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Possible Bug in Gryyme's DAK Scenario or ????

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Possible Bug in Gryyme's DAK Scenario or ???? - 10/31/2011 3:47:17 AM   
Jeffrey H.

Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline
Playing the titled scenario, hit a snag. Please see JIT debug text below:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.DataClass.AddUnit(Int32 x, Int32 y, Int32 map)
at WindowsApplication1.EventRelatedClass.ExecAddUnit(Int32 predef, Int32 x, Int32 y, Int32 regnr, String datastring)
at WindowsApplication1.EventRelatedClass.ExecuteExec(Int32 enr, Int32 linenr)
at WindowsApplication1.EventRelatedClass.DoCheckSpecificEvent(Int32 enr, Int32 tv0, Int32 tv1, Int32 tv2, Int32 tv3, Int32 tv9, Int32 tv7, Int32 tv8, Int32 tv10)
at WindowsApplication1.EventRelatedClass.DoCheckEvents(Int32 checkMode)
at WindowsApplication1.GameLoopMainWindowClass.handleTimer()
at WindowsApplication1.ScreenClass.HandleTimer()
at WindowsApplication1.Form1.Timer1_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
Assembly Version:
Win32 Version: 2.0.50727.5448 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
Assembly Version: 1.0.4237.20726
Win32 Version: 1.0.4237.20726
CodeBase: file:///D:/Matrix%20Games/Advanced%20Tactics%20Gold/AdvancedTacticsGold.exe
Assembly Version:
Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/
Assembly Version:
Win32 Version: 2.0.50727.5447 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/
Assembly Version:
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/
Assembly Version:
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/Microsoft.VisualBasic/
Assembly Version:
Win32 Version:
CodeBase: file:///D:/Matrix%20Games/Advanced%20Tactics%20Gold/ICSharpCode.SharpZipLib.DLL
Assembly Version:
Win32 Version: 1, 1, 0, 0
CodeBase: file:///D:/Matrix%20Games/Advanced%20Tactics%20Gold/irrKlang.NET.DLL

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the section.
The application must also be compiled with debugging

For example:

< jitDebugging="true" />

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Any help is appreciated.


History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
Post #: 1
RE: Possible Bug in Gryyme's DAK Scenario or ???? - 10/31/2011 8:44:06 PM   


Posts: 1821
Joined: 12/16/2007
Status: offline
Caught this myself. A bug in an event. But i do wonder if its possible to load a savegame, edit an event and then reload the savegame.

They seem to be in r38 in a PBEM game. It would be a pity if they had to ditsch the game.


My Advanced Tactics Mod page

30+ scenarios, maps and mods for AT and AT:G

(in reply to Jeffrey H.)
Post #: 2
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