i agree its somewhat gamey, there are two reasons it is gamey and not historical in my opinion,the first and most important is the week long reaction phase, irl the russians would have responded to a break through in a day or more not a week and could have stopped the unopposed joyride. To fix this problem would be somewhat easy, but maybe difficult to program, units whith high to moderate "logistics points" can be set to have reserve status radius, ie you can place them in reserve status and they will react to any break through in their territory or attacks within a certain radius, they may even break a part and send one regiment at a time to the break through areas depending on how large / small the enemy threat is. But to be put in active reserve status you would have to spend logistic points on them logistic points i previously loosely imagined as such
Here is what i would like to see personally i would like to scrap in name at least the whole political points system, in its place or at least replacing part of its duty, would be logistics points... logistics points reflect what is possible to transport to the front line, what is possible to get leaders to coordinate make a plan and act on it in unison, to communicate with the vast support array that needs to support you to make sure all the gears of war are in their proper place.
If the German high command just rings up a corps out of the blue that has been sitting on the front line for weeks holding ground, while supplies and material and command are busy elsewhere, and tells them attack!!! They should be able to, but their attack is going to be much weaker than it could have been if they had planned or gotten logistics support
I would like to see each side get logistics points based on several factors including who the leaders are, the capacity of supply in their area, the amount of fuel in reserve. also just because you have the weapons ammo equipment armaments men and materiel and steel and oil... doesn't mean its being used effectively, often its held in a confusing system of bureaucracy difficult to procure and somehow never ends up at the time or place its actually needed.
This is where logistics points come in to play. Lets say you can do things to get more logistics points like retire corps back home when they are due to return or even earlier if you want. Or yo could keep a unit that was supposed to return at the expense of logistics points. Each unit would get a set of native logistics points each turn based on factors like foraging supply, if their in a city, leaders morale fatigue weather ect,. but yuo can also sped your logistics points on corps or army commands to enhance the supply movement and combat power of the units under their command, this would primarily effect attacking power, although it can definitely also increase defense power as well, but it has greater weight to the attack because you need those supplies and support to advance, defending is alot easier without hug support.
You could add some special things like units around hero areas say Stalingrad Moscow Leningrad gain a bonus to their native logistics this would be due to the close proximity of their huge cities and also the transportation networks near such cities and finally the leaders really lighting a fire under their buts when a city is under threat.
this could actually add some real strategic value to cities if the controller is granted some minimum logistics bonus in certain radius for controlling them.
I mean really common, conscripts and tank factories arnt the only thing that contributed to the war, the transportation networks the resources of the local populace, the morale boost a lonely soldier gets when he sees thousands of young girls cheering him on and throwing mementos. Also the leadership tended to consolidate around these cites due to aforementioned reasons. the war effort goes deeper than steel and blood.
Other things you could add bombing strategic cities, maybe it removes part of their logistics bonus (for both sides) but maybe also over time increases a cities defense value. Each city might have a logistics bonus separate for each side. And this could extend to smaller cities but at a reduced affect of course.
One problem with this system is it seems a player can bank and then spend all their logistics quickly to affect a break through. i propose taht logistics points have a soft cap where beyond that point you receive a less percentage whatever it may be. Also that to send support points to the front line you must do so through army / corps headquarters. and to gain the full compliment of logistics poitns it will take several turns, the more they have the more effective. In this matter you have to start planing your offensives ahead of time and see how long you want to wait before the attack. It also means you can launch attack with a small contingent of units / divisions that have been given adequate support and prepared for an attack for months. It might appear to be a quiet sector of the front but suddenly the opposing divisions attack with a large support behind them, leaders guiding the way, plans and maps they are executing in unison, and reinforcements already detailed to replace losses, and already have corps and army support assets at the ready for attack, and also a map of enemy positions, and prepared coordination between army and airforce to increase the effect and support of aerial assets.
Of course measures should be placed to detect these buildups, the existing recon could be tweaked to have a chance to notice a buildup, not sure what the chances would be.. also the longer a buildup goes on for the greater the chance that the enemy might get a report of it, so units being built up for a long time could randomly receive a higher detection rating.
of course logistics have nothing really to do with replacing leaders of course the leaders would though affect the logistics. Like wise a defender must decide where he wants to leave parts of the front unprepared for major defense or counter attack, and where he wants to be prepared. Also logistic buildups should reduce the effectiveness of defending forts accordingly, this is taking into account the maps artillery support and heavy assets at their disposal as well as the air sport to attack entrenched positions, and mineclearing equipment and plans of attack.
A good example of what im talking about might be kursk the Germans planned and planned for a long time and kept planning more. And they were indeed incredibly prepared for the attack it was a ferocious attack. The problem is the build up went on so long the soviets realized and sent all their available support to that area as well. Building forces laying mines digging in tank traps holes you name it.
Also for the defender increased logistics could increase fort construction time and reduce degradation in a corps are with support, this reflects the mines and other support hes getting from higher levels, preplanning artillery firing points, getting advice form more experienced advisers how to prepare, and maybe even getting priority for newer weapons or more of them ect and additional support staff and units ect. and increased coordination with higher echelons of command means a defending unit with high logistics is more likely to receive enforcements form an adjacent unit during battle, due to increased command and control.
In this method each turn the defender would have to spend logistics points to keep his reactionary reserves fueled and ready to respond to threats, or break throughs ect, if he could not afford the logistics points then his units would be left vulnerable to encirclement.
I also imagine logistics points as being needed to create units, although there are two challenges to this, if you spend too much logistics trying to grow your army, it will be unwieldy large and inefficient, if you spend to many logistics on preparing your front line troops for combat operations than you may run short of new divisions ect.
< Message edited by krupp_88mm -- 11/8/2011 4:40:14 PM >