example of my confusion on early war restricted air units/commands.
#4040 54th. PG/42nd. PS IV US Fighter Command (S) (R) in white. Do I need to reach a PP point total to get to change to a line unit and use this SQ ? or is it a permanent east coast training unit ?
What does the (S) mean ? It also says, in purple no less...." Remove 31 Jan 1942 * P ( in red ) " Returns May 1942 as the 42nd. PG/42nd. PS. What the heck is that about.it`s the same unit ??
TRACOM, I can`t draw any pilots from that, when selected for pilot replacements, it always says " No Pilot Slots Available "
Overall I still think I`m less the optimum on Pilot Management....
As usual, all help appreciated
Clicking on the pilot, you assign him to Group reserve.
Clicking him again, depending on mouse button, you can re-activate him or send him to reserve pool. If the air unit is due to withdraw at some point, you can only remove pilots to reserve pool if there are more pilots than unit's paper strength(tip: pull replacement pilot greentags in, send the veterans out).
And yes theres a chance to have a delay. Most pilots will appear in the reserve in max 2-7 days. There will also be a delay from reserve to new units when you decide to use them again.
If you get bored of clicking every pilot 2 times, get the latest beta, which allows you to kick 10 pilots directly to reserve pool with a single click.