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Scen26b - 1EyedJacks(J) VS Castor Troy(A) ** Restricted

 
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Scen26b - 1EyedJacks(J) VS Castor Troy(A) ** Restricted - 10/13/2011 11:29:24 PM   
1EyedJacks


Posts: 1922
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline
Hi all,

Castor Troy and I are getting ready for a game of DaBabes Lite using Scenario 26B. I'll do some planning and keep track of the war here.

Any comments are welcome but please - don't give me anything close to hints if/when Castor Troy starts up his own AAR.

TTFN,

Mike

_____________________________

TTFN,

Mike
Post #: 1
RE: Scen26b - 1EyedJacks(J) VS Castor Troy(A) ** Restr... - 10/13/2011 11:32:07 PM   
Canoerebel


Posts: 9768
Joined: 12/14/2002
From: Northwestern Georgia, USA
Status: offline
Good luck, 1-Eyed-Jacks!

If you have a chance, tell us a little about Scenario 26B; especially whether it is weighted towards one side or the other. I'm not famliwar with Da Babes, so I have no idea.

(in reply to 1EyedJacks)
Post #: 2
RE: Scen26b - 1EyedJacks(J) VS Castor Troy(A) ** Restr... - 10/13/2011 11:45:01 PM   
1EyedJacks


Posts: 1922
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline
So here's what I have planned for my initial aircraft production:

A6M2	@ Maebashi	Add	56(4)		Ha-35 = 120
A6M2	@ Maebashi	Add	0(30)	was Nate	
A6M2	@ Harbin	         Add	0(30)	Was Nate	
					
Oscar-Ic	@ Maebashi	Add	32(8)		Ha-35 = 90
Oscar-Ic	@ Gifu	         Add	0(30)	Was Ida	
Oscar-Ic	@ Gifu	         Add	0(30)	Was Lily	
					
Betty	@ Nagoya	         Add	25(5)		Ha-32 = 120
Betty	@ Nagasaki	Add	0(30)	Was Pete	
					
Sally-IIc	@ Nagoya	         Add	23(7)		Ha-32 = 152
	@ Tokyo	         Add	0(30)	Was Sonia	
	@ Hamamatsu	Add	0(16)	Was Denko	
					
Kate-2	@ Hiroshima	Add	0(30)		Ha-35 = 30
					
Val-1	@ Nagoya	         Add	12(18)		Ha-33 = 30
					
Dinah-II	@ Nagoya	         Add	11(19)		Ha-31 = 60
					
Ha-31	@ Gifu	         Add	45(1)	(245 in pool)	-14
					
Ha-32	@ Nagoya	         Add	60(60)	(45 in pool)	+8
	@ Yokohama	Add	0(90)		
	@ Yokohama	Add	0(90)		
					
Ha-35	@ Tokyo	         Add	180(20)	(166 in pool)	-38
	@ Gifu	         Add	0(02)		


I'd be interested in any comments. I'm beefing up fighter production. Sallys will be my main Army bomber & Betties will be my main naval starting out as I want that additioan range for my initial operational plans. And I'll try to boost most of my recon aircraft over to the Dinah-II (again for the range benefit).


_____________________________

TTFN,

Mike

(in reply to 1EyedJacks)
Post #: 3
RE: Scen26b - 1EyedJacks(J) VS Castor Troy(A) ** Restr... - 10/13/2011 11:52:18 PM   
1EyedJacks


Posts: 1922
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: Canoerebel

Good luck, 1-Eyed-Jacks!

If you have a chance, tell us a little about Scenario 26B; especially whether it is weighted towards one side or the other. I'm not famliwar with Da Babes, so I have no idea.


Thanks for the well-wishes. This really looks a lot like Scenario 1 of AE on a larger map with additional bases. JWE & crew have been hard at work and this looks like it'll be fun. I'm interested to see some of the changes they've made to air/land/sea combat. Castror Troy has a hard-on for this mod as it appears to address a few issues he experienced in past games of stock. Me - I like da big map and I'm a sucker for mods.

