Forts decaying in one turn why?
Moderators: Joel Billings, elmo3, Sabre21
Forts decaying in one turn why?
Before this last patch any unit would hold fort decay.
This past turn I had ALLOT of forts decay 1 full level and I have a unit in hex.
Anyone esle see this?
Server game and I had not screen shots, but I get one this turn. Not sure why they all turned back 1 full lvl, some went from 2 to 0
Pelton
This past turn I had ALLOT of forts decay 1 full level and I have a unit in hex.
Anyone esle see this?
Server game and I had not screen shots, but I get one this turn. Not sure why they all turned back 1 full lvl, some went from 2 to 0
Pelton
Beta Tester WitW & WitE
RE: Forts decaying why?
Read the readme. You now need combat units to keep the fort from decaying.
RE: Forts decaying why?
Ok but why did level 2 fort disappear in less then a turn is the question not if I can read or not.
I did a turn all forts were up and before I patched. I finish turn send it in. Patch game turn comes back and all my forts are gone, level 1 and 2 WTH?
I am sure thats not how patch was suppose to work.
I did a turn all forts were up and before I patched. I finish turn send it in. Patch game turn comes back and all my forts are gone, level 1 and 2 WTH?
I am sure thats not how patch was suppose to work.
Beta Tester WitW & WitE
- Joel Billings
- Posts: 33034
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
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RE: Forts decaying why?
Are you in blizzard? My understanding is that fort levels 1 and 2 will decay very quickly in bad weather. You'd have to give me a specific example or better yet a save to know for sure if it is WAD.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: Forts decaying why?
I have another game thats in mud and in one turn the fort went from level one to no fort at all.
I think the fort decay rate went way up for some reason during the patch.
A hex is dropping 100% + from one level down to next.
Fort level 2 10% to fort level 1 10% or 100% in one turn. Is that the new decay rate 100% per turn?
The example I give the fort went from level 1 at 10% to no fort. In other words that hex dropped 210% in one turn. level 0 forts also have a %.
Pelton
I think the fort decay rate went way up for some reason during the patch.
A hex is dropping 100% + from one level down to next.
Fort level 2 10% to fort level 1 10% or 100% in one turn. Is that the new decay rate 100% per turn?
The example I give the fort went from level 1 at 10% to no fort. In other words that hex dropped 210% in one turn. level 0 forts also have a %.
Pelton
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Beta Tester WitW & WitE
RE: Forts decaying why?
You can also see other hexes in the screen shot that have dropped full fort levels in a single turn.
This is going on in more then one of my games so its happening in not just one game. forts should not be decaying 100% per turn or in some cases more then 100%.
Pelton
This is going on in more then one of my games so its happening in not just one game. forts should not be decaying 100% per turn or in some cases more then 100%.
Pelton
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Beta Tester WitW & WitE
RE: Forts decaying why?
You dont have to take my word for it simply start a human vs AI game and do a few turns of winter,summer or mud to test it out.
level 0 forts do have a % of built as do all levels of forts, so in my one example the fort did lose 210% in a single turn.
That is not the average decay rate. I checked a bunch of hexes and the decay rate seems to be about 100% per turn. Level 2 12% to level 1 12% ect ect.
The level 1 forts go from level 1 10%-70% to no fort next turn.
Pelton
level 0 forts do have a % of built as do all levels of forts, so in my one example the fort did lose 210% in a single turn.
That is not the average decay rate. I checked a bunch of hexes and the decay rate seems to be about 100% per turn. Level 2 12% to level 1 12% ect ect.
The level 1 forts go from level 1 10%-70% to no fort next turn.
Pelton
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Beta Tester WitW & WitE
RE: Forts decaying why?
Yes, I'm also seeing forts disappearing rapidly in bad weather, even though that's how things should be according to the new patch(es).
The patch notes are, however, confusing.
According to the 1.05.02 patch notes, new fort decay rates were put in place. According to the 1.05.05 patch notes, those decay rates were then doubled. In both cases, the new decay rates are also shown. However, the 1.05.11 patch notes again mention that the decay rate has been doubled, but without the new rates being displayed. That would suggest that decay rates have been quadrupled, which may or may not actually be as intended. It could also be that Gary or Pavel had forgotten that the rates had already been doubled once after the new decay rates were added.
The patch notes are, however, confusing.
