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RE: Turn 1 of war

 
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RE: Turn 1 of war - 10/27/2011 10:27:23 AM   
CT Grognard

 

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Joined: 5/16/2010
From: Cape Town, South Africa
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quote:

ORIGINAL: CT Grognard


quote:

ORIGINAL: 1EyedJacks


quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: 1EyedJacks

Something else that has my mind wagging is the new ability to change my light bombers to medium bombers in beta 1108q8a. There are 20 air groups of light bombers (414 total) already on the board. I'm just invisioning 20 additional air groups of Sally-IIa smashing China & the DEI... Bwa-ha-ha-ha!

But this really gives Japan the ability to focus on a much stronger strategic bombing campaign. I have to ponder this for a bit as I might want to make some changes to my air production schedule.



Remember to keep at least one unit of each of the old models on the map. Manchuoko is a good location. That way you can downgrade at the end of the war and expend all the airframes in the pool as kamikazes.


Huh? Why wouldn't I be able to just downgrade to a different airframe? I thought I read that as long as I don't have over 100 AC of a model they stay in the pool. If there is over 100 then it converts them into points or something - right?

TTFN,

Mike



You're referring to 13.8 Japanese Scrapping of Excess Aircraft.

You take the max ready values of all air units using a particular plane (including any reinforcement groups not yet on the map but due to come in at some point). If the number of planes of that type in the pool is greater than 99, then the computer automatically scraps all planes in excess of ten times the max ready value of all air groups using the plane - but always leaves at least 99 in the pool.

1 resource point for each engine is added to Osaka for each plane scrapped.



In practice it's hard to get to a situation where aircraft are scrapped.

Let's take those light 1E bombers that start - about 400 of them.

You'd need to have over 4,000 of them in the pool to have them scrapped.

Let's say you only leave one daitai using a specific light bomber - say 24 - then if you have anything over 240 of that plane type in the pool, it gets scrapped.

Conversely, if you have no daitai using them, your pool will be limited to 99.

So, as Mike says, keep one daitai of each light bomber hidden away somewhere so that you can maintain a large pool of these 1E bombers without them being scrapped for use as kamikazes later in the war.

(in reply to CT Grognard)
Post #: 61
RE: Turn 1 of war - 10/27/2011 2:02:49 PM   
Mike Solli


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Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
I'm still working on getting a definitive answer to the statement I made earlier. CT Grognard is correct above, but I'll let you know if my statement is correct as soon as I get a reply.

_____________________________


Created by the amazing Dixie

(in reply to CT Grognard)
Post #: 62
RE: Turn 1 of war - 10/27/2011 2:12:46 PM   
CT Grognard

 

Posts: 693
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From: Cape Town, South Africa
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quote:

ORIGINAL: Mike Solli

I'm still working on getting a definitive answer to the statement I made earlier. CT Grognard is correct above, but I'll let you know if my statement is correct as soon as I get a reply.


Are you referring to the parachute assault question?

(in reply to Mike Solli)
Post #: 63
RE: Turn 1 of war - 10/27/2011 2:25:58 PM   
Mike Solli


Posts: 13956
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
No. That one was answered. My statement was incorrect. The AV is not halved. My new question is the validity of this statement:

"Remember to keep at least one unit of each of the old models on the map. Manchuoko is a good location. That way you can downgrade at the end of the war and expend all the airframes in the pool as kamikazes."

I believe that if there are no air units on map or in the reinforcement queue for a certain model, you can not "downgrade" an air unit back to that model. It's not in the manual anywhere though that I could find.

_____________________________


Created by the amazing Dixie

(in reply to CT Grognard)
Post #: 64
RE: Turn 1 of war - 10/27/2011 2:37:59 PM   
CT Grognard

 

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I've never tested it.

To be on the safe side, I'd keep a daitai of each though.

My planning is as follows:

Produce enough Sallies to swop out all IJAAF daitai stocked with the 1E bomber death-traps at the start.

Retain a unit with each 1E bomber, set to "do not upgrade" and move them to a rear area, overstock them with pilots to conduct training to specifically focus on LowN skill.

Once kamikazes come round, you will have (hopefully) some decent kamikaze pilots and some very large replacement pools for those squadrons.

One way to use the 1E bombers in a useful manner!

(in reply to Mike Solli)
Post #: 65
RE: Turn 1 of war - 10/27/2011 2:41:52 PM   
CT Grognard

 

Posts: 693
Joined: 5/16/2010
From: Cape Town, South Africa
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quote:

ORIGINAL: CT Grognard

I've never tested it.

To be on the safe side, I'd keep a daitai of each though.

My planning is as follows:

Produce enough Sallies to swop out all IJAAF daitai stocked with the 1E bomber death-traps at the start.

Retain a unit with each 1E bomber, set to "do not upgrade" and move them to a rear area, overstock them with pilots to conduct training to specifically focus on LowN skill.

Once kamikazes come round, you will have (hopefully) some decent kamikaze pilots and some very large replacement pools for those squadrons.

One way to use the 1E bombers in a useful manner!


Incidentally, call me anal, but I detest using IJAAF planes in an ASW role - which is what most use the 1E IJAAF bombers for.


(in reply to CT Grognard)
Post #: 66
combat report 12.8.41 - 10/28/2011 2:43:31 PM   
1EyedJacks


Posts: 1927
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From: The Eastern Sierras
Status: offline
AFTER ACTION REPORTS FOR Dec 08, 41
--------------------------------------------------------------------------------
Invasion Support action off Kota Bharu (51,75)

14 Coastal gun shots fired in defense.

Japanese Ships
CL Sendai
DD Isonami
PB Tatsumiya Maru
SC Ch 9
SC Ch 7
AK Sasako Maru
DD Uranami
DD Shikinami


Allied ground losses:
23 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled


PB Tatsumiya Maru fired at enemy troops
SC Ch 9 fired at enemy troops
SC Ch 7 fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


--------------------------------------------------------------------------------
TF 131 encounters mine field at Bataan (78,77)

Allied Ships
AM Lark
AM Quail
AM Tanager



9 mines cleared <<== my mines are slowing him down - good.


--------------------------------------------------------------------------------
TF 135 encounters mine field at Bataan (78,77)

Allied Ships
AM Bittern
AM Finch, Mine hits 1, heavy damage <<== Boink!
AM Whippoorwill



27 mines cleared


--------------------------------------------------------------------------------
Submarine attack near Tandjoengpinang at 50,85

Japanese Ships
SS I-121

Allied Ships
xAK Tai Sang, Torpedo hits 1, on fire, heavy damage


xAK Tai Sang is sighted by SS I-121
SS I-121 launches 2 torpedoes at xAK Tai Sang <<== The I-121/122 are rturning from dropping mines. I thought they couldn't carry fish and mines at the same time?

--------------------------------------------------------------------------------
Submarine attack near Tandjoengpinang at 50,85

Japanese Ships
SS I-122

Allied Ships
AMC Kanimlba, Torpedo hits 1, on fire, heavy damage


AMC Kanimlba is sighted by SS I-122
SS I-122 launches 2 torpedoes at AMC Kanimlba


--------------------------------------------------------------------------------
Submarine attack near Tandjoengpinang at 50,85

Japanese Ships
SS I-122

Allied Ships
AMC Manoora, Torpedo hits 1, heavy damage


AMC Manoora is sighted by SS I-122
SS I-122 launches 2 torpedoes at AMC Manoora


--------------------------------------------------------------------------------
ASW attack near Kona at 180,111

Japanese Ships
SS I-5

Allied Ships
DD Farragut
DD Dale
DD Monaghan



SS I-5 is sighted by escort
DD Dale fails to find sub, continues to search...
DD Monaghan fails to find sub and abandons search
DD Dale fails to find sub, continues to search...
DD Dale fails to find sub, continues to search...
DD Dale fails to find sub, continues to search...
DD Dale fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Kona at 181,112

Japanese Ships
SS I-175

Allied Ships
AO Neosho, Torpedo hits 1 <<== Chris has a small TF running south along the western side of the islands. I've got all those subs that started in the area patrolling all around those isles.


SS I-175 is sighted by AO Neosho
SS I-175 launches 2 torpedoes


--------------------------------------------------------------------------------
Sub attack near Kona at 181,112

Japanese Ships
SS I-175

Allied Ships
AO Neosho, Shell hits 1, Torpedo hits 1, on fire, heavy damage


AO Neosho is sighted by SS I-175
SS I-175 attacking on the surface


--------------------------------------------------------------------------------
Invasion Support action off Kota Bharu (51,75)
Defensive Guns engage approaching landing force

6 Coastal gun shots fired in defense.

Japanese Ships
PB Tatsumiya Maru
SC Ch 9
SC Ch 7
AK Sasako Maru



PB Tatsumiya Maru fired at enemy troops
SC Ch 9 fired at enemy troops
SC Ch 7 fired at enemy troops


--------------------------------------------------------------------------------
Invasion Support action off Kota Bharu (51,75)
Defensive Guns engage approaching landing force

6 Coastal gun shots fired in defense.

Japanese Ships
PB Tatsumiya Maru
SC Ch 9
SC Ch 7
AK Sasako Maru


Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


PB Tatsumiya Maru fired at enemy troops
SC Ch 9 fired at enemy troops
SC Ch 7 fired at enemy troops


--------------------------------------------------------------------------------
TF 131 encounters mine field at Bataan (78,77)

Allied Ships
AM Lark
AM Quail
AM Tanager



4 mines cleared


--------------------------------------------------------------------------------
Day Time Surface Combat, near San Fernando at 78,71, Range 21,000 Yards

Japanese Ships
CL Natori
DD Satsuki
DD Minazuki
DD Fumizuki
DD Nagatsuki
DD Harukaze
DD Hatakaze

Allied Ships
DD Scout, Shell hits 5, on fire
DD Thanet, Shell hits 3, heavy fires
DM Thracian, Shell hits 3, heavy fires, heavy damage <<== Bummer they got away. I'll have to look at the agression level of the cammander... Nice to catch some of his ships from Hong Kong though.



Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 21,000 yards
CONTACT: Allied lookouts spot Japanese task force at 21,000 yards
Range closes to 16,000 yards
DD Scout engages DD Hatakaze at 16,000 yards
DD Nagatsuki engages DD Scout at 16,000 yards
DD Scout engages DD Fumizuki at 16,000 yards
DD Minazuki engages DD Scout at 16,000 yards
DD Thanet engages DD Satsuki at 16,000 yards
Range closes to 13,000 yards
DD Satsuki engages DD Thanet at 13,000 yards
DD Hatakaze engages DD Scout at 13,000 yards
CL Natori engages DM Thracian at 13,000 yards
DD Nagatsuki engages DD Scout at 13,000 yards
DD Scout engages DD Minazuki at 13,000 yards
DD Satsuki engages DD Thanet at 13,000 yards
Range closes to 10,000 yards
DD Thanet engages DD Nagatsuki at 10,000 yards
DD Hatakaze engages DD Scout at 10,000 yards
DM Thracian engages CL Natori at 10,000 yards
DD Nagatsuki engages DD Scout at 10,000 yards
DD Fumizuki engages DD Thanet at 10,000 yards
DD Minazuki engages DD Scout at 10,000 yards
DD Satsuki engages DD Thanet at 10,000 yards
Range closes to 9,000 yards
CL Natori engages DD Thanet at 9,000 yards
DD Hatakaze engages DD Scout at 9,000 yards
DD Harukaze engages DD Thanet at 9,000 yards
DD Scout engages DD Nagatsuki at 9,000 yards
DD Minazuki engages DD Scout at 9,000 yards
DD Satsuki engages DD Thanet at 9,000 yards
Range increases to 12,000 yards
DD Nagatsuki engages DD Thanet at 12,000 yards
DD Harukaze engages DD Scout at 12,000 yards
DD Satsuki engages DM Thracian at 12,000 yards
DD Thanet engages DD Nagatsuki at 12,000 yards
DD Minazuki engages DD Thanet at 12,000 yards
DD Satsuki engages DD Scout at 12,000 yards
CL Natori engages DD Thanet at 12,000 yards
DD Hatakaze engages DD Scout at 12,000 yards
DD Harukaze engages DD Scout at 12,000 yards
DD Nagatsuki engages DD Scout at 12,000 yards
DD Fumizuki engages DD Thanet at 12,000 yards
Range closes to 11,000 yards
CL Natori engages DD Thanet at 11,000 yards
DD Harukaze engages DD Thanet at 11,000 yards
DD Nagatsuki engages DD Thanet at 11,000 yards
DD Fumizuki engages DD Scout at 11,000 yards
DD Minazuki engages DD Thanet at 11,000 yards
DD Satsuki engages DD Thanet at 11,000 yards
Range increases to 12,000 yards
CL Natori engages DD Thanet at 12,000 yards
DD Satsuki engages DD Scout at 12,000 yards
DD Harukaze engages DM Thracian at 12,000 yards
DD Nagatsuki engages DD Thanet at 12,000 yards
DD Fumizuki engages DD Thanet at 12,000 yards
DD Minazuki engages DD Scout at 12,000 yards
DD Satsuki engages DD Thanet at 12,000 yards
Range increases to 13,000 yards
CL Natori engages DD Thanet at 13,000 yards
DD Hatakaze engages DD Scout at 13,000 yards
DD Harukaze engages DM Thracian at 13,000 yards
DD Nagatsuki engages DD Thanet at 13,000 yards
DD Fumizuki engages DD Scout at 13,000 yards
DD Thanet engages DD Minazuki at 13,000 yards
DD Scout engages DD Satsuki at 13,000 yards
Range increases to 15,000 yards
DD Minazuki collides with DD Harukaze at 78 , 71
CL Natori engages DD Thanet at 15,000 yards
DD Hatakaze engages DD Thanet at 15,000 yards
CL Natori engages DM Thracian at 15,000 yards
DD Fumizuki engages DD Thanet at 15,000 yards
DD Satsuki engages DD Scout at 15,000 yards
Range increases to 16,000 yards
DD Harukaze engages DD Thanet at 16,000 yards
DD Harukaze engages DD Scout at 16,000 yards
CL Natori engages DM Thracian at 16,000 yards
DD Nagatsuki engages DD Scout at 16,000 yards
DD Fumizuki engages DD Thanet at 16,000 yards
DD Thanet engages DD Minazuki at 16,000 yards
Davies, E.S. orders Allied TF to disengage
Range increases to 17,000 yards
DD Satsuki engages DD Thanet at 17,000 yards
DD Nagatsuki engages DD Scout at 17,000 yards
CL Natori engages DM Thracian at 17,000 yards
DD Nagatsuki engages DD Scout at 17,000 yards
DD Scout engages DD Fumizuki at 17,000 yards
DD Thanet engages DD Satsuki at 17,000 yards
Range increases to 18,000 yards
CL Natori engages DD Thanet at 18,000 yards
CL Natori engages DD Scout at 18,000 yards
CL Natori engages DM Thracian at 18,000 yards
Range increases to 19,000 yards
CL Natori engages DD Thanet at 19,000 yards
CL Natori engages DD Thanet at 19,000 yards
CL Natori engages DM Thracian at 19,000 yards
Range closes to 18,000 yards
CL Natori engages DD Thanet at 18,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Sub attack near Iba at 78,73

Japanese Ships
SS I-124

Allied Ships
xAKL Dai Lee, Shell hits 6, Torpedo hits 1, on fire, heavy damage


SS I-124 attacking on the surface
SS I-124 low on gun ammo, Koizumi T. breaks off surface engagement and submerges <<== Cool messages. Makes the game more fun.

