Distant Worlds: Legends Weapons...
- Erik Rutins
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Distant Worlds: Legends Weapons...
Ok, I'm overdue as far as posting more preview information and I've has some specific requests for information on the new weapon technologies. It's worth noting that this is one of the few areas of the game that we are still tweaking and the final expanded tech tree will be in the next beta build, so the screenshots I can show now are of the somewhat more minimal original tech tree.
First, the basics.
Rail guns are less accurate than most other direct fire weapons and also slower and tend to have a shorter range. However, they have a fairly quick rate of fire and have the unique ability to partially bypass shields. At the same time, they are more affected by the reactive component of armor than other direct fire weapons.
Phased Beams are beams of intensely focused directed energy that are more accurate than most other direct fire weapons and cause quite a bit of damage, but also consume quite a bit of energy. They have the unique ability that they are less affected by armor and have an easier time burning through it to damage other components than other direct fire weapons.
With that said, let's build a ship with both of these weapons and see how they look!
Regards,
- Erik
First, the basics.
Rail guns are less accurate than most other direct fire weapons and also slower and tend to have a shorter range. However, they have a fairly quick rate of fire and have the unique ability to partially bypass shields. At the same time, they are more affected by the reactive component of armor than other direct fire weapons.
Phased Beams are beams of intensely focused directed energy that are more accurate than most other direct fire weapons and cause quite a bit of damage, but also consume quite a bit of energy. They have the unique ability that they are less affected by armor and have an easier time burning through it to damage other components than other direct fire weapons.
With that said, let's build a ship with both of these weapons and see how they look!
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
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RE: Distant Worlds: Legends Weapons...
Well since a railgun is a electrically launched physical projectile it surely interacts with armor instead of energy shields in contrast to energy weapons more likely being dispersed by energetic counter shields than armor. The armor simply melts away though taking time...
A highly efficient rail gun would be a clear weapon of choice against larger flying shields but unprotected spacestations or ships as to break through their armor and destroy the shield generators and after that waste the station by plasma fire. Depending on the efficiency and balance between the guns my fleets must be well chosen as to make an armor worth its purchase. I want to create a monopoly on most steel and take my railgun to tell the Securan: "Buy or burn". Funny idea...
Can we get a fleet commander giving bonuses to efficiency of railguns or beam weapons?
A highly efficient rail gun would be a clear weapon of choice against larger flying shields but unprotected spacestations or ships as to break through their armor and destroy the shield generators and after that waste the station by plasma fire. Depending on the efficiency and balance between the guns my fleets must be well chosen as to make an armor worth its purchase. I want to create a monopoly on most steel and take my railgun to tell the Securan: "Buy or burn". Funny idea...
Can we get a fleet commander giving bonuses to efficiency of railguns or beam weapons?
One Thread To Guide Them All
"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."
"Nothing incorporeal wields such power as a word. Though it is the weapon of the smart and cunning it alas needs the same to prevail."
- Erik Rutins
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RE: Distant Worlds: Legends Weapons...
Ok, sorry for the delay. So let's design a new Cruiser of the "Excelsior" class, with seven of our best Rail Guns and Phaser Cannons as its main weaponry.
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Erik Rutins
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- Erik Rutins
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RE: Distant Worlds: Legends Weapons...
We'll use a nearby pirate base as our weapons testing range. Let's head over there...
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Erik Rutins
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CEO, Matrix Games LLC
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- Erik Rutins
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RE: Distant Worlds: Legends Weapons...
Rail guns are normally at a shorter range than the beams, but in this case the first screenshot I managed to grab showed the rail guns firing.
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Erik Rutins
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- Erik Rutins
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RE: Distant Worlds: Legends Weapons...
And now the phased beams connect...
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Erik Rutins
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- Erik Rutins
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RE: Distant Worlds: Legends Weapons...
It doesn't take long...
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Erik Rutins
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CEO, Matrix Games LLC
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- Erik Rutins
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RE: Distant Worlds: Legends Weapons...
Until the predictable result.
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Erik Rutins
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- Erik Rutins
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RE: Distant Worlds: Legends Weapons...
Time for more of a challenge... [;)]
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Erik Rutins
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- Erik Rutins
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RE: Distant Worlds: Legends Weapons...
That should give you some idea of how Rail Guns and Phased Beams look and how they might be useful in your ship designs. In general, rail guns are great at dealing with shielded but less armored foes and phased beams vice versa. Each of these offers a new tool for your ship designs with some different options compared to the existing weapons.
As soon as I have the next build with the final tech tree, I'll post that for you all with the weapon stats as well. [8D]
Regards,
- Erik
As soon as I have the next build with the final tech tree, I'll post that for you all with the weapon stats as well. [8D]
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
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- Erik Rutins
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RE: Distant Worlds: Legends Weapons...
