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New Public Beta v1.50.37 Now Available!

 
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New Public Beta v1.50.37 Now Available! - 10/27/2011 9:37:58 PM   
Andrew Loveridge


Posts: 489
Joined: 7/20/2009
Status: offline
Hello All,

We have a new version of the 1.05 Public Beta in the Members Club. This includes Rules, Editor, and Data changes, in addition to a few important bug fixes.

Please remember this is a beta, any feedback is appreciated.


V1.05.37 – October 27, 2011

    New Features and Rule Changes


      1) New Rule – The air doctrine settings for city/airfield/ground unit attack are now locked
      for the turn after any one of these missions is launched. These settings will be unlocked at
      the beginning each turn until the first one of these missions is flown.
      2) Rule Change – For a city to be considered controlled for purposes of causing the
      surrender of an Axis Allied country, the Soviet player must be able to trace a supply path
      of no more than 30 MPs from that city to a rail (if the city is a capital city, the supply path
      may be up to 100 MPs).
      3) Rule Change - Restricted support unit auto assignment for frozen HQs and frozen support
      units.
      4) Rule Change - Units which are more than 20 MP away from their HQ but are within 1 hex
      of the HQ will receive supply from the HQ unit.
      5) Rule change - Mountain units when in a mountain hex use the foot mountain movement
      costs to trace path to HQ or to the rail. The path to the rail for a Mountain unit located in
      mountain hex without rail is equal to the one which is smaller:
      a) foot path to HQ + off rail value of the hex the HQ is located.
      b) normal off rail value
      6) Rule Change – The NDVD regiments on the Finnish border will no longer be disbanded
      while they are still frozen.
      7) AI Change – Improvements to AI attacks against river/fort defenses, and also
      improvements to the early 1941 German AI.
      8) Formula Change – Optimized the air command HQ selection routines.
      9) Editor Change – The armaments/vehicles/manpower national pools may now be set on the
      production screen in the editor.
      10) Editor Change – Now allows the setting(clearing) of the foreign equipment in national
      pools (ex. German planes in the Rumanian pool).

    Bug Fixes

      1) Fixed a bug where partisans can attack inactive areas in limited map scenarios.
      2) Fixed a bug causing air losses during transport missions to sometimes be reported
      incorrectly.
      3) Fixed a bug that could cause Hungary to surrender whenever any Hungarian city was
      Soviet controlled.
      4) Fixed a bug where the CR air group reserve function wasn’t completely clearing the link
      between the air group moved and the air base.
      5) Fixed a bug where the function which checks the ammo usage for the planes when
      calculating required support wasn’t checking for the delay/NR flag.
      6) Fixed a bug where HQ information was not displayed on the battle report.
      7) Fixed a bug where the air command HQ may not have been displayed correctly.
      8) Fixed a bug with incorrect movement path calculations.
      9) Fixed a bug where Guards units can get duplicate names upon their conversion to Guards.
      10) Fixed a bug causing the hex overlay to be misaligned when at the max zoom in level.
      11) Fixed a bug where units could lose withdrawal information when using cut/copy/paste
      functions in the editor.

    Data and Scenario Changes

      1) Fixed the 41 BM Howitzer Regiment (OB 196) to move BM from prefix to suffix.
      2) Made a few leader changes.
      3) Removed elite status from a few outstanding units of the Axis minor countries.
      4) Adjusted the starting manpower and armament pools at scenario start to be more
      consistent
      5) Removed static status from all units in the 43 and 44 Campaign. Replaced with a rolling
      unfreeze of the line.
      6) Removed a few duplicate units.

Changes in 1.05.32
Changes in 1.05.30
Changes in 1.05.23
Changes in 1.05.18

_____________________________

Andrew Loveridge

Production Assistant

Post #: 1
RE: New Public Beta v1.50.37 Now Available! - 10/27/2011 10:20:48 PM   
Commanderski

 

Posts: 284
Joined: 12/12/2010
From: New Hampshire
Status: offline
Thanks for the continued support and improvements! I almost have my game serial number memorized...

(in reply to Andrew Loveridge)
Post #: 2
RE: New Public Beta v1.50.37 Now Available! - 10/27/2011 10:31:09 PM   
Balou


Posts: 415
Joined: 7/24/2009
Status: offline
Hard to follow the speed of your updates . Thanks.

quote:

4) Rule Change - Units which are more than 20 MP away from their HQ but are within 1 hex of the HQ will receive supply from the HQ unit.


More than 20 MPs from HQ although just 1 (neighboring) hex from HQ?? Mountains?

(in reply to Andrew Loveridge)
Post #: 3
RE: New Public Beta v1.50.37 Now Available! - 10/27/2011 10:42:54 PM   
el hefe


Posts: 2848
Joined: 10/28/2002
Status: online
Yes sir!

quote:

ORIGINAL: Balou

Hard to follow the speed of your updates . Thanks.

quote:

4) Rule Change - Units which are more than 20 MP away from their HQ but are within 1 hex of the HQ will receive supply from the HQ unit.


More than 20 MPs from HQ although just 1 (neighboring) hex from HQ?? Mountains?