--------------------------------------------------------------------------------
ASW attack near San Fernando at 79,73

Japanese Ships
DD Fumizuki
DD Minazuki
DD Satsuki
DD Hatakaze

Allied Ships
SS Perch



SS Perch is sighted by escort
Perch diving deep ....
DD Hatakaze fails to find sub, continues to search...
DD Hatakaze fails to find sub, continues to search...
DD Hatakaze fails to find sub, continues to search...
DD Hatakaze fails to find sub, continues to search...
DD Hatakaze fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Submarine attack near Lingga at 51,88

Japanese Ships
SS I-153

Allied Ships
AMC Kanimlba, Torpedo hits 2, heavy damage


AMC Kanimlba is sighted by SS I-153
SS I-153 launches 2 torpedoes at AMC Kanimlba


--------------------------------------------------------------------------------
Submarine attack near Lingga at 51,88

Japanese Ships
SS I-154

Allied Ships
xAKL Tatung, Torpedo hits 1, on fire, heavy damage


SS I-154 is sighted by xAKL Tatung
SS I-154 launches 2 torpedoes at xAKL Tatung


--------------------------------------------------------------------------------
Day Time Surface Combat, near Hong Kong at 76,68, Range 21,000 Yards

Japanese Ships
CA Chokai
DD Sagiri

Allied Ships
xAK Ming Sang, Shell hits 23, and is sunk <<== You can run but you can't hide. I've got a pretty good search pattern of aircraft working 4 me.
xAK Hai Lee, Torpedo hits 2, and is sunk



Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 21,000 yards
Japanese launch Long Lance torpedoes at 21,000 yards before allies detect Japanese presence
CA Chokai launches Long Lance Torpedoes at xAK Hai Lee at 21,000 yards
xAK Hai Lee sunk by DD Sagiri at 21,000 yards
Range closes to 18,000 yards
DD Sagiri engages xAK Ming Sang at 18,000 yards
DD Sagiri engages xAK Ming Sang at 18,000 yards
Range closes to 17,000 yards
CA Chokai engages xAK Ming Sang at 17,000 yards
DD Sagiri engages xAK Ming Sang at 17,000 yards
Range closes to 16,000 yards
DD Sagiri engages xAK Ming Sang at 16,000 yards
Range closes to 15,000 yards
CA Chokai engages xAK Ming Sang at 15,000 yards
DD Sagiri engages xAK Ming Sang at 15,000 yards
Range closes to 13,000 yards
DD Sagiri engages xAK Ming Sang at 13,000 yards
DD Sagiri engages xAK Ming Sang at 13,000 yards
Range closes to 11,000 yards
CA Chokai engages xAK Ming Sang at 11,000 yards
DD Sagiri engages xAK Ming Sang at 11,000 yards
Range closes to 10,000 yards
CA Chokai engages xAK Ming Sang at 10,000 yards
DD Sagiri engages xAK Ming Sang at 10,000 yards
Range closes to 7,000 yards
CA Chokai engages xAK Ming Sang at 7,000 yards
DD Sagiri engages xAK Ming Sang at 7,000 yards
Range closes to 6,000 yards
xAK Ming Sang sunk by CA Chokai at 6,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
Morning Air attack on Kota Bharu , at 51,75 <<== Attacks on Kota Bharu R stupid of me. Now I've gotta do repairs...
Weather in hex: Light rain

Raid spotted at 4 NM, estimated altitude 3,100 feet.
Estimated time to target is 1 minutes

Japanese aircraft
Ki-27b Nate x 29



Japanese aircraft losses
Ki-27b Nate: 3 damaged
Ki-27b Nate: 1 destroyed by flak



Airbase hits 2
Airbase supply hits 2
Runway hits 16

Aircraft Attacking:
29 x Ki-27b Nate bombing from 100 feet
Airfield Attack: 2 x 50 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Aparri , at 82,73

Weather in hex: Partial cloud

Raid spotted at 18 NM, estimated altitude 7,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-48-Ib Lily x 21



No Japanese losses



Port hits 5 <<== I saw ships here and hit the port just in case Chris 4got them. Chris was on the ball this turn...
Aircraft Attacking:
21 x Ki-48-Ib Lily bombing from 6000 feet
Port Attack: 4 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 16th Construction Regiment, at 88,56 (Chuhsien)

Weather in hex: Overcast

Raid spotted at 18 NM, estimated altitude 19,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-27b Nate x 8
Ki-30 Ann x 9
Ki-51 Sonia x 9



No Japanese losses



Aircraft Attacking:
9 x Ki-30 Ann bombing from 15000 feet
Ground Attack: 1 x 250 kg GP Bomb
9 x Ki-51 Sonia bombing from 15000 feet
Ground Attack: 4 x 50 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Hong Kong Fortress, at 77,61 (Hong Kong)

Weather in hex: Partial cloud

Raid detected at 76 NM, estimated altitude 18,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
Ki-27b Nate x 7
Ki-36 Ida x 21
Ki-51 Sonia x 19



Japanese aircraft losses
Ki-51 Sonia: 1 damaged


Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
19 x Ki-51 Sonia bombing from 15000 feet
Ground Attack: 4 x 50 kg GP Bomb
21 x Ki-36 Ida bombing from 15000 feet
Ground Attack: 4 x 30 kg GP Bomb

Also attacking Kowloon Brigade ...
Also attacking Hong Kong Fortress ...


--------------------------------------------------------------------------------
Morning Air attack on Hong Kong , at 77,61

Weather in hex: Partial cloud

Raid detected at 78 NM, estimated altitude 19,000 feet.
Estimated time to target is 21 minutes

Japanese aircraft
Ki-44 Tojo x 8



No Japanese losses



Aircraft Attacking:
8 x Ki-44 Tojo sweeping at 15000 feet



--------------------------------------------------------------------------------
Morning Air attack on Kota Bharu , at 51,75 <<== I'm really trying to work the disruption here. I want low casualties when I attack.
Weather in hex: Light rain

Raid spotted at 8 NM, estimated altitude 16,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
Ki-21-IIa Sally x 22
Ki-27b Nate x 4



No Japanese losses



Airbase hits 3
Runway hits 2

Aircraft Attacking:
22 x Ki-21-IIa Sally bombing from 15000 feet *
Airfield Attack: 2 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 8th Indian Brigade, at 51,75 (Kota Bharu)

Weather in hex: Light rain

Raid spotted at 13 NM, estimated altitude 15,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-43-Ia Oscar x 24
Ki-43-Ib Oscar x 6
Ki-48-Ib Lily x 55



No Japanese losses


Allied ground losses:
77 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 1 disabled


Aircraft Attacking:
25 x Ki-48-Ib Lily bombing from 10000 feet
Ground Attack: 4 x 100 kg GP Bomb
30 x Ki-48-Ib Lily bombing from 10000 feet
Ground Attack: 4 x 100 kg GP Bomb

Also attacking 3rd ISF Base Force ...
Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...
Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...
Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...
Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...
Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...


--------------------------------------------------------------------------------
Morning Air attack on 8th Indian Brigade, at 51,75 (Kota Bharu)

Weather in hex: Light rain

Raid spotted at 23 NM, estimated altitude 5,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-21-IIa Sally x 48



Japanese aircraft losses
Ki-21-IIa Sally: 2 damaged


Allied ground losses:
62 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 1 destroyed, 0 disabled


Aircraft Attacking:
21 x Ki-21-IIa Sally bombing from 1000 feet
Ground Attack: 2 x 250 kg GP Bomb
27 x Ki-21-IIa Sally bombing from 1000 feet
Ground Attack: 2 x 250 kg GP Bomb

Also attacking 3rd ISF Base Force ...
Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...
Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...
Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...
Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...


--------------------------------------------------------------------------------
Morning Air attack on FMSV Brigade, at 51,75 (Kota Bharu)

Weather in hex: Light rain

Raid spotted at 17 NM, estimated altitude 7,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-21-IIa Sally x 29



No Japanese losses


Allied ground losses:
103 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
29 x Ki-21-IIa Sally bombing from 5000 feet *
Ground Attack: 2 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Hong Kong , at 77,61

Weather in hex: Partial cloud

Raid detected at 63 NM, estimated altitude 12,000 feet.
Estimated time to target is 19 minutes

Japanese aircraft
Ki-48-Ib Lily x 9



No Japanese losses



Airbase hits 3
Runway hits 4

Aircraft Attacking:
9 x Ki-48-Ib Lily bombing from 10000 feet
Airfield Attack: 4 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Ulan Melintang at 48,76

Weather in hex: Overcast

Raid spotted at 16 NM, estimated altitude 11,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
G3M2 Nell x 13 <<== Again I've got a lot of naval search AC here also. Those search aircraft really help in AE.


No Japanese losses

Allied Ships
xAKL Lipis, Torpedo hits 4, and is sunk <<== Ships fleeing Singapore
xAKL Circe



Aircraft Attacking:
13 x G3M2 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo



--------------------------------------------------------------------------------
Afternoon Air attack on Pearl Harbor , at 180,107

Weather in hex: Light rain

Raid detected at 91 NM, estimated altitude 11,000 feet.
Estimated time to target is 38 minutes

Japanese aircraft
A6M2 Zero x 39
B5N2 Kate x 52



Allied aircraft
P-26A x 1
P-36A Mohawk x 16
P-40B Warhawk x 26


Japanese aircraft losses
A6M2 Zero: 2 destroyed
B5N2 Kate: 5 destroyed, 13 damaged
B5N2 Kate: 6 destroyed by flak

Allied aircraft losses
P-36A Mohawk: 1 destroyed
P-40B Warhawk: 1 destroyed

Allied Ships
BB Arizona, Torpedo hits 1, heavy damage
BB Tennessee, Torpedo hits 2, heavy damage
BB Nevada, Torpedo hits 1, heavy damage
BB West Virginia, Bomb hits 1, on fire, heavy damage
BB California, and is sunk <<=== 1 down... I wanna stick for day 3 and then leave.

Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Port hits 3
Port fuel hits 1

Aircraft Attacking:
19 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 18in Type 91 Torpedo
20 x B5N2 Kate bombing from 9000 feet
Port Attack: 1 x 800 kg AP Bomb

CAP engaged:
18th PG/6th PS with P-40B Warhawk (0 airborne, 2 on standby, 5 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 7000 and 15000.
Time for all group planes to reach interception is 25 minutes
2 planes vectored on to bombers
18th PG/19th PS with P-40B Warhawk (0 airborne, 0 on standby, 2 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 13000.
Time for all group planes to reach interception is 41 minutes
2 planes vectored on to bombers
18th PG/44th PS with P-40B Warhawk (0 airborne, 0 on standby, 4 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 32 minutes
2 planes vectored on to bombers
15th PG/45th PS with P-36A Mohawk (0 airborne, 0 on standby, 3 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 26 minutes
15th PG/46th PS with P-36A Mohawk (0 airborne, 3 on standby, 6 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 7000 and 15000.
Time for all group planes to reach interception is 23 minutes
4 planes vectored on to bombers
15th PG/72nd PS with P-26A (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Raid is overhead
18th PG/73rd PS with P-40B Warhawk (0 airborne, 0 on standby, 2 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 24 minutes
2 planes vectored on to bombers
18th PG/78th PS with P-40B Warhawk (0 airborne, 0 on standby, 3 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 39 minutes
3 planes vectored on to bombers
15th PG/Hq Sqn with P-36A Mohawk (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 7 minutes



--------------------------------------------------------------------------------
Sub attack near Lingga at 51,88

Japanese Ships
SS I-153

Allied Ships
AMC Manoora, Torpedo hits 2, heavy damage <<== My subs did well this turn.


AMC Manoora is sighted by SS I-153
SS I-153 launches 2 torpedoes


--------------------------------------------------------------------------------

Ground combat at Kota Bharu (51,75)

Japanese Deliberate attack

Attacking force 5142 troops, 41 guns, 0 vehicles, Assault Value = 176

Defending force 3498 troops, 40 guns, 3 vehicles, Assault Value = 76

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 75

Allied adjusted defense: 9

Japanese assault odds: 8 to 1 (fort level 1)

Japanese forces CAPTURE Kota Bharu !!!

Combat modifiers
Defender: forts(+), leaders(-), disruption(-), preparation(-)
fatigue(-), morale(-), experience(-)
Attacker:

Japanese ground losses:
75 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled


Allied ground losses:
2161 casualties reported
Squads: 111 destroyed, 0 disabled <<== These units never hold out long but I don't know if this is normal damage or maybe inhanced due to
Non Combat: 79 destroyed, 0 disabled all of the ground attacks I got in. I did get the disruption tag on them...
Engineers: 25 destroyed, 0 disabled
Guns lost 26 (26 destroyed, 0 disabled)
Vehicles lost 2 (2 destroyed, 0 disabled)
Units retreated 3


Defeated Allied Units Retreating!

Assaulting units:
56th Infantry Regiment
12th Engineer Regiment

Defending units:
FMSV Brigade
8th Indian Brigade
3rd ISF Base Force


--------------------------------------------------------------------------------

Ground combat at Laoag (81,72)

Japanese Deliberate attack

Attacking force 2479 troops, 29 guns, 0 vehicles, Assault Value = 69

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 39

Allied adjusted defense: 1

Japanese assault odds: 39 to 1 (fort level 0)

Japanese forces CAPTURE Laoag !!! <<== and now I've got my first airbase - cool!
Combat modifiers
Attacker:



Assaulting units:
Sasebo 1st SNLF
24th JAAF AF Bn


NOTES:
- So units in China are manuvering about to take care of garrison duties while trying to free up larger INF, Arty, & Engineer units to push back the Chinese.
- My push in the PI is just starting but will probably be done on a shoe-string.
- My production of Aircraft & ships looks good. I'm chewing on adding 100 pointsto naval construction...
- I've got all of my restricted air groups training now
- I've identified air support groups and AA to move nto the pacific to help support my goals over there. I no longer have PP points...
- Operations in Malaya are underway. I'm just gunna plow from north to south w/o any fancy landings to try and cut off troops.
- I'm still tweaking my search aircraft patterns. Recon and Naval search are a much higher priority in this game.
- My para-units are off for Kuching. I've identified other support units with the hope of running a para-drop from Borneo to Palembang within 2-3 weeks. If I drop all three para-units tha should be good unless Chris has heavily reinforced it - yes?

TTFN,

Mike

_____________________________

TTFN,

Mike

(in reply to 1EyedJacks)
Post #: 67
RE: Turn 1 of war - 10/28/2011 2:45:34 PM   
1EyedJacks


Posts: 1927
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: Mike Solli

No. That one was answered. My statement was incorrect. The AV is not halved. My new question is the validity of this statement:

"Remember to keep at least one unit of each of the old models on the map. Manchuoko is a good location. That way you can downgrade at the end of the war and expend all the airframes in the pool as kamikazes."

I believe that if there are no air units on map or in the reinforcement queue for a certain model, you can not "downgrade" an air unit back to that model. It's not in the manual anywhere though that I could find.


Thanks for looking into this 4 me. Just curious - who do you ask these types of questions to - Andy?

TTFN,

Mike

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Post #: 68
RE: Turn 1 of war - 10/28/2011 2:48:17 PM   
1EyedJacks


Posts: 1927
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From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: CT Grognard


quote:

ORIGINAL: CT Grognard


quote:

ORIGINAL: 1EyedJacks


quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: 1EyedJacks

Something else that has my mind wagging is the new ability to change my light bombers to medium bombers in beta 1108q8a. There are 20 air groups of light bombers (414 total) already on the board. I'm just invisioning 20 additional air groups of Sally-IIa smashing China & the DEI... Bwa-ha-ha-ha!

But this really gives Japan the ability to focus on a much stronger strategic bombing campaign. I have to ponder this for a bit as I might want to make some changes to my air production schedule.



Remember to keep at least one unit of each of the old models on the map. Manchuoko is a good location. That way you can downgrade at the end of the war and expend all the airframes in the pool as kamikazes.


Huh? Why wouldn't I be able to just downgrade to a different airframe? I thought I read that as long as I don't have over 100 AC of a model they stay in the pool. If there is over 100 then it converts them into points or something - right?

TTFN,

Mike



You're referring to 13.8 Japanese Scrapping of Excess Aircraft.

You take the max ready values of all air units using a particular plane (including any reinforcement groups not yet on the map but due to come in at some point). If the number of planes of that type in the pool is greater than 99, then the computer automatically scraps all planes in excess of ten times the max ready value of all air groups using the plane - but always leaves at least 99 in the pool.

1 resource point for each engine is added to Osaka for each plane scrapped.



In practice it's hard to get to a situation where aircraft are scrapped.

Let's take those light 1E bombers that start - about 400 of them.

You'd need to have over 4,000 of them in the pool to have them scrapped.

Let's say you only leave one daitai using a specific light bomber - say 24 - then if you have anything over 240 of that plane type in the pool, it gets scrapped.

Conversely, if you have no daitai using them, your pool will be limited to 99.

So, as Mike says, keep one daitai of each light bomber hidden away somewhere so that you can maintain a large pool of these 1E bombers without them being scrapped for use as kamikazes later in the war.


Ahhhh - thanks for explaining this to me. I had thought that if I went over 100 AC and they weren't in production the remainder were sucked off. This makes much more sense now for gathering the late-war kamakazi force.


TTFN,

Mike

_____________________________

TTFN,

Mike

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Post #: 69
RE: combat report 12.8.41 - 10/28/2011 2:58:38 PM   
Mike Solli


Posts: 13956
Joined: 10/18/2000
From: the flight deck of the Zuikaku
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quote:

ORIGINAL: 1EyedJacks

--------------------------------------------------------------------------------
Submarine attack near Tandjoengpinang at 50,85

Japanese Ships
SS I-121

Allied Ships
xAK Tai Sang, Torpedo hits 1, on fire, heavy damage


xAK Tai Sang is sighted by SS I-121
SS I-121 launches 2 torpedoes at xAK Tai Sang <<== The I-121/122 are rturning from dropping mines. I thought they couldn't carry fish and mines at the same time?



They carry some but not a full load.

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Post #: 70
RE: Turn 1 of war - 10/28/2011 3:06:54 PM   
Mike Solli


Posts: 13956
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
quote:

ORIGINAL: Mike Solli

No. That one was answered. My statement was incorrect. The AV is not halved. My new question is the validity of this statement:

"Remember to keep at least one unit of each of the old models on the map. Manchuoko is a good location. That way you can downgrade at the end of the war and expend all the airframes in the pool as kamikazes."

I believe that if there are no air units on map or in the reinforcement queue for a certain model, you can not "downgrade" an air unit back to that model. It's not in the manual anywhere though that I could find.


Ok, I asked Andy Mac the question above and here is his reply:

"Used to the case in WITP not sure it is now"

The only way I know of finding out is to do a test. Someone is going to have to upgrade all of one plane type, run a turn, and see if you can downgrade an air unit back to that type. I can't or I'd try it now. Any takers?

< Message edited by Mike Solli -- 10/28/2011 7:55:35 PM >


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Post #: 71
RE: Turn 1 of war - 10/28/2011 3:08:10 PM   
Mike Solli


Posts: 13956
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
Wow, your subs did a great job today. That's outstanding.

