The Objective Caen Campaign has been designed to try and simulate battle field characteristics common to historical conditions, with respect to strategic map level game play. By balancing Battle Group quantities and placement, some battlefield historical similarities can be realized ... such as:
1.The necessity for German command to establish a line of defense across the Strategic map, so as to not permit Allied Battle Groups access to supply depots, and/or supply lines. This is possible to accomplish, but requires both Battle Group advancement and retreat during move turns, along with defense of specific victory locations. Therefore, knowledge and understanding of the strategic map is critical for overall success ... especially since important German Battle Groups arrive later in the Campaign (June 8, 9).
2. Although Allied Battle Groups out number their opponent's ... they aren't relevant to the outcome unless they can break through German defenses, and gain further access to German held ground. This simulates bottleneck restrictions Allied forces encountered while moving inland through Normandy bocage terrain.
I've prepared a single page (printable) strategic map using small versions of TLD maps, so players can better visualize map connections and the type of terrain at map entry points. Information about Battle Group arrival dates and the number of times they can reinforce is also included.