Josh
Posts: 1810
Joined: 5/9/2000 From: Leeuwarden, Netherlands Status: offline
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Sorry about the engineers, should have mentioned that because it's easy to oversee. School of hardknocks, you won't forget to send seabees the next time. If your engineer unit is big enough (40) then it should be able to build a port on the second turn. I think a port needs 80 EP (engineer points) 40 on the first turn and 80 on the second. And no you don't need supply on the continent itself, the unit itself still has some supply with it, enough to be able to build that port. Even when that engineer unit is subordinate to another HQ far far away. So yes, your engineer unit is *the* most important unit on your map, no engineer is no supply, no supply is your troops are dead. I *always* send an engineer unit with my invading troops, sometimes two engineer units. Build a port in the second turn, build an airfield the turn after that, build roads inland. Oh yeah, to speeden up the recovery of your totally depleted HQ you could manually seatransport supply from your Supreme HQ to that depleted invading HQ *if* both are located on a porthex *and* the SHQ has cargohips in it. You could also use transportplanes for that purpose, but their range is a bit lacking. Hope you can still save those troops...
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