ORIGINAL: apathetic lurker
ORIGINAL: Iain McNeil
Take in to account also that Steam take 30%
The games Steam sell are digital products.
Those products are already made,...so no large cost for development.
Selling a digital product after it has been created/finished/patched costs next to nothing, since their is no physical storage, shipping and no production/development required.
These facts mean that 30% of a few sales is almost all profit, while 100% of nothing is always nothing.
This is also the reason why some are miffed about prices rarely going down. Getting many more sales at a reduced price (and mostly profit) is better than not getting the sales because the price is never reduced.
But part of the problem is that once you get on steam, many people will expect all your future games to show up too. Lets say you finally get Steam to accept wargame X. Its an amazing game that garnered awards up the yinyang.It shows up on steam at a low price(let's say 19.99) Few bite, maybe a 1k or so because most who frequent Steam can't get a handle on it.The grogs already own it. Then Steam has their inevitable mini sale of your game and the price hits 3 bucks, or thereabouts. Some more buy it...Lets say 4-6K.
For the company making it its great. Thats more than they would make than if they sold it on their site. Everyone is happy. Except for Steam...... To them that 4-6k at 30% is not worth the hassle..They want 30k+ sellers..They don't want the next game. But customers now expect the company to sell their games at Steam prices or else...Customers are fickle...Sure the grogs who have been there all along will buy but not Johnny Newbie. He is off to the next shiny thing.
Unless it would work as the first free dose of the drug.
Without social solidarity manifested in the form of welfare state, people inhabiting one territory are a non-nation of mortal enemies engaged in competition for survival.