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RE: Turn 1 sent 10.18.11

 
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RE: Turn 1 sent 10.18.11 - 10/20/2011 2:40:10 PM   
1EyedJacks


Posts: 1939
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: bigred

LOL about that cease fire in china.  You might be able to send 3 extra divs or BDEs out of China command to Pearl, then bring them back to china for operations in June42. But not sure u have enough PPs.


Actually - I bargained this away as I really want to push in China and I was afraid Castor would just spend that time building up his front line and build up his base forts.

PPs is the problem right now - as you noted. I could still pull INF divisions out of Korea if I had enough chits. My hope is that 3 divisions plus air support will do the job. I really need to shut down the airfields and supress his LCU with ground attacks.

I'm wondering about something Mike Soli was referring to with para-units though. I need to do some more research... lol.

TTFN,

Mike


_____________________________

TTFN,

Mike

(in reply to bigred)
Post #: 31
RE: Channeling Cuttlefish - 10/20/2011 4:44:28 PM   
Mike Solli


Posts: 14045
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
quote:

ORIGINAL: 1EyedJacks


quote:

ORIGINAL: Mike Solli

This looks like a fun AAR. Gotta follow this one.

To me, the air production looks pretty good. The only thing I'd change is to bump up the Oscars by ~20 or so. You want to replace the Nates in the 3 and 5 Air Divisions as fast as possible. Should you decide to increase production more, I'd recommend the Maebashi factory because you'll have that one repaired in 8 days.

I've been toying with the idea of increasing Naval Shipyards a bit, maybe ~50 or so. I've never done this before but I think it might be prudent. I always shut off Shinano, keep the 2 Yamatos at normal and accelerate some CVs and DDs. I'll shut off RO subs as needed but usually turn them back on when I can. We have to learn to use all of our tools because they all have strengths.

I also don't accelerate any merchant hulls, including CVEs.

One other thing. The para units are invaluable. Use them on the turn you attack a base the halve the AV. I tend to try to preserve them to a fault. They don't do any good if you don't use them. I intend to rectify my error next game.


I'm curious why you don't accelerate the CVEs...

Where did you read about the para units? What happens to AV if I drop them when attacking a base? This is startingto excite me in a good way!

TTFN,

Mike


CVEs: I don't accelerate them because they use merchant points and we'll need those excess merchant ship points later in the war. A lot of people shut off a lot of merchant shipping and accelerate CVEs and possibly TKs. The CVEs don't have their own air units and AE has drastically reduced the available IJNAF fighters. What's not on the front line needs to be training future pilots. My primary mission for CVEs is to expand air units (short term mission) and follow KB with empty decks when they can. This gives KBs air units extra flight decks should they take damage. I'll take the CVEs as they come for that mission.

I don't accelerate any merchant hulls and bank the extra points for the future. Should I ever think that I have too many of any specific merchant hull, I'll stop building that hull at 1 day. That way, it's available when I need it. Just to let you know, I've never done that. I don't play for victory points so it doesn't bother me to have excess hulls laying around to be sunk later by the Allies.

Para units: When a para drop occurs at a base the same turn as an attack, the defending AV is halved for that attack. If I have a chance, I'll try to find the thread that discusses this.

< Message edited by Mike Solli -- 10/20/2011 4:46:25 PM >


_____________________________


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Post #: 32
RE: Channeling Cuttlefish - 10/21/2011 6:46:06 PM   
Mike Solli


Posts: 14045
Joined: 10/18/2000
From: the flight deck of the Zuikaku
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quote:

ORIGINAL: Mike Solli

Para units: When a para drop occurs at a base the same turn as an attack, the defending AV is halved for that attack. If I have a chance, I'll try to find the thread that discusses this.


Ok, I finally got the definitive answer on this one. Here's the answer from AndyMac on whether or not the defending AV is halved when a para drop occurs:


"As far as I am aware does not halve defender AV but does force a bombardment attack by defender"


I guess I heard someone make a guess and say it as fact.

Now we know for sure.

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Post #: 33
RE: Channeling Cuttlefish - 10/21/2011 7:32:52 PM   
1EyedJacks


Posts: 1939
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: Mike Solli

Para units: When a para drop occurs at a base the same turn as an attack, the defending AV is halved for that attack. If I have a chance, I'll try to find the thread that discusses this.


Ok, I finally got the definitive answer on this one. Here's the answer from AndyMac on whether or not the defending AV is halved when a para drop occurs:


"As far as I am aware does not halve defender AV but does force a bombardment attack by defender"


I guess I heard someone make a guess and say it as fact.

Now we know for sure.



Thanx for checking Mike. I had visions of USA conquests flitting through my head - lol.


TTFN,

Mike

_____________________________

TTFN,

Mike

(in reply to Mike Solli)
Post #: 34
RE: Channeling Cuttlefish - 10/21/2011 7:39:30 PM   
Mike Solli


Posts: 14045
Joined: 10/18/2000
From: the flight deck of the Zuikaku
Status: offline
Yeah, I know what you mean. I still think paratroopers should be used aggressively early in the war. They can take lightly held or empty bases. Taking coastal bases is nice so the invading troops can walk in with little disruption or loss. I've never considered using them in Malaya. I wonder if it could be beneficial somewhere over there...

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Post #: 35
RE: Channeling Cuttlefish - 10/21/2011 11:52:59 PM   
1EyedJacks


Posts: 1939
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: Mike Solli

Yeah, I know what you mean. I still think paratroopers should be used aggressively early in the war. They can take lightly held or empty bases. Taking coastal bases is nice so the invading troops can walk in with little disruption or loss. I've never considered using them in Malaya. I wonder if it could be beneficial somewhere over there...


Well I sure hope to find out <grin>.


