JWE
Posts: 6580
Joined: 7/19/2005 Status: offline
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M'kay, so I saw the 2 pages of instructions to do a simple download and install; and the steps were multitudes; and the multitudes were conditional; and the conditions were obscure; and there was a pain, therefore, throughout the tribes of Babes; and the pain was sharp; and the pain was in their butts; and it came to pass that someone recalled a virtue; and the virtue was simplicity; and the virtue became the deed; and the deed became performed. So it was written. So it was done. Reorganizing the site. Putting all the scen and AI files into their own little boxes. 'A' and 'B' files have their own separate pages; each 'B' page has the necessary map art and data files to make the scens work. Bit of duplication, but worth it. Each 'A' or 'B' page has "complete" download and install instructions. Because everything is more rationally collected together, these are all very simple and specific. Woof !! Rather than having people do the renumber dance for QuietChina stuff, I specified QC scenarios as separate numbers. Scen026 has a QC version as Scen036, Scen027 has QC Scen037, Scen028 has QC Scen038, Scen029 has QC Scen039. All the scenario files have the corresponding AI files included in the scenario download. So it's just a simple download and unzip into the game's SCEN folder, for 'A' scenarios (Babes or BabesLite). 'B' scenarios have a bit more to do, because they have the Map Art and Data to download. Also, they have the same file numbering as the the 'A' scenarios. So a bit more explanation and install instructions are needed, but nowhere near 2 pages of that stuff. So we ended up with: Scen026, BabesLite-A, Stock Map, Dec. 7 Start Scen027, BabesLite-A, Stock Map, Dec. 8 Start Scen028, DaBigBabes-A, Stock Map, Dec. 7 Start Scen029, DaBigBabes-A, Stock Map, Dec. 8 Start Scen036, BabesLite-A, Stock Map, QuietChina Dec. 7 Start Scen037, BabesLite-A, Stock Map, QuietChina Dec. 8 Start Scen038, DaBigBabes-A, Stock Map, QuietChina, Dec. 7 Start Scen039, DaBigBabes-A, Stock Map, QuietChina, Dec. 8 Start A place for every duck, and a duck in every place, with a quack from every beak, complete with the corresponding AI files. The 'B' version scenarios are exactly the same, so one either overwrites what's there or renumbers according to the instructions to 046-049 and 056-059. So folks can have ALL the Babes scenarios in their SCEN folder if they want and will only need to swap the Map Art and Map Data in and out. The Map Art for Babes only has the 8 panels that are necessary to swap the map from Stock to Extended. There is NO reason to download the entire Ext Map unless you want to. The Extended Map site will still be provided as a courtesy to Andrew, but the Babes_MapArt_and_Data files will be completely suficient to make the Stock Map into the Extended Map. This should make life much easier, and take up much less hard drive space. Another nice thing that doing it this way allows is to let us capture AndyMac's AI updates. Andy is furiously grinding away but, alas, his efforts likely won't show up in the official stock scenarios. So why not give him a access to a fairly widely distributed vehicle, as well as keeping both of the Babes as state-of-the-art as possible within the confines of the game system? So there you have it. Site is still under a bit of construction, but a lot of this is already in place. Should be finished soon.
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