From: Denver Colorado
If someone has an idea I can try I be interested at this point.
Lock *ALL* HQs, bite the bullet and spend the APs. Don't rely on the Auto-shuffling of SUs to do anything other than to screw you up. Trying to save APs by letting it move them about is a fool's errand.
Pioneers will not move at all when you're relying on auto-allocation/prioritization. This is a huge problem.
I tried saving APs by setting prioritizations, and it was a train wreck. Far better to set everything to locked, and to move things 1 AP at a time to OKH. With OKH, on the other hand, you can "push" artillery SUs into corps for free (when the OKH counter is close enough to the target artillery) but this takes some advance preparation (move OKH close enough to the corp HQs that need the artillery) OR, if that's not possible (let's say OKH is at Pskov and 11th Army needs artillery), and you have an immediate issue, you can pull the SUs from OKH for 1 AP a piece. But there's no inefficiency. On the other hand, with things like Pioneers and Stugs, these USUALLY do best when directly attached to a division, which is always going to cost 1 AP whether you pull it from OKH or an Army Group HQ, so you can just leave all that stuff in OKH.
Summer 2017-Playing: D-Day at Omaha Beach, Advanced Squad Leader,
Reading: Kampfgruppe Walther & Panzerbrigade 107 (Magnificent). Lots of Osprey stuff.
Rulebooks: ASL (always ASL)