From: Zagreb, Croatia
Hi there I'm running a game under 1.05 and I've had a number of isolated units routing out of pockets into safety
that is unless they are physically surrounded by units in every six hexes of its ZOC
as a result, I had very few russian surrendres in the german second turn in spite of huge pockets created
is this intended?
Please check the manual regarding this!
In it it is explained what is the difference between pocket made in one turn (i.e. pocket that just looks like complete one) and "proper" pocket that happens after one turn has been played...
Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE