Matrix Games Forums

Slitherine is recruiting: Programmers requiredPandora: Eclipse of Nashira gets release dateCommunity impressions of To End All WarsAgeod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!To End All Wars: Artillery Battle Academy 2: Eastern Front - End of Early Access
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

AI

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> AI Page: [1]
Login
Message << Older Topic   Newer Topic >>
AI - 10/31/2011 5:14:53 PM   
Valgua


Posts: 218
Joined: 11/10/2006
From: Uppsala, Sweden
Status: offline
I have heard great thinks about the AI in the beta AARs. Some of these, however, concerned limited scenarios. Could the developers or the beta testers say something about the AI? Will it be able to plan amphibious operations like Overlord or Sea Lion (will it for instance choose an alternative plan if the beaches of Normandy are too heavily defended, or skip the invasion of France all together opting to fight its way to Germany thorough Italy)? Will it be able to play the mediterranean with competence?

_____________________________

Post #: 1
RE: AI - 10/31/2011 11:42:50 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
I'm pretty sure that you will be able to watch how AI organize amphibious operations like both Jubilee or Overlord.


Personally I think that pushing trough Italy was a tough plan.

< Message edited by doomtrader -- 10/31/2011 11:43:20 PM >

(in reply to Valgua)
Post #: 2
RE: AI - 10/31/2011 11:58:40 PM   
vincere

 

Posts: 10
Joined: 10/29/2011
Status: offline

quote:

ORIGINAL: doomtrader

I'm pretty sure that you will be able to watch how AI organize amphibious operations like both Jubilee or Overlord.


Personally I think that pushing trough Italy was a tough plan.


That will be something special in a Strategic gae of this scope if AI can pull that off in a balanced way.

(in reply to doomtrader)
Post #: 3
RE: AI - 11/1/2011 9:21:13 AM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
Most probably there was just not enough space for large campaigns in Italy.
If both Germans and Allies will use all their forces used in Normandy and later in France, in Italy, then both sides will just stuck in gigantic traffic jams.

Probably much better effects would give attacking trough Balkans.

(in reply to vincere)
Post #: 4
RE: AI - 11/6/2011 9:36:21 AM   
vincere

 

Posts: 10
Joined: 10/29/2011
Status: offline
I am interested about the German AI, even though I will play them most.

Can the German strategic AI adequately balance it's forces for Eastern and West Fronts? Will it strategic move units from one front to another for defence and maybe even to support new offensives?

Pull units out of the east and south to protect France?


(edited: I thinking about another strategic WW2 game where teh German AI will often leave one front very weakened or even unprotected. )

< Message edited by vincere -- 11/6/2011 12:20:34 PM >

(in reply to doomtrader)
Post #: 5
RE: AI - 11/6/2011 10:46:37 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
Generally the AI is trying to cover all fronts and not allowing the enemy to gain to much advantage.

Of course AI (the same as human) is not able to predict where the enemy will start the invasion, however as soon as it will started, the AI should start to react.

(in reply to vincere)
Post #: 6
RE: AI - 11/7/2011 8:17:20 PM   
vincere

 

Posts: 10
Joined: 10/29/2011
Status: offline

quote:

ORIGINAL: doomtrader

Generally the AI is trying to cover all fronts and not allowing the enemy to gain to much advantage.

Of course AI (the same as human) is not able to predict where the enemy will start the invasion, however as soon as it will started, the AI should start to react.


Thank you for a quick reply.
Sounds encouraging, I really hope that it can react strongly sometimes and, if there are any, take units out of the quiet areas first.

(in reply to doomtrader)
Post #: 7
RE: AI - 11/11/2011 7:24:37 AM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
The AI are trying to pull the units from better secured fronts to those endangered.

(in reply to vincere)
Post #: 8
RE: AI - 11/11/2011 10:48:28 AM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
In one of my PBEM games I'm playing Germans, and my opponent is playing as UK and USA.
My winter offensive turned into a spring offensive actually, and the situation looks like that:


I just received feedback, that the French Air Forces has withdraw to UK.

(in reply to doomtrader)
Post #: 9
RE: AI - 11/12/2011 8:52:18 PM   
vincere

 

Posts: 10
Joined: 10/29/2011
Status: offline
Nice screen shot.