According to the 1.05.02 patch notes, new fort decay rates were put in place. According to the 1.05.05 patch notes, those decay rates were then doubled. In both cases, the new decay rates are also shown. However, the 1.05.11 patch notes again mention that the decay rate has been doubled, but without the new rates being displayed. That would suggest that decay rates have been quadrupled, which may or may not actually be as intended. It could also be that Gary or Pavel had forgotten that the rates had already been doubled once after the new decay rates were added.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
RE: Forts decaying why?
Afaik, table in patch notes displays correct decay rates, i.e. after all modifiers.
Pavel Zagzin
WITE/WITW/WITE-2 Development
WITE/WITW/WITE-2 Development
RE: Forts decaying why?
The patch notes as given on the public forum don't match with our own.
The patch notes given on the public forum are:
h. Doubled the rate of fort decay.
i. Increased decay rate of low level forts, based on the weather.
Extra decay percentage:
Fort Weather
Level clear snow mud/blizzard
0 20 40 80
1 12 14 48
2 4 8 16
However, our patch notes don't mention the doubling of fort decay until 1.05.11, whilst the decay percentages shown here were already included in 1.05.05, hence why it's confusing, because it suggests that the decay rate was quadrupled from the initial extra decay rates, whilst this table suggests it was just doubled.
The patch notes given on the public forum are:
h. Doubled the rate of fort decay.
i. Increased decay rate of low level forts, based on the weather.
Extra decay percentage:
Fort Weather
Level clear snow mud/blizzard
0 20 40 80
1 12 14 48
2 4 8 16
However, our patch notes don't mention the doubling of fort decay until 1.05.11, whilst the decay percentages shown here were already included in 1.05.05, hence why it's confusing, because it suggests that the decay rate was quadrupled from the initial extra decay rates, whilst this table suggests it was just doubled.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
RE: Forts decaying why?
The table is correct. Note says it was doubled and values provided.
Pavel Zagzin
WITE/WITW/WITE-2 Development
WITE/WITW/WITE-2 Development
RE: Forts decaying why?
Well, there is one small type in the table - should be 24 during the show. Will double check the code to match the table.
clear snow mud/blizzard
0 20 40 80
1 12 24 48
2 4 8 16
clear snow mud/blizzard
0 20 40 80
1 12 24 48
2 4 8 16
Pavel Zagzin
WITE/WITW/WITE-2 Development
WITE/WITW/WITE-2 Development
- gingerbread
- Posts: 3055
- Joined: Thu Jan 04, 2007 1:25 am
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RE: Forts decaying why?
Could you publish the decay rates for level 3 as well? Then we'd have all info (4 & 5 don't decay, right?).
RE: Forts decaying why?
Level 3 (4-3) loose 1-3 points (2-6%) depending on situation (weather, enemy location). Others lost extra on the top, according to the table.
Btw, found some inconsistency between table and the code. It was indeed bit higher in some cases.
Btw, found some inconsistency between table and the code. It was indeed bit higher in some cases.
Pavel Zagzin
WITE/WITW/WITE-2 Development
WITE/WITW/WITE-2 Development
RE: Forts decaying why?
The one fort I posted lost 110% in one turn.
It should have only degraded 24% and not 110%
All the forts in my games are degrading at least 100% per turn.
Whats wrong?
What appears to be happening is just what ComradeP stated
Looks like data is backing that up.
It should have only degraded 24% and not 110%
All the forts in my games are degrading at least 100% per turn.
Whats wrong?
What appears to be happening is just what ComradeP stated
That would suggest that decay rates have been quadrupled,
Looks like data is backing that up.
Beta Tester WitW & WitE
RE: Forts decaying why?
I can post hex after hex after hex after hex, its atleast 100% in mud of snow.
Beta Tester WitW & WitE
RE: Forts decaying in one turn why?
Hapless tell me this is not a bug this is from game turn one to 2.
Its clear weather and forts are decaying over 100% as is going on in every game and not
Its clear weather and forts are decaying over 100% as is going on in every game and not
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Beta Tester WitW & WitE
RE: Forts decaying in one turn why?
its gone!
Heheheh
Heheheh
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Beta Tester WitW & WitE
RE: Forts decaying in one turn why?
clear snow mud/blizzard
0 20 40 80
1 12 24 48
2 4 8 16
Here is a good case fort starts out at level 1 10%
Next turn its level 0 68%
Decay by your chart should be 12%
So fort should have gone down to 98% and not 68%.
Again ComradeP hit the nail on the head the decay rate is 4x what it should be. During mud the decay rate is 100% and not 24% same for blizzard, snow and even clear.
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Beta Tester WitW & WitE
RE: Forts decaying in one turn why?
- 42% in one turn in clear weather.
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