TTFN,

Mike

_____________________________

TTFN,

Mike

(in reply to Canoerebel)
Post #: 4
RE: Scen26b - 1EyedJacks(J) VS Castor Troy(A) ** Restr... - 10/14/2011 12:51:12 AM   
1EyedJacks


Posts: 1922
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From: The Eastern Sierras
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Attack Pearl Harbor
I’m attacking Pearl Harbor with Kido Butia(6CV, 2BB, 2CA, 1CL, 9DD). I’ve swapped out all FP with Jakes. I’ve added maximum reserves to each air group and added a couple of spare pilots to each air group also. Torpedo ammunitions are either 45 or 36 per carrier. If I stick around that means in 2-3 days and I’m probably out of fish. Fighters will sweep, escort, CAP, or attack the airfields. My TBs go after the ships in port and my DBs go after the airfields for turn 1.

TF2(2DD, 7TK)Replenishment arrive with KB to bask under their CAP. I’ll have KB “follow” this TF back to Kwajalein for rice, bullets, & fish when it's time to go.

Midget subs will be launched from carrier-subs I-16, I-18, I-20, I-22, & I-24. The carrier-subs will return to Kwajalein.

I had thought about keeping KB near the PI or Singapore but I think I want to try something different against Castor Troy...


_____________________________

TTFN,

Mike

(in reply to 1EyedJacks)
Post #: 5
RE: Scen26b - 1EyedJacks(J) VS Castor Troy(A) ** Restr... - 10/14/2011 12:53:11 AM   
ny59giants


Posts: 6744
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quote:

I'm a sucker for mods.


My first was against you using Iron Storm. Those were the days.

Have you gotten over your fear of BBB (Big Bad Boise)??

_____________________________


(in reply to 1EyedJacks)
Post #: 6
RE: Scen26b - 1EyedJacks(J) VS Castor Troy(A) ** Restr... - 10/14/2011 12:56:24 AM   
1EyedJacks


Posts: 1922
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline
quote:

ORIGINAL: ny59giants

quote:

I'm a sucker for mods.


My first was against you using Iron Storm. Those were the days.

Have you gotten over your fear of BBB (Big Bad Boise)??



Heck no! rofl Yup - I miss Iron Storm - that was a bad-assed mod.

Hey - how many divisions do you think it would take to take Pearl Harbor? I was thinking 3 plus support (HQs, Engineers, & Arty). What do you think 3 divisions sound about right?

_____________________________

TTFN,

Mike

(in reply to ny59giants)
Post #: 7
RE: Scen26b - 1EyedJacks(J) VS Castor Troy(A) ** Restr... - 10/14/2011 1:18:02 AM   
SuluSea


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Good luck 1 Eye'd Jacks, what were the house rules you agreed to ? I thought the originals that CT posted were slanted in his direction

quote:

only one Japanese port strike
cease fire in China until 1 Feb 42
no Allied 4E bombers on naval attack below 10.000ft from 6/42 on.


and in one case ripe for hearing complaining--->

quote:

as realistic R&D is turned OFF, no overabuse of this function. Means not producing any aircraft earlier than 4 months of their normal arrival as it would be quite off to see Shidens or whatever super advanced ac a year earlier (or even earlier) and it has been proved already that R&D can go totally off in that respect



Thanks!

_____________________________

”How strangely will the Tools of a Tyrant pervert the plain Meaning of Words!” ~ Samuel Adams

(in reply to 1EyedJacks)
Post #: 8
RE: Scen26b - 1EyedJacks(J) VS Castor Troy(A) ** Restr... - 10/14/2011 1:31:12 AM   
SuluSea


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quote:

ORIGINAL: 1EyedJacks



I'd be interested in any comments. I'm beefing up fighter production. Sallys will be my main Army bomber & Betties will be my main naval starting out as I want that additioan range for my initial operational plans. And I'll try to boost most of my recon aircraft over to the Dinah-II (again for the range benefit).



Do you have any plans to produce the B5N1 for a short time? You have Nakajima Hikari engines in the pool that aren't of much use for anything else.

I like the idea of producing the Ki-21-1c in addition to the Ki-21-IIa's to supplement the IJAAF 2 engine bombers early and use for ASW later.

