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WW1 mod

 
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All Forums >> [Current Games From Matrix.] >> [Discontinued Games] >> Command Ops Series >> Mods and Scenarios >> WW1 mod Page: [1]
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WW1 mod - 10/9/2011 11:41:11 AM   
wodin


Posts: 8108
Joined: 4/20/2003
From: England
Status: online
If I was to start a WW1 mod how would I go about the trench systems..as this is the sticking point I think...or are there even more issues which make it not viable.
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RE: WW1 mod - 10/9/2011 8:41:23 PM   
Lieste

 

Posts: 1819
Joined: 11/1/2008
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Use fortified terrain. I'd also add a lot of (slightly modified) broken ground to represent the (barely) passable terrain where bombardments have been heavy - cover, concealment and mobility restrictions.

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RE: WW1 mod - 10/9/2011 10:22:27 PM   
wodin


Posts: 8108
Joined: 4/20/2003
From: England
Status: online
Yeah I was thinking of fortified and changing it to trenches...good idead about the broken ground...that could be No mans land...hmm...could be something in this.

(in reply to Lieste)
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RE: WW1 mod - 10/10/2011 10:06:30 PM   
Agent S


Posts: 1311
Joined: 9/21/2007
From: Melbourne, Australia
Status: online
To paraphrase field of dreams...
if you build it we will come & play.
WW1 would be Very cool.

(in reply to wodin)
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RE: WW1 mod - 10/16/2011 12:56:12 AM   
Perturabo


Posts: 2289
Joined: 11/17/2007
Status: offline
A WW1 mod would be extremely awesome.

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Without social solidarity manifested in the form of welfare state, people inhabiting one territory are a non-nation of mortal enemies engaged in competition for survival.

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