From: Denver Colorado
Everybody agrees Germany got weaker over the war.
WitE ensures it happens at the historical rate regardless of anything the Soviet player does, thanks to the mechanics of production and morale.
My point is that Germany shouldn't arbitrarily get weaker starting on turn 1 through the mechanic of National Morale. Losses are what caused German morale to degrade over the war. Here, it just happens, immediately, starting on turn 1.
If National Morale was 80, the rate at which the good German units would degrade would remain unchanged, but for units below 80 morale, the effect would be to keep them at around their starting morale on Turn 1, since the arbitrary formula for morale increase will always punish Germany by basing itself off a die(75).
In summer 1941 Germany should at least have a morale mechanic that is probabilistically neutral to their morale: this would let the players better control unit morale through smart attacks. Instead, as soon as Germany attacks Russia, the mighty German army, conquerors of France in 6 weeks, immediately start degrading toward 75 morale by turn 17, irresepctive of their performance on the field.
It is nothing but a tether designed to make life easier on Soviet players without them having to do anything in the game to off-balance Germany. The fact that the mechanics enable poor-morale Soviet units to easily reach 50 morale (even when national morale is 10 points lower) while Germany can never, ever expect any meaningful recovery through the same mechanics, is an insult. It reinforces my assertion that not only do designers not want Germany to win, they want German players to have less fun.
At least I personally consider it extremely un-fun and punitive that game mechanics continuously build up my opponent while simultaneously ensure I am constricted to the performance of my historical predecessor...
Spring 2018-Playing: Demyansk Shield: Frozen Fortress; Advanced Squad Leader,
Rulebooks: ASL (always ASL), Holland'44, Demyansk Shield: Frozen Fortress