< Message edited by SuluSea -- 10/14/2011 1:33:51 AM >


_____________________________

”How strangely will the Tools of a Tyrant pervert the plain Meaning of Words!” ~ Samuel Adams

(in reply to 1EyedJacks)
Post #: 9
RE: Scen26b - 1EyedJacks(J) VS Castor Troy(A) ** Restr... - 10/14/2011 1:32:27 AM   
1EyedJacks


Posts: 1922
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From: The Eastern Sierras
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Attack Wake Isle

RO-61,62,63 & 65 will be patrolling around Wake in case Chris brings a carrier or two to attack my amphibious assault. RO-66 will patrol around Johnston Isle. All 5 of these subs have Kwajalein as their home port.

Transfer the Yokohama Ku T-1 Mavis from Maloelap to Kwajalein so they can get fish from the 24th Air Flotilla. They are flying patrol in an arc from 10-70 degrees with a range of 20. They should also help vector in any close-by subs if they see an enemy TF.

My Nells out of Roi-Namur are on Naval Attack and loaded with fish. The problem with this is no escorts if they do find an allied flattop. And with a normal range of 15 hexes Castor Troy would have to be a little bit foolish to run any CV south of Wake – right?

TF16(3CL, 2DD, 2AMC)Amphibious with Maizuru 2nd SNLF loaded are of for Wake. They are following TF17(1CL, 4DD)Bombardment and will branch off when closer to Wake. TF116(4PB, 1xAK, 3xAKL)Amphibious are loaded with down with the 53rd Naval Guard and are making way for Wake too but they should arrive 2 turns behind TF16.

I want things to look a wee bit normal at first, gather myself in the Marshalls, and then head east to paradise city.


_____________________________

TTFN,

Mike

(in reply to 1EyedJacks)
Post #: 10
RE: Scen26b - 1EyedJacks(J) VS Castor Troy(A) ** Restr... - 10/14/2011 1:37:54 AM   
1EyedJacks


Posts: 1922
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: SuluSea

Good luck 1 Eye'd Jacks, what were the house rules you agreed to ? I thought the originals that CT posted were slanted in his direction

quote:

only one Japanese port strike
cease fire in China until 1 Feb 42
no Allied 4E bombers on naval attack below 10.000ft from 6/42 on.


and in one case ripe for hearing complaining--->

quote:

as realistic R&D is turned OFF, no overabuse of this function. Means not producing any aircraft earlier than 4 months of their normal arrival as it would be quite off to see Shidens or whatever super advanced ac a year earlier (or even earlier) and it has been proved already that R&D can go totally off in that respect



Thanks!


Naw - I won't quibble over the 4 month rule. I hope to beat him soundly prior to Shidens arriving on the table -

Here are the house rulez:

quote:



ORIGINAL: castor troy

-- Snip --
I would also like to introduce these options and houserules that have worked out quite well IMO:

Realism options:

FOW ON
advanced Weather OFF
Allied damage control ON
PDU ON
historical first turn OFF
Dec 7 surprise ON
reliable USN torps OFF
realistic R&D OFF
no unit withdrawels OFF
reinforcements VARIABLE +/- 60 days

Game options:

combat reports ON
auto sub ops OFF
TF move radius ON
plane move radius ON
facilities expand OFF
auto upgrade ships and airgroups OFF
air and ground replacements OFF
turn cycle 1 TURN


House rules:

no new Allied TFs on turn 1
only one Japanese port strike
cease fire in China until 1 Feb 42
no Allied strategic bombing of occupied Allied territory at any time, Allied strategic bombing only allowed on Japanese held territory of 12/7/41
no Allied 4E bombers on naval attack below 10.000ft from 6/42 on. Valid for Army 4Es, not valid for Allied NAVY heavy bombers at any time
as realistic R&D is turned OFF, no overabuse of this function. Means not producing any aircraft earlier than 4 months of their normal arrival as it would be quite off to see Shidens or whatever super advanced ac a year earlier (or even earlier) and it has been proved already that R&D can go totally off in that respect


Depending on your time zone I can do several turns a day, Rainer79 and me were able to play into mid 45 within one and a halve years real time. May well do an AAR again.

cheers
Chris




This was my counter proposal. This was agreed to by Chris.

