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New DLC Tricks and Tips

 
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New DLC Tricks and Tips - 11/4/2011 11:03:52 PM   
KerenskyLI


Posts: 113
Joined: 7/30/2011
Status: offline
From the main forums:

1. Pay close attention to your briefing.
They often contain very specific and useful information about the upcoming scenario.

2. Recon is important.
With abundant enemy counter-attacks, knowing where these attacks are coming from and how strong they are is vital to preparing an adequate defense. Recon units and fighters are your best units for this task.

3. Escort your Stukas.
The AI has a tendency to send its aircraft to attack in waves now. So expect air battles for some scenarios to last the entire length of a scenario, not just a quick 3 turn clearing of the skies at the start of a scenario!

4. Tanks, anti-tank, and tactical bombers.
While there are still plenty of soft targets that must be dealt with, you should be prepared to face off against a lot more enemy armor in the DLC campaigns than you have in the current Panzer Corps campaigns. Some scenarios actually have a 2:1 ratio of enemy infantry to enemy tanks, so build your core accordingly!

5. Victory is *not* life.
If you find yourself struggling, don't be afraid to settle for a minor victory for a scenario or two while you slowly build your core to strength. Decisive victories and minor victories share a similar progression path, so getting minor victories isn't as damaging like it is in the main campaign (cant get to USA without decisive victories). Of course that doesn't mean Decisive Victories aren't worth going for. They reward more prestige, access to 'bonus' scenarios, and a more likely possibility of capturing enemy equipment! Just don't think of a Minor Victory as a loss


- It's called "Blitzkrieg" for a reason : Speed and momentum in some of the early scenarios (Poznan, Danzig, Eben Emael ... to a lesser extent Wyszgorod or Lilehammer) is important, because the enemy is really unprepared. You'll encounter light defenses, and even sometimes undermanned, unsupplied units if you strike fast and hard. But the enemy will reinforce and mount counterattacks. So, get the maximum impact (without overextending) while you can !

- Defence is not reserved to 1944 : The more focused (geographically and chronologically) action in the DLC scenario mean there will be defensive scenarios too, simulating various allied counterattacks absent from the "abstracted" base campaign mission. Be ready to defend the Bzura or the Albert Canal with all you have got. Plus, even some offensive missions will have local organised counterattacks. Plan your core accordingly !

- Warsaw will redefine your opinion of what a real "siege" is. I don't even want to think about Stalingrad at that point Smile. Don't purchase too much artillery though, there is a little twist to that scenario.

- The difference between a marginal or a decisive victory is no longer how fast you can plod through the map. The turn limit is relatively lenient, and is the same for MV/DV. The point is to complete the optional, diversified objectives, so study your briefing and the map well

- Experience is capped in the DLCs, so be careful with elite reinforcements ...

The best Pak is the Flak! Very Happy

With the new patch 1.04 and the DLC scenarios obviously the 8.8 FlaK fit's the role it played in German warfare.

Not enormously expensive, yet deadly to enemy tanks the 8.8 is superb


Full thread:
http://www.slitherine.com/forum/viewtopic.php?t=29134


Happy hunting!

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