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Post #: 72
RE: Turn 1 of war - 10/28/2011 3:18:13 PM   
1EyedJacks


Posts: 1927
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: Mike Solli

Wow, your subs did a great job today. That's outstanding.


Thanks. In my game with Nemo I had pretty good sub action too. I'm pretty sure that detection levels from search aircraft inhance the chances of successful sub encounters with enemy shipping (of course I have to have subs in the area to vector in - lol). That's part of the reason why I'm builidng recon/search AC with the long legs.

JWE has been a good resource for me also. He's been real good about helping me get into the extended map with this mod.

I'm really looking 4ward to seeing another update come out with Michaelm's beta changes. I'll have to update the user's manual heavily but it'll be worth it!


TTFN,

Mike

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Mike

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Post #: 73
RE: combat report 12.8.41 - 10/28/2011 3:52:48 PM   
Puhis

 

Posts: 1688
Joined: 11/30/2008
From: Finland
Status: offline

quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: 1EyedJacks

--------------------------------------------------------------------------------
Submarine attack near Tandjoengpinang at 50,85

Japanese Ships
SS I-121

Allied Ships
xAK Tai Sang, Torpedo hits 1, on fire, heavy damage


xAK Tai Sang is sighted by SS I-121
SS I-121 launches 2 torpedoes at xAK Tai Sang <<== The I-121/122 are rturning from dropping mines. I thought they couldn't carry fish and mines at the same time?



They carry some but not a full load.


Actually, I-121, I-122 and I-123 are minelaying subs, they carry full set of torpedoes with mines.

Other subs carry just one set of torpedoes with mines.

(in reply to Mike Solli)
Post #: 74
RE: combat report 12.8.41 - 10/28/2011 4:06:44 PM   
Mike Solli


Posts: 13956
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: Puhis


quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: 1EyedJacks

--------------------------------------------------------------------------------
Submarine attack near Tandjoengpinang at 50,85

Japanese Ships
SS I-121

Allied Ships
xAK Tai Sang, Torpedo hits 1, on fire, heavy damage


xAK Tai Sang is sighted by SS I-121
SS I-121 launches 2 torpedoes at xAK Tai Sang <<== The I-121/122 are rturning from dropping mines. I thought they couldn't carry fish and mines at the same time?



They carry some but not a full load.


Actually, I-121, I-122 and I-123 are minelaying subs, they carry full set of torpedoes with mines.

Other subs carry just one set of torpedoes with mines.

I-124 is a minelaying sub as well.

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Post #: 75
RE: Turn 1 of war - 10/28/2011 7:56:51 PM   
Mike Solli


Posts: 13956
Joined: 10/18/2000
From: the flight deck of the Zuikaku
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quote:

ORIGINAL: Mike Solli

No. That one was answered. My statement was incorrect. The AV is not halved. My new question is the validity of this statement:

"Remember to keep at least one unit of each of the old models on the map. Manchuoko is a good location. That way you can downgrade at the end of the war and expend all the airframes in the pool as kamikazes."

I believe that if there are no air units on map or in the reinforcement queue for a certain model, you can not "downgrade" an air unit back to that model. It's not in the manual anywhere though that I could find.


Ok, I asked Andy Mac the question above and here is his reply:

"Used to [be] the case in WITP not sure it is now"

The only way I know of finding out is to do a test. Someone is going to have to upgrade all of one plane type, run a turn, and see if you can downgrade an air unit back to that type. I can't or I'd try it now. Any takers?

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Post #: 76
RE: Turn 1 of war - 10/28/2011 8:07:01 PM   
PaxMondo


Posts: 5713
Joined: 6/6/2008
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I have downgraded with PDU on. With the latest beta, there may be a PP charge for the change, but you can do it.

I cannot speak for 1108i patch as I haven't played that in 6 months now ...

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Post #: 77
RE: Turn 1 of war - 10/29/2011 5:51:47 AM   
1EyedJacks


Posts: 1927
Joined: 3/12/2006
From: The Eastern Sierras
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quote:

ORIGINAL: Mike Solli

quote:

ORIGINAL: Mike Solli

No. That one was answered. My statement was incorrect. The AV is not halved. My new question is the validity of this statement:

"Remember to keep at least one unit of each of the old models on the map. Manchuoko is a good location. That way you can downgrade at the end of the war and expend all the airframes in the pool as kamikazes."

I believe that if there are no air units on map or in the reinforcement queue for a certain model, you can not "downgrade" an air unit back to that model. It's not in the manual anywhere though that I could find.


Ok, I asked Andy Mac the question above and here is his reply:

"Used to [be] the case in WITP not sure it is now"

The only way I know of finding out is to do a test. Someone is going to have to upgrade all of one plane type, run a turn, and see if you can downgrade an air unit back to that type. I can't or I'd try it now. Any takers?






Well there are no Jeans on the map nor are there any in the reinforcement queue but I can upgrade my TB air groups to this model so I would say that this myth is busted.

TTFN,

Mike

Attachment (1)

< Message edited by 1EyedJacks -- 10/29/2011 5:56:42 AM >


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Post #: 78
RE: Turn 1 of war - 10/29/2011 12:42:59 PM   
Mike Solli


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From: the flight deck of the Zuikaku
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Well that is excellent news Mike! Thanks!

Edit: Now, the only concern about airframes is the number in the pool vs. the number in air units (*10).

< Message edited by Mike Solli -- 10/29/2011 12:44:00 PM >


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Post #: 79
RE: Turn 1 of war - 10/29/2011 1:07:48 PM   
koniu

 

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I do not know about PDU OFF, but when PDU is ON yo can upgrade downgrade whenever you want.

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Post #: 80
RE: Turn 1 of war - 10/29/2011 1:11:53 PM   
Mike Solli


Posts: 13956
Joined: 10/18/2000
From: the flight deck of the Zuikaku
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Yeah, I know that now koniu. In the old WitP, you could not downgrade and you can't with PDU off. It's something this old brain has to learn. Thanks.

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Post #: 81
RE: Turn 1 of war - 10/29/2011 1:13:05 PM   
koniu

 

Posts: 2181
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From: Konin, Poland, European Union
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quote:

ORIGINAL: Mike Solli

Well that is excellent news Mike! Thanks!

Edit: Now, the only concern about airframes is the number in the pool vs. the number in air units (*10).


I am 99% sure that this is true. Also to scrap planes you need to have more than 99 in pool.
So if you have 70 planes they will be never scraped even if you do not have units using them

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Post #: 82
RE: Turn 1 of war - 10/29/2011 1:56:30 PM   
PaxMondo


Posts: 5713
Joined: 6/6/2008
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quote:

ORIGINAL: koniu


quote:

ORIGINAL: Mike Solli

Well that is excellent news Mike! Thanks!

Edit: Now, the only concern about airframes is the number in the pool vs. the number in air units (*10).


I am 99% sure that this is true. Also to scrap planes you need to have more than 99 in pool.
So if you have 70 planes they will be never scraped even if you do not have units using them

Mke is concerned about not having planes go to scrap (for one resource each) that he is trying to bank for late game kami's. Ideally, all of those Val's and Kate's you start with, you want to be able to keep. Its several hundred planes each depending upon losses.


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Post #: 83
RE: Suzume Bachi P004 - 10/29/2011 9:23:32 PM   
1EyedJacks


Posts: 1927
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12.9.41
CL Oi
Crew Exp – Day/Night: 70/68
Captain Morishita, Nobue
LDR/INSP: 57/56 - 62N/35L/36A/33Admn/65Aggress

0530 12.9.41
The Oi had made excellent time and was the first ship of the newly designated task force to arrive at Amami Oshima. Captain Nobue Morishita watched as his bridge crew called out orders for docking procedures. Everything was crisp and professional, just as things should be.

As soon as the Oi had completed its docking, a rating scrambled aboard with a letter for Captain Morishita personally penned by his good friend Kyuji Kubo. The letter contained orders to make all possible haste in heading to Takao, Formosa, there to take command of the CL Nagara of Cruiser Division 16 of the Third Fleet and serving as the flagship of Admiral Kyuji Kubo’s 4th Surprise Attack Unit. A Captain Hankyu Sasaki would be taking command of the Oi and was either already at Amami Oshima or en route.

Nobue paused after reading his orders to contemplate the sudden change of command. Obviously there had been some last minute changes what with the newly formed Suzume Bachi task force and now the sudden need to make changes in the command structure of Cruiser Division 16. That Kyuji considered this change critical and that he was using his rank to bring in Nobue in was apparent as Nobue read between the lines of the letter in his hands.

Well, it would be good to see his old friend again, and with the start of war with America already under way it would be good to serve with officers he knew rather than serving within a hastily formed strike force that would be trying this new concept of torpedo cruisers in combat. Captain Morishita had always had concerns over the new armament his Oi had received. Having 40 torpedoes in mounts above deck during a naval engagement would add a severe pucker-factor to the combat. He had woke up several times in a sweat while dreaming of his ship taking a direct hit from an enemy salvo in one of those ten torpedo mounts. One of the first areas of training he’d extensively implemented was damage control and the immediate suppression of fire anywhere along the flanks of the Oi where those torpedo mounts had been emplaced. Nobue paused in thought to look down again at his orders. Well, any future problems with those torpedo mounts were now the headache of one Captain Hankyu Sasaki.

------------------------------------------------------------------------------------------

0730
Captain Hankyu Sasaki climbed limberly out from the side hatch of the H6K2-L Ayanami that had finally taxied in and docked after a sea-landed near the port of Amami Oshima. The smaller dock was used for loading and unloading float aircraft like the huge transport version of the long-ranged H6K2 patrol aircraft. The night before, Hanakyu had just missed catching the mail flight for Amami Oshima from Nagasaki, and in truth considered it great fortune to have managed to cage a ride on a supply run to the isle that had left earlier this morning.
Hankyu took a moment and ran his hand through thick dark hair cropped short as was the fashion of men serving in Japan’s Imperial Navy before replacing the cap on his head. A crewman of the Flying Boat popped his head out of the side hatch and with a quick nod after getting the Captain’s attention, tossed Hankyu the two duffel bags he had brought with him. Hanakyu surveyed his surroundings and quickly spied the silhouette of a light cruiser docked on the other side of the small bay. Since it was the only naval ship in port, Hankyu decided to make it his destination. And fortune continued to shine on his path as he noted a large cargo truck that was just coming to rest near the base of where the dock met the shore line. Hankyu meandered jauntily down the dock towards the waiting truck, secure in the knowledge that his insignia would bear up to the task of having the supply truck take him to his new home.

----------------------------------------------------------------------------------------------

0820
Back on the Oi, Captain Nobue Morishita was in his cabin giving it a final check after having packed his life’s trappings into three large bags when one of his crew knocked politely at his cabin door and shared with him that a naval officer had arrived and was seeking an audience with the Captain of the Oi. Nobue gave a quick nod of acceptance and then told the sailor to carry his bags down to the dock and secure transportation to the headquarters building so he could begin to arrange passage to Takao after meeting this new officer.

Nobue made his way up to the deck on the port side to which the Oi was tied up to the dock. He easily spotted the newly arrived officer and made his way towards him. While they made introductions Nobue was surprised at how young this new Captain Sasaki appeared to be. Nobue was already well on the north side of 50 and had the silver frost to prove it. But this young skamp was easily in his mid 30ies. Politics must have played into this younger man’s career, Nobue thought grumpily to himself, deciding quickly to treat the younger man with a little more respect then was his due.
Nobue introduced Hankyo to the ship’s officers and then personally gave Hankyu a quick tour of the Oi, taking time near the torpedo mounts the Oi had just recently received to gauge the younger captain’s reaction to all of that ordinance sitting above deck an easy target enemy aircraft, let alone a 5” shell from a naval destroyer.
If the torpedo mounts bothered the younger captain he never so much as twitched. In fact he had almost seemed to gain a gleam in his eyes when he discovered that the Oi could fire two broadsides of twenty torpedoes each!
Returning to the port side for his final leave, Nobue said his goodbyes to the ship’s officers and then disembarked without a single backward glance. Such was the way of the Japanese Navy he had devoted just over forty years of his life to.

Captain Hankyu Sasaki watched the stiff-backed older captain climb into a car reserved for officer transportation and continued to watch as the car drove away. Although Captain Mirishita had made mention that he was to assume command of the light cruiser Nagara that was currently at Takao, Formosa, Hankyu had made no mention that he’d just left that ship the day before, and that Mirishita would be replacing him as the captain of the Nagara.

Hankyu had run afoul of one Admiral Kyuji Kubo of Cruiser Division 16. Hankyu considered Admiral Kubo a pain-in-the-assed old-school officer that masked incompetence in the stiff-necked mannerisms of honor and pride that had been a part of Japanese naval tradition for almost fifty years. Hankyu had come up from the submariner side of the navy, having spent fifteen years as a submariner prior to joining the surface side of Japan’s navy. Hankyu knew that there had always been friction between the submariners and the surface fleet. Not quite as bad as the friction between naval personnel and the army, true, but definitely contention that often broke into fisticuffs when alcohol was added into the mix. But Admiral Kubo took good care of his prejudices and vices, and once the Admiral had found out Hankyu’s past life as a submariner their relationship had immediately dropped off the chart.

No, thought Hankyu to himself as he watched the car disappear from view, “Kudranai” Kubo had tried to dry-dock Hankyu but had only managed to swap commanding officers between two light cruisers. And with the improved armament the Oi was now sporting, Hankyu was looking forward to showing these surface-fleeters what submariners had known as soon as the Long Lance had become available, that Neptune himself would have traded in his trident for a full spread of Type 93 Torpedoes!



CL Oi
Crew Exp – Day/Night: 70/68
Captain Sasaki, Hankyu 66LDR/67INSP/67NAV/31LND/31AIR/40ADM/86AGG
- Height: 5’7”
- Age: 37
- Previous Command experience:
------1926-29 - I-4 Holland-type Crew of 13 built 1904 – training cruise @ 22 years of age
------1929-35 – I-51 60 man crew 6 years. Rises to rank of Lt. #1 New engines in 32. 6tt 4ward 2tt aft 20,000nm @ 10knots (24torp load)
------1935-37 - I-68 70 man crew. Captain after pre-trails 4tt 4ward 2tt aft (14 tp load) 14,000nm @ 10 knots
------1937-39 – DD Nenohi crew of 200. Captain w/good older 1st officer 5 5”, 9 tt, 36 DC, speed 36 knots
------1939-41 – CL Nagara crew of 438. Captain 6x140mm guns, 2x4 TT, 36 knots, 48 mines, 1FP, In Feb 1939, she participated in the invasion of Hainan Island off southern China. Between 30 Jan and 8 Apr 1941, she participated in the invasion of French Indochina. Between 10 Jun and 9 Sep, she supported Japanese troops in southern China. On 10 Sep, she was assigned to Cruiser Division 16 of the Third Fleet. On 26 Nov 1941, she became the flagship of Rear Admiral Kyuji Kubo's Fourth Surprise Attack Unit. Had an immediate falling out over history with submarines and is replaced/swapped with Captain Morishita, Nobue on 12.9.41
------1941-XXXX – CL Oi crew of 439. 4x14cm/50 #YT guns, 4x25mm type 96 AA guns, 40xType 93 Torpedoes


_____________________________

TTFN,

Mike

(in reply to 1EyedJacks)
Post #: 84
updateReport - 10/30/2011 5:53:19 AM   
1EyedJacks


Posts: 1927
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline
Has anyone seen this stuff B4?

What is all of this stuff in the updateReport.txt file? These are all upgrades to units on the board? I don't recall seeing anything like this when I played against Nemo in AE. Is this all ok or do I have a problem with the game?