ORIGINAL: Nedrear
Can we get a fleet commander giving bonuses to efficiency of railguns or beam weapons?
Admirals do not have weapon-specific abilities, with the exception of fighters, but they can improve things like targeting, countermeasures, weapon damage, weapon rate of fire, energy usage, etc.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
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RE: Distant Worlds: Legends Weapons...
Looks great, to be honest though when I hear railgun, I think visually of that blue spiral thing from Quake and that film with Arnie in it [:D]
oh, and some nice shots of the new Dhayut stuff, good job [8D]
oh, and some nice shots of the new Dhayut stuff, good job [8D]
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
- Simulation01
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RE: Distant Worlds: Legends Weapons...
Very nice! Thanks for posting this Erik! [:)]
I assume that there will be different color phaser beams and rail guns? Also, shouldn't there be more rail gun bullets in a line? I know this is a picture and it's hard to capture everything happening here, but what I was looking forward to with rail guns was an effect similar to what we all saw in Stargate Atlantis...with the stream of bullets we saw.
I assume that there will be different color phaser beams and rail guns? Also, shouldn't there be more rail gun bullets in a line? I know this is a picture and it's hard to capture everything happening here, but what I was looking forward to with rail guns was an effect similar to what we all saw in Stargate Atlantis...with the stream of bullets we saw.
"Tho' much is taken, much abides; and though we are not now that strength which in old days moved Earth and Heaven; that which we are, we are; One equal temper of heroic hearts, made weak by time and fate, but strong in will." -Tennyson
- Erik Rutins
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RE: Distant Worlds: Legends Weapons...
You just need more rail guns to have that "stream of depleted uranium" look. Let me see if I can get a screenshot of a purely rail gun equipped ship...
I realized that instead of waiting for the next build, I could also share with you the tech trees and stats for these in design form. After confirming with Elliot that there were no other planned changes in the final implementation, here's what you can expect from the final rail gun and phased beam tech trees (please excuse the rough look as this is taken from our design documents, it will look much better once I can show you an in-game screenshot from the next build):
I realized that instead of waiting for the next build, I could also share with you the tech trees and stats for these in design form. After confirming with Elliot that there were no other planned changes in the final implementation, here's what you can expect from the final rail gun and phased beam tech trees (please excuse the rough look as this is taken from our design documents, it will look much better once I can show you an in-game screenshot from the next build):
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Erik Rutins
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- Erik Rutins
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RE: Distant Worlds: Legends Weapons...
Here's the tech tree:
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Erik Rutins
CEO, Matrix Games LLC
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CEO, Matrix Games LLC
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- Erik Rutins
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RE: Distant Worlds: Legends Weapons...
One other interesting point to highlight is that both rail guns and phased beams do not lose damage over distance, so while rail guns are short range weapons and phased beams are not the longest range of the beam weapons, they hit just as hard at all ranges.
Regards,
- Erik
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
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CEO, Matrix Games LLC
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RE: Distant Worlds: Legends Weapons...
ORIGINAL: Simulation01
Very nice! Thanks for posting this Erik! [:)]
I assume that there will be different color phaser beams and rail guns? Also, shouldn't there be more rail gun bullets in a line? I know this is a picture and it's hard to capture everything happening here, but what I was looking forward to with rail guns was an effect similar to what we all saw in Stargate Atlantis...with the stream of bullets we saw.
Sim, they look like they're going in a straight line to me.
Looks great! I'm really excited to begin experiments with some designs.
- Erik Rutins
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RE: Distant Worlds: Legends Weapons...
Ok, here are two more combat shots and that will hopefully do it. [8D]
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Erik Rutins
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Freedom is not Free.
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- Erik Rutins
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RE: Distant Worlds: Legends Weapons...
Another view of the Phasers...
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Erik Rutins
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RE: Distant Worlds: Legends Weapons...
Looking great! Seems like rail guns can indeed be used for bombartment, albeit they do relatively small amount of bombing damage. Still, good to have alternatives.
And the new Dhayuut ships look excellent too. Remind me of MOO2 for some reason. Not a bad thing at all.
@Woodman
"when I hear railgun, I think visually of that blue spiral thing from Quake"
Yeah, when I played it on LAN with my friends the railgun was almost banned. It was ludicrous in the hands of a skilled player. ULTRA KILL!
And the new Dhayuut ships look excellent too. Remind me of MOO2 for some reason. Not a bad thing at all.
@Woodman
"when I hear railgun, I think visually of that blue spiral thing from Quake"
Yeah, when I played it on LAN with my friends the railgun was almost banned. It was ludicrous in the hands of a skilled player. ULTRA KILL!
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."
"And they hurled themselves into the void of space with no fear."