From: McMinnville, OR
In the PBEM games I have played (and lost: although at least one is still in progress they are both in an inevitable total defeat mode) I am finding difficulties with combined arms. I've been doing things like placing the artillery on the front lines and keeping huge stacks instead of lines of defense. The latter makes it understandably easy to outflank me and surround my forces with overwhelming numbers.
What I'm wondering is what I can do to improve my basic strategy. I've mentioned two of the problems I have. Are there other tips that would make things even a little bit harder on my adversaries?
It's normally a bit wierd to ask for a 'whole concept' as you have, but I'll give it a try...........
1) First, 'Air power' units.... Go thro and figure out the range/power of your units. Units that are obviously ftrs should be set as 'air superiority'; Units that are 'high bombers' should be set either as 'combat support' or 'interdiction'; Units such as mostly ftr/bombers should be set as 'combat support' or 'interdiction'...more so than the 'high bombers'. Ftrs with short range should be moved into the 'fronts', with each succesion of longer range units set further back. What your looking for is having ALL your air set to work in the same area, preferably having ftrs set to cover any of the others. This is one thing that's important! If you set long range units to 'interdict' or to bride/airfield atks you really want ftrs that have the range to cover them.
Considering the whole of your forces, remember that any of your air units may be set to do 'air base atks'/'bridge atks'/'ground unit atks' without you neccesarily having to change their thier settings for the whole turn! Basically, one can charge a unit with a type of atk w/o changing what the unit will do during the oponenent players turn, just click on it and move the cursor to the target hex.
2) Support units (Artty/recon/AT/Eng): As Sil says, keep your Artty off the front line, unless it has a range of ONE, at which point you'll need to move it into the front hexes in order to have the range. Recon units may well be 'divided', and then moved outside the 'main line of resistence' as an opportunity to extend your view. AT units should be kept with Inf. Engineers should be kept in reserve until the time comes to either repair bridges or help dig a unit in.
3) Infantry: Most likely the strongest of your available units both in 'strengh' and in quantity, should be in the main what you use to form a 'line'. The use of AT or Armor assets (stacked with them) will make them considerably harder to kill. It's a very good idea to keep AT/Armor (even if one needs to divide the original units) with them at all times, assuming you have the assets.
4) Armor: The fun part! Armor is the point of the spear, but it's a good idea to have some Inf stacked with them when you can, moving with them all the time! It's nice to bring up parts of your Artty to support them (even if you need to divide the Artty units). Generally Armor has the fastest movement (in movement points) outranging any of the others. It's a VERY good idea to put your Recon in befor moving the Armor up.
5) HQ's : Keep these in reserve behind your lines! Often these units come in various levels with the Korps/Division types having Artty assets. Sometimes you'll want to move them up to pound the enemy, but be sure it's worth it! I usually move them last, just to let me know where they're going to do the most good.
6) Airborne : These units are usually quite fragile, so be careful! You'll need the assets of Inf/Armor units to support them after they land. Dividing them befor they are 'embarked' can give you considerably more area, but that really cuts their proficiency.
Toaw gives one the opportunity to SAVE! Do it! I generally make a folder for each scenario I play, and save whenever I come to a moment of truth. Having 12 saves in a pbem isn't a problem for me as it gives me a range of considerations...........something to consider, eh? Once you've figured out the best statagy/tactics for the move then execute.
Enough for now, maybe more later....
< Message edited by 1_Lzard -- 10/30/2011 12:46:15 PM >
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