TOE difference in unit 5th Ind.(3068)
--> slot 4 has (0), to become Type 1 Halftack(788)
TOE difference in unit 40th(3271)
--> slot 3 has 37mm Type 94 AT Gun(734), to become 37mm Type 01 AT Gun(735)
TOE difference in unit 20th(3326)
--> slot 0 has IJA Engineer Squad(711), to become (267)
TOE difference in unit 92nd Infantry(3436)
--> slot 3 has (0), to become 75mm T94 Mtn Gun(747)
TOE difference in unit 92nd Infantry(3436)
--> slot 5 has (0), to become Engineers(251)
TOE difference in unit 171st Cavalry(3569)
--> slot 2 has 37mm Type 94 AT Gun(734), to become 37mm Type 01 AT Gun(735)
TOE difference in unit 28th Cavalry(3583)
--> slot 2 has 37mm Type 94 AT Gun(734), to become 37mm Type 01 AT Gun(735)
TOE difference in unit 1st(3683)
--> slot 0 has IJA Engineer Squad(711), to become (267)
TOE difference in unit 8th(3774)
--> slot 0 has IJA Engineer Squad(711), to become (267)
TOE difference in unit 4th(3787)
--> slot 0 has IJA Infantry Squad(709), to become IJA Infantry Squad(707)
TOE difference in unit 4th(3787)
--> slot 3 has 37mm Type 94 AT Gun(734), to become 37mm Type 01 AT Gun(735)
TOE difference in unit 5th(3951)
--> slot 0 has IJA Engineer Squad(711), to become (267)
TOE difference in unit I./143rd Infantry(4060)
--> slot 6 has 75mm Infantry Gun(746), to become (0)
TOE difference in unit 12th Mortar(4089)
--> slot 1 has 7.7mm T99 AAMG(721), to become 75mm T94 Mtn Gun(747)
TOE difference in unit 14th Mortar(4090)
--> slot 1 has 7.7mm T99 AAMG(721), to become 75mm T94 Mtn Gun(747)
TOE difference in unit 26th(4177)
--> slot 0 has IJA Engineer Squad(711), to become (267)
TOE difference in unit 10th Mortar(4195)
--> slot 1 has 7.7mm T99 AAMG(721), to become Support(252)
TOE difference in unit 10th Mortar(4195)
--> slot 2 has Support(252), to become (0)
TOE difference in unit 94th(4198)
--> slot 0 has IJA Engineer Squad(711), to become (267)
TOE difference in unit 145th Infantry(5133)
--> slot 0 has USA 42 Rifle Squad(1102), to become USA 41 Rifle Squad(1101)
TOE difference in unit 148th Infantry(5134)
--> slot 0 has USA 42 Rifle Squad(1102), to become USA 41 Rifle Squad(1101)
TOE difference in unit 129th Infantry(5135)
--> slot 0 has USA 42 Rifle Squad(1102), to become USA 41 Rifle Squad(1101)
TOE difference in unit 1/151st Combat(5630)
--> slot 6 has (0), to become Motorized Support(253)
TOE difference in unit 1/250th(5635)
--> slot 3 has (0), to become Motorized Support(253)
TOE difference in unit 2/250th(5636)
--> slot 3 has (0), to become Motorized Support(253)
TOE difference in unit 3/250th(5637)
--> slot 3 has (0), to become Motorized Support(253)
TOE difference in unit 3/153rd Infantry(5641)
--> slot 1 has US LMG Section(1111), to become 81mm M1 Mortar(1155)
TOE difference in unit 3/153rd Infantry(5641)
--> slot 2 has US HMG Section(1112), to become US LMG Section(1111)
TOE difference in unit 3/153rd Infantry(5641)
--> slot 4 has 81mm M1 Mortar(1155), to become 0.5in AAMG Sect (2)(1126)
TOE difference in unit G/153rd Infantry Co(5642)
--> slot 5 has 105mm M3 Howitzer(1154), to become Support(252)
TOE difference in unit H/153rd Infantry Co(5643)
--> slot 5 has 105mm M3 Howitzer(1154), to become Support(252)
TOE difference in unit I/153rd Infantry Co(5644)
--> slot 5 has 105mm M3 Howitzer(1154), to become Support(252)
TOE difference in unit 2nd USMC(5655)
--> slot 3 has (0), to become Motorized Support(253)
TOE difference in unit Sambas(5883)
--> slot 4 has 40mm Bofors AA Gun(980), to become 75mm CD Gun(982)
TOE difference in unit Medan(5891)
--> slot 4 has (0), to become 75mm CD Gun(982)
TOE difference in unit Medan(5891)
--> slot 6 has (0), to become 75mm Field Gun(985)
TOE difference in unit Merak(5901)
--> slot 5 has (0), to become KNIL Militia Squad(974)
TOE difference in unit Djojakarta(5902)
--> slot 4 has (0), to become 75mm CD Gun(982)
TOE difference in unit Djojakarta(5902)
--> slot 5 has (0), to become KNIL Militia Squad(974)
TOE difference in unit Semarang(5903)
--> slot 4 has (0), to become 120mm CD Gun(983)
TOE difference in unit Semarang(5903)
--> slot 5 has (0), to become KNIL Militia Squad(974)
TOE difference in unit Kalidjati(5906)
--> slot 5 has (0), to become KNIL Militia Squad(974)
TOE difference in unit Madion(5907)
--> slot 4 has (0), to become 75mm CD Gun(982)
TOE difference in unit Madion(5907)
--> slot 5 has (0), to become KNIL Militia Squad(974)
TOE difference in unit Loemafjang(5908)
--> slot 4 has (0), to become 75mm CD Gun(982)
TOE difference in unit Loemafjang(5908)
--> slot 5 has (0), to become KNIL Militia Squad(974)
TOE difference in unit Banjoewangi(5909)
--> slot 4 has (0), to become 75mm CD Gun(982)
TOE difference in unit Banjoewangi(5909)
--> slot 5 has (0), to become KNIL Militia Squad(974)
TOE difference in unit Malang(5913)
--> slot 4 has (0), to become 120mm CD Gun(983)
TOE difference in unit Malang(5913)
--> slot 5 has (0), to become KNIL Militia Squad(974)
TOE difference in unit Den Passer(5916)
--> slot 8 has KNIL Militia Squad(974), to become KNIL Rifle Squad(973)
TOE difference in unit Mataram(5917)
--> slot 8 has KNIL Militia Squad(974), to become KNIL Rifle Squad(973)
TOE difference in unit Koepang(5920)
--> slot 8 has KNIL Militia Squad(974), to become KNIL Rifle Squad(973)
TOE difference in unit Lautem(5921)
--> slot 8 has KNIL Militia Squad(974), to become KNIL Rifle Squad(973)
TOE difference in unit Kendari(5927)
--> slot 8 has KNIL Militia Squad(974), to become KNIL Rifle Squad(973)
TOE difference in unit Manado(5929)
--> slot 7 has (0), to become Sound Detector (A)(920)
TOE difference in unit Manado(5929)
--> slot 8 has KNIL Militia Squad(974), to become KNIL Rifle Squad(973)
TOE difference in unit Samarinda(5933)
--> slot 4 has 40mm Bofors AA Gun(980), to become 75mm CD Gun(982)
TOE difference in unit Samarinda(5933)
--> slot 6 has KNIL Rifle Squad(973), to become (0)
TOE difference in unit Samarinda(5933)
--> slot 7 has 20mm Rheinmetall AA(979), to become (0)
TOE difference in unit Bandjermasin(5934)
--> slot 4 has (0), to become 75mm CD Gun(982)
TOE difference in unit Bandjermasin(5934)
--> slot 5 has (0), to become KNIL Militia Squad(974)
TOE difference in unit 16th Australian(5953)
--> slot 0 has AIF Inf Section 42(952), to become CMF Inf Section(951)
TOE difference in unit 16th Australian(5953)
--> slot 2 has AIF Cmbt Eng(956), to become CMF Cmbt Eng(955)
TOE difference in unit 17th Australian(5954)
--> slot 0 has AIF Inf Section 42(952), to become CMF Inf Section(951)
TOE difference in unit 17th Australian(5954)
--> slot 2 has AIF Cmbt Eng(956), to become CMF Cmbt Eng(955)
TOE difference in unit 19th Australian(5955)
--> slot 0 has AIF Inf Section 42(952), to become CMF Inf Section(951)
TOE difference in unit 19th Australian(5955)
--> slot 2 has AIF Cmbt Eng(956), to become CMF Cmbt Eng(955)
TOE difference in unit 18th Australian(5976)
--> slot 0 has AIF Inf Section 42(952), to become CMF Inf Section(951)
TOE difference in unit 18th Australian(5976)
--> slot 2 has AIF Cmbt Eng(956), to become CMF Cmbt Eng(955)
TOE difference in unit 21st Australian(5977)
--> slot 0 has AIF Inf Section 42(952), to become CMF Inf Section(951)
TOE difference in unit 21st Australian(5977)
--> slot 2 has AIF Cmbt Eng(956), to become CMF Cmbt Eng(955)
TOE difference in unit 25th Australian(5978)
--> slot 0 has AIF Inf Section 42(952), to become CMF Inf Section(951)
TOE difference in unit 25th Australian(5978)
--> slot 2 has AIF Cmbt Eng(956), to become CMF Cmbt Eng(955)
TOE difference in unit 25th Australian(5978)
--> slot 8 has 25 Pounder Gun(1072), to become 18 Pounder Gun(1071)
TOE difference in unit 2/3rd Ind Coy(5987)
--> slot 1 has AIF Cmbt Eng(956), to become CMF Cmbt Eng(955)
TOE difference in unit 2/6th Ind Coy(5988)
--> slot 1 has AIF Cmbt Eng(956), to become CMF Cmbt Eng(955)
TOE difference in unit 2/5th Ind Coy(5989)
--> slot 1 has AIF Cmbt Eng(956), to become CMF Cmbt Eng(955)
TOE difference in unit 2/8th Ind Coy(5992)
--> slot 1 has AIF Cmbt Eng(956), to become CMF Cmbt Eng(955)
TOE difference in unit 2/4th Ind Coy(5993)
--> slot 1 has AIF Cmbt Eng(956), to become CMF Cmbt Eng(955)
TOE difference in unit 2/11th Ind Coy(5994)
--> slot 1 has AIF Cmbt Eng(956), to become CMF Cmbt Eng(955)
TOE difference in unit 11th Australian(6009)
--> slot 10 has (0), to become Engineers(251)
TOE difference in unit 11th Australian(6009)
--> slot 11 has (0), to become Engineer Vehicle(250)
TOE difference in unit 16th Australian(6010)
--> slot 4 has (0), to become 2pdr AT Gun(1031)
TOE difference in unit 16th Australian(6010)
--> slot 5 has (0), to become Lewis AAMG (x2)(1051)
TOE difference in unit 16th Australian(6010)
--> slot 10 has (0), to become Engineers(251)
TOE difference in unit 16th Australian(6010)
--> slot 11 has (0), to become Engineer Vehicle(250)
TOE difference in unit 28th Australian(6011)
--> slot 4 has (0), to become 2pdr AT Gun(1031)
TOE difference in unit 28th Australian(6011)
--> slot 5 has (0), to become Lewis AAMG (x2)(1051)
TOE difference in unit 28th Australian(6011)
--> slot 10 has (0), to become Engineers(251)
TOE difference in unit 28th Australian(6011)
--> slot 11 has (0), to become Engineer Vehicle(250)
TOE difference in unit 1st Australian(6014)
--> slot 1 has (0), to become Bren Section(1009)
TOE difference in unit 1st Australian(6014)
--> slot 5 has (0), to become Lewis AAMG (x2)(1051)
TOE difference in unit 1st Australian(6014)
--> slot 6 has (0), to become 3.7" Mountain Gun(1070)
TOE difference in unit 1st Australian(6014)
--> slot 7 has (0), to become 3" Mortar(1040)
TOE difference in unit 1st Australian(6014)
--> slot 8 has 18 Pounder Gun(1071), to become 25 Pounder Gun(1072)
TOE difference in unit 1st Australian(6014)
--> slot 9 has (0), to become Marmon Herrington(1094)
TOE difference in unit 9th Australian(6015)
--> slot 1 has (0), to become Bren Section(1009)
TOE difference in unit 9th Australian(6015)
--> slot 5 has (0), to become Lewis AAMG (x2)(1051)
TOE difference in unit 9th Australian(6015)
--> slot 6 has (0), to become 3.7" Mountain Gun(1070)
TOE difference in unit 9th Australian(6015)
--> slot 7 has (0), to become 3" Mortar(1040)
TOE difference in unit 9th Australian(6015)
--> slot 8 has 18 Pounder Gun(1071), to become 25 Pounder Gun(1072)
TOE difference in unit 9th Australian(6015)
--> slot 9 has (0), to become Marmon Herrington(1094)
TOE difference in unit 18th Australian(6016)
--> slot 4 has (0), to become 2pdr AT Gun(1031)
TOE difference in unit 18th Australian(6016)
--> slot 5 has (0), to become Lewis AAMG (x2)(1051)
TOE difference in unit 18th Australian(6016)
--> slot 10 has (0), to become Engineers(251)
TOE difference in unit 18th Australian(6016)
--> slot 11 has (0), to become Engineer Vehicle(250)
TOE difference in unit 41st Australian(6017)
--> slot 4 has (0), to become 2pdr AT Gun(1031)
TOE difference in unit 41st Australian(6017)
--> slot 5 has (0), to become Lewis AAMG (x2)(1051)
TOE difference in unit 41st Australian(6017)
--> slot 10 has (0), to become Engineers(251)
TOE difference in unit 41st Australian(6017)
--> slot 11 has (0), to become Engineer Vehicle(250)
TOE difference in unit 45th Australian(6018)
--> slot 4 has (0), to become 2pdr AT Gun(1031)
TOE difference in unit 45th Australian(6018)
--> slot 5 has (0), to become Lewis AAMG (x2)(1051)
TOE difference in unit 45th Australian(6018)
--> slot 10 has (0), to become Engineers(251)
TOE difference in unit 45th Australian(6018)
--> slot 11 has (0), to become Engineer Vehicle(250)
TOE difference in unit 14th Australian(6022)
--> slot 4 has 18 Pounder Gun(1071), to become 25 Pounder Gun(1072)
TOE difference in unit 8th Australian(6023)
--> slot 4 has 18 Pounder Gun(1071), to become 25 Pounder Gun(1072)
TOE difference in unit 5th Australian(6024)
--> slot 4 has 18 Pounder Gun(1071), to become 25 Pounder Gun(1072)
TOE difference in unit 4th Australian(6027)
--> slot 4 has 18 Pounder Gun(1071), to become 25 Pounder Gun(1072)
TOE difference in unit 10th Australian(6028)
--> slot 4 has 18 Pounder Gun(1071), to become 25 Pounder Gun(1072)
TOE difference in unit 15th Australian(6029)
--> slot 4 has 18 Pounder Gun(1071), to become 25 Pounder Gun(1072)
TOE difference in unit 6th Australian(6032)
--> slot 4 has 18 Pounder Gun(1071), to become 25 Pounder Gun(1072)
TOE difference in unit 2nd Australian(6033)
--> slot 4 has 18 Pounder Gun(1071), to become 25 Pounder Gun(1072)
TOE difference in unit 32th Australian(6034)
--> slot 0 has CMF Militia Section(964), to become CMF Inf Section(951)
TOE difference in unit 38th Australian(6035)
--> slot 0 has CMF Militia Section(964), to become CMF Inf Section(951)
TOE difference in unit 7th Australian(6038)
--> slot 4 has 18 Pounder Gun(1071), to become 25 Pounder Gun(1072)
TOE difference in unit 11th Australian(6039)
--> slot 4 has 18 Pounder Gun(1071), to become 25 Pounder Gun(1072)
TOE difference in unit 29th Australian(6040)
--> slot 4 has 18 Pounder Gun(1071), to become 25 Pounder Gun(1072)
TOE difference in unit Darwin RAAF(6071)
--> slot 3 has Observor Corps(1049), to become Support(252)
TOE difference in unit Darwin RAAF(6071)
--> slot 5 has Support(252), to become (0)
TOE difference in unit Wyndham RAAF(6072)
--> slot 3 has Observor Corps(1049), to become Support(252)
TOE difference in unit Wyndham RAAF(6072)
--> slot 5 has Support(252), to become (0)
TOE difference in unit Tennant Creek RAAF(6074)
--> slot 3 has Observor Corps(1049), to become Support(252)
TOE difference in unit Tennant Creek RAAF(6074)
--> slot 5 has Support(252), to become (0)
TOE difference in unit Port Hedland RAN(6076)
--> slot 6 has Observor Corps(1049), to become (0)
TOE difference in unit Derby RAN(6077)
--> slot 6 has Observor Corps(1049), to become (0)
TOE difference in unit Broome RAN(6078)
--> slot 6 has Observor Corps(1049), to become (0)
TOE difference in unit Albany RAN(6081)
--> slot 6 has Observor Corps(1049), to become (0)
TOE difference in unit Carnavon RAN(6083)
--> slot 6 has Sound Detector (A)(1046), to become (0)
TOE difference in unit Burnie RAAF Det(6086)
--> slot 5 has Observor Corps(1049), to become (0)
TOE difference in unit Hobart RAAF Det(6087)
--> slot 5 has Observor Corps(1049), to become (0)
TOE difference in unit Launceston RAAF(6088)
--> slot 5 has Observor Corps(1049), to become (0)
TOE difference in unit Queenstown RAAF(6089)
--> slot 5 has Observor Corps(1049), to become (0)
TOE difference in unit Port Moresby(6166)
--> slot 8 has 18 Pounder Gun(1071), to become 25 Pounder Gun(1072)
TOE difference in unit 1/1 Central Detach.(6348)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 1/2 Central Detach.(6349)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 1/3 Central Detach.(6350)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 1/4 Central Detach.(6351)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 4/1st Det. NW Front(6357)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 4/2nd Det. NW Front(6358)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 4/3rd Det. NW Front(6359)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 4/4th Det NW Front(6360)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 1/1 Det. South Ind(6362)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 1/2 Det. South Ind(6363)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 1/3 Det. South Ind(6364)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 1/4 Det. South Ind(6365)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 1/5 Det. South Ind(6366)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 1/2nd Det Hyderabad(6369)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 1/1st Det Hyderabad(6370)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 1/1 Det. West Coast(6372)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 1/2 Det. West Coast(6373)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 1/3 Det. West Coast(6374)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 2/1st Det. Peshawar(6376)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 2/3rd Det. Peshawar(6378)
--> slot 6 has Sound Detector (A)(920), to become Sound Detector (A)(143)
TOE difference in unit 1/1 Ceylon Det.(6437)
--> slot 2 has Vickers AAMG (x2)(1050), to become Bren AAMG (x2)(1053)
TOE difference in unit 1/1 Ceylon Det.(6437)
--> slot 6 has Sound Detector (A)(920), to become SCR-270 Radar(137)
TOE difference in unit 1/1 Ceylon Det.(6437)
--> slot 9 has Observor Corps(1049), to become (0)
TOE difference in unit 1/2 Ceylon Det(6438)
--> slot 5 has Observor Corps(1049), to become (0)
TOE difference in unit 1/3 Ceylon Det(6439)
--> slot 5 has Observor Corps(1049), to become (0)
TOE difference in unit 7th Hussars(6462)
--> slot 10 has Support(252), to become (0)
TOE difference in unit 2nd Royal Tank(6463)
--> slot 10 has Support(252), to become (0)
TOE difference in unit 122nd British(6563)
--> slot 2 has Motorized Support(253), to become Support(252)
TOE difference in unit 11 Battery/3 HAA(6621)
--> slot 2 has Support(252), to become (0)
TOE difference in unit 29 Battery/3 HAA(6622)
--> slot 0 has 3.7" Mk II AA Gun(1063), to become 3" 20cwt AA Gun(1062)
TOE difference in unit 29 Battery/3 HAA(6622)
--> slot 2 has Support(252), to become (0)
TOE difference in unit 27th Australian(6644)
--> slot 4 has 47/32 AT Gun (1030), to become 2pdr AT Gun(1031)
TOE difference in unit 2/215th Bty 80th(6657)
--> slot 2 has Motorized Support(253), to become Support(252)
TOE difference in unit 272/273rd Bty 80th(6658)
--> slot 2 has Motorized Support(253), to become Support(252)
TOE difference in unit 2nd Recce(6690)
--> slot 1 has Brit Cmbt Eng 43(1004), to become Bren Section(1009)
TOE difference in unit 1st Burma(6695)
--> slot 10 has (0), to become Engineers(251)
TOE difference in unit 1st Burma(6695)
--> slot 11 has (0), to become Engineer Vehicle(250)
TOE difference in unit 1st Burma(6695)
--> slot 13 has 40mm Bofors AA Gun(1061), to become (0)
TOE difference in unit 1st Burma(6695)
--> slot 14 has Engineers(251), to become (0)
TOE difference in unit 1st Burma(6695)
--> slot 15 has Engineer Vehicle(250), to become (0)
TOE difference in unit 1st Burma(6695)
--> slot 16 has Support(252), to become (0)
TOE difference in unit 2nd Burma(6696)
--> slot 10 has (0), to become Engineers(251)
TOE difference in unit 2nd Burma(6696)
--> slot 11 has (0), to become Engineer Vehicle(250)
TOE difference in unit 2nd Burma(6696)
--> slot 13 has 40mm Bofors AA Gun(1061), to become (0)
TOE difference in unit 2nd Burma(6696)
--> slot 14 has Engineers(251), to become (0)
TOE difference in unit 2nd Burma(6696)
--> slot 15 has Engineer Vehicle(250), to become (0)
TOE difference in unit 2nd Burma(6696)
--> slot 16 has Support(252), to become (0)
TOE difference in unit 4/8th Gurkha(6698)
--> slot 10 has 3.7" Mountain Gun(1070), to become (0)
TOE difference in unit 4/8th Gurkha(6698)
--> slot 11 has RR/Vickers A/C(1093), to become (0)
TOE difference in unit 4/8th Gurkha(6698)
--> slot 12 has Bren AAMG (x2)(1053), to become (0)
TOE difference in unit 4/8th Gurkha(6698)
--> slot 13 has 40mm Bofors AA Gun(1061), to become (0)
TOE difference in unit 4/8th Gurkha(6698)
--> slot 14 has Engineers(251), to become (0)
TOE difference in unit 4/8th Gurkha(6698)
--> slot 15 has Engineer Vehicle(250), to become (0)
TOE difference in unit 4/8th Gurkha(6698)
--> slot 16 has Support(252), to become (0)
TOE difference in unit 9/11th Sikh(6699)
--> slot 10 has 3.7" Mountain Gun(1070), to become (0)
TOE difference in unit 9/11th Sikh(6699)
--> slot 11 has RR/Vickers A/C(1093), to become (0)
TOE difference in unit 9/11th Sikh(6699)
--> slot 12 has Bren AAMG (x2)(1053), to become (0)
TOE difference in unit 9/11th Sikh(6699)
--> slot 13 has 40mm Bofors AA Gun(1061), to become (0)
TOE difference in unit 9/11th Sikh(6699)
--> slot 14 has Engineers(251), to become (0)
TOE difference in unit 9/11th Sikh(6699)
--> slot 15 has Engineer Vehicle(250), to become (0)
TOE difference in unit 9/11th Sikh(6699)
--> slot 16 has Support(252), to become (0)
TOE difference in unit 15th Indian(6702)
--> slot 0 has Ind Inf Section(1020), to become Ind Inf Section 42(1021)
TOE difference in unit 8th Indian(6706)
--> slot 12 has 3.7" Mountain Gun(1070), to become (0)
TOE difference in unit 2nd Argylls(6708)
--> slot 4 has 25 Pounder Gun(1072), to become 18 Pounder Gun(1071)
TOE difference in unit 72nd British(6713)
--> slot 8 has 4.2" Mortar(1043), to become (0)
TOE difference in unit 26th Indian(6714)
--> slot 0 has Ind Inf Section 42(1021), to become Ind Inf Section(1020)
TOE difference in unit 26th Indian(6714)
--> slot 10 has (0), to become 4.5" Field Gun(1074)
TOE difference in unit 26th Indian(6714)
--> slot 11 has (0), to become Humber IV(1096)
TOE difference in unit 29th British(6715)
--> slot 1 has Bren Section(1009), to become Bren Section (PIAT)(1010)
TOE difference in unit 29th British(6715)
--> slot 8 has 4.2" Mortar(1043), to become (0)
TOE difference in unit 6/16th Punjab(6736)
--> slot 5 has Ind Cmbt Eng(1023), to become (0)
TOE difference in unit 6/16th Punjab(6736)
--> slot 6 has Brit Cmbt Eng(1003), to become (0)
TOE difference in unit 6/16th Punjab(6736)
--> slot 8 has 25 Pounder Gun(1072), to become 18 Pounder Gun(1071)
TOE difference in unit 6/16th Punjab(6736)
--> slot 9 has 2pdr AT Gun(1031), to become (0)
TOE difference in unit 6/16th Punjab(6736)
--> slot 10 has 3.7" Mountain Gun(1070), to become (0)
TOE difference in unit 6/16th Punjab(6736)
--> slot 11 has RR/Vickers A/C(1093), to become (0)
TOE difference in unit 6/16th Punjab(6736)
--> slot 12 has Bren AAMG (x2)(1053), to become Vickers AAMG (x2)(1050)
TOE difference in unit 6/16th Punjab(6736)
--> slot 13 has 40mm Bofors AA Gun(1061), to become (0)
TOE difference in unit 6/15th Punjab(6737)
--> slot 4 has Vickers Section(1008), to become (0)
TOE difference in unit 6/15th Punjab(6737)
--> slot 5 has Ind Cmbt Eng(1023), to become (0)
TOE difference in unit 6/15th Punjab(6737)
--> slot 6 has Brit Cmbt Eng(1003), to become (0)
TOE difference in unit 6/15th Punjab(6737)
--> slot 8 has 25 Pounder Gun(1072), to become 18 Pounder Gun(1071)
TOE difference in unit 6/15th Punjab(6737)
--> slot 9 has 2pdr AT Gun(1031), to become (0)
TOE difference in unit 6/15th Punjab(6737)
--> slot 10 has 3.7" Mountain Gun(1070), to become (0)
TOE difference in unit 6/15th Punjab(6737)
--> slot 11 has RR/Vickers A/C(1093), to become (0)
TOE difference in unit 6/15th Punjab(6737)
--> slot 12 has Bren AAMG (x2)(1053), to become Vickers AAMG (x2)(1050)
TOE difference in unit 6/15th Punjab(6737)
--> slot 13 has 40mm Bofors AA Gun(1061), to become (0)
TOE difference in unit 6/15th Punjab(6737)
--> slot 15 has Engineer Vehicle(250), to become (0)
TOE difference in unit 9/8th Punjab(6738)
--> slot 4 has Vickers Section(1008), to become (0)
TOE difference in unit 9/8th Punjab(6738)
--> slot 5 has Ind Cmbt Eng(1023), to become (0)
TOE difference in unit 9/8th Punjab(6738)
--> slot 6 has Brit Cmbt Eng(1003), to become (0)
TOE difference in unit 9/8th Punjab(6738)
--> slot 8 has 25 Pounder Gun(1072), to become 18 Pounder Gun(1071)
TOE difference in unit 9/8th Punjab(6738)
--> slot 9 has 2pdr AT Gun(1031), to become (0)
TOE difference in unit 9/8th Punjab(6738)
--> slot 10 has 3.7" Mountain Gun(1070), to become (0)
TOE difference in unit 9/8th Punjab(6738)
--> slot 11 has RR/Vickers A/C(1093), to become (0)
TOE difference in unit 9/8th Punjab(6738)
--> slot 12 has Bren AAMG (x2)(1053), to become Vickers AAMG (x2)(1050)
TOE difference in unit 9/8th Punjab(6738)
--> slot 13 has 40mm Bofors AA Gun(1061), to become (0)
TOE difference in unit 9/8th Punjab(6738)
--> slot 15 has Engineer Vehicle(250), to become (0)
TOE difference in unit 50th Indian Para(6741)
--> slot 3 has 3" Mortar(1040), to become 3" Mortar(1042)
TOE difference in unit 77th Indian Para(6742)
--> slot 3 has 3" Mortar(1040), to become 3" Mortar(1042)
TOE difference in unit 16th Indian(6747)
--> slot 8 has Bren AAMG (x2)(1053), to become Vickers AAMG (x2)(1050)
TOE difference in unit 63rd Indian(6748)
--> slot 8 has Bren AAMG (x2)(1053), to become Vickers AAMG (x2)(1050)
TOE difference in unit 48th Gurkha(6749)
--> slot 8 has Bren AAMG (x2)(1053), to become Vickers AAMG (x2)(1050)
TOE difference in unit 2nd PA Constabulary(6764)
--> slot 2 has 37mm AT Gun(926), to become (0)
TOE difference in unit 2nd PA Constabulary(6764)
--> slot 3 has 2.95in PackHowitzer(929), to become (0)
TOE difference in unit 2nd PA Constabulary(6764)
--> slot 4 has 0.5in Browning AAMG(948), to become (0)
TOE difference in unit 2nd PA Constabulary(6764)
--> slot 5 has PA Engineer Squad(939), to become (0)
TOE difference in unit 4th PA Constabulary(6765)
--> slot 2 has 37mm AT Gun(926), to become (0)
TOE difference in unit 4th PA Constabulary(6765)
--> slot 3 has 2.95in PackHowitzer(929), to become (0)
TOE difference in unit 4th PA Constabulary(6765)
--> slot 4 has 0.5in Browning AAMG(948), to become (0)
TOE difference in unit 4th PA Constabulary(6765)
--> slot 5 has PA Engineer Squad(939), to become (0)
TOE difference in unit 4th/101st PA(6771)
--> slot 8 has PS Rifle Squad(941), to become (0)
TOE difference in unit Landikotal(6826)
--> slot 6 has Frontier Scouts(918), to become (0)
TOE difference in unit Nowshera(6827)
--> slot 6 has Frontier Scouts(918), to become (0)
TOE difference in unit Peshawar(6828)
--> slot 6 has Frontier Scouts(918), to become (0)
TOE difference in unit Korhat(6832)
--> slot 6 has Frontier Scouts(918), to become (0)
TOE difference in unit Thal(6833)
--> slot 6 has Frontier Scouts(918), to become (0)
TOE difference in unit 1st Ussurii Tank(6908)
--> slot 0 has T-26S Light Tank(876), to become BT-7 Cavalry Tank(875)
TOE difference in unit 1st Ussurii Tank(6908)
--> slot 1 has T-26S Light Tank(876), to become BT-7 Cavalry Tank(875)
TOE difference in unit 1st Ussurii Tank(6908)
--> slot 3 has BA-64 Armored Car(874), to become BT-7 Cavalry Tank(875)
TOE difference in unit 1st Ussurii Tank(6908)
--> slot 6 has 82mm PM-41 Mortar(856), to become 45mm M-37 AT Gun(851)
TOE difference in unit 1st Ussurii Tank(6908)
--> slot 7 has 45mm M-37 AT Gun(851), to become 37mm 72-K AA Gun(847)
TOE difference in unit 1st Ussurii Tank(6908)
--> slot 8 has 37mm 72-K AA Gun(847), to become Motorized Support(253)
TOE difference in unit 1st Ussurii Tank(6908)
--> slot 9 has Motorized Support(253), to become (0)
TOE difference in unit 38th New Chinese(7811)
--> slot 5 has MMG Section(1314), to become Support(252)
TOE difference in unit 38th New Chinese(7811)
--> slot 6 has Support(252), to become (0)
TOE difference in unit 4th NZ(7984)
--> slot 11 has (0), to become Daimler(1097)
TOE difference in unit 4th NZ(7984)
--> slot 12 has (0), to become Valentine III Tank(1088)


