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getting back into the game

 
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getting back into the game - 10/17/2011 12:04:42 PM   
fcam1387

 

Posts: 383
Joined: 5/17/2006
Status: offline
Hi guys,


With some upcoming free time on my hands, I'm thinking about restarting after a 2 year hiatus. I've just got a few questions.

Is the latest official patch sufficient? Or should I wait to start a GC after some glairing problems are fixed?

Also, I usually play as the Japanese - is the AI sufficient to give me decent game throughout the entirety of the war? are there any late war scripts etc?


Thanks
Post #: 1
RE: getting back into the game - 10/17/2011 2:23:04 PM   
Quixote


Posts: 339
Joined: 8/14/2008
From: Maryland
Status: offline
For the first question, the latest patch with michaelm's public beta is working very well, and his frequent updates haven't required a restart of any kind. If you're looking to start a new game, now is a great time to do it.

As to the second question, you'll probably get a dozen different views on this one - depends on how aggressive you plan to be and on how forgiving you are of the AI's occasional mistakes.

(in reply to fcam1387)
Post #: 2
RE: getting back into the game - 10/18/2011 3:03:01 AM   
Numdydar

 

Posts: 648
Joined: 2/13/2004
Status: online
I am currently playing Japan against the AI and in 7/42. While the AI does do some stupid things, it does surprise you quite a bit because it does do some stupid things, lol. In the early stags of the game I had an Allied SF running around nothern Japan wecking havoc with my shipping. They actually invaded one of the small northern islands too. I have another thread with a screen shot if you wanted to see.

Java was a hell of a nut to crack. It took me a lot more troops and time than I expected. I did not get rid of the last Allied units until late June/42. Not sure as to why, but my thinking is that the AI took units out of OZ to reinforce. Plus there were many naval battles around Java too which made things interesting. So the AI is not a bad experience as long as you can live with its limitations.

The trick to a fun game that goes the distance as Japan is to NOT try and run amuck against the Allied AI, i.e. do NOT try and eliminate China, OZ, India, etc. All of these are easily doable against the AI imho. Limit the expansion to most of China, all of Burma, and Northern OZ. Also do not go further East or South than Norema. This should give the AI enough room to be able to launch a comeback. If that is what you want anyway.

Also watch your autovictory ratio to make sure it satys under 4:1 on 1/1/43 and so on as it is very easy to lose track and end the game sooner that you like.

One final note is once you get Japan setup for the 1st turn, save the damn file and NEVER overwrite it . This way you can save yourself a lot of time provided that there are no database changes or mods you are using. Either of these would require a fresh restart.

(in reply to Quixote)
Post #: 3
RE: getting back into the game - 10/21/2011 2:19:42 PM   
fcam1387

 

Posts: 383
Joined: 5/17/2006
Status: offline
What are the ideal game settings & preferences to play against the AI? I forget....

(in reply to Numdydar)
Post #: 4
RE: getting back into the game - 10/21/2011 2:44:24 PM   
dazoline II


Posts: 351
Joined: 11/5/2007
Status: offline
AI on hard and 4 beers for yourself.

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(in reply to fcam1387)
Post #: 5
RE: getting back into the game - 10/22/2011 2:02:43 AM   
fcam1387

 

Posts: 383
Joined: 5/17/2006
Status: offline
What about stuff like PDU & auto sub ops?

(in reply to dazoline II)
Post #: 6
RE: getting back into the game - 10/22/2011 5:05:45 AM   
PaxMondo


Posts: 4430
Joined: 6/6/2008
Status: offline
As you choose.  For the standard scenario's, IJ AI wants to be hard at a minimum per Andy.  I beleive for the Allied AI, it functions fine at normal.  For the Ironman scenarios, either one, the AI will work at normal.  You may crank it up to hard  a few days a month, but .... Ironman is tough .... particularly as IJ.  Andy came up with some real nasty surprises to slow/halt the IJ expansion.  And I think he has 16 AI variants for the Ironman Allied version ...

Praise Andy!!!



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Pax

(in reply to fcam1387)
Post #: 7
RE: getting back into the game - 10/22/2011 2:23:25 PM   
Blackhorse


Posts: 1925
Joined: 8/20/2000
From: Eastern US
Status: offline
There are late war scripts, and the scripts vary from game-to-game

The obvious holes from WitP have been filled (e.g. there was no allied AI response to a Japanese invasion of the Aleutians in WitP; now the AI will respond in AE)

You definitely don't want to invade the US/Canadian West Coast . . . even against the AI

But after you've had some experience, you will have to impose self-constraints, otherwise you will find it progressively easier to defeat the AI



_____________________________

WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!

(in reply to PaxMondo)
Post #: 8
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