Ground Tactics 3.1

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davidss
Posts: 374
Joined: Thu Dec 10, 2009 5:24 am

Ground Tactics 3.1

Post by davidss »


ver3.1
-Pegasus bridge width increased so vehicles can move across ... also, bridge roof is now active
-corrected weapons file version
-ModSwap compatible exe installation method
-Additional credits:
Andrew Williams - Install exe, readme/map pdf, and technical support

ver.3.0
-corrected rate of fire: 7.5cm KwK37
-reduced min. firing range of Panzerschreck and Bazooka
-Panzer Lehr 130 can reinforce one time instead of zero
-several other weapons data corrections

Note: readme text and strategic reference map pdf file (TLDGTmodver3.pdf) is located in folder:
C:\Matrix Games\Close Combat The Longest Day\Support
A larger version of the map is located in the same above mentioned folder ... larger map file name is "gtocmap.jpg"

Ground Tactics featured campaign: Objective Caen

Battle Groups (BG's) included in this Campaign are now approximately Company sized, and have the ability to Reinforce. An extra day has been added to the length of the campaign too.
These changes, as well as a newly edited "Objective Caen" campaign, should further intensify the Close Combat experience. Company sized BG's put attrition at the forefront of daily strategic decisions, and open up the possibility of cutting off an opponent’s reinforcements as well as supplies.
Line vs. Line is suggested, but various combinations of difficulty levels can be used for a specific preference.

Time line: June 7-10
The Objective Caen Campaign has been designed to try and simulate battle field characteristics common to history, with respect to strategic map level game play. By balancing Battle Group quantities and placement, some battlefield historical similarities can be realized ... such as:

1.The necessity for German command to establish a line of defense across the Strategic map, so as to not permit Allied Battle Groups access to supply depots, and/or supply lines. This is possible to accomplish, but requires a combination of both Battle Group advancement and retreat at various locations during move turns, along with the defense of specific victory locations. Therefore, knowledge and understanding of the strategic map is critical for overall success ... especially since important German Battle Groups arrive later in the Campaign (June 8, 9).
At the bottom of this document is a single page (printable) strategic map using small versions of TLD maps, so players can better visualize map connections and the type of terrain at map entry points. Information about Battle Group arrival dates and the number of times they can reinforce is also included.

2. Although Allied Battle Groups out number their opponent's ... they aren't relevant to the campaign's outcome, unless they can break through German lines, and gain further access to German held ground. This simulates bottleneck restrictions Allied forces encountered while moving inland through Normandy bocage terrain.

Historical overview:
The 12th SS Division, along with the 21.Panzer-Division, were the closest Panzer divisions to the landing beaches.
Initial planning for both Divisions was to counterattack and retake Bayeux … considered a pivotal strategic hub.
This plan was abandoned when the divisional staff were killed in a bombing raid.

“The 21st Panzer division was grouped with two SS units under the command of Sepp Dietrich which were to push Northwest to retake Bayeux but this plan was abandoned when the divisional staff were killed in a bombing raid.”

For the purpose of this Campaign … Bayeux is a high priority objective for German command. A major victory will require total control of both Bayeux and Caen. A minor victory is accomplished by keeping total control of Caen.and partial control of Bayeux
An Allied major victory requires total control of Caen and Bayeux. Total control of Bayeux and partial control of Caen results in a minor victory

note: for the purpose of this Campaign ... BG 915/352 represents various regrouped units from June 6 engagements

... link coming soon

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Andrew Williams
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RE: Ground Tactics 3.1

Post by Andrew Williams »

very soon....
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Cathartes
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Joined: Fri Jan 05, 2001 10:00 am

RE: Ground Tactics 3.1

Post by Cathartes »

very, very soon ?
davidss
Posts: 374
Joined: Thu Dec 10, 2009 5:24 am

RE: Ground Tactics 3.1

Post by davidss »

further info:
1.I recommend saving after each battle. Delete some of the older saves if you want (as the campaign progresses), but keep at least one previous save. This will ensure you have a file to replay in case of the very rare possibility of the battle ending without creating results which allow further play ... probably a good idea with any CC campaign.

2.At least two German Battle Groups (BG's) probably won't be able to hold ground much longer than the end of June 7th ... if the Allied commander is aggressive. These BG's need to hold the line until new BG's arrive June 8th ... by remaining in combat as long as possible (before retreat), or until disbandment.

3.The Objective Caen campaign is designed for Line vs. Line difficulty levels, giving the Allied side a Force Pool strength advantage, which simulates challenges faced be German forces.
Moving the German difficulty level to "Green" adds significant Force Pool quantities to the German side, which may be more desirable for H2H game play.
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Andrew Williams
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RE: Ground Tactics 3.1

Post by Andrew Williams »

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Tejszd
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RE: Ground Tactics 3.1

Post by Tejszd »

Thank you DavidSS for the mod update!

Thank you Andrew for making it available for download!
davidss
Posts: 374
Joined: Thu Dec 10, 2009 5:24 am

RE: Ground Tactics 3.1

Post by davidss »

Thanks Andrew ... much appreciated :)
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STIENER
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RE: Ground Tactics 3.1

Post by STIENER »

Thanks DavidSS....a great mod for TLD. very enjoyable to play!!
davidss
Posts: 374
Joined: Thu Dec 10, 2009 5:24 am

RE: Ground Tactics 3.1

Post by davidss »

Thanks to romppane for permission to use some of his sounds for a new sound file for Ground Tactics 3.1
I'll add it to a new GT version once Matrix makes a final TLD patch.

for now ... just put the new "Sound.sfx" file in the below listed folder, after you have Ground Tactics 3.1 installed.
folder location to put new sound file:
C:\Matrix Games\Close Combat The Longest Day\LOCALFX

get it here:
edit ... removed link

revised sound file here:
edit ... removed link

final sound file: added new MG42, Bren, Vickers, K98
http://uploading.com/files/mdb25928/Sound.sfx/

david
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