_____________________________

TTFN,

Mike

(in reply to 1EyedJacks)
Post #: 85
RE: updateReport - 10/30/2011 5:59:10 AM   
PaxMondo


Posts: 5713
Joined: 6/6/2008
Status: offline
New feature in the latest beta I beleive ...

_____________________________

Pax

(in reply to 1EyedJacks)
Post #: 86
Combat Report 12.9.41 - 10/31/2011 4:18:49 AM   
1EyedJacks


Posts: 1927
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline
AFTER ACTION REPORTS FOR Dec 09, 41
--------------------------------------------------------------------------------
Night Time Surface Combat, near Hong Kong at 75,67, Range 11,000 Yards

Japanese Ships
CA Chokai
DD Sagiri

Allied Ships
xAKL Chengtu, Shell hits 7, and is sunk
xAKL Kanchow, Shell hits 8, and is sunk
xAKL Yat Shing, Shell hits 10, and is sunk

Target Practice

Maximum visibility in Partly Cloudy Conditions and 67% moonlight: 11,000 yards
Range closes to 11,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 11,000 yards
Japanese launch Long Lance torpedoes at 11,000 yards before allies detect Japanese presence
Range closes to 9,000 yards
CA Chokai engages xAKL Yat Shing at 9,000 yards
DD Sagiri engages xAKL Yat Shing at 9,000 yards
CA Chokai engages xAKL Chengtu at 9,000 yards
Range closes to 7,000 yards
DD Sagiri engages xAKL Yat Shing at 7,000 yards
CA Chokai engages xAKL Kanchow at 7,000 yards
DD Sagiri engages xAKL Chengtu at 7,000 yards
Range closes to 5,000 yards
DD Sagiri engages xAKL Yat Shing at 5,000 yards
DD Sagiri engages xAKL Kanchow at 5,000 yards
DD Sagiri engages xAKL Chengtu at 5,000 yards
Range closes to 4,000 yards
xAKL Yat Shing sunk by CA Chokai at 4,000 yards
Massive explosion on xAKL Chengtu
xAKL Chengtu sunk by CA Chokai at 4,000 yards
CA Chokai engages xAKL Kanchow at 4,000 yards
DD Sagiri engages xAKL Kanchow at 4,000 yards
DD Sagiri engages xAKL Kanchow at 4,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
Night Time Surface Combat, near Hong Kong at 76,68, Range 10,000 Yards

Japanese Ships
CA Chokai
DD Sagiri

Allied Ships
xAK Nanning, Shell hits 8, Torpedo hits 1, and is sunk

More Target practice

Maximum visibility in Partly Cloudy Conditions and 67% moonlight: 11,000 yards
CONTACT: Japanese lookouts spot Allied task force at 10,000 yards
Japanese launch Long Lance torpedoes at 10,000 yards before allies detect Japanese presence
CA Chokai launches Long Lance Torpedoes at xAK Nanning at 10,000 yards
DD Sagiri fires at xAK Nanning at 10,000 yards
CA Chokai engages xAK Nanning at 10,000 yards
Range closes to 6,000 yards
xAK Nanning sunk by CA Chokai at 6,000 yards
xAK Nanning sunk by CA Chokai at 6,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
Submarine attack near Singkawang at 55,87

Japanese Ships
SS I-158

Allied Ships
AVP Poolster, Torpedo hits 1, on fire, heavy damage

Merchies trying to flee for the safety of the Java Sea.

AVP Poolster is sighted by SS I-158
SS I-158 launches 2 torpedoes


--------------------------------------------------------------------------------
Night Time Surface Combat, near Bataan at 77,77, Range 11,000 Yards

Japanese Ships
CA Ashigara
CL Kuma
DD Asakaze
DD Matsukaze

Allied Ships
DD Scout, Shell hits 3
DD Thanet, Shell hits 3, heavy fires, heavy damage
DM Thracian, Shell hits 9, and is sunk

This was cool to watch. I think Thanet sank also...

