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All Forums >> [Current Games From Matrix.] >> [World War II] >> Gary Grigsby's Eagle Day to Bombing the Reich >> Questions Page: [1]
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Questions - 10/11/2011 12:46:08 PM   
Jimbo123

 

Posts: 245
Joined: 10/11/2011
Status: offline
Have not posted in a while and had to add a 3 to my screen name but I had a few questions

When bombers are damaged do they all turn around or does the program access whether it is severe enough to force them to go back.
Do fighters have to see the bomber crash to get credit for a kill?
I have very mixed results fighting off bomber command. Any ideas? The AI doesn't seem to use BC enough like a human would though
Which is better 152c or 152h Never have produced the c version
I go all rockets vs cannon good or bad?

I am in the middle of my 6th 1943 scenario as the Germans and seemed to have perfected production. It is now May 4th 1944 and my daylight force is 70% 152h's and 30% Me262's and climbing. My night force is 100% 88c's. With the d-day restrictions coming and allied losses ( 8-1 ) I don't think I can lose. The AI gave me problems my first 2 games, so I fought through learning the production rules. Also many of the suggestions in this forman helped as well. I am sure I would get my clocked cleaned my first time against a solid allied player as I am sure the AI can't compete with a human. It's too predictable and doesn't hit airfields enough. It seems to be tougher in some games though. The current game I'm in it has been somewhat quiet. Maybe someday I will find a human player willing to make the investment.

Love the game, nothing has come close to the amount of time I spend playing this. I guess I am going to have to try the allies but all that plotting seems a bit much.

I hope there will be a patch someday!

Think of what this game could be if redone with todays programming and hardware. Probably too small a market.

Hope all is well!

Jim

Post #: 1
RE: Questions - 10/11/2011 6:47:48 PM   
Hard Sarge


Posts: 22786
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
Have not posted in a while and had to add a 3 to my screen name but I had a few questions

When bombers are damaged do they all turn around or does the program access whether it is severe enough to force them to go back. Bomber or fighters that are damaged will turn back for home, raids, or formations with in the raid, will turn for home if Morale is cracked
Do fighters have to see the bomber crash to get credit for a kill? hmmm, not sure
I have very mixed results fighting off bomber command. Any ideas? The AI doesn't seem to use BC enough like a human would though
Which is better 152c or 152h Never have produced the c version well, one is a AS fighter type, the other is a bomber buster
I go all rockets vs cannon good or bad? both have there good points and there bad points, but Rockets are good for breaking up a good formation, which makes attack them easier and safer, Cannons tend to get Kills

I am in the middle of my 6th 1943 scenario as the Germans and seemed to have perfected production. It is now May 4th 1944 and my daylight force is 70% 152h's and 30% Me262's and climbing. My night force is 100% 88c's. With the d-day restrictions coming and allied losses ( 8-1 ) I don't think I can lose. The AI gave me problems my first 2 games, so I fought through learning the production rules. Also many of the suggestions in this forman helped as well. I am sure I would get my clocked cleaned my first time against a solid allied player as I am sure the AI can't compete with a human. It's too predictable and doesn't hit airfields enough. It seems to be tougher in some games though. The current game I'm in it has been somewhat quiet. Maybe someday I will find a human player willing to make the investment.

Love the game, nothing has come close to the amount of time I spend playing this. I guess I am going to have to try the allies but all that plotting seems a bit much. well that sounds good :)

I hope there will be a patch someday! Harley is working on it, hopefully I am recovered from all my computer issues, waiting to see what he needs from my end, to get that side finished up

Think of what this game could be if redone with todays programming and hardware. Probably too small a market. the old code, really did put a lot of Handcuffs on us, a lot of stuff we wanted to do, add, fix, that we couldn't because of the code already in place, a lot of stuff I wanted to "force" the AI to do, based on what was going on, but the code wouldn't lets us

Hope all is well!

Jim

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