Realism options:
Reinforcements fixed



House Rules:
No new Allied TFs on T1
Allies can give orders to all air/ground units in China & USA on T1
Any port strike of Manila on T1 is limited to LB air groups armed with bombs and currently based out of Formosa (means I won't fly in additional LB from Japan for a port strike of Manila)
Allies can re-direct any TFs currently at sea.
No Allied strategic bombing of occupied Allied territory at any time, Allied strategic bombing only allowed on Japanese held territory as of 12.7.41
No Allied 4E bombers on naval attack below 10k from June of 42 onward. Restriction applies only to Army 4Es.
No over-abuse of R&D – restriction limiting AC to be produced no earlier than 4 months from normal date.


_____________________________

TTFN,

Mike

(in reply to SuluSea)
Post #: 11
RE: Scen26b - 1EyedJacks(J) VS Castor Troy(A) ** Restr... - 10/14/2011 1:47:05 AM   
1EyedJacks


Posts: 1922
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: SuluSea

quote:

ORIGINAL: 1EyedJacks



I'd be interested in any comments. I'm beefing up fighter production. Sallys will be my main Army bomber & Betties will be my main naval starting out as I want that additioan range for my initial operational plans. And I'll try to boost most of my recon aircraft over to the Dinah-II (again for the range benefit).



Do you have any plans to produce the B5N1 for a short time? You have Nakajima Hikari engines in the pool that aren't of much use for anything else.

I like the idea of producing the Ki-21-1c in addition to the Ki-21-IIa's to supplement the IJAAF 2 engine bombers early and use for ASW later.


That's a good point about the B5N1 - I remember you or someone else mentioning that to GBL... That's a good idea. I might wait a tad to do that tho - I want to see what my production looks like. I also bumped the supply requirements up to around 5k for each of my airframe/engine production bases so I wanna see how close I've spent B4 I go there.

What's the difference between the IIa and the Ic for ASW? Or are you just looking at those 100 or so Ha-5 and thinking I should use them up too? I'll need to see what else uses the Ha-5... But thanks for pointing me in this direction to at least look -

_____________________________

TTFN,

Mike

(in reply to SuluSea)
Post #: 12
RE: Scen26b - 1EyedJacks(J) VS Castor Troy(A) ** Restr... - 10/14/2011 1:55:57 AM   
SuluSea


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It's too bad that the Ki-21-Ic plant doesn't upgrade to the Ki-21-IIa but yeah I like to use the 101 Ha-5s. The IIa is roughly 30 mph faster but durability , range and bomb load are the same. I'd be careful where I'd use the Ic's but it's much better than the 1 engine options IMO.

_____________________________

”How strangely will the Tools of a Tyrant pervert the plain Meaning of Words!” ~ Samuel Adams

(in reply to 1EyedJacks)
Post #: 13
RE: Scen26b - 1EyedJacks(J) VS Castor Troy(A) ** Restr... - 10/18/2011 4:52:42 AM   
1EyedJacks


Posts: 1922
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From: The Eastern Sierras
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Plans for Philippines\Mindanao\Borneo\DEI Theatre
12.7.41
At Chichi-jima, TF6 has 4CA & 4DD and I’m sending it off into the Makassar Strait to see if I can nab any allied merchants fleeing from the Philippines. I have the Max React set down from 6 to 3 hexes. This TF will later join up with a “Mini-KB” TF that I’m working on.

@ Babeldaob I have an air group of 14 patrol aircraft that are on naval search with an arc from 270-330. I’m hoping they can vector in subs and SC TFs.

TF83 is the CVE Taiyo and it is near Babeldaob. I’ve loaded the Kawai Det of 8 Claude for CAP and I have this Escort Carrier running towards Formosa to pick up a DB air group (The Taiyo cannot carry torpedoes…). I’ll try to use this as part of a “Mini-KB” to work the eastern side of the DEI and later provide assistance when I go after Hawaii.

The Saeki Ku T-1 in Japan is now attached to the Southern Army (SA) and comes with 12 Val DB. I’ve moved this air group to Kagoshima and plan to move it to Formosa next turn. As soon as the Taiyo comes within range I’ll fly this unit from that escort carrier.

TF100 has the CVL Zuiho, CVE Hosho, & CS Chiyoda along with the DD Mikazuki and starts off @ Hiroshima. I’ve increased the size of some of the air groups to use up the full capacity of the carriers plus I’ve upgraded some of the air groups. Right now I’m running this TF to a location east of Mindanao. My hope is to join up with TF83, TF6, and then push up to join with TF3.

