LoBaron
Posts: 3827
Joined: 1/26/2003 From: Vienna, Austria Status: offline
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Ok this is just a vague observation, but I wonder what you think of it. WitP AE, more so mods like DB, brought the game so close to real as the game engine is able to handle. When observing what is left concerning issues (most of them located at the extremes of certain situations) I began to get the impression, that the difficulty faced when trying to adress those issues, comes down to a few simple problems in the way of how variables are implemented compared to the RL state, or count, it tries to describe. The main problem is scale. The lower the resolution is, the less flexible is the system. Let me give you an few examples: Pilot aggression is rated on a scale of 0-100, with a single integer being the the smallest possible step. Real human beings would never differ as much in aggression as the game calculates by using either a value of 57 or a value of 88. With a scale from 0-100 you cannot express finer nuances that probably describe differences in aggression between trained pilots better, like 0-1000 with the huge majority falling into the 400-600 range. Similar example could be given for any skill attribute, as well as leader attributes or ship´s crew experience. Another one is DL: We have a scale from 0-10. For everything which can happen in a 40 square mile hex, every unit composition in that hex, we are only able to express how much is known in 10 huge steps, each action increasing the value by at least 10%. Another one is disablement of devices: We have 0, 1. Damage or injuries to men and material are gradual, and can be inflicted gradually. I know this will never happen in WitP AE, also not in the mods. This has to much impact on the games´ code. I only want to know if you agree with this observation. I believe many of the small issues at the extreme ends of the war could be adressed easier if the scale of variables is increased to enable better abstraction to RL situations and reduce the neccessity to use minima and maxima of the scale which often are responsible for producing the results we experience as "off the scale".
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S**t happens in war. All hail the superior ones!
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