_____________________________

"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
Sabre 21's perpetual arch-nemisis

(in reply to Balou)
Post #: 4
RE: New Public Beta v1.50.37 Now Available! - 10/27/2011 11:00:54 PM   
Krec


Posts: 548
Joined: 3/9/2001
From: SF Bay Area
Status: offline
Just keep em comin boys

_____________________________

"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." Patton


(in reply to el hefe)
Post #: 5
RE: New Public Beta v1.50.37 Now Available! - 10/27/2011 11:28:27 PM   
Mike13z50


Posts: 326
Joined: 1/29/2007
From: New Orleans
Status: offline
quote:

4) Fixed a bug where the CR air group reserve function wasn’t completely clearing the link
between the air group moved and the air base.


Thanks, I can stop manually moving groups to reserve now!

(in reply to Andrew Loveridge)
Post #: 6
RE: New Public Beta v1.50.37 Now Available! - 10/28/2011 4:31:07 PM   
Paul Roberts

 

Posts: 662
Joined: 4/22/2001
From: Philadelphia, PA
Status: offline
I forget--Are the recent betas compatible with saved games?

(in reply to Mike13z50)
Post #: 7
RE: New Public Beta v1.50.37 Now Available! - 10/28/2011 4:37:22 PM   
Joel Billings


Posts: 18456
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Yes, they are compatible with saves, although as always, data changes will only be seen in newly started games.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Paul Roberts)
Post #: 8
RE: New Public Beta v1.50.37 Now Available! - 10/28/2011 10:08:01 PM   
Ketza


Posts: 2016
Joined: 1/14/2007
From: Columbia, Maryland
Status: offline
quote:

1) New Rule – The air doctrine settings for city/airfield/ground unit attack are now locked
for the turn after any one of these missions is launched. These settings will be unlocked at
the beginning each turn until the first one of these missions is flown.


Was this meant to curb the 1-2 bomber attacks and overrunning cap? I never really switched the settings except to on/off and was wondering.

(in reply to Joel Billings)
Post #: 9
RE: New Public Beta v1.50.37 Now Available! - 10/28/2011 10:10:25 PM   
JAMiAM

 

Posts: 6146
Joined: 2/8/2004
Status: offline

quote:

ORIGINAL: Ketza

quote:

1) New Rule – The air doctrine settings for city/airfield/ground unit attack are now locked
for the turn after any one of these missions is launched. These settings will be unlocked at
the beginning each turn until the first one of these missions is flown.


Was this meant to curb the 1-2 bomber attacks and overrunning cap? I never really switched the settings except to on/off and was wondering.

Yes.

(in reply to Ketza)
Post #: 10
RE: New Public Beta v1.50.37 Now Available! - 10/29/2011 3:34:14 AM   
Farfarer

 

Posts: 661
Joined: 7/21/2004
Status: offline

quote:

ORIGINAL: JAMiAM


quote:

ORIGINAL: Ketza

quote:

1) New Rule – The air doctrine settings for city/airfield/ground unit attack are now locked
for the turn after any one of these missions is launched. These settings will be unlocked at
the beginning each turn until the first one of these missions is flown.


Was this meant to curb the 1-2 bomber attacks and overrunning cap? I never really switched the settings except to on/off and was wondering.

Yes.

Never changed these anyway and never attacked airfields because it always seemed wrong to so do. Nice first step in the admittedly huge challenge of sorting out the air war.

(in reply to JAMiAM)
Post #: 11
RE: New Public Beta v1.50.37 Now Available! - 10/29/2011 2:15:03 PM   
Marquo


Posts: 1095
Joined: 9/26/2000
Status: offline
"Was this meant to curb the 1-2 bomber attacks and overrunning cap? I never really switched the settings except to on/off and was wondering."

How does this help? One could still manually select only one or 2 groups even if the doctrine is set very low, no???

Marquo


(in reply to Farfarer)
Post #: 12
RE: New Public Beta v1.50.37 Now Available! - 10/29/2011 3:40:43 PM   
Alchenar

 

Posts: 68
Joined: 8/2/2010
Status: offline

quote:

ORIGINAL: Marquo

"Was this meant to curb the 1-2 bomber attacks and overrunning cap? I never really switched the settings except to on/off and was wondering."

How does this help? One could still manually select only one or 2 groups even if the doctrine is set very low, no???

Marquo




It's the difference between running 2 bombers at a time from those two groups and then switching to massive attacks and having to attack at full strength from those groups (and suffer the losses).

(in reply to Marquo)
Post #: 13
RE: New Public Beta v1.50.37 Now Available! - 10/30/2011 3:05:11 PM   
Marquo


Posts: 1095
Joined: 9/26/2000
Status: offline
Okay - I see. If the percentage is set at 1% then very few will fly...what a scam

Marquo

(in reply to Alchenar)
Post #: 14
RE: New Public Beta v1.50.37 Now Available! - 11/1/2011 4:34:54 PM   
barkorn45

 

Posts: 228
Joined: 1/17/2010
Status: offline
Has anybody else experianced the same problem d/l from this site?When i try to d/l dap tells me it can't d/l file if i try save target as..a login window appears in top left of screen.This has always happened when trying to d/l from matrix,with repeated attempts it will suddenlly start d/ling don't understand but it is VERY annoying!!!

(in reply to Marquo)
Post #: 15
RE: New Public Beta v1.50.37 Now Available! - 11/1/2011 6:40:55 PM   
Erik Rutins

 

Posts: 31231
Joined: 3/28/2000
From: Vermont, USA
Status: online
What exactly is dap? If that's a download accelerator, try turning that off.

Regards,

- Erik

_____________________________

Erik Rutins
Director of Product Development and Business Relations


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to barkorn45)
Post #: 16
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