I took that advice from Lieste too, I recall. Covering your point 2 certainly had a big impact on slowing reinforcements. I had expected if I blocked that route (down into Monschau and out again) they would just come round the side, via the road that would lead to your point 4 - which they did, but it took a long while to do it and the delay was pretty effective in letting me consolidate in Hofen sth and nth. I should add - I'm also new to all this and when I started this scenario I couldn't understand how I could win. I played it about 30 times, trying all kinds of different tactics, before I got complete victories. It was a great process. Fantastic AI, I think, that it can give you a fight like that. That's why I turned away from Combat Mission BN etc - because the AI just didn't compare.
Thanks for the feedback, I appreciate it.
I understand what you mean about CM:BN. I bought it because I loved, modded, etc. the original CM series. But there are a few things that really bug me about the new engine, even since CM:SF which I bought just to sample and to support BF. I am still making up my mind about it.
But I wish, really wish, that I had understood what the HTTR, etc. system was all about. I would see it, read a bit, but not really understand what it was doing. I tried the COTA demo, but I still didn't get it. Since I bought BFTB I haven't fired up TOAW III except to finish a few ongoing things. I love both of them, but for very different reasons.
BFTB is perfect for where I find myself these days, time, family and job-wise.
I am going to try some more Hofen tonight and see if I get on any better.
"Popular Opinion? What I suggest you do with 'Popular Opinion' is biologically impossible and morally questionable." -
"One ping to find them all,
One ping to link them;
One ping to promote them all,
and in the darkness sink them"