Maximum visibility in Partly Cloudy Conditions and 67% moonlight: 11,000 yards
Range closes to 11,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 11,000 yards
CONTACT: Allied lookouts spot Japanese task force at 11,000 yards
CA Ashigara engages DD Thanet at 11,000 yards
CL Kuma engages DD Thanet at 11,000 yards
CA Ashigara engages DM Thracian at 11,000 yards
Range increases to 12,000 yards
DD Matsukaze engages DD Scout at 12,000 yards
DD Scout engages DD Matsukaze at 12,000 yards
DD Asakaze engages DD Scout at 12,000 yards
Range closes to 11,000 yards
CA Ashigara engages DM Thracian at 11,000 yards
CL Kuma engages DM Thracian at 11,000 yards
DD Matsukaze engages DM Thracian at 11,000 yards
DD Asakaze engages DD Scout at 11,000 yards
Range closes to 7,000 yards
Massive explosion on DM Thracian
DM Thracian engages CA Ashigara at 7,000 yards
CL Kuma engages DM Thracian at 7,000 yards
DD Thanet engages DD Matsukaze at 7,000 yards
DD Asakaze engages DD Thanet at 7,000 yards
Range increases to 10,000 yards
DD Asakaze engages DD Thanet at 10,000 yards
DD Asakaze engages DD Scout at 10,000 yards
DD Matsukaze engages DD Thanet at 10,000 yards
DD Asakaze engages DD Thanet at 10,000 yards
Range closes to 8,000 yards
DM Thracian sunk by CA Ashigara at 8,000 yards
DD Matsukaze engages DD Scout at 8,000 yards
DD Asakaze engages DD Scout at 8,000 yards
Range closes to 7,000 yards
CA Ashigara engages DD Thanet at 7,000 yards
DD Asakaze engages DD Scout at 7,000 yards
DD Matsukaze engages DD Thanet at 7,000 yards
DD Thanet engages DD Asakaze at 7,000 yards
Range increases to 8,000 yards
CA Ashigara engages DD Thanet at 8,000 yards
DD Asakaze engages DD Scout at 8,000 yards
Allied Task Force Manages to Escape
Task forces break off...


--------------------------------------------------------------------------------
Sub attack near Laoag at 80,72

Chris has a few subs around my invasion points in the PI. I've added a few ASW TFs that will patrol those invasion points. Hopefully I can bag a few subs in the shallow waters around the Philippines.

Japanese Ships
SC Ch 17
SC Ch 11
DMS W-18
DMS W-9
xAK Sanko Maru
PB Kyo Maru #13
PB Kyo Maru #12
SC Ch 18

Allied Ships
SS S-37

SS S-37 launches 2 torpedoes at SC Ch 17
S-37 diving deep ....
PB Kyo Maru #13 fails to find sub and abandons search
PB Kyo Maru #12 fails to find sub, continues to search...
SC Ch 18 fails to find sub, continues to search...
SC Ch 17 fails to find sub and abandons search
PB Kyo Maru #12 fails to find sub and abandons search
SC Ch 18 fails to find sub, continues to search...
SC Ch 18 fails to find sub, continues to search...
SC Ch 18 fails to find sub, continues to search...
SC Ch 18 fails to find sub, continues to search...
SC Ch 18 fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Laoag at 81,72

Japanese Ships
TB Manazuru
TB Chidori
DMS W-14
xAKL Hanakawa Maru
DD Tachikaze
DD Yamagumo
TB Tomozuru
TB Hatsukari

Allied Ships
SS Perch

SS Perch launches 4 torpedoes at TB Manazuru
DD Tachikaze fails to find sub and abandons search
DD Yamagumo fails to find sub and abandons search
TB Tomozuru fails to find sub and abandons search
TB Hatsukari fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Amphibious Assault at Aparri (82,73)

TF 87 troops unloading over beach at Aparri, 82,73

Japanese ground losses:
45 casualties reported
Squads: 2 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



19 troops of a IJA Infantry Squad lost in surf during unload of Tanaka Det
19 troops of a IJA Infantry Squad accidentally lost during unload of Tanaka Det /2
12 Support troops lost overboard during unload of Tanaka Det /3


--------------------------------------------------------------------------------
Day Time Surface Combat, near Lubang at 77,78, Range 22,000 Yards

Japanese Ships
CA Ashigara
CL Kuma
DD Asakaze
DD Matsukaze

Allied Ships
DD Scout, Shell hits 3, heavy fires, heavy damage

Her luck runs out...

Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Allied lookouts spot Japanese task force at 21,000 yards
Allied TF attempts to evade combat
Range increases to 22,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 22,000 yards
Range increases to 24,000 yards
CA Ashigara engages DD Scout at 24,000 yards
CA Ashigara engages DD Scout at 24,000 yards
Range closes to 23,000 yards
Range closes to 20,000 yards
CA Ashigara engages DD Scout at 20,000 yards
Range closes to 17,000 yards
CA Ashigara engages DD Scout at 17,000 yards
CL Kuma engages DD Scout at 17,000 yards
DD Asakaze engages DD Scout at 17,000 yards
Range closes to 15,000 yards
DD Scout engages DD Asakaze at 15,000 yards
DD Scout engages DD Asakaze at 15,000 yards
Range closes to 12,000 yards
CA Ashigara engages DD Scout at 12,000 yards
DD Matsukaze engages DD Scout at 12,000 yards
DD Scout engages DD Asakaze at 12,000 yards
Range closes to 9,000 yards
CA Ashigara engages DD Scout at 9,000 yards
CL Kuma engages DD Scout at 9,000 yards
DD Matsukaze engages DD Scout at 9,000 yards
DD Asakaze engages DD Scout at 9,000 yards
Range increases to 10,000 yards
DD Scout engages DD Asakaze at 10,000 yards
CL Kuma engages DD Scout at 10,000 yards
DD Asakaze engages DD Scout at 10,000 yards
DD Scout engages DD Matsukaze at 10,000 yards
DD Asakaze engages DD Scout at 10,000 yards
Range increases to 18,000 yards
CA Ashigara engages DD Scout at 18,000 yards
CL Kuma engages DD Scout at 18,000 yards
Range increases to 24,000 yards
CA Ashigara engages DD Scout at 24,000 yards
Range increases to 28,000 yards
CA Ashigara engages DD Scout at 28,000 yards
Ichimiya, Yoshiyuki orders Japanese TF to disengage
Task forces break off...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Busuanga at 77,80, Range 27,000 Yards

Japanese Ships
CA Ashigara
CL Kuma
DD Asakaze
DD Matsukaze

Allied Ships
AS Canopus, Shell hits 1, on fire

I run out of bullets...


Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 21,000 yards
CONTACT: Allied lookouts spot Japanese task force at 21,000 yards
Allied ships attempt to get underway
Both TF attempt to withdraw!
Range increases to 27,000 yards...
CA Ashigara engages AS Canopus at 27,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Submarine attack near Toboali at 51,93

Japanese Ships
SS I-155

Allied Ships
xAKL Lyemun, Torpedo hits 1, heavy damage

one that almost go away...

xAKL Lyemun is sighted by SS I-155
SS I-155 launches 2 torpedoes at xAKL Lyemun


--------------------------------------------------------------------------------
Sub attack near Laoag at 81,72

Japanese Ships
DMS W-14
TB Manazuru
TB Chidori
xAKL Hanakawa Maru
DD Tachikaze
DD Yamagumo
TB Tomozuru
TB Hatsukari

Allied Ships
SS S-36

SS S-36 launches 2 torpedoes at DMS W-14
DD Tachikaze fails to find sub and abandons search
DD Yamagumo fails to find sub and abandons search
TB Tomozuru fails to find sub, continues to search...
TB Hatsukari fails to find sub and abandons search
TB Tomozuru fails to find sub, continues to search...
TB Tomozuru fails to find sub, continues to search...
TB Tomozuru fails to find sub, continues to search...
TB Tomozuru fails to find sub, continues to search...
TB Tomozuru fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Submarine attack near Toboali at 51,94

Japanese Ships
SS I-155

Allied Ships
xAKL Marudu, Torpedo hits 2, on fire, heavy damage

I'm liking the commander of the I-155. this guy is no slouch.

xAKL Marudu is sighted by SS I-155
SS I-155 attacking on the surface

--------------------------------------------------------------------------------
Morning Air attack on TF, near Bataan at 78,77

Weather in hex: Partial cloud

Raid detected at 39 NM, estimated altitude 6,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
G4M1 Betty x 6



No Japanese losses

Allied Ships
AM Tanager
AM Quail



Aircraft Attacking:
6 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo



--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Heavy rain

Raid detected at 63 NM, estimated altitude 9,000 feet.
Estimated time to target is 24 minutes

Japanese aircraft
A6M2 Zero x 15
G3M2 Nell x 36
G4M1 Betty x 30



No Japanese losses

Allied Ships
ARD YFD-1 Dewey, Bomb hits 2


Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled


Port hits 2

Aircraft Attacking:
29 x G3M2 Nell bombing from 6000 feet
Port Attack: 1 x 800 kg AP Bomb
15 x G4M1 Betty bombing from 6000 feet
Port Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb
7 x G3M2 Nell bombing from 6000 feet
Port Attack: 1 x 800 kg AP Bomb
15 x G4M1 Betty bombing from 6000 feet
Port Attack: 1 x 800 kg AP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Heavy rain

Raid spotted at 90 NM, estimated altitude 23,000 feet.
Estimated time to target is 29 minutes

Japanese aircraft
A6M2 Zero x 6



No Japanese losses



Aircraft Attacking:
6 x A6M2 Zero sweeping at 21000 feet * No CAP by Chris...


--------------------------------------------------------------------------------
Morning Air attack on Hong Kong Fortress, at 77,61 (Hong Kong)

Weather in hex: Thunderstorms

Raid detected at 34 NM, estimated altitude 9,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-21-IIa Sally x 23
Ki-30 Ann x 29
Ki-48-Ib Lily x 30

I put in a few Ground attacks @ Hong Kong as I have a Deliberate Attack taking place this turn.

Japanese aircraft losses
Ki-48-Ib Lily: 2 damaged


Allied ground losses:
30 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (1 destroyed, 2 disabled)


Aircraft Attacking:
21 x Ki-48-Ib Lily bombing from 6000 feet
Ground Attack: 4 x 100 kg GP Bomb
23 x Ki-21-IIa Sally bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb
29 x Ki-30 Ann bombing from 6000 feet
Ground Attack: 1 x 250 kg GP Bomb
9 x Ki-48-Ib Lily bombing from 6000 feet
Ground Attack: 4 x 100 kg GP Bomb

Also attacking 102nd RN Base Force ...
Also attacking Hong Kong Fortress ...
Also attacking Kowloon Brigade ...
Also attacking Hong Kong Fortress ...
Also attacking 102nd RN Base Force ...
Also attacking Hong Kong Fortress ...
Also attacking 102nd RN Base Force ...
Also attacking Hong Kong Fortress ...
Also attacking 102nd RN Base Force ...
Also attacking Hong Kong Fortress ...
Also attacking Kowloon Brigade ...
Also attacking Hong Kong Fortress ...
Also attacking 102nd RN Base Force ...
Also attacking Hong Kong Fortress ...
Also attacking 102nd RN Base Force ...


--------------------------------------------------------------------------------
Morning Air attack on 3rd ISF Base Force, at 51,76 , near Kota Bharu

Weather in hex: Heavy rain

Raid spotted at 16 NM, estimated altitude 4,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-21-IIa Sally x 23



No Japanese losses

Trying to slow down his troops so I can catch up to them & wipe them out on the trail/road...

Allied ground losses:
21 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
18 x Ki-21-IIa Sally bombing from 1000 feet *
Ground Attack: 2 x 250 kg GP Bomb
5 x Ki-21-IIa Sally bombing from 1000 feet *
Ground Attack: 2 x 250 kg GP Bomb

Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...
Also attacking 8th Indian Brigade ...
Also attacking 3rd ISF Base Force ...


--------------------------------------------------------------------------------
Morning Air attack on 16th Construction Regiment, at 88,56 (Chuhsien)

Weather in hex: Thunderstorms

Raid spotted at 25 NM, estimated altitude 16,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
Ki-27b Nate x 8
Ki-30 Ann x 9
Ki-44 Tojo x 6
Ki-51 Sonia x 9



No Japanese losses



Aircraft Attacking:
9 x Ki-30 Ann bombing from 15000 feet
Ground Attack: 1 x 250 kg GP Bomb
9 x Ki-51 Sonia bombing from 15000 feet
Ground Attack: 4 x 50 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Hong Kong Fortress, at 77,61 (Hong Kong)

Weather in hex: Thunderstorms

Raid detected at 76 NM, estimated altitude 6,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
Ki-27b Nate x 7
Ki-36 Ida x 21
Ki-48-Ib Lily x 3
Ki-51 Sonia x 18



Japanese aircraft losses
Ki-51 Sonia: 3 damaged



Aircraft Attacking:
18 x Ki-51 Sonia bombing from 6000 feet
Ground Attack: 4 x 50 kg GP Bomb
21 x Ki-36 Ida bombing from 6000 feet
Ground Attack: 4 x 30 kg GP Bomb
3 x Ki-48-Ib Lily bombing from 6000 feet
Ground Attack: 4 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 108th RAF Base Force, at 54,60 (Tavoy)

Weather in hex: Clear sky

Raid spotted at 20 NM, estimated altitude 12,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-48-Ib Lily x 22



No Japanese losses



Aircraft Attacking:
22 x Ki-48-Ib Lily bombing from 6000 feet
Ground Attack: 4 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on FMSV Brigade, at 51,76 , near Kota Bharu

Weather in hex: Heavy rain

Raid spotted at 13 NM, estimated altitude 12,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-48-Ib Lily x 30



No Japanese losses


Allied ground losses:
14 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
30 x Ki-48-Ib Lily bombing from 10000 feet
Ground Attack: 4 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 8th Indian Brigade, at 51,76 , near Kota Bharu

Weather in hex: Heavy rain

Raid spotted at 14 NM, estimated altitude 8,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-21-IIa Sally x 24



No Japanese losses


Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
24 x Ki-21-IIa Sally bombing from 5000 feet *
Ground Attack: 2 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 3rd ISF Base Force, at 51,76 , near Kota Bharu

Weather in hex: Heavy rain

Raid spotted at 43 NM, estimated altitude 3,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
Ki-21-IIa Sally x 20



No Japanese losses


Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
20 x Ki-21-IIa Sally bombing from 1000 feet *
Ground Attack: 2 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Heavy rain

Raid detected at 36 NM, estimated altitude 22,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M2 Zero x 21



No Japanese losses



Aircraft Attacking:
21 x A6M2 Zero sweeping at 21000 feet *



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Bataan at 78,77

Weather in hex: Light rain

Raid spotted at 20 NM, estimated altitude 17,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
D3A1 Val x 9

I wonder if Chris will think I've deployed my mini-KB down here... This air group goes to the CVE Taiyo on the 10th (the Taiyo is E of Aparri by about 200 miles)... The Taiyo will join the Zuiho & Hosho and run along the eastern coast of the Philippines to head into the Celebes Sea.

No Japanese losses

Allied Ships
AM Quail, Bomb hits 3, heavy fires, heavy damage
AM Tanager, Bomb hits 4, and is sunk



Aircraft Attacking:
4 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
5 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb

Heavy smoke from fires obscuring AM Quail


--------------------------------------------------------------------------------
Submarine attack near Cam Ranh Bay at 63,74

Japanese Ships
xAK Mogamigawa Maru, Shell hits 11, Torpedo hits 1, heavy fires, heavy damage

Allied Ships
SS Pike, hits 1

The Mogamigawa Maru was plucky enough to return fire when the Pike surfaced. The xAK sank after the engagement.

Japanese ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 3 (2 destroyed, 1 disabled)



xAK Mogamigawa Maru is sighted by SS Pike
SS Pike attacking xAK Mogamigawa Maru on the surface
New, W.A. decides to submerge SS Pike due to damage

--------------------------------------------------------------------------------
Amphibious Assault at Vigan (80,73)

TF 88 troops unloading over beach at Vigan, 80,73





--------------------------------------------------------------------------------
Amphibious Assault at Aparri (82,73)

TF 118 troops unloading over beach at Aparri, 82,73

Japanese ground losses:
Guns lost 1 (1 destroyed, 0 disabled)
Vehicles lost 3 (3 destroyed, 0 disabled)



12 Engineers lost in surf during unload of 21st Ind. Engr Rgt
10cm T92 Gun lost in surf during unload of 8th Medium FA Rgt
12 Engineers lost overboard during unload of 3rd Ind. Engr Rgt /2
Motorized Support lost from landing craft during unload of 14th Army
Motorized Support dropped into water during unload of 14th Army
Motorized Support dropped into water during unload of 14th Army /2
12 Support troops lost from landing craft during unload of 14th Army /2
12 Support troops accidentally lost during unload of 14th Army /3
12 Support troops lost overboard during unload of 14th Army /3


--------------------------------------------------------------------------------

Ground combat at Hong Kong (77,61)

Japanese Deliberate attack

Attacking force 22381 troops, 321 guns, 218 vehicles, Assault Value = 631

Defending force 7238 troops, 131 guns, 80 vehicles, Assault Value = 225

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 292

Allied adjusted defense: 217

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), leaders(-), experience(-)
Attacker: <<== The benefits of air power.