TTFN,

Mike

_____________________________

TTFN,

Mike

(in reply to Mike Solli)
Post #: 36
RE: Channeling Cuttlefish - 10/22/2011 12:21:09 AM   
obvert


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Joined: 1/17/2011
From: PDX (and now) London, UK
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It might be hard to get them to Malaya in time to be of real use to land lower on the peninsula, but they're definitely good for Sumatra as most players try to consolidate troops around major oil centers and leave other areas undefended.

(in reply to 1EyedJacks)
Post #: 37
Suzume Bachi P002 - 10/23/2011 7:05:04 AM   
1EyedJacks


Posts: 1939
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline
12.7.41
CL Kitakami
Crew Exp: Day/Night 69/66

Steaming from Yokohama, Japan for the isle of Amami-Oshima, Captain Sajii Norimitsu, aboard the light cruiser Kitakami, felt uneasy at going to war so soon after the modifications to his ship. The Kitakami had left Sasebo, Japan for Yokohama, Japan on the 30th of September after receiving ten type 92 quadruple torpedo mounts for the type 93 “Long Lance” torpedoes.

The torpedo crews of the Kitakami had barely spent two months working out the kinks in the new mounts. Most of the problems with the mounts had been with air pressure couplings and compressor fittings. When Captain Norimitsu had questioned Chief Engineer Bakosabe in regards to the problems with the equipment, Bakosabe had promptly pulled out the as-built drawings to show where almost 2 miles of high pressure air lines were in place between the ten Type 92 mounts. Each mount weighed 18 tons and they were trained either manually or by 10 horsepower, 600 RPM air motors using compressed air at a pressure of 215 lbs per square inch. If the mounts needed to be trained manually there were two large hand wheels, each requiring an operator. The crew had trained day and night on the Type 92 mounts but, with poor weather and the persistent mechanical problems, the torpedo crews had much less night training the Captain Norimitsu would have preferred.

And now they were to serve as part of special task force to provide proof of concept that configuring Light Cruisers as Torpedo Cruisers was as brilliant as Admiralty thought it would be.

Captain Norimitsu thought about the Task Force designation they'ed been given - Suzume Bachi. No pressure there, thought Norimitsu to himself.

------------------------------------------

On the port side number three torpedo mount the crew were resting for a few minutes after having conducted a dry training exercise using only manual control and a fake powder charge. According to the training manual, if the mount lost pressure then in an emergency, it was actually possible to fire the torpedoes with a small powder charge. Section leader Hashi Arimoto fervently hoped that he’d never have to launch the torpedoes manually. There was just something that seemed wrong on so many levels in using a powder charge to blow the Type 93 Long Lance torpedoes out of the tubes…


_____________________________

TTFN,

Mike

(in reply to obvert)
Post #: 38
Turn 1 of war - 10/24/2011 4:53:54 AM   
1EyedJacks


Posts: 1939
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline
AFTER ACTION REPORTS FOR Dec 07, 41
--------------------------------------------------------------------------------
ASW attack near Laoag at 81,71

Japanese Ships
APD Shimakaze, Torpedo hits 1, on fire, heavy damage
TB Chidori
DMS W-14
xAK Sydney Maru #2
DD Tachikaze
DD Yamagumo
TB Tomozuru
TB Hatsukari

Allied Ships
SS S-36 <== The Americans started the war. Japan wanted peace but the Yanks & Dutch wouldn't stand down...
Japanese ground losses:
17 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



SS S-36 launches 4 torpedoes at APD Shimakaze
DD Tachikaze fails to find sub, continues to search...
DD Yamagumo fails to find sub and abandons search
TB Tomozuru fails to find sub, continues to search...
TB Hatsukari fails to find sub, continues to search...
DD Tachikaze fails to find sub and abandons search
TB Tomozuru fails to find sub and abandons search
TB Hatsukari fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Kota Bharu at 54,74

Japanese Ships
xAK Asakasan Maru, Torpedo hits 2, on fire, heavy damage <== Japanese were just conducting war games... Honest!
DD Isonami
DMS W-2
xAK Ayatosan Maru
DD Ayanami
DD Shikinami
PB Tatsumiya Maru

Allied Ships
SS KXI

Japanese ground losses:
51 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled



SS KXI launches 2 torpedoes at xAK Asakasan Maru
DD Ayanami fails to find sub, continues to search...
DD Shikinami fails to find sub, continues to search...
PB Tatsumiya Maru fails to find sub and abandons search
DD Ayanami fails to find sub, continues to search...
DD Shikinami fails to find sub and abandons search
Escort abandons search for sub


--------------------------------------------------------------------------------
Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Clear sky

Raid detected at 116 NM, estimated altitude 1,100 feet.
Estimated time to target is 38 minutes

Japanese aircraft
A6M2 Zero x 68
B5N2 Kate x 144
D3A1 Val x 126



Allied aircraft
no flights

Japanese aircraft losses
A6M2 Zero: 11 damaged
A6M2 Zero: 6 destroyed by flak
B5N2 Kate: 9 damaged
B5N2 Kate: 6 destroyed by flak
D3A1 Val: 7 damaged

Allied aircraft losses
B-17D Fortress: 79 damaged
B-17D Fortress: 6 destroyed on ground
P-40B Warhawk: 126 damaged
P-40B Warhawk: 13 destroyed on ground
B-18A Bolo: 48 damaged
B-18A Bolo: 6 destroyed on ground
SBD-1 Dauntless: 33 damaged
SBD-1 Dauntless: 3 destroyed on ground
O-47A: 9 damaged
O-47A: 2 destroyed on ground
P-36A Mohawk: 53 damaged
P-36A Mohawk: 7 destroyed on ground
A-20A Havoc: 41 damaged
A-20A Havoc: 2 destroyed on ground
PBY-5 Catalina: 26 damaged
PBY-5 Catalina: 1 destroyed on ground
R3D-2: 3 damaged
R3D-2: 1 destroyed on ground
C-33: 1 damaged
C-33: 1 destroyed on ground
SNJ-3 Texan: 1 damaged

