From: Denver Colorado
I still agree with Pelton about morale:
The game mechanics controlling morale ensure German morale is melting in a downward trend the whole war, with national morale changes ensuring nothing he does will affect the degradation of his army.
These same mechanics mean that the Soviet morale is constantly creeping up (with the exception of the few early months of 1942 when NM falls, making the process of Soviet morale increase a little slower and less impactful).
The problem to me is a factor of national morale being too low for Germany (it should be raised by 5 to 10 points for every period the game reflects), which could be fixed easily. If nothing else, it should be 85 for the summer offensive through to snow. This would at least stop punishing Germany for having good units. Setting unit morale at 80 and 90 (for infantry) while setting NM lower makes no sense. It is simply designed to force their morale down immediately.
It is also a result of failed attackes leading to lost morale. The probability of failed attacks lowering morale should be lowered a lot for both sides.
The probabilistic differences of morale increase when below national morale creates a functional effect that is opposite between the Soviets and Germany. The Soviets have multiple avenues for unit morale increase, many of which Germany does not have meaningful access to (being 10 hexes away from an enemy, and most importantly, having unit morale higher than national morale will only RARELY happen for Germany).
I can't find the formula for morale change, and I'd love to discuss it to prove the probabilistic differences and their effect on gameplay. Anyone know where I can find it? I can't access patch notes prior to 1.05.18
Summer 2017-Playing: D-Day at Omaha Beach, Advanced Squad Leader,
Reading: Kampfgruppe Walther & Panzerbrigade 107 (Magnificent). Lots of Osprey stuff.
Rulebooks: ASL (always ASL)