Japanese ground losses:
545 casualties reported
Squads: 1 destroyed, 43 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 2 destroyed, 30 disabled


Allied ground losses:
498 casualties reported
Squads: 14 destroyed, 63 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 8 (1 destroyed, 7 disabled)


Assaulting units:
19th Ind. Engineer Regiment
66th Infantry Regiment
38th Division
20th Ind. Engineer Regiment
3rd Ind.Hvy.Art. Battalion
1st Hvy.Artillery Regiment
2nd Ind.Hvy.Art. Battalion
5th RF Gun Battalion
10th Ind. Mountain Gun Regiment
2nd Mortar Battalion
2nd RF Gun Battalion
20th Ind. Mtn Gun Battalion

Defending units:
1st Middlesex Battalion
Rifles of Canada Battalion
Winnipeg Grenadiers Battalion
Kowloon Brigade
102nd RN Base Force
Hong Kong Fortress


So KB did not fly any air groups this turn. Since it was in easy range of Pearl I must assume KB ran into weather? KB will try one last time @ PH and then head west.

I've got a lot of SCTFs running after merchies. I've got a lot of search aircraft out and can see a lot of his mearchie TFs.

I asked to use the Thai troops in Burma/Malaya but Chris doesn't like the idea. No biggie. If I didn't ask then the answer was no anyways...

the 65th Bde is loading for Vigan.

Troops in China are moving about to form an upper & lower attack front. Smaller units are scurrying about as I try to free up larger combat units that are kind of stuck with Garrison duties.

Production seems to be going well so far. I'm getting TFs of merchies to ports where resources are accumulating.

Amphibious TFs are steaming for ports along northern Borneo.

Hong Kong should fall within the next two turns.

Next turn I should have Vigan and Aparri (neither are defended)

Kavieng will be hit next turn. I see an enemy TF @ Rabaul. I've got a the Ryujo down there so we'll see how things fair.

TF5 is SE of Singapore and making a run into the Java Sea. 2BB, 2CA, 1CL, & 6DD.

I should have the turn back to Chris Monday evening.


TTFN,

Mike

Just in case anyone wants to look at the combatevents report...



Attachment (1)

< Message edited by 1EyedJacks -- 10/31/2011 4:21:45 AM >


_____________________________

TTFN,

Mike

(in reply to PaxMondo)
Post #: 87
RE: Combat Report 12.10.41 - 11/2/2011 2:50:49 AM   
1EyedJacks


Posts: 1927
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline
AFTER ACTION REPORTS FOR Dec 10, 41
--------------------------------------------------------------------------------
Night Time Surface Combat, near Donggala at 69,96, Range 9,000 Yards

Japanese Ships
CA Haguro
CA Nachi
DD Kuroshio
DD Oyashio
DD Hatsukaze

Allied Ships
AVD William B. Preston, Shell hits 6, Torpedo hits 1, and is sunk

This is TF18 squatting in the Makasaur Strait. This TF will bag a few merchies. Chris made a bunch of 1,2,3 sized TFs and it appears to be my job to step on them like roaches.

Maximum visibility in Partly Cloudy Conditions and 57% moonlight: 11,000 yards
Range closes to 9,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 9,000 yards
Japanese open fire on surprised Allied ships at 9,000 yards
CA Nachi launches Long Lance Torpedoes at AVD William B. Preston at 9,000 yards
Bannister E. orders Allied TF to disengage
Range closes to 7,000 yards
AVD William B. Preston sunk by CA Nachi at 7,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
ASW attack near Samah at 70,64

Japanese Ships
PB Rokko Maru #2

Allied Ships
SS Shark



SS Shark is sighted by escort
PB Rokko Maru #2 fails to find sub, continues to search...
PB Rokko Maru #2 fails to find sub, continues to search...
PB Rokko Maru #2 fails to find sub, continues to search...
PB Rokko Maru #2 fails to find sub, continues to search...
PB Rokko Maru #2 fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Night Time Surface Combat, near Donggala at 69,96, Range 10,000 Yards

Japanese Ships
CA Haguro
CA Nachi
DD Kuroshio
DD Oyashio
DD Hatsukaze

Allied Ships
xAKL Lepus, Shell hits 1, and is sunk



Maximum visibility in Partly Cloudy Conditions and 57% moonlight: 11,000 yards
Range closes to 11,000 yards...
Range closes to 10,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 10,000 yards
Japanese open fire on surprised Allied ships at 10,000 yards
CA Nachi launches Long Lance Torpedoes at xAKL Lepus at 10,000 yards
Range closes to 9,000 yards
xAKL Lepus sunk by CA Nachi at 9,000 yards
xAKL Lepus sunk by CA Nachi at 9,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
Night Time Surface Combat, near Guiuan at 84,86, Range 11,000 Yards

Japanese Ships
CL Nagara
DD Yukikaze
DD Tokitsukaze
DD Yamakaze
DD Kawakaze
DD Umikaze
DD Suzukaze
DD Shiokaze

Allied Ships
xAKL Cetus, Shell hits 8, and is sunk

This is TF13 that was headed to Legaspi

Maximum visibility in Partly Cloudy Conditions and 57% moonlight: 11,000 yards
Range closes to 11,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 11,000 yards
Japanese open fire on surprised Allied ships at 11,000 yards
CL Nagara engages xAKL Cetus at 11,000 yards
DD Suzukaze engages xAKL Cetus at 11,000 yards
Range closes to 7,000 yards
DD Tokitsukaze engages xAKL Cetus at 7,000 yards
Range closes to 5,000 yards
xAKL Cetus sunk by DD Tokitsukaze at 5,000 yards
xAKL Cetus sunk by DD Tokitsukaze at 5,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
Submarine attack near Saigon at 62,74

Japanese Ships
xAK Yahiko Maru

Allied Ships
SS Porpoise



xAK Yahiko Maru is sighted by SS Porpoise
SS Porpoise launches 4 torpedoes at xAK Yahiko Maru


--------------------------------------------------------------------------------
Night Time Surface Combat, near Hong Kong at 77,63, Range 11,000 Yards

Japanese Ships
xAK Kyokusei Maru
xAK Tazan Maru
xAK Hakodate Maru
xAK Hokuzyu Maru
xAP Hakozaki Maru

Allied Ships
MTB 7
MTB 8
MTB 9
MTB 10
MTB 11
MTB 12
MTB 26
MTB 27

I got lucky here. This TF has construction units bound for Kwajalein. My TF turns back for Samah and this turn I've sent it back to Kwajalein.

Maximum visibility in Partly Cloudy Conditions and 57% moonlight: 11,000 yards
CONTACT: Japanese lookouts spot Allied task force at 11,000 yards
CONTACT: Allied lookouts spot Japanese task force at 11,000 yards
Japanese Amphibious TF evades combat


--------------------------------------------------------------------------------
ASW attack near Hengchun at 82,67

Japanese Ships
DMS W-20
CM Shirataka
xAK Hokutai Maru
xAK Seikai Maru
xAK Tamashima Maru
xAK Katuragi Maru
PB Seki Maru #3

Allied Ships
SS S-40



SS S-40 launches 4 torpedoes at DMS W-20
PB Seki Maru #3 fails to find sub, continues to search...
PB Seki Maru #3 fails to find sub, continues to search...
PB Seki Maru #3 fails to find sub, continues to search...
PB Seki Maru #3 fails to find sub, continues to search...
PB Seki Maru #3 fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Night Naval bombardment of Wake Island at 136,98 - Coastal Guns Fire Back!

2 Coastal gun shots fired in defense.

Japanese Ships
CL Tenryu
DD Mochizuki
DD Yayoi
DD Kisaragi
DD Mutsuki

I don't see any enemy CVs with my Patrol AC... I'd hate to see carrier AC hitting my wee little TFs...

Allied ground losses:
16 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled


CL Tenryu firing at Wake USN CPNAB
DD Mochizuki firing at 1st Marine Defense Battalion
1st Marine Defense Battalion firing at DD Mochizuki
DD Yayoi firing at 1st Marine Defense Battalion
1st Marine Defense Battalion firing at DD Yayoi
DD Kisaragi firing at 1st Marine Defense Battalion
1st Marine Defense Battalion firing at DD Kisaragi
DD Mutsuki firing at Wake Island


--------------------------------------------------------------------------------
Pre-Invasion action off Wake Island (136,98) - Coastal Guns Fire Back!

53 Coastal gun shots fired in defense.

Japanese Ships
CL Yubari
CL Tatsuta
CL Katori
DD Hayate
AMC Kinryu Maru, Shell hits 1, on fire
AMC Kongo Maru
DD Oite

Japanese ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
147 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 0 destroyed, 12 disabled
Engineers: 0 destroyed, 2 disabled


CL Yubari firing at 1st Marine Defense Battalion
1st Marine Defense Battalion firing at CL Yubari
CL Tatsuta firing at Wake USN CPNAB
1st Marine Defense Battalion firing at CL Katori
CL Katori firing at 1st Marine Defense Battalion
DD Hayate firing at 1st Marine Defense Battalion
1st Marine Defense Battalion firing at DD Hayate
5in Mk 15 CD Gun Battery engaging AMC Kinryu Maru at 12,000 yards
CL Katori firing to suppress enemy battery at 12,000 yards
DD Hayate fired at enemy guns
Defensive Guns fire at approaching troops in landing craft at 6,000 yards
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Wake Island (136,98)

TF 16 troops unloading over beach at Wake Island, 136,98





--------------------------------------------------------------------------------
Pre-Invasion action off Brunei (65,87)

5 Coastal gun shots fired in defense.

Japanese Ships
TB Kasasagi
APD Aoi



TB Kasasagi fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 6,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Brunei (65,87)

TF 105 troops unloading over beach at Brunei, 65,87

Japanese ground losses:
25 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



19 troops of a IJA Infantry Squad lost overboard during unload of I./124th Infantry Bn


--------------------------------------------------------------------------------
Pre-Invasion action off Kavieng (106,122)
Defensive Guns engage approaching landing force

3 Coastal gun shots fired in defense.

Japanese Ships
xAKL Kaijo Maru #2
xAKL Tateyama Maru



xAKL Kaijo Maru #2 firing at 2/1st Ind Coy
xAKL Kaijo Maru #2 fired at enemy troops
xAKL Tateyama Maru fired at enemy troops
xAKL Kaijo Maru #2 fired at enemy troops


--------------------------------------------------------------------------------
Amphibious Assault at Kavieng (106,122)

TF 111 troops unloading over beach at Kavieng, 106,122





--------------------------------------------------------------------------------
Invasion Support action off Wake Island (136,98)
Defensive Guns engage approaching landing force

8 Coastal gun shots fired in defense.

Japanese Ships
AMC Kinryu Maru, Shell hits 2, on fire
CL Tatsuta
CL Katori
AMC Kongo Maru


Allied ground losses:
14 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


5in Mk 15 CD Gun Battery engaging AMC Kinryu Maru at 7,000 yards
CL Katori firing to suppress enemy battery at 7,000 yards


--------------------------------------------------------------------------------
Invasion Support action off Kavieng (106,122)
Defensive Guns engage approaching landing force

1 Coastal gun shots fired in defense.

Japanese Ships
xAKL Kaijo Maru #2
xAKL Tateyama Maru



xAKL Kaijo Maru #2 fired at enemy troops
xAKL Tateyama Maru fired at enemy troops


--------------------------------------------------------------------------------
Day Time Surface Combat, near Donggala at 67,98, Range 20,000 Yards

Japanese Ships
CA Haguro
CA Nachi
DD Kuroshio
DD Oyashio
DD Hatsukaze

Allied Ships
xAKL Regulus, Shell hits 7, and is sunk
xAKL Kolambugan, Shell hits 3, and is sunk



Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 20,000 yards
Japanese open fire on surprised Allied ships at 20,000 yards
Range closes to 19,000 yards
xAKL Kolambugan sunk by CA Nachi at 19,000 yards
Range closes to 17,000 yards
CA Nachi engages xAKL Regulus at 17,000 yards
CA Haguro engages xAKL Regulus at 17,000 yards
DD Oyashio engages xAKL Regulus at 17,000 yards
Range closes to 15,000 yards
xAKL Regulus sunk by CA Nachi at 15,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Donggala at 68,98, Range 21,000 Yards

Japanese Ships
CA Haguro
CA Nachi
DD Kuroshio
DD Oyashio
DD Hatsukaze

Allied Ships
xAP Candioa, Torpedo hits 1, and is sunk


Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 21,000 yards
Japanese open fire on surprised Allied ships at 21,000 yards
xAP Candioa sunk by CA Nachi at 21,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Donggala at 68,98, Range 25,000 Yards

Japanese Ships
CA Haguro
CA Nachi
DD Kuroshio
DD Oyashio
DD Hatsukaze

Allied Ships
xAKL Isla Filipinas, Shell hits 4, and is sunk
xAKL Surigao, Shell hits 4, and is sunk
xAKL Kanlaon II, Shell hits 2, and is sunk



Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 25,000 yards
Japanese open fire on surprised Allied ships at 25,000 yards
CA Nachi fires at xAKL Surigao at 25,000 yards
xAKL Surigao sunk by CA Haguro at 25,000 yards
Massive explosion on xAKL Isla Filipinas
xAKL Isla Filipinas sunk by CA Nachi at 25,000 yards
Range closes to 23,000 yards
xAKL Kanlaon II sunk by CA Haguro at 23,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Donggala at 68,97, Range 19,000 Yards

Japanese Ships
CA Haguro
CA Nachi
DD Kuroshio
DD Oyashio
DD Hatsukaze

Allied Ships
xAKL Magallanes, Shell hits 4, and is sunk


Maximum visibility in Partly Cloudy Conditions: 28,000 yards
Range closes to 21,000 yards...
Range closes to 19,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 19,000 yards
Japanese open fire on surprised Allied ships at 19,000 yards
Range closes to 17,000 yards
CA Nachi engages xAKL Magallanes at 17,000 yards
CA Haguro engages xAKL Magallanes at 17,000 yards
Range closes to 14,000 yards
xAKL Magallanes sunk by CA Nachi at 14,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Donggala at 68,97, Range 21,000 Yards

Japanese Ships
CA Haguro
CA Nachi
DD Kuroshio
DD Oyashio
DD Hatsukaze

Allied Ships
xAKL Princessa, Shell hits 10, and is sunk
xAKL Princess of Cebu, Shell hits 12, and is sunk



Maximum visibility in Partly Cloudy Conditions: 28,000 yards
Range closes to 23,000 yards...
Range closes to 21,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 21,000 yards
Japanese open fire on surprised Allied ships at 21,000 yards
Range closes to 20,000 yards
CA Haguro engages xAKL Princess of Cebu at 20,000 yards
Range closes to 18,000 yards
DD Oyashio engages xAKL Princess of Cebu at 18,000 yards
DD Oyashio engages xAKL Princessa at 18,000 yards
DD Hatsukaze engages xAKL Princess of Cebu at 18,000 yards
DD Oyashio engages xAKL Princess of Cebu at 18,000 yards
Massive explosion on xAKL Princessa
DD Kuroshio engages xAKL Princessa at 18,000 yards
Range closes to 16,000 yards
CA Nachi engages xAKL Princess of Cebu at 16,000 yards
CA Haguro engages xAKL Princess of Cebu at 16,000 yards
DD Hatsukaze engages xAKL Princessa at 16,000 yards
Range closes to 13,000 yards
xAKL Princess of Cebu sunk by CA Nachi at 13,000 yards
CA Haguro engages xAKL Princessa at 13,000 yards
DD Oyashio engages xAKL Princessa at 13,000 yards
DD Kuroshio engages xAKL Princessa at 13,000 yards
Range closes to 10,000 yards
DD Oyashio engages xAKL Princessa at 10,000 yards
xAKL Princessa sunk by DD Kuroshio at 10,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Donggala at 69,96, Range 20,000 Yards

Japanese Ships
CA Haguro
CA Nachi
DD Kuroshio
DD Oyashio
DD Hatsukaze

Allied Ships
xAP Don Esteban, Shell hits 10, and is sunk
xAP Neptuna, Shell hits 7, Torpedo hits 1, and is sunk



Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 20,000 yards
Japanese launch Long Lance torpedoes at 20,000 yards before allies detect Japanese presence
CA Nachi launches Long Lance Torpedoes at xAP Neptuna at 20,000 yards
CA Haguro launches Long Lance Torpedoes at xAP Neptuna at 20,000 yards
DD Hatsukaze launches Long Lance Torpedoes at xAP Neptuna at 20,000 yards
DD Kuroshio launches Long Lance Torpedoes at xAP Neptuna at 20,000 yards
Range closes to 19,000 yards
CA Nachi engages xAP Neptuna at 19,000 yards
CA Haguro engages xAP Neptuna at 19,000 yards
DD Hatsukaze engages xAP Neptuna at 19,000 yards
DD Oyashio engages xAP Neptuna at 19,000 yards
Range closes to 16,000 yards
DD Hatsukaze engages xAP Neptuna at 16,000 yards
DD Hatsukaze engages xAP Neptuna at 16,000 yards
xAP Neptuna sunk by DD Oyashio at 16,000 yards
DD Kuroshio engages xAP Don Esteban at 16,000 yards
Range closes to 14,000 yards
Range closes to 12,000 yards
CA Nachi engages xAP Don Esteban at 12,000 yards
CA Haguro engages xAP Don Esteban at 12,000 yards
Range closes to 8,000 yards
xAP Don Esteban sunk by CA Nachi at 8,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Kalidjati at 51,98, Range 21,000 Yards

Japanese Ships
BB Kongo
BB Haruna
CA Takao
CA Atago
CL Jintsu
DD Asashio
DD Oshio
DD Michishio
DD Arashio
DD Akatsuki
DD Hibiki

