From: The Zone™
One thing to keep in mind TD is the combat loss limit percentage. (IE, when attacking a defender, even with overwhelming force, they will only lose a certain percentage of their troops). This is one of the reasons it is so maddening to fight against security regiments in the line because even smashing them with say 6 rifle corps and 6 artillery divisions will only result in a few hundred casualties. Now, if you attack a big stack of Germans (say two divisions or more), then it is safe to pour it on since the defender has a lot of troops defending a given hex, they will take a pretty hefty amount of casualties. (Nothing like seeing 3500-4000 casualties from a German stack of 20k ).
With this in mind, you are better off to hasty attack garbage to shove it out of the way (or kill its moral while building your own). Once you break the fort crust, against single units (even divisions), hasty attacks may be your friend. One of your goals is to not only cause the Germans casualties, but you want to trash his moral while building your own. I have also "hit and run" with tank/mech corps against units that were earlier smoked out of the fort line, but which my infantry can't reach anymore to make further attacks. The tanks/mech run out, make a couple of hasty attacks against said unit, then retreat behind my infantry screen to enjoy some down time. It won't cause a ton of casualties (but they do add up), but it will help crush the moral of the unit (and make it weaker in the future).
Just my two cents and if I am getting annoying with some of this stuff, let me know.
First of all, nothing you may say will ever be annoying. As I had said since the beginning of the AARs, harsh criticism is welcome And