TF90 @ Tako, which is pre-loaded with the Sasebo 1st SNLF, has been re-routed to take Laoag as I’d like to set up a base I can run AirOps out of on the main isle of the Philippines. TF96, also @ Takao, has the 24th JAAF AF Bn pre-loaded and this TF is also earmarked for Laoag.

TF87 @ Pescadores is pre-loaded with the Tanaka Det and the 28th & 40th JAAF AF – all headed for Aparri. TF118 has most of the support units for operations in the Philippines and will also unload @ Aparri.

TF88 @ Pescadores has the Kanno Det and will hit Vigan.

I-124 will mine Bataan and then hoof it to Takao. I-123 will mine Tarakan and then hoof it to Takao.

For AirOps @ Takao I’ve assigned all of my Nell/Bettys/Sallies to fly a port attack @ Manila. I’ve assigned fighter groups for escort and sweep missions. My LB with a lesser range will either be set for naval attack or they’ll attack ground forces @ Hong Kong. BTW – I did load up all of the air HQs with 100 torpedoes…Recon units are either doing naval search, or recon missions of Manila & Hong Kong.

@ Samah TF120 with the 15th Naval Guard plus the 8th JNAF Coy is sneaking thru the Sulu Sea for an invasion of Jolo Isle. This will let me establish air ops in the thick of the Mindanao/Borneo area.
Also @ Samah TF121 with the 4th Naval Guard and the 6th JNAF Coy are off to Miri to liberate the oil fields and refineries.

TF4 @ Samah is made up of the CA Chokai & the DD Sagiri and is headed east to troll for enemy shipping fleeing from Hong Kong.

TF124 @ Sendai os headed to Kuching, Borneo pre-loaded with the I/4th INF Bat., II/4th INF Bat., & the 2nd Engineer Rgt.

I’m forming the Suzume Bachi TF @ Amami Oshima with TF43(CL Oi, TB Hato) out of Nagasaki, TF42(CL Kitakami) out of Yokohama, TF44(DDs Yugure & Ariake) out of Ominato, & TF49(CA Maya) out of Takao. Now – what to do with the Suzume Bachi TF? A patrol through the Sulu Sea and maybe a run into the Java Sea via the Makassar Strait?

Do you have a favorite tip/trick/attack in this theatre you like to deploy? I'm open to suggestions - lol.



< Message edited by 1EyedJacks -- 10/18/2011 4:56:59 AM >


_____________________________

TTFN,

Mike

(in reply to SuluSea)
Post #: 14
RE: Scen26b - 1EyedJacks(J) VS Castor Troy(A) ** Restr... - 10/18/2011 11:29:23 AM   
FatR

 

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With a non-historical first turn, there is no reason not to make a paradrop at whatever base on Northern Luzon you plan to seize initially, so you will certainly be able to base some fighters there on Dec. 8. I think that the best way to take Luzon is to land all forces in the north. As about the rest of Philippines, the only base I like to take rapidly is Cagayan (4Es can be based there...). Everything else likely can wait.

In DEI I prefer a two-pronged assault in December, with one attack going through Singkawang area to Southern Sumatra and another through Manado/Ternate to Kendari (with subsequent expansion to Timor and Makassar). Speed of expansion is vital here and operations should not be delayed if Allies manage to do serious damage to invasion convoys at some point.




_____________________________

The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
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(in reply to 1EyedJacks)
Post #: 15
Turn 1 sent 10.18.11 - 10/19/2011 5:10:19 AM   
1EyedJacks


Posts: 1922
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quote:

ORIGINAL: FatR

With a non-historical first turn, there is no reason not to make a paradrop at whatever base on Northern Luzon you plan to seize initially, so you will certainly be able to base some fighters there on Dec. 8. I think that the best way to take Luzon is to land all forces in the north. As about the rest of Philippines, the only base I like to take rapidly is Cagayan (4Es can be based there...). Everything else likely can wait.

In DEI I prefer a two-pronged assault in December, with one attack going through Singkawang area to Southern Sumatra and another through Manado/Ternate to Kendari (with subsequent expansion to Timor and Makassar). Speed of expansion is vital here and operations should not be delayed if Allies manage to do serious damage to invasion convoys at some point.