Allied Ships <== All torpedo hits - no 800kg bombs... On most of my CV I used up pretty much all of my fish this turn.
CM Oglala
BB Arizona, Torpedo hits 3, on fire, heavy damage
DM Ramsay
BB Maryland, Torpedo hits 2
CL Helena, Torpedo hits 1, on fire
BB Tennessee, Torpedo hits 5, on fire, heavy damage
DM Preble
BB Oklahoma, Torpedo hits 5, on fire, heavy damage
BB Pennsylvania, Torpedo hits 4, on fire, heavy damage
BB California, Torpedo hits 4, on fire, heavy damage
BB West Virginia, Torpedo hits 3, on fire, heavy damage
BB Nevada, Torpedo hits 6, on fire, heavy damage
AVP Avocet, Torpedo hits 1, and is sunk


Allied ground losses:
31 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 1 disabled


Airbase hits 67
Airbase supply hits 6
Runway hits 132
Port hits 8

Aircraft Attacking:
13 x A6M2 Zero bombing from 100 feet
Airfield Attack: 2 x 60 kg GP Bomb
12 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 18in Type 91 Torpedo
14 x A6M2 Zero bombing from 100 feet
Airfield Attack: 2 x 60 kg GP Bomb
7 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
25 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 18in Type 91 Torpedo
4 x A6M2 Zero sweeping at 15000 feet
4 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
12 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 18in Type 91 Torpedo
4 x A6M2 Zero sweeping at 15000 feet
4 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb
18 x B5N2 Kate launching torpedoes at 200 feet
Port Attack: 1 x 18in Type 91 Torpedo
5 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 9000 feet
Airfield Attack: 2 x 250 kg GP Bomb
<== Totally bogus
19 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb
27 x B5N2 Kate bombing from 9000 feet
Airfield Attack: 2 x 250 kg GP Bomb
<== X 2
14 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
8 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb
10 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb
10 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
6 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
1 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
5 x D3A1 Val releasing from 1000'
Airfield Attack: 1 x 250 kg GP Bomb
5 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 3000'
Airfield Attack: 1 x 250 kg GP Bomb
4 x D3A1 Val releasing from 2000'
Airfield Attack: 1 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Clear sky

Raid detected at 32 NM, estimated altitude 6,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
A6M2 Zero x 27



Allied aircraft
P-35A x 8


No Japanese losses

Allied aircraft losses
P-35A: 4 destroyed



Aircraft Attacking:
26 x A6M2 Zero sweeping at 21000 feet *

CAP engaged:
35th PG/34th PS with P-35A (0 airborne, 0 on standby, 0 scrambling)
(8 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 5 being recalled, 3 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 33 minutes



--------------------------------------------------------------------------------
Morning Air attack on Hong Kong , at 77,61

Weather in hex: Clear sky

Raid detected at 33 NM, estimated altitude 19,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
Ki-44 Tojo x 9



No Japanese losses



Aircraft Attacking:
9 x Ki-44 Tojo sweeping at 15000 feet



--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Clear sky

Raid detected at 75 NM, estimated altitude 9,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
A6M2 Zero x 18
G3M2 Nell x 36
G4M1 Betty x 54



No Japanese losses

Allied Ships <== 2 subs sunk
ARD YFD-1 Dewey, Bomb hits 1
xAK Si Kiang, Bomb hits 1, on fire
SS Sealion, Bomb hits 2, and is sunk
TK La Estrella Caltex, Bomb hits 1, and is sunk
SS Spearfish, Bomb hits 2, and is sunk
SS Sargo, Bomb hits 1, heavy damage
PT Q-111, Bomb hits 1, and is sunk
xAKL Paz, Bomb hits 1, heavy fires, heavy damage
SS Permit, Bomb hits 1
SS Sculpin, Bomb hits 1, heavy damage
DD Pillsbury, Bomb hits 1, heavy fires
SS Salmon, Bomb hits 1, heavy damage


Allied ground losses:
25 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled


Port hits 7

Aircraft Attacking:
27 x G4M1 Betty bombing from 6000 feet
Port Attack: 1 x 800 kg AP Bomb
27 x G4M1 Betty bombing from 6000 feet
Port Attack: 1 x 800 kg AP Bomb
27 x G3M2 Nell bombing from 6000 feet
Port Attack: 1 x 800 kg AP Bomb
9 x G3M2 Nell bombing from 6000 feet
Port Attack: 1 x 800 kg AP Bomb

Massive explosion on SS Permit

--------------------------------------------------------------------------------
Morning Air attack on Kota Bharu , at 51,75

Weather in hex: Clear sky

Raid spotted at 9 NM, estimated altitude 5,100 feet.
Estimated time to target is 2 minutes

Japanese aircraft
Ki-27b Nate x 33



Japanese aircraft losses
Ki-27b Nate: 1 destroyed by flak



Airbase hits 18
Airbase supply hits 2
Runway hits 30

Aircraft Attacking:
28 x Ki-27b Nate bombing from 100 feet
Airfield Attack: 2 x 50 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Hong Kong Fortress, at 77,61 (Hong Kong)

Weather in hex: Clear sky

Raid detected at 23 NM, estimated altitude 10,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
Ki-48-Ib Lily x 27



Japanese aircraft losses
Ki-48-Ib Lily: 1 damaged



Aircraft Attacking:
27 x Ki-48-Ib Lily bombing from 6000 feet
Ground Attack: 4 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 8th Indian Brigade, at 51,75 (Kota Bharu)

Weather in hex: Clear sky

Raid spotted at 10 NM, estimated altitude 6,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
Ki-21-IIa Sally x 48



Japanese aircraft losses
Ki-21-IIa Sally: 8 damaged
Ki-21-IIa Sally: 1 destroyed by flak


Allied ground losses:
190 casualties reported
Squads: 1 destroyed, 14 disabled
Non Combat: 1 destroyed, 15 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
21 x Ki-21-IIa Sally bombing from 1000 feet
Ground Attack: 2 x 250 kg GP Bomb
26 x Ki-21-IIa Sally bombing from 1000 feet
Ground Attack: 2 x 250 kg GP Bomb

Also attacking FMSV Brigade ...
Also attacking 8th Indian Brigade ...
Also attacking FMSV Brigade ...
Also attacking 8th Indian Brigade ...
Also attacking FMSV Brigade ...
Also attacking 8th Indian Brigade ...
Also attacking FMSV Brigade ...
Also attacking 8th Indian Brigade ...
Also attacking FMSV Brigade ...