An observation from this and some of the AAR screens. Seems like quite a few 'gaps' in the line. I heard mention of zones of control, can anybody flesh out how they work, and how far they extend for a Corps?

(in reply to doomtrader)
Post #: 10
RE: AI - 11/13/2011 8:59:52 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
Zone of Control is adapted to the scale of the game and it is always all hexes adjacent to the unit.
Every enemy unit which is trying to move within the ZOC is forced to spend additional movement points. This causes the unit to move less hexes or attack less number of times.

(in reply to vincere)
Post #: 11
RE: AI - 11/15/2011 7:08:00 PM   
gwgardner

 

Posts: 3404
Joined: 4/7/2006
Status: online

quote:

ORIGINAL: vincere

Nice screen shot.

An observation from this and some of the AAR screens. Seems like quite a few 'gaps' in the line. I heard mention of zones of control, can anybody flesh out how they work, and how far they extend for a Corps?



You do not get to see all the enemy troops along a front line, unless you just happen to be close enough to overcome the fog of war, which can be set to as little as 1 hex. Even if you can sense the presence of an enemy unit, you may not get enough info on it to determine strength or type. Recon is necessary.

(in reply to vincere)
Post #: 12
RE: AI - 11/15/2011 8:56:08 PM   
vincere

 

Posts: 10
Joined: 10/29/2011
Status: offline

quote:

ORIGINAL: gwgardner

You do not get to see all the enemy troops along a front line, unless you just happen to be close enough to overcome the fog of war, which can be set to as little as 1 hex. Even if you can sense the presence of an enemy unit, you may not get enough info on it to determine strength or type. Recon is necessary.



Sounds good. I guess we can use air recon and are people using divisions. In fact is there much cause to break up corps into divisons?

(in reply to gwgardner)
Post #: 13
RE: AI - 11/17/2011 2:14:42 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
Yes, you can use air recon, but be aware that your unit might be intercepted.

Main difference between the division and corps except the strength is speed. Divisions are usually faster.

(in reply to vincere)
Post #: 14
RE: AI - 11/17/2011 10:59:26 PM   
vincere

 

Posts: 10
Joined: 10/29/2011
Status: offline
One of your recent shots over at Slitherine also showed independent brigades around Moscow.

Get well soon by the way, sorry to read your misfortune over on teh other threads.

(in reply to doomtrader)
Post #: 15
RE: AI - 11/18/2011 2:48:05 PM   
Josh

 

Posts: 2270
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
" It's 2:26 in Poland.
I've got twisted ankle and crushed left hand and doing my best to get the game ready for you as soon as possible."

Ooops, sorry to hear about your mishap Leszek.  Get well soon.

(in reply to vincere)
Post #: 16
RE: AI - 11/19/2011 9:39:21 AM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
Thanks for the kind words guys.

vincere, We have put a lot f work to make the starting OOB as accurate as possible.

(in reply to Josh)
Post #: 17
RE: AI - 12/4/2011 9:56:31 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
You can take a look at this thread and check how the AI is doing against me:
http://www.slitherine.com/forum/viewtopic.php?t=29735

I'm in a big trouble

(in reply to doomtrader)
Post #: 18
RE: AI - 12/5/2011 3:18:12 PM   
tombo

 

Posts: 224
Joined: 8/4/2007
Status: online
does naval bombardment work for ToF? Are results shown in reports and battle display?

If so is it similar to SotP?

cheers


(in reply to doomtrader)
Post #: 19
RE: AI - 12/5/2011 3:36:40 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
By the naval bombardment you mean bombarding the land units by cruisers or battleships or attacking with the use of carriers?

(in reply to tombo)
Post #: 20
RE: AI - 12/5/2011 3:39:07 PM   
tombo

 

Posts: 224
Joined: 8/4/2007
Status: online
Both...
looking forward to this release.

(in reply to doomtrader)
Post #: 21
RE: AI - 12/5/2011 4:58:17 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
Both of them are included in the game.
results are shown in the reports

(in reply to tombo)
Post #: 22
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> AI Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.100