Hi FatR,

The first turn has just been sent.

I've actually got my 3 para-units going by sea to Singkawang. From there it's a short hop to Palembang (I hope).

For the DEI I'm doing a 2-pronged attack also. I will do the Singkawang prong as you suggest while the 2nd attack will focus more in the region of Rabaul and that area of the map.

I'm also doing a gut-shot for Hawaii with 3 divisions. Speed is almost gold as you point out. It's much easier to do the fast expansion with some form of scenario 2 AE - lol.


Questions to all:
Since this is almost a Scenario 1 game, what do you shoot for in your naval production plans? I'm thinking I'll go for carriers (More CV/CVL), both the big-boy BB, and lots of DD. Do you add points to your naval production - and if so, how much and why?

TTFN,

Mike

< Message edited by 1EyedJacks -- 10/19/2011 5:12:02 AM >


_____________________________

TTFN,

Mike

(in reply to FatR)
Post #: 16
RE: Turn 1 sent 10.18.11 - 10/19/2011 2:05:43 PM   
PaxMondo


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I halt all the SS and CL's.  Speed up all the CV/CVL/CVE's.  Add points to balance so that no other ships are delayed.  Need all the DD/SC/E that are coming ....

_____________________________

Pax

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Post #: 17
RE: Turn 1 sent 10.18.11 - 10/19/2011 2:16:02 PM   
SoliInvictus202


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quote:

ORIGINAL: PaxMondo

I halt all the SS and CL's.  Speed up all the CV/CVL/CVE's.  Add points to balance so that no other ships are delayed.  Need all the DD/SC/E that are coming ....


you mean no Agano Class CLs and no SS-reinforcements? (don't get the SS wrong please :D) - seems a bit harsh eh?....

you might want to consider the Shinano though... unlike scen 2 (where it is a Taiho CLass CV) its ressource costs are HUGE!!!! - even more so if you accelerate it!

(in reply to PaxMondo)
Post #: 18
RE: Turn 1 sent 10.18.11 - 10/19/2011 2:20:42 PM   
PaxMondo


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quote:

ORIGINAL: SoliInvictus202


you might want to consider the Shinano though...

Oh yeah. halt the Shinano too. Pig for NSY points.

_____________________________

Pax

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Post #: 19
Channeling Cuttlefish - 10/19/2011 11:27:45 PM   
1EyedJacks


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From: The Eastern Sierras
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Scuttlebutt was faster than the speed of light on most Japanese warships. The light cruiser Oi, just out from Nagasaki, was no different.

“We’re going where?” Asked Isamu with a look of incredulity scrunched on his face. Obviously he had not heard his shipmate Juro correctly.

“Amami Oshima.” It was delivered almost as a grunt.

“And why are we going to Amami Oshima?” Isamu was trying hard not to let his impatience show. Juro loved to share scuttlebutt but one had to pull information from him in a slow and painful process that much resembled a tooth extraction.

“We are joining a new task force named Suzume Bachi.”

Isamu pondered on this news. When it came to news and information, Juro was almost always the most reliable source on the ship. But why would someone name the task force after a… The pieces of the puzzle came together with an almost audible snap in Isamu’s mind and he smiled in almost fiendish delight. The Oi carried twenty torpedo tubes on each flank; a total of 40 Long Lance launchers that should put the fear of Owatatsumi, the great dragon god of the sea, in the heart of any worthy opponent the Oi would face. Yes – to be named after such a wasp was great praise indeed!

“Do you know any of the other ships that will be in our task force?”

“Aye.”

(sigh) “Would you be so kind as to enlighten a humble sailor so dim as I?” asked Isamu. He could feel his jaw tightening and it was almost more than he could bear to keep his tone of voice anything close to neutral.

“Well, the cruiser Maya is coming from Takao…” Juro let his voice trail off.

“And?” Isamu asked again, not daring to look at Juro, so great was his desire to throttle his thrice-damned shipmate.

“I here they are sending three destroyers from Oite that will serve as our escorts…” Again his voice trailed off. Juro could no longer keep the smug look off of his face. He did so enjoy forcing people to work at extracting anything from him. It was a game, and one that Juro thoroughly enjoyed.