--------------------------------------------------------------------------------
Morning Air attack on Manila , at 79,77

Weather in hex: Clear sky

Raid detected at 39 NM, estimated altitude 9,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-21-IIa Sally x 18



No Japanese losses

Allied Ships
DD John D. Ford, Bomb hits 1, heavy fires
SS Searaven, Bomb hits 1, heavy damage
SS Swordfish, Bomb hits 1
SS S-38, Bomb hits 1
AS Otus, Bomb hits 1, on fire


Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Port fuel hits 1

Aircraft Attacking:
18 x Ki-21-IIa Sally bombing from 6000 feet *
Port Attack: 2 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 40th Chinese Corps, at 88,44 (Chengchow)

Weather in hex: Clear sky

Raid spotted at 38 NM, estimated altitude 18,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
Ki-30 Ann x 12



No Japanese losses


Allied ground losses:
17 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled


Aircraft Attacking:
12 x Ki-30 Ann bombing from 15000 feet
Ground Attack: 1 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Hong Kong Fortress, at 77,61 (Hong Kong)

Weather in hex: Clear sky

Raid detected at 102 NM, estimated altitude 20,000 feet.
Estimated time to target is 35 minutes

Japanese aircraft
Ki-27b Nate x 7
Ki-36 Ida x 27
Ki-51 Sonia x 24



No Japanese losses



Aircraft Attacking:
24 x Ki-51 Sonia bombing from 15000 feet
Ground Attack: 4 x 50 kg GP Bomb
27 x Ki-36 Ida bombing from 15000 feet
Ground Attack: 4 x 30 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Kota Bharu , at 51,75

Weather in hex: Clear sky

Raid spotted at 13 NM, estimated altitude 16,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-21-IIa Sally x 22



No Japanese losses



Airbase hits 7
Airbase supply hits 2
Runway hits 10

Aircraft Attacking:
22 x Ki-21-IIa Sally bombing from 15000 feet *
Airfield Attack: 2 x 250 kg GP Bomb
<== Whoops - missed changing this to Ground attack...


--------------------------------------------------------------------------------
Morning Air attack on FMSV Brigade, at 51,75 (Kota Bharu)

Weather in hex: Clear sky

Raid spotted at 19 NM, estimated altitude 15,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
Ki-43-Ia Oscar x 24
Ki-43-Ib Oscar x 6
Ki-48-Ib Lily x 55



No Japanese losses


Allied ground losses:
144 casualties reported
Squads: 0 destroyed, 19 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 1 disabled


Aircraft Attacking:
25 x Ki-48-Ib Lily bombing from 10000 feet
Ground Attack: 4 x 100 kg GP Bomb
30 x Ki-48-Ib Lily bombing from 10000 feet
Ground Attack: 4 x 100 kg GP Bomb

Also attacking 8th Indian Brigade ...
Also attacking FMSV Brigade ...
Also attacking 8th Indian Brigade ...
Also attacking FMSV Brigade ...
Also attacking 8th Indian Brigade ...
Also attacking FMSV Brigade ...
Also attacking 8th Indian Brigade ...
Also attacking FMSV Brigade ...
Also attacking 8th Indian Brigade ...
Also attacking FMSV Brigade ...
Also attacking 8th Indian Brigade ...


--------------------------------------------------------------------------------
Morning Air attack on 8th Indian Brigade, at 51,75 (Kota Bharu)

Weather in hex: Clear sky

Raid spotted at 10 NM, estimated altitude 7,000 feet.
Estimated time to target is 2 minutes

Japanese aircraft
Ki-21-IIa Sally x 31



No Japanese losses


Allied ground losses:
89 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
31 x Ki-21-IIa Sally bombing from 5000 feet *
Ground Attack: 2 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Hong Kong , at 77,61

Weather in hex: Clear sky

Raid detected at 56 NM, estimated altitude 14,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
Ki-48-Ib Lily x 12



Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
Walrus II: 2 damaged



Airbase hits 1
Runway hits 12

Aircraft Attacking:
12 x Ki-48-Ib Lily bombing from 10000 feet
Airfield Attack: 4 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on 16th Construction Regiment, at 88,56 (Chuhsien)

Weather in hex: Clear sky

Raid spotted at 10 NM, estimated altitude 20,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
Ki-27b Nate x 8
Ki-51 Sonia x 12



No Japanese losses


Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled


Aircraft Attacking:
12 x Ki-51 Sonia bombing from 15000 feet
Ground Attack: 4 x 50 kg GP Bomb



--------------------------------------------------------------------------------
Naval bombardment of Midway Island at 158,91

Japanese Ships
DD Ushio
DD Sazanami



DD Ushio firing at Midway Island
DD Sazanami firing at Midway Island


--------------------------------------------------------------------------------
Pre-Invasion action off Kota Bharu (51,75)

28 Coastal gun shots fired in defense.

Japanese Ships
CL Sendai
DD Shikinami
DD Isonami
PB Tatsumiya Maru
SC Ch 9
SC Ch 7
AK Sasako Maru
DD Uranami

Japanese ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
156 casualties reported
Squads: 0 destroyed, 14 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 1 destroyed, 1 disabled


CL Sendai firing at 8th Indian Brigade
DD Shikinami firing at 8th Indian Brigade
DD Isonami firing at 8th Indian Brigade
PB Tatsumiya Maru fired at enemy troops
SC Ch 9 fired at enemy troops
SC Ch 7 fired at enemy troops
DD Shikinami fired at enemy troops
Defensive Guns fire at approaching troops in landing craft at 4,000 yards
Defensive Guns fire at approaching troops in landing craft at 1,000 yards


