Matrix Games Forums

Deal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold Ask Buzz Aldrin!Pike & Shot gets Release Date and Twitch Session!Deal of the Week Espana 1936
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Ai Questions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Ai Questions Page: [1]
Login
Message << Older Topic   Newer Topic >>
Ai Questions - 10/24/2011 10:41:47 PM   
che200


Posts: 909
Joined: 1/14/2007
From: Malta
Status: offline
I am nearly finished with my mod and now I have started editing the AI data files. For now what I am doing is editing the AI files in Iron man V3. Till now I edited the one I found in the scenario editor. How do I edit the other scripts ?

I will be asking more questions in this thread regarding the AI files.
Post #: 1
RE: Ai Questions - 10/26/2011 10:43:34 PM   
che200


Posts: 909
Joined: 1/14/2007
From: Malta
Status: offline
bump hope that Andy sees it

(in reply to che200)
Post #: 2
RE: Ai Questions - 10/27/2011 3:43:44 PM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Seperate scenarios is the only way then manually rename files

So I have Scen 30 - 60 all as identical scens each AI file gets manually modified then copy all the AI files and rename 001 - 016 etc etc

(in reply to che200)
Post #: 3
RE: Ai Questions - 10/27/2011 5:35:17 PM   
che200


Posts: 909
Joined: 1/14/2007
From: Malta
Status: offline
I did that Andy renamed all Ironman Scenarios to number 30 which is the number I am using. What I meant was is there a way to make the computer follow a particuar script. Basically what I want the AI to do is Invade Australia, India and PH at the same time. I already gave the AI parity in ships with the allies especially DDs and CLs and CVs plus I added a lot of divisions to it. Now I want the AI to attack all these territories phases. I think I already did India by expanding the North Burma Script. How do I do Australia ?

(in reply to Andy Mac)
Post #: 4
RE: Ai Questions - 10/29/2011 10:39:43 AM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Only give it one script if you weant it to follow that script - i.e delete all the others

(in reply to che200)
Post #: 5
RE: Ai Questions - 10/29/2011 12:53:30 PM   
che200


Posts: 909
Joined: 1/14/2007
From: Malta
Status: offline
But how can I load the other scripts to see what there is in them before deleting them ?

(in reply to Andy Mac)
Post #: 6
RE: Ai Questions - 10/29/2011 1:24:25 PM   
Sardaukar


Posts: 6023
Joined: 11/28/2001
From: Finland/now in Israel
Status: offline

quote:

ORIGINAL: che200

But how can I load the other scripts to see what there is in them before deleting them ?



Copy the scenario to new slot and delete all others but one you want to view?

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to che200)
Post #: 7
RE: Ai Questions - 10/29/2011 1:44:53 PM   
Andy Mac

 

Posts: 13796
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
You need to set up 16 new scenarios delete all the AI file3s for those 16 scenarios then rename each variant to be the AI file for that scen

e.g.

Scen 38 aei10 rename to aei38
Scen 39 aei10-001 rename to aei39

etc etc that way you can see all the variants its ciumbersome but the only way

(in reply to Sardaukar)
Post #: 8
RE: Ai Questions - 10/29/2011 1:49:05 PM   
Sardaukar


Posts: 6023
Joined: 11/28/2001
From: Finland/now in Israel
Status: offline
Andy...you must have been suffering from bout of madness when you took AE AI as your task...but I am glad you did!

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Andy Mac)
Post #: 9
RE: Ai Questions - 10/29/2011 2:59:18 PM   
che200


Posts: 909
Joined: 1/14/2007
From: Malta
Status: offline
Nice so i rename the to Ae30i. Thanks Andy again You must be a very patient parson.

Sardauker playing around with scripts as well ?

(in reply to Sardaukar)
Post #: 10
RE: Ai Questions - 10/29/2011 3:10:47 PM   
Sardaukar


Posts: 6023
Joined: 11/28/2001
From: Finland/now in Israel
Status: offline

quote:

ORIGINAL: che200

Nice so i rename the to Ae30i. Thanks Andy again You must be a very patient parson.

Sardauker playing around with scripts as well ?



I took few looks...and quickly run away!

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to che200)
Post #: 11
RE: Ai Questions - 10/29/2011 3:53:13 PM   
che200


Posts: 909
Joined: 1/14/2007
From: Malta
Status: offline
It does not look that bad the more i play around the more i am awed with the potential that can be done. 

(in reply to Sardaukar)
Post #: 12
RE: Ai Questions - 11/3/2011 5:11:42 PM   
JWE

 

Posts: 6576
Joined: 7/19/2005
Status: offline

quote:

ORIGINAL: Andy Mac
You need to set up 16 new scenarios delete all the AI file3s for those 16 scenarios then rename each variant to be the AI file for that scen

e.g.

Scen 38 aei10 rename to aei38
Scen 39 aei10-001 rename to aei39

etc etc that way you can see all the variants its ciumbersome but the only way

A teensy weensy easier way is to copy a scenario (using 001 for convenience) to an empty folder using a new slot (using 100 for convenience) and then copy ALL aie001(-xx) files to that empty folder, renumber them to aei101(-xx) - yes one number different - and go from there.

Start with aei101.dat - renumber it to aei100.dat; open Scen 100 in the editor and look at the AI Data.
Return aei100 to aei101; rename aei101-01 to aei100. Open Scen 100 in the editor and look at the AI Data.
Return aei100 to aei101-01; rename aei101-02 to aei100. Open Scen 100 in the editor and look at the AI Data.
Return aei100 to aei101-02; rename aei101-03 to aei100. Open Scen 100 in the editor and look at the AI Data.
Return aei100 to aei101-03; rename aei101-04 to aei100. Open Scen 100 in the editor and look at the AI Data.
.
.
Return aei100 to aei101-15; rename aei101-16 to aei100. Open Scen 100 in the editor and look at the AI Data.

Might be a bit more 'space on the hard drive' friendly and make it easier to defrag the HD on those rainy days.

_____________________________

Home of DaBabes

(in reply to Andy Mac)
Post #: 13
RE: Ai Questions - 11/3/2011 5:44:52 PM   
che200


Posts: 909
Joined: 1/14/2007
From: Malta
Status: offline
Thanks John that's what i did i copied all 18 scripts and am know editing my own script lets see where we go from here. The more i read in the scripts the more impressed i am by Andy scripts.

(in reply to JWE)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Ai Questions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.086