Kayoz
Posts: 1149
Joined: 12/20/2010 From: Timbuktu Status: offline
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quote:
ORIGINAL: CarnageINC Can the AI be set up to offer mega hard challenge? In short: No Why? The AI does little to focus its forces - for example sending escorts with its freighters and mining ships - which is good for warding off pirates and guerrilla warfare tactics, but is completely ineffective against a human player who will "go for the throat" and focus all his energies on taking the homeworld. As well, luck plays far too large a role in the one's success in the game. Find an uber cruiser or capital ship early, and you can have an enormous advantage, especially should a less lucky opponent start a war with you. That's not to mention the debris fields which have ships that can be repaired such that you'll never have to build a ship of your own. Of course, that's assuming you actually GET control of the ship you repaired. It's quite the cr*p-shoot, who flies off with it (read: bug). Finally, if you are relishing the warfare aspect of the game, you're out of luck - they have implemented "war weariness", such that the longer you're at war, the greater unhappiness you have in your empire. And this means "continual time at war". If you're in a long and protracted war with X - and finally force him to submit to your demands - then before the ink is dry on your peace treaty, you start stomping on Y - then all is hunky dory. War weariness clock is reset and starts again with Y. But should the war with Y be started before you finish the war with X, then you're in trouble - the war weariness is running (and escalating) from the day the war started with X, and you get no benefit from ending it. "You're at war" is an absolute. *edit: playing it peaceful isn't really an option either. You can "accidentally" end up at war. Some nice juicy independent world lies in range of your invasion ships - so you send them on a "diplomacy in force" mission... Now during your invasion, another race slips in with a colony ship and they join the other race. Guess what? You're now at war with that race. Didn't want it? Didn't intend it? Tough. Apparently that's how it's designed. You get to fight, what was your closest ally and biggest trade partner. So forget the usual 4X end-game of a mass free-for-all once everyone realizes you're a nigh unstoppable juggernaut. Being at war with multiple opponents can drag you into civil war - splitting your empire and your fleets.... oh, and it doesn't matter who started the war. Even if you're completely defensive and neither instigate nor carry a war to the enemy - you STILL eat the penalty - and at the end-game, likely the empire split. *edit: I forgot to mention - you get a massive penalty for all colonies you control that are of the race type you're at war with. This can cause mass revolts, crippling your empire - should you, heaven forbid, try to retake the rebellious worlds. Enter script - at war with race X? Iterate through all planets, drop happiness 27 points (entirely impossible to counter in many cases - 0% tax even). Happiness too low? Revolt, and then revolution. But for all its weaknesses, the 4X gaming scene is a barren wasteland. There's so little on the market for someone looking for a 4X game, that DW is a bright beacon by comparison. In long: Perhaps Some of the mods go some way to address this - increasing the aggressiveness of the AI, and getting them to build less sucky ships. But then you're dealing with another set of problems - an AI that has sunk so much into defenses, for example, that he's crippled himself economically - leaving you to expand unfettered, should you gift him a mining base once every so often. But any game can be made "hard" if you really, really try.
< Message edited by Kayoz -- 11/7/2011 3:44:32 AM >
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