--------------------------------------------------------------------------------
Amphibious Assault at Kota Bharu (51,75)

TF 85 troops unloading over beach at Kota Bharu, 51,75



12 Support troops lost from landing craft during unload of 56th Infantry Rgt /2
12 Support troops lost overboard during unload of 12th Engr Rgt /2


--------------------------------------------------------------------------------
Amphibious Assault at Laoag (81,72) <== I thought they'd take the base on day one but I was wrong...
TF 90 troops unloading over beach at Laoag, 81,72

Japanese ground losses:
24 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



17 troops of a SNLF Squad lost in surf during unload of Sasebo 1st SNLF /4
12 Support troops lost in surf during unload of Sasebo 1st SNLF /2


--------------------------------------------------------------------------------
Amphibious Assault at Laoag (81,72)

TF 96 troops unloading over beach at Laoag, 81,72



7.7mm T99 AAMG damaged beyond repair during unload of 24th JAAF AF Bn /3
17 troops of a IJA Infantry Squad lost in surf during unload of 24th JAAF AF Bn /3
12 Aviation Support troops lost in surf during unload of 24th JAAF AF Bn /3
12 Engineers accidentally lost during unload of 24th JAAF AF Bn /3
12 Support troops lost in surf during unload of 24th JAAF AF Bn /3
12 Aviation Support troops lost in surf during unload of 24th JAAF AF Bn /3
12 Support troops accidentally lost during unload of 24th JAAF AF Bn /2


--------------------------------------------------------------------------------

Ground combat at Pengpu (90,50)

Japanese Deliberate attack

Attacking force 5599 troops, 38 guns, 0 vehicles, Assault Value = 182

Defending force 1491 troops, 18 guns, 0 vehicles, Assault Value = 45

Japanese adjusted assault: 166

Allied adjusted defense: 4

Japanese assault odds: 41 to 1

Combat modifiers
Defender: op mode(-), preparation(-), morale(-), experience(-)
Attacker:

Japanese ground losses:
81 casualties reported
Squads: 0 destroyed, 7 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses: <== I guess they were wiped out? I don't see them on the map. Frees up the rail
1789 casualties reported Line to move the INF 110th Division @ Paoting dowm to Shanghai tho.
Squads: 68 destroyed, 0 disabled
Non Combat: 70 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 22 (22 destroyed, 0 disabled)
Units destroyed 1


Assaulting units:
13th Ind.Mixed Brigade

Defending units:
89th Chinese Corps


--------------------------------------------------------------------------------

Ground combat at Kota Bharu (51,75)

Allied Bombardment attack

Attacking force 3269 troops, 36 guns, 1 vehicles, Assault Value = 93

Defending force 4672 troops, 41 guns, 0 vehicles, Assault Value = 174


Allied ground losses: <== My Ground attacks gave me 0 damage to my forces.
8 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
FMSV Brigade
8th Indian Brigade
3rd ISF Base Force

Defending units:
56th Infantry Rgt /1
12th Engr Rgt /1




< Message edited by 1EyedJacks -- 10/24/2011 4:54:51 AM >


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Post #: 39
RE: Turn 1 of war - 10/24/2011 7:25:57 AM   
koniu

 

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Good result in PH.

there is big chance that those 5 BB will sunk
BB Tennessee
BB Oklahoma
BB Pennsylvania
BB California
BB Nevada

Are you planing second attack?


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Post #: 40
RE: Turn 1 of war - 10/24/2011 8:49:09 AM   
obvert


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Curious why you didn't have any Vals bombing ships at PH. I know most hits bounce off of the BBs, but they do get fires going which might knock them over the edge in terms of sinking, and they would do real damage to other ships at Pearl. Also, Kates with the 800kg can do a lot of damage.

Plus, it's always good to have the Torps incase some ships come out hunting for you or fleeing.

Is the concentration on the airfields mainly because you'd like to do a 2nd day attack or more?

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Post #: 41
RE: Turn 1 of war - 10/24/2011 10:35:08 AM   
seille

 

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I think he planned to use ALL Kates against the ships in Pearl. Sometimes plane groups do what they want ignoring their orders, so these two Kate groups
attacked the airfields and not the port. In case he wish to attack Pearl a second time it is probably better to hit the airfield on day one as hard as possible.
Otherwise day two can become costly. The Val bombs don´t do much against the BBs, so better go for the airfield.

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Post #: 42
RE: Turn 1 of war - 10/24/2011 1:25:05 PM   
Mike Solli


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I'm curious as well if you're going to hit PH a second day. I haven't done that yet, but after that attack I probably would consider it. You really hurt the BBs and there are a huge number of damaged B-17s and P-40s on a nicely damaged airfield. You could take out quite a number of them on the 8th.

I also think you took out 4-6 subs in Manila. Those 800kg bombs really put a hurting on a sub.

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Post #: 43
RE: Channeling Cuttlefish - 10/24/2011 7:43:27 PM   
1EyedJacks


Posts: 1939
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quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: Mike Solli

Para units: When a para drop occurs at a base the same turn as an attack, the defending AV is halved for that attack. If I have a chance, I'll try to find the thread that discusses this.


Ok, I finally got the definitive answer on this one. Here's the answer from AndyMac on whether or not the defending AV is halved when a para drop occurs:


"As far as I am aware does not halve defender AV but does force a bombardment attack by defender"


I guess I heard someone make a guess and say it as fact.

Now we know for sure.



Hi Mike - thanks for following up on this.

Do you know if this forces an additional Bombardment attack or if this is just - no matter what order was put in by the player - the defending troops will only perform a bombardment?

Also - if my para-unit drops in a hex where I already have LCU and those LCU are set to either a shock or deliberate attack - does the para-unit(s) join in the attack?

This is an interesting side conversation - thanks for bringing this up!


