From: NYer living in Boise, ID
I'm not sure "routing" is working as designed. This example is from my current PBEM, using the 1.50.30 Beta.
In the example shown, the 15 SS Grenadier division is shown after a combat in which it was routed 7 hexes to the rear. I'm assuming it was encircled when it was attacked as it held one attack, and then routed - in an attack in which two German divisions lost 828 men to the first attack and 1161 men in the second when it routed - likely as it couldn't retreat.
So, lets examine the unit after being routed 70 miles, at least a portion of which was through enemy ZOCs.
First, the fatigue strikes me as well under what it should be after just moving 70 miles - let alone routing that distance, and being in two combats.
Second, strength and morale. For a unit that just suffered a rout, it only lost 1014 men and 32 guns, and the morale only went from 69 to 66 that's VERY light for being in two attacks and routing.
Third, logistics. Except for supply, which dropped from 267 to 156, every other aspect of logistics is pretty robust. Ammo is at 100% Support is 500 on hand for 458 required!!
So, after this "routing" the division is very much combat capable. And that's my overall point - I really don't think that is working as designed.
I would expect to see a routed unit severely lacking in logistical capability, heavily fatigued, greatly attritted for every hex routed and ZOC traversed and probably in an "unready" status - not one ready to get back in the line to hold up the Soviets!
Now, as the German in this PBEM, I'm very happy to have the division ready to go - but I have to assume that tank corps I just routed last turn, is similarly ready for combat, and that really bothers me.