“And?” Isamu scrunched up his toes within his shoes and his fingers were near white, so hard was he gripping the railing of the mighty Oi.

“Oh, yes. I also hear that our brother ship, the Kitakami, will join us from Yokohama. But hey – look at the time,” Juro exclaimed as he looked towards Isamu. “My shift starts soon and I need to get below deck. But later tonight – maybe after supper – come hunt me up again and I’ll share with you what I know about our first war patrol.” And with that Juro strolled away, eyes twinkling.

Which left Isamu fuming quietly to himself at the thought of having to put himself through such trials again directly after supper. Still, he mused to himself, as he thought over what he had learned. The Oi and the Kitakami in the same task force with the Maya! Isamu thumped the rail with a fisted hand, such was the intensity of his thoughts. Those damned Americans and Brits were going to hate the Suzume Bachi task force!


TTFN,

Mike


< Message edited by 1EyedJacks -- 10/19/2011 11:33:28 PM >


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Post #: 20
RE: Channeling Cuttlefish - 10/19/2011 11:53:37 PM   
Mike Solli


Posts: 13933
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This looks like a fun AAR. Gotta follow this one.

To me, the air production looks pretty good. The only thing I'd change is to bump up the Oscars by ~20 or so. You want to replace the Nates in the 3 and 5 Air Divisions as fast as possible. Should you decide to increase production more, I'd recommend the Maebashi factory because you'll have that one repaired in 8 days.

I've been toying with the idea of increasing Naval Shipyards a bit, maybe ~50 or so. I've never done this before but I think it might be prudent. I always shut off Shinano, keep the 2 Yamatos at normal and accelerate some CVs and DDs. I'll shut off RO subs as needed but usually turn them back on when I can. We have to learn to use all of our tools because they all have strengths.

I also don't accelerate any merchant hulls, including CVEs.

One other thing. The para units are invaluable. Use them on the turn you attack a base the halve the AV. I tend to try to preserve them to a fault. They don't do any good if you don't use them. I intend to rectify my error next game.

< Message edited by Mike Solli -- 10/19/2011 11:56:10 PM >


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Post #: 21
RE: Channeling Cuttlefish - 10/20/2011 12:37:07 AM   
ny59giants


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I like to shut down Musashi until Yamato is finished. This will give an extra 230ish points extra per day and allow you to accelerate some CVs.

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Post #: 22
RE: Channeling Cuttlefish - 10/20/2011 5:47:29 AM   
1EyedJacks


Posts: 1922
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: Mike Solli

This looks like a fun AAR. Gotta follow this one.

To me, the air production looks pretty good. The only thing I'd change is to bump up the Oscars by ~20 or so. You want to replace the Nates in the 3 and 5 Air Divisions as fast as possible. Should you decide to increase production more, I'd recommend the Maebashi factory because you'll have that one repaired in 8 days.

I've been toying with the idea of increasing Naval Shipyards a bit, maybe ~50 or so. I've never done this before but I think it might be prudent. I always shut off Shinano, keep the 2 Yamatos at normal and accelerate some CVs and DDs. I'll shut off RO subs as needed but usually turn them back on when I can. We have to learn to use all of our tools because they all have strengths.

I also don't accelerate any merchant hulls, including CVEs.

One other thing. The para units are invaluable. Use them on the turn you attack a base the halve the AV. I tend to try to preserve them to a fault. They don't do any good if you don't use them. I intend to rectify my error next game.


I'm curious why you don't accelerate the CVEs...

Where did you read about the para units? What happens to AV if I drop them when attacking a base? This is startingto excite me in a good way!

TTFN,

Mike

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Post #: 23
RE: Channeling Cuttlefish - 10/20/2011 5:49:47 AM   
1EyedJacks


Posts: 1922
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: ny59giants

I like to shut down Musashi until Yamato is finished. This will give an extra 230ish points extra per day and allow you to accelerate some CVs.


I tend to do this too, Michael. And I normally stop the RO subs and invest in the S-boats. Thanks for the thoughts!


