Matrix Games Forums

To End All Wars: Mountain InfantryPandora: Eclipse of Nashira Announced! Deal of the Week: Command Ops goes half price!New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great War
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

stuck on valkenswaard

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Tech Support >> stuck on valkenswaard Page: [1]
Login
Message << Older Topic   Newer Topic >>
stuck on valkenswaard - 10/14/2011 2:53:11 PM   
Mystic_Snake

 

Posts: 72
Joined: 11/18/2009
From: Genk, Belgium
Status: offline
Not sure if this was posted before, but infantry cannot sneak past the first stream on Valkenswaard map. Only standing up they can get across. They just keep crawling back and forth parallel to the riverbed otherwise. Hurts mainly the AI of course.
Post #: 1
RE: stuck on valkenswaard - 10/14/2011 3:00:05 PM   
Mystic_Snake

 

Posts: 72
Joined: 11/18/2009
From: Genk, Belgium
Status: offline
forgot the picture




Attachment (1)

(in reply to Mystic_Snake)
Post #: 2
RE: stuck on valkenswaard - 10/14/2011 3:01:11 PM   
grantr

 

Posts: 38
Joined: 12/13/2006
From: Cape Town - South Africa
Status: offline
I've seen this as well, first turn, day one, but whilst playing H2. Had my Allied opponent cursing bad as his infantry milled around aimlessly and his Shermans brewed up at regular intervals.

(in reply to Mystic_Snake)
Post #: 3
RE: stuck on valkenswaard - 10/14/2011 4:46:25 PM   
RD_Oddball


Posts: 4833
Joined: 2/10/2007
Status: offline
I just had a look at the data files for that element that you say the prone troops are stopping at and "Bank" doesn't appear to have any values that are out of line. I've not experienced what you're seeing myself so if you can suggest a way to replicate this we'll look into it. I'm not sure exactly what you're doing so more detail will help if there's any to give. I'll mention it to our developer to see what else he'll need to know if anything. Thanks.

*EDIT* Our developer indicated that they should be switching to a different stance when crossing shallow water which is causing the problem. Shallow water is deep enough that you cannot cross it in a prone position. It's entered as a bug and will be fixed at the next opportunity we get. Thanks for your report.

< Message edited by RD_Oddball -- 10/14/2011 5:25:28 PM >

(in reply to grantr)
Post #: 4
RE: stuck on valkenswaard - 10/15/2011 10:06:19 AM   
Andrew Williams


Posts: 6112
Joined: 1/8/2001
From: Australia
Status: offline
Steve changed the coding so inf wouldn't swim on LSA shallow water sections of rivers

Should have recoded the map instead as it was a better "fix"


really this is a case of fugging with the exe when just proper map coding was all that was needed.... more time could have been spent on exe fixes that are really needed.




< Message edited by Andrew Williams -- 10/15/2011 10:12:19 AM >


_____________________________


(in reply to RD_Oddball)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Tech Support >> stuck on valkenswaard Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.078