TTFN,

Mike

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Post #: 44
RE: Channeling Cuttlefish - 10/24/2011 7:51:31 PM   
Mike Solli


Posts: 14045
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quote:

ORIGINAL: 1EyedJacks


quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: Mike Solli

Para units: When a para drop occurs at a base the same turn as an attack, the defending AV is halved for that attack. If I have a chance, I'll try to find the thread that discusses this.


Ok, I finally got the definitive answer on this one. Here's the answer from AndyMac on whether or not the defending AV is halved when a para drop occurs:


"As far as I am aware does not halve defender AV but does force a bombardment attack by defender"


I guess I heard someone make a guess and say it as fact.

Now we know for sure.



Hi Mike - thanks for following up on this.

Do you know if this forces an additional Bombardment attack or if this is just - no matter what order was put in by the player - the defending troops will only perform a bombardment?

Also - if my para-unit drops in a hex where I already have LCU and those LCU are set to either a shock or deliberate attack - does the para-unit(s) join in the attack?

This is an interesting side conversation - thanks for bringing this up!


TTFN,

Mike


I'm sorry, but I don't know the answer to any of those questions. Wish I had the game up and running. I'd test it out. Those are good questions to know the answers to.

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Post #: 45
RE: Turn 1 of war - 10/24/2011 8:03:08 PM   
1EyedJacks


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Hi guys,

I'm gunna try to answer a couple of questions in one post.

Mike & Koniu are wondering if I plan an additional attack @ PH and the answer is yes. In the first combat report I had two carrier groups of TB that attacked the airfield instead of the port (and I'm still puzzled by that but, whatever) so those two carriers actually have basically two full loads of fish to attack with. The remaining CV are basically down to one last loadout of fish. I'm pulling two TB to perform Naval Attack/Port Attack and 2 DB to perform a Naval Attack/Airfield attack. The rest of the TB will attack the port and/or while the rest of the DB will attack the airfield or rest. Also, I had two groups of fighters straffing the airfields and those have been reassigned to CAP/Escort duties.

Obvert - I think Seille pretty well nailed the answer for not using Vals on the port attack for T1. I wanted to reduce any counter attack on Turn 2. There are 4E @ PH also, and it's in my mind that the best way to kill a B-17 is on the ground...

I still wonder how all of my TB attacked with fish. I think in every game of WiTP & AE (this is my 2nd PBEM of AE) I see one or two groups of TB with fish and the rest have those 800kg bombs.

Thanks for the questions and input. It makes doing an AAR much more fun when others participate.

I do have another question tho. I seem to recall that when I set DB/TB on Naval Attack/(airfield or port) Attack that if the air groups did not fly a naval attack and flew either the port or airfield attack instead then they flew without fighter escort. Has anyone else noticed something similiar, and if so, is there a work-around so I can insure any TB/DB have escorts if they fly against PH?


TTFN,

Mike

< Message edited by 1EyedJacks -- 10/24/2011 8:07:59 PM >


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Post #: 46
RE: Turn 1 of war - 10/24/2011 8:08:02 PM   
Mike Solli


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quote:

ORIGINAL: 1EyedJacks

I do have another question tho. I seem to recall that when I set DB/TB on Naval Attack/(airfield or port) Attack that if the air groups did not fly a naval attack and flew either the port or airfield attack instead then they flew without fighter escort. Has anyone else noticed something similiar, and if so, is there a work-around so I can insure any TB/DB have escorts if they fly against PH?


TTFN,

Mike


I don't know the answer to that question either. One suggestion for a potential work around is to set a couple of Zero daitai to LRCAP over PH. I think that will work.

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Post #: 47
RE: Turn 1 of war - 10/24/2011 8:12:59 PM   
1EyedJacks


Posts: 1939
Joined: 3/12/2006
From: The Eastern Sierras
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quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: 1EyedJacks

I do have another question tho. I seem to recall that when I set DB/TB on Naval Attack/(airfield or port) Attack that if the air groups did not fly a naval attack and flew either the port or airfield attack instead then they flew without fighter escort. Has anyone else noticed something similiar, and if so, is there a work-around so I can insure any TB/DB have escorts if they fly against PH?


TTFN,

Mike


I don't know the answer to that question either. One suggestion for a potential work around is to set a couple of Zero daitai to LRCAP over PH. I think that will work.


So maybe Sweep first with 2 groups, LRCAP with 2 groups, and Escort with 2 groups (I normally set CAP to 30% for each fighter group)? Which is stronger - Sweep or LRCAP? In the past, when I cleared all enemy fighters with sweeps, I never saw additional enemy base CAP...

A nice suggestion tho - that got my head thinking - lol. Thanks!


TTFN,

Mike



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Post #: 48
RE: Turn 1 of war - 10/24/2011 8:34:43 PM   
Mike Solli


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In my opinion sweep typically has more planes participate than LRCAP.

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Post #: 49
RE: Turn 1 of war - 10/25/2011 12:51:47 AM   
PaxMondo


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quote:

ORIGINAL: Mike Solli

In my opinion sweep typically has more planes participate than LRCAP.

+1

If you have 4 groups, I'd sweep with 3 and escort with 1. Reasonable chance that 1 and maybe 2 sweeps get in B4 the bomb run.

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Post #: 50
RE: Turn 1 of war - 10/25/2011 4:09:08 AM   
1EyedJacks


Posts: 1939
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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Mike Solli

In my opinion sweep typically has more planes participate than LRCAP.

+1

If you have 4 groups, I'd sweep with 3 and escort with 1. Reasonable chance that 1 and maybe 2 sweeps get in B4 the bomb run.


So of course I 4got to set my fighter to Sweep or LRCAP - lol. I guess I'll see how things go...

Something else that has my mind wagging is the new ability to change my light bombers to medium bombers in beta 1108q8a. There are 20 air groups of light bombers (414 total) already on the board. I'm just invisioning 20 additional air groups of Sally-IIa smashing China & the DEI... Bwa-ha-ha-ha!