TTFN,

Mike

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Post #: 24
RE: Turn 1 sent 10.18.11 - 10/20/2011 5:52:26 AM   
1EyedJacks


Posts: 1922
Joined: 3/12/2006
From: The Eastern Sierras
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quote:

ORIGINAL: PaxMondo

I halt all the SS and CL's.  Speed up all the CV/CVL/CVE's.  Add points to balance so that no other ships are delayed.  Need all the DD/SC/E that are coming ....


The CVE's require merchant points. I tend to cut back on some of the xAK to speed up the CVE's (at least in WiTP).

I normally stop a few of the S-Boats until I've stabalized my production and then I start adding them back in. I've always shut down the RO-subs tho.


TTFN,

Mike

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Post #: 25
RE: Turn 1 sent 10.18.11 - 10/20/2011 5:55:26 AM   
1EyedJacks


Posts: 1922
Joined: 3/12/2006
From: The Eastern Sierras
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quote:

ORIGINAL: SoliInvictus202


quote:

ORIGINAL: PaxMondo

I halt all the SS and CL's.  Speed up all the CV/CVL/CVE's.  Add points to balance so that no other ships are delayed.  Need all the DD/SC/E that are coming ....


you mean no Agano Class CLs and no SS-reinforcements? (don't get the SS wrong please :D) - seems a bit harsh eh?....

you might want to consider the Shinano though... unlike scen 2 (where it is a Taiho CLass CV) its ressource costs are HUGE!!!! - even more so if you accelerate it!


That's a good thought on the Shinano - thanks. In WiTP I used to shut that down for the same reasons you stated.

I need to look at the CLs but while I might temporarily halt S-boats I always bringthem back into production when I've stabalized my ship production. I normally shout down all of the RO-subs tho...

TTFN,

Mike

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Post #: 26
RE: Turn 1 sent 10.18.11 - 10/20/2011 1:40:20 PM   
FatR

 

Posts: 2511
Joined: 10/23/2009
From: St.Petersburg, Russia
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quote:

ORIGINAL: PaxMondo

I halt all the SS and CL's.  Speed up all the CV/CVL/CVE's.  Add points to balance so that no other ships are delayed.  Need all the DD/SC/E that are coming ....

The only ships I'd definitely halt are Shinano and RO-100 series subs. Other decisions, particularly halting rest of the subs, depend on the game and the opponent (i.e., if the opponent pays only marginal attention to ASW, I'll continue building subs into 43, if he is meticulous about it, then I'll probably halt all subs that arrive after 42).

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Post #: 27
RE: Turn 1 sent 10.18.11 - 10/20/2011 1:52:39 PM   
1EyedJacks


Posts: 1922
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: FatR


quote:

ORIGINAL: PaxMondo

I halt all the SS and CL's.  Speed up all the CV/CVL/CVE's.  Add points to balance so that no other ships are delayed.  Need all the DD/SC/E that are coming ....

The only ships I'd definitely halt are Shinano and RO-100 series subs. Other decisions, particularly halting rest of the subs, depend on the game and the opponent (i.e., if the opponent pays only marginal attention to ASW, I'll continue building subs into 43, if he is meticulous about it, then I'll probably halt all subs that arrive after 42).


Yuuuuuup! I've always enjoyed using subs tho so I never really break away from the S-boats. Those with planes make for a great intel platform and I always enjoy tapping into my opponent's shipping in those back-water areas he thinks are safe.


TTFN,

Mike


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Post #: 28
RE: Turn 1 sent 10.18.11 - 10/20/2011 2:10:46 PM   
bigred


Posts: 2829
Joined: 12/27/2007
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quote:

Questions to all:
Since this is almost a Scenario 1 game, what do you shoot for in your naval production plans? I'm thinking I'll go for carriers (More CV/CVL), both the big-boy BB, and lots of DD. Do you add points to your naval production - and if so, how much and why?


I like the big boys also but they sure seem to use alot of fuel when deployed.

< Message edited by bigred -- 10/20/2011 2:12:09 PM >

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Post #: 29
RE: Turn 1 sent 10.18.11 - 10/20/2011 2:13:58 PM   
bigred


Posts: 2829
Joined: 12/27/2007
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LOL about that cease fire in china.  You might be able to send 3 extra divs or BDEs out of China command to Pearl, then bring them back to china for operations in June42. But not sure u have enough PPs.

< Message edited by bigred -- 10/20/2011 2:17:11 PM >

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Post #: 30
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