From: Denver Colorado
...the cost to transfer German divisions to other HQs to be comparable to the 500 percent discount that Soviets get...
Whenever you shout out this point, you always seem to conveniently forget (or perhaps you aren't aware of the historical realities) that a Soviet 'Division' for the most part was, in regards to combat power and strength, typically little more than a reinforced German Regiment. Far more comparable to a German Division, would be Soviet Corps level units (Tank, Mech, Cav, and Rifle). These 'Corps' (but in reality more on par with German 'Divisions') cost between 8-16 APs to transfer. Considering the state of Soviet leadership, more often than not it costs the full 16 APs. Considering the state of German leadership and that they generally make the die roll to get the full discounted transfer price, it is actually the Soviets who are typically paying a 400% penalty to transfer equivalent units.
The above is still a selective argument, so to be fair if we considered 3 Rifle Divisions to be the equivalent of a German Infantry Division, it still only costs the Soviets 3 APs to transfer them all. Then again, more Soviet Divisions get destroyed, there's more units to shift around, so there is far more frequency to the transfering of units by the Soviets. All in all then, I'd say it evens out in the end.
I understand the principal of your counter-argument. The problem is that using history to define game engine mechanics is pointless because there is hypocrisy to go around for every nationality (separately) in the game.
We also hear that the abundance of brigades in the late 1941 reinforcement schedule appear (historically) as a reaction to the fact that the Soviets found brigades more easy to command in maneuver warfare. But if you look at the cost to transfer Soviet brigades within the command system, you find that the Soviet brigade costs exactly as much to transfer as the Soviet division (i.e., 1 AP). So something is missing from the history on that end: Why are divisions not more expensive to change for the Soviet side?
Why aren't German divisions cheaper (which is really the point I wish to correct via future patching)? Germany was a proven, agile army in command. If you look at the France 1940 campaign, certain divisions changed HQs three times in a week.
I bring up this singular point so often because it's the easiest for any player to see in terms of the a-historic advantage that the Soviet gets, and the unavoidable rails of doom that the German side is tied to starting in December 1941 and lasting forever for the rest of the game.
Again and again and again, War in the East gives the Soviet side failsafes that make his defense much easier to plan and execute than his historical counterpart could have dreamed of. I have said before that Stalin would have ejaculated to see the capabilities in his army that War in the East gives him.
The game design is punitive to the player who enjoys the historical challenge of playing Germany. Further, speaking for myself, I have never lost a game as the Soviet, and I have never felt close to being challenged when playing the Soviet. It is the quintessential definition of an 'easy mode' game.
My AP cost argument will remain a "don't-buy-this-game-or-war-in-the-west" argument because anyone who has read a little history about the doctrines of the respective armies can see that this is a precise example of bullsh1t game design. The skeptics about buying such awful titles will see that Germany is prevented from realizing its doctrine by handcuffs in game design, and the Soviet design allows that side to competes with the equivalent of 1986 NATO command and control.
Spring 2018-Playing: Demyansk Shield: Frozen Fortress; Advanced Squad Leader,
Rulebooks: ASL (always ASL), Holland'44, Demyansk Shield: Frozen Fortress