Setting taxes to 0 should be done the moment you conquer during war.
Bingeling: Quite right, most players I suspect do this as a matter of course. Low taxes are unlikely to prevent a rebellion on a high pop world. As you rightly point out the "war with own species" modifier more than cancels out the low tax benefit.
I recognise there are pros and cons. I was wondering what the community's views were on whether the feature is an undesirable one or not. It can be a little frustrating to see a significantly large invasion force that took a long time to train and transport be more than matched by an instant rebellion.
I think it works quite fine as it is now, but it is really annoying to inherit the old owners tax rate when conquering a colony. The AI quite stupid when it comes to setting taxes...
In my experience.
Good colonies must be conquered, which usually requires a decent number of troops. Transporting all out immediately is a poor idea if the population is pissed (you can see if they are). Even if the rebels have 20-30 troops they are of limited strength, and your surviving conquest force should be able to put them down. I think DW has a decent defender bonus, right? And even if your decent size defensive force is outnumbered and losing, you have plenty time to ship in more defenders. Because I am sure there are other war targets/own colonies/full troop ships in the general vicinity of a war zone, right? Combat is not instant.
I have noticed that when a rebellion worries me, I often scramble for reinforcements only to notice that my defenders can hold their ground quite nice. Lateish in the game, 30 strength defenders (yours) versus 6 strength attackers or thereabouts.
Also, if you take control of a really cracking nice colony, it may be a decent time to make peace if the war causes a rebellion you can't control.
< Message edited by Bingeling -- 10/29/2011 11:27:51 AM >