Allied Ships
xAK Doryssa, Shell hits 1, Torpedo hits 1, and is sunk
xAP Tjinegara, Shell hits 12, and is sunk
xAP Tjitjalengka, Shell hits 15, Torpedo hits 1, and is sunk



Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 21,000 yards
Japanese launch Long Lance torpedoes at 21,000 yards before allies detect Japanese presence
BB Haruna fires at xAP Tjinegara at 21,000 yards
BB Haruna fires at xAP Tjinegara at 21,000 yards
BB Haruna fires at xAK Doryssa at 21,000 yards
CL Jintsu launches Long Lance Torpedoes at xAP Tjinegara at 21,000 yards
DD Hibiki launches Long Lance Torpedoes at xAP Tjinegara at 21,000 yards
DD Arashio launches Long Lance Torpedoes at xAP Tjinegara at 21,000 yards
xAK Doryssa sunk by DD Asashio at 21,000 yards
Range closes to 19,000 yards
BB Haruna engages xAP Tjinegara at 19,000 yards
CL Jintsu engages xAP Tjinegara at 19,000 yards
Range closes to 17,000 yards
BB Haruna engages xAP Tjinegara at 17,000 yards
DD Akatsuki engages xAP Tjinegara at 17,000 yards
DD Michishio engages xAP Tjinegara at 17,000 yards
Range closes to 13,000 yards
BB Haruna engages xAP Tjinegara at 13,000 yards
BB Kongo engages xAP Tjinegara at 13,000 yards
CL Jintsu engages xAP Tjinegara at 13,000 yards
DD Arashio engages xAP Tjitjalengka at 13,000 yards
Range closes to 12,000 yards
DD Akatsuki engages xAP Tjitjalengka at 12,000 yards
xAP Tjinegara sunk by BB Haruna at 12,000 yards
DD Arashio engages xAP Tjitjalengka at 12,000 yards
DD Michishio engages xAP Tjitjalengka at 12,000 yards
DD Asashio engages xAP Tjitjalengka at 12,000 yards
Range closes to 10,000 yards
DD Michishio engages xAP Tjitjalengka at 10,000 yards
CA Takao engages xAP Tjitjalengka at 10,000 yards
xAP Tjitjalengka sunk by DD Asashio at 10,000 yards
Combat ends with last Allied ship sunk...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Tawi Tawi at 71,89, Range 30,000 Yards

Japanese Ships
CA Ashigara
CL Kuma
DD Asakaze
DD Matsukaze

Allied Ships
xAKL Don Jose
xAKL Sagoland



Maximum visibility in Partly Cloudy Conditions: 28,000 yards
CONTACT: Japanese lookouts spot Allied task force at 24,000 yards
CONTACT: Allied lookouts spot Japanese task force at 24,000 yards
Both TF attempt to withdraw!
Range increases to 30,000 yards...
CA Ashigara engages xAKL Don Jose at 30,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Sub attack near Hengchun at 84,68

Japanese Ships
CL Yura
DD Sanae

Allied Ships
SS Pickerel



SS Pickerel launches 4 torpedoes at CL Yura
Pickerel diving deep ....
DD Sanae fails to find sub, continues to search...
DD Sanae fails to find sub, continues to search...
DD Sanae fails to find sub, continues to search...
DD Sanae fails to find sub, continues to search...
DD Sanae fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Moderate rain

Raid detected at 79 NM, estimated altitude 9,000 feet.
Estimated time to target is 31 minutes

Japanese aircraft
A6M2 Zero x 15
G3M2 Nell x 36
G4M1 Betty x 45



No Japanese losses

Allied Ships
ARD YFD-1 Dewey, Bomb hits 6, heavy fires, heavy damage
YO-41, Bomb hits 1, and is sunk
YO-42, Bomb hits 1, and is sunk

ACM Colonel Harrison, Bomb hits 3, heavy fires, heavy damage


Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Port hits 8
Port fuel hits 4
Port supply hits 1

Aircraft Attacking:
14 x G3M2 Nell bombing from 6000 feet
City Attack: 1 x 800 kg AP Bomb
15 x G4M1 Betty bombing from 6000 feet
Port Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb
4 x G3M2 Nell bombing from 6000 feet
Port Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb
15 x G4M1 Betty bombing from 6000 feet
Port Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb
15 x G3M2 Nell bombing from 6000 feet
Port Attack: 1 x 800 kg AP Bomb
15 x G4M1 Betty bombing from 6000 feet
Port Attack: 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb
3 x G3M2 Nell bombing from 6000 feet
Port Attack: 1 x 800 kg AP Bomb

Massive explosion on YO-42


--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Moderate rain

Raid detected at 53 NM, estimated altitude 23,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
A6M2 Zero x 27



No Japanese losses

Allied Ships
ACM Colonel Harrison, and is sunk


Aircraft Attacking:
27 x A6M2 Zero sweeping at 21000 feet *



--------------------------------------------------------------------------------
Morning Air attack on Hong Kong Fortress, at 77,61 (Hong Kong)

Weather in hex: Heavy rain

Raid detected at 33 NM, estimated altitude 9,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-21-IIa Sally x 23
Ki-30 Ann x 29
Ki-48-Ib Lily x 21



Japanese aircraft losses
Ki-48-Ib Lily: 4 damaged


Allied ground losses:
21 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
21 x Ki-48-Ib Lily bombing from 6000 feet
Ground Attack: 4 x 100 kg GP Bomb
23 x Ki-21-IIa Sally bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb
29 x Ki-30 Ann bombing from 6000 feet
Ground Attack: 1 x 250 kg GP Bomb

Also attacking 102nd RN Base Force ...
Also attacking Hong Kong Fortress ...
Also attacking 102nd RN Base Force ...
Also attacking Hong Kong Fortress ...


--------------------------------------------------------------------------------
Morning Air attack on 40th Chinese Corps, at 88,44 (Chengchow)

Weather in hex: Overcast

Raid spotted at 13 NM, estimated altitude 17,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-30 Ann x 9



No Japanese losses


Allied ground losses:
16 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
9 x Ki-30 Ann bombing from 15000 feet
Ground Attack: 1 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 8th Indian Brigade, at 51,76 , near Kota Bharu

Weather in hex: Heavy rain

Raid spotted at 19 NM, estimated altitude 16,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-48-Ib Lily x 29



No Japanese losses



Aircraft Attacking:
29 x Ki-48-Ib Lily bombing from 10000 feet
Ground Attack: 4 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on FMSV Brigade, at 51,76 , near Kota Bharu

Weather in hex: Heavy rain

Raid spotted at 24 NM, estimated altitude 5,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-21-IIa Sally x 24



No Japanese losses


Allied ground losses:
72 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 1 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
24 x Ki-21-IIa Sally bombing from 5000 feet *
Ground Attack: 2 x 250 kg GP Bomb

Also attacking 3rd ISF Base Force ...
Also attacking FMSV Brigade ...
Also attacking 3rd ISF Base Force ...
Also attacking FMSV Brigade ...


--------------------------------------------------------------------------------
Morning Air attack on 3rd War Area , at 87,56 , near Chuhsien

Weather in hex: Clear sky

Raid spotted at 18 NM, estimated altitude 17,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-27b Nate x 8
Ki-44 Tojo x 6
Ki-51 Sonia x 9



No Japanese losses



Aircraft Attacking:
9 x Ki-51 Sonia bombing from 15000 feet
Ground Attack: 4 x 50 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on TF, near Legaspi at 92,82

Weather in hex: Partial cloud

Raid spotted at 17 NM, estimated altitude 14,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 14
D3A1 Val x 10



No Japanese losses

Allied Ships
TK Gertrude Kellogg, Bomb hits 4, heavy fires, heavy damage



Aircraft Attacking:
6 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on Hong Kong Fortress, at 77,61 (Hong Kong)

Weather in hex: Partial cloud

Raid detected at 38 NM, estimated altitude 9,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
Ki-27b Nate x 7
Ki-36 Ida x 15
Ki-48-Ib Lily x 6
Ki-51 Sonia x 11



No Japanese losses


Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
11 x Ki-51 Sonia bombing from 6000 feet
Ground Attack: 4 x 50 kg GP Bomb
15 x Ki-36 Ida bombing from 6000 feet
Ground Attack: 4 x 30 kg GP Bomb
6 x Ki-48-Ib Lily bombing from 6000 feet
Ground Attack: 4 x 100 kg GP Bomb

Also attacking Kowloon Brigade ...
Also attacking Hong Kong Fortress ...
Also attacking Kowloon Brigade ...
Also attacking Hong Kong Fortress ...
Also attacking Kowloon Brigade ...
Also attacking Hong Kong Fortress ...
Also attacking Kowloon Brigade ...


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Rabaul at 106,125

Weather in hex: Heavy rain

Raid spotted at 18 NM, estimated altitude 10,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A5M4 Claude x 7
B5N1 Kate x 11



No Japanese losses

Allied Ships
xAP Macdhui



Aircraft Attacking:
11 x B5N1 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo



--------------------------------------------------------------------------------
Naval bombardment of Wake Island at 136,98

Japanese Ships
CL Tenryu
DD Mochizuki
DD Yayoi
DD Kisaragi
DD Mutsuki


Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


CL Tenryu firing at Wake Island
DD Mochizuki firing at 1st Marine Defense Battalion
DD Yayoi firing at Wake Island
DD Kisaragi firing at Wake Island
DD Mutsuki firing at 1st Marine Defense Battalion


--------------------------------------------------------------------------------
ASW attack near Donggala at 69,96

Japanese Ships
DD Oyashio
DD Kuroshio
DD Hatsukaze

Allied Ships
SS Permit



SS Permit is sighted by escort
DD Hatsukaze fails to find sub, continues to search...
DD Hatsukaze fails to find sub, continues to search...
DD Hatsukaze attacking submerged sub ....
DD Hatsukaze fails to find sub, continues to search...
DD Hatsukaze fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Amphibious Assault at Legaspi (82,82)

TF 89 troops unloading over beach at Legaspi, 82,82

Japanese ground losses:
167 casualties reported
Squads: 8 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)



10 troops of a IJA HMG Section lost overboard during unload of Kimura Det
19 troops of a IJA Infantry Squad lost in surf during unload of Kimura Det
19 troops of a IJA Infantry Squad accidentally lost during unload of Kimura Det
19 troops of a IJA Infantry Squad accidentally lost during unload of Kimura Det
70mm T92 Howitzer lost in surf during unload of Kure 1st SNLF
19 troops of a IJA Infantry Squad lost from landing craft during unload of Kimura Det /3
19 troops of a IJA Infantry Squad lost in surf during unload of Kimura Det /4
19 troops of a IJA Infantry Squad lost overboard during unload of Kimura Det /4


--------------------------------------------------------------------------------
Invasion Support action off Kavieng (106,122)
Defensive Guns engage approaching landing force

3 Coastal gun shots fired in defense.

Japanese Ships
xAKL Kaijo Maru #2
xAKL Tateyama Maru



xAKL Kaijo Maru #2 fired at enemy troops
xAKL Tateyama Maru fired at enemy troops


--------------------------------------------------------------------------------
Pre-Invasion action off Wake Island (136,98)

13 Coastal gun shots fired in defense.

Japanese Ships
PB Santos Maru
PB Ikunta Maru
PB Hakkaisan Maru
PB Fukui Maru
xAK Aratama Maru


Allied ground losses:
55 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 4 disabled


PB Santos Maru fired at enemy guns
PB Ikunta Maru fired at enemy troops
PB Hakkaisan Maru fired at enemy guns
PB Fukui Maru fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 4,000 yards
Defensive Guns fire at approaching troops in landing craft at 2,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Wake Island (136,98)

TF 116 troops unloading over beach at Wake Island, 136,98



12 Support troops lost in surf during unload of 53rd Nav Gd /1
12 Support troops lost overboard during unload of 53rd Nav Gd /5


--------------------------------------------------------------------------------

Ground combat at Hong Kong (77,61)

Japanese Deliberate attack

Attacking force 21926 troops, 321 guns, 218 vehicles, Assault Value = 590

Defending force 6768 troops, 130 guns, 80 vehicles, Assault Value = 166

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 425

Allied adjusted defense: 201

Japanese assault odds: 2 to 1 (fort level 1)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
767 casualties reported
Squads: 2 destroyed, 51 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 19 disabled


Allied ground losses:
250 casualties reported
Squads: 13 destroyed, 29 disabled
Non Combat: 1 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 5 (1 destroyed, 4 disabled)


Assaulting units:
66th Infantry Regiment
19th Ind. Engineer Regiment
38th Division
20th Ind. Engineer Regiment
3rd Ind.Hvy.Art. Battalion
10th Ind. Mountain Gun Regiment
1st Hvy.Artillery Regiment
2nd Mortar Battalion
2nd Ind.Hvy.Art. Battalion
5th RF Gun Battalion
2nd RF Gun Battalion
20th Ind. Mtn Gun Battalion

Defending units:
1st Middlesex Battalion
Winnipeg Grenadiers Battalion
Rifles of Canada Battalion
Kowloon Brigade
102nd RN Base Force
Hong Kong Fortress


--------------------------------------------------------------------------------

Ground combat at Aparri (82,73)

Japanese Deliberate attack

Attacking force 7819 troops, 95 guns, 83 vehicles, Assault Value = 134

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 72

Allied adjusted defense: 1

Japanese assault odds: 72 to 1 (fort level 0)

Japanese forces CAPTURE Aparri !!!
Combat modifiers
Attacker:



Assaulting units:
Tanaka Detachment
3rd Ind. Engineer Regiment
21st Ind. Engineer Regiment
14th Army
8th Medium Field Artillery Regiment
9th Ind.Hvy.Art. Battalion
2nd Ind.Art.Mortar Battalion
15th Ind.Art.Mortar Battalion
3rd Engineer Construction Battalion
28th JAAF AF Bn
9th Field AF Construction Battalion
56th Const Co
40th JAAF AF Bn


--------------------------------------------------------------------------------

Ground combat at Vigan (80,73)

Japanese Deliberate attack

Attacking force 1248 troops, 12 guns, 0 vehicles, Assault Value = 43

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 39

Allied adjusted defense: 1

Japanese assault odds: 39 to 1 (fort level 0)

Japanese forces CAPTURE Vigan !!!
Combat modifiers
Attacker:



Assaulting units:
Kanno Detachment


--------------------------------------------------------------------------------

Ground combat at Wake Island (136,98)

Allied Bombardment attack

Attacking force 543 troops, 23 guns, 0 vehicles, Assault Value = 17

Defending force 3294 troops, 31 guns, 2 vehicles, Assault Value = 122



Assaulting units:
Wake USN CPNAB
1st Marine Defense Battalion

Defending units:
Maizuru 2nd SNLF /1
53rd Nav Gd /4


--------------------------------------------------------------------------------

Ground combat at Wake Island (136,98)

Japanese Shock attack

Attacking force 3294 troops, 31 guns, 2 vehicles, Assault Value = 122

Defending force 1215 troops, 25 guns, 10 vehicles, Assault Value = 17

Japanese adjusted assault: 113

Allied adjusted defense: 9

Japanese assault odds: 12 to 1 (fort level 1)

Japanese forces CAPTURE Wake Island !!!
Combat modifiers
Defender: leaders(-), preparation(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
111 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
1421 casualties reported
Squads: 36 destroyed, 0 disabled
Non Combat: 121 destroyed, 0 disabled
Engineers: 21 destroyed, 0 disabled
Guns lost 28 (28 destroyed, 0 disabled)
Vehicles lost 14 (14 destroyed, 0 disabled)
Units destroyed 2


Assaulting units:
Maizuru 2nd SNLF /1
53rd Nav Gd /4

Defending units:
Wake USN CPNAB
1st Marine Defense Battalion



The Happy Hunting Grounds




Attachment (1)

< Message edited by 1EyedJacks -- 11/2/2011 2:52:36 AM >


_____________________________

TTFN,

Mike

(in reply to 1EyedJacks)
Post #: 88
RE: Combat Report 12.10.41 - 11/2/2011 3:05:12 PM   
Mike Solli


Posts: 13956
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline

quote:

ORIGINAL: 1EyedJacks
Morning Air attack on Manila , at 79,77

Weather in hex: Moderate rain

Raid detected at 53 NM, estimated altitude 23,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
A6M2 Zero x 27

No Japanese losses

Allied Ships
ACM Colonel Harrison, and is sunk

Aircraft Attacking:
27 x A6M2 Zero sweeping at 21000 feet *



Did they die of fright?

I'll bet that TF of yours is pretty much down to throwing empty bottles of sake at the Allied ships by now.

_____________________________


Created by the amazing Dixie

(in reply to 1EyedJacks)
Post #: 89
RE: Combat Report 12.10.41 - 11/2/2011 4:40:28 PM   
CT Grognard

 

Posts: 693
Joined: 5/16/2010
From: Cape Town, South Africa
Status: offline

quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: 1EyedJacks
Morning Air attack on Manila , at 79,77

Weather in hex: Moderate rain

Raid detected at 53 NM, estimated altitude 23,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
A6M2 Zero x 27

No Japanese losses

Allied Ships
ACM Colonel Harrison, and is sunk

Aircraft Attacking:
27 x A6M2 Zero sweeping at 21000 feet *



Did they die of fright?

I'll bet that TF of yours is pretty much down to throwing empty bottles of sake at the Allied ships by now.


It was hit by three bombs from Betties/Nells a little previously...

(in reply to Mike Solli)
Post #: 90
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