But this really gives Japan the ability to focus on a much stronger strategic bombing campaign. I have to ponder this for a bit as I might want to make some changes to my air production schedule.

I wonder if I can convince Michaelm & AndyMac to allow F/FB/NF/FF to swap between the different groups (with the cost of PP of course)?


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Post #: 51
RE: Turn 1 of war - 10/25/2011 5:47:34 AM   
PaxMondo


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quote:

ORIGINAL: 1EyedJacks


I wonder if I can convince Michaelm & AndyMac to allow F/FB/NF/FF to swap between the different groups (with the cost of PP of course)?


I'm testing to see if they do .... at least F/FB/NF ...

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Post #: 52
RE: Turn 1 of war - 10/25/2011 11:46:27 AM   
obvert


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Just remember that for the next attack if he wants to remove the damaged panes he can just withdraw them. I agree to send multiple sweeps and maybe two groups escorting.

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Post #: 53
RE: Channeling Cuttlefish - 10/25/2011 5:52:45 PM   
hkbhsi

 

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From: Rome, Italy
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quote:

ORIGINAL: 1EyedJacks


quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: Mike Solli

Para units: When a para drop occurs at a base the same turn as an attack, the defending AV is halved for that attack. If I have a chance, I'll try to find the thread that discusses this.


Ok, I finally got the definitive answer on this one. Here's the answer from AndyMac on whether or not the defending AV is halved when a para drop occurs:


"As far as I am aware does not halve defender AV but does force a bombardment attack by defender"


I guess I heard someone make a guess and say it as fact.

Now we know for sure.



Hi Mike - thanks for following up on this.

Do you know if this forces an additional Bombardment attack or if this is just - no matter what order was put in by the player - the defending troops will only perform a bombardment?

Also - if my para-unit drops in a hex where I already have LCU and those LCU are set to either a shock or deliberate attack - does the para-unit(s) join in the attack?

This is an interesting side conversation - thanks for bringing this up!


TTFN,

Mike


Regarding your questions about paradrops:
A paradrop into an occupied base always forces a shock attack by the attacker so I don't know what this defensive bombardment means. If you have other LCUs already at the base and they are set to deliberate or shock attack, they will contribute to the battle with the paratroopers.

Regarding the halving of the defender AV I have run many tests but I'm not sure I got a definitive answer.

Hope it helps.

Alex.

(in reply to 1EyedJacks)
Post #: 54
RE: Turn 1 of war - 10/25/2011 8:24:34 PM   
Mike Solli


Posts: 14045
Joined: 10/18/2000
From: the flight deck of the Zuikaku
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quote:

ORIGINAL: 1EyedJacks

Something else that has my mind wagging is the new ability to change my light bombers to medium bombers in beta 1108q8a. There are 20 air groups of light bombers (414 total) already on the board. I'm just invisioning 20 additional air groups of Sally-IIa smashing China & the DEI... Bwa-ha-ha-ha!

But this really gives Japan the ability to focus on a much stronger strategic bombing campaign. I have to ponder this for a bit as I might want to make some changes to my air production schedule.



Remember to keep at least one unit of each of the old models on the map. Manchuoko is a good location. That way you can downgrade at the end of the war and expend all the airframes in the pool as kamikazes.

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Post #: 55
RE: Suzume Bachi P003 - 10/25/2011 11:45:46 PM   
1EyedJacks


Posts: 1939
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From: The Eastern Sierras
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12.7.41
CA Maya
CPT Nabeshima, Shunsaku Leadership/Inspiration 64/62
Crew Experience Day/Night 67/65

In the early morning hours of December 7th, 1941, The Heavy Cruiser Maya was en route to the isle of Amami Oshima, there to meet up with the Light Cruisers Oi and Kitakama along with the Destroyers Yugure and Ariake to create a new task force designated TF44, the Suzume Bachi. Captain Nabeshima was on the bridge as the Maya rounded the southern end of Formosa heading east towards Japan. He always enjoyed the early morning view from the bridge. Already the first hints of day were making themselves known to the sea. The sun would soon be rising from behind the Maya to bring forth the new day. It was almost spiritual.

One of the crew brought him a steaming cup of tea in a white porcelain cup with cherry blossoms painted along the sides. The cup was from his wife’s mother and she had prophesied to him that if he drank from the cup each morning he would safely return from the sea. That prophesy had been given him almost five years ago and so far the words of his wife’s mother had been proven true.

Normally he drank his tea in quite, reflecting on his goals for the day and silently asking his gods to watch over his family, but today his thoughts were drowned out by the sound of aircraft coming from the north. Captain Nabeshima stepped out to the railing to see waves of fighters and great two-engined bombers heading from Formosa towards the Philippines.

So! War is at hand, he thought to himself as he watched the aircraft fly overhead to the south. Lately the Americans had taken to sending their submarines out into the waters between Formosa and the Philippines, more the rattling of a sword towards the Japanese navy than anything else. Nabeshima looked back from where he stood to gaze at the three locations where he should be able to see men stationed on lookout. Two were gawking up at the aircraft in the sky while the third continued in his duty of scanning the sea for enemy subs. When the warplanes had disappeared from view Nabeshima returned to the sanctity of his bridge and finished off the remains of his now cold cup before handing it back to the same crewman that had served him.

Lieutenant Kiato Tominasi was his second in command. Kiato was also on the bridge and, while he most likely had also spent some time gazing up at the aircraft that had flown over, he was now studiously reviewing the report logs from the evening shift. Captain Nabeshima cleared his throat quietly, but it was all the sound needed for Lt. Tominasi to turn attentively to his captain.

Nabeshima brought his right hand under his chin and rubbed the stubble absently as he spoke to Kiato. “Watch posts three and five on the starboard side, I want you to find out who is manning them and assign them extra duties with threat of a good beating if they are ever again caught gawking at Japanese planes when they are supposed to be watching for enemy threats. Then make the watch commander review the training cards of aircraft so they can be sure to tell the difference between an American airplane and one of ours.”

“Yes sir.”

“Also, assign extra men on watch for the foreseeable future. We will soon be at war.”

“Yes sir.” Kiato paused to see if there was anything else his captain wanted to say. Seeing nothing else coming from Nabeshima, Kiato asked, “Sir, may I recommend we spend some additional time throughout the next few days conducting drills? The men will be gossiping amongst themselves all day after seeing our aircraft heading for the American Clark base. Since they will already be stirred up I was thinking we might as well redirect some of that energy.” Kiato said the last with the barest hint of a smile.

Nabeshima nodded his approval. “Make it so, Lt. Tominasi, make it so,” he replied with a slight twinkle of his eyes. Kiato had been with the Maya for almost three years now and he had grown accustomed to Nabeshima’s penchant for understatement. They were much like partners in a well choreographed dance. Through long association they knew each other’s mannerisms, quirks, and tendencies. If Nabeshima had to dance to the tune of war he was glad that he had a good partner.

Nabeshima gave another slight nod of his head, this time in dismissal. Kiato took his que without missing a step and left the bridge in search of the Master Chief.

And while the men aboard the Heavy Cruiser began to prepare themselves for war the Maya continued east towards the isle of Amami Oshima.






Attachment (1)

< Message edited by 1EyedJacks -- 10/25/2011 11:46:51 PM >


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Post #: 56
RE: Turn 1 of war - 10/25/2011 11:51:11 PM   
1EyedJacks


Posts: 1939
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: 1EyedJacks

Something else that has my mind wagging is the new ability to change my light bombers to medium bombers in beta 1108q8a. There are 20 air groups of light bombers (414 total) already on the board. I'm just invisioning 20 additional air groups of Sally-IIa smashing China & the DEI... Bwa-ha-ha-ha!

But this really gives Japan the ability to focus on a much stronger strategic bombing campaign. I have to ponder this for a bit as I might want to make some changes to my air production schedule.



Remember to keep at least one unit of each of the old models on the map. Manchuoko is a good location. That way you can downgrade at the end of the war and expend all the airframes in the pool as kamikazes.


Huh? Why wouldn't I be able to just downgrade to a different airframe? I thought I read that as long as I don't have over 100 AC of a model they stay in the pool. If there is over 100 then it converts them into points or something - right?

TTFN,

Mike


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Post #: 57
RE: Channeling Cuttlefish - 10/25/2011 11:54:30 PM   
1EyedJacks


Posts: 1939
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: hkbhsi


quote:

ORIGINAL: 1EyedJacks


quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: Mike Solli

Para units: When a para drop occurs at a base the same turn as an attack, the defending AV is halved for that attack. If I have a chance, I'll try to find the thread that discusses this.


Ok, I finally got the definitive answer on this one. Here's the answer from AndyMac on whether or not the defending AV is halved when a para drop occurs:


"As far as I am aware does not halve defender AV but does force a bombardment attack by defender"


I guess I heard someone make a guess and say it as fact.

Now we know for sure.



Hi Mike - thanks for following up on this.

Do you know if this forces an additional Bombardment attack or if this is just - no matter what order was put in by the player - the defending troops will only perform a bombardment?

Also - if my para-unit drops in a hex where I already have LCU and those LCU are set to either a shock or deliberate attack - does the para-unit(s) join in the attack?

This is an interesting side conversation - thanks for bringing this up!


TTFN,

Mike


Regarding your questions about paradrops:
A paradrop into an occupied base always forces a shock attack by the attacker so I don't know what this defensive bombardment means. If you have other LCUs already at the base and they are set to deliberate or shock attack, they will contribute to the battle with the paratroopers.

Regarding the halving of the defender AV I have run many tests but I'm not sure I got a definitive answer.

Hope it helps.

Alex.




rofl - now I'm getting confused... Alex - you tested this and you know from experience that para units always conduct a shock attack when dropped into an enemy occupied base? Or are you saying the defenders will always shock attack a para unit if it drops into their base?

TTFN,

Mike

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(in reply to hkbhsi)
Post #: 58
RE: Channeling Cuttlefish - 10/26/2011 11:45:13 AM   
hkbhsi

 

Posts: 95
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From: Rome, Italy
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The paratroopers will always shock attack when dropped on a base, even if it is empty.

Alex.


(in reply to 1EyedJacks)
Post #: 59
RE: Turn 1 of war - 10/27/2011 10:19:16 AM   
CT Grognard

 

Posts: 693
Joined: 5/16/2010
From: Cape Town, South Africa
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quote:

ORIGINAL: 1EyedJacks


quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: 1EyedJacks

Something else that has my mind wagging is the new ability to change my light bombers to medium bombers in beta 1108q8a. There are 20 air groups of light bombers (414 total) already on the board. I'm just invisioning 20 additional air groups of Sally-IIa smashing China & the DEI... Bwa-ha-ha-ha!

But this really gives Japan the ability to focus on a much stronger strategic bombing campaign. I have to ponder this for a bit as I might want to make some changes to my air production schedule.



Remember to keep at least one unit of each of the old models on the map. Manchuoko is a good location. That way you can downgrade at the end of the war and expend all the airframes in the pool as kamikazes.


Huh? Why wouldn't I be able to just downgrade to a different airframe? I thought I read that as long as I don't have over 100 AC of a model they stay in the pool. If there is over 100 then it converts them into points or something - right?

TTFN,

Mike



You're referring to 13.8 Japanese Scrapping of Excess Aircraft.

You take the max ready values of all air units using a particular plane (including any reinforcement groups not yet on the map but due to come in at some point). If the number of planes of that type in the pool is greater than 99, then the computer automatically scraps all planes in excess of ten times the max ready value of all air groups using the plane - but always leaves at least 99 in the pool.

1 resource point for each engine is added to Osaka for each plane scrapped.

(in reply to 1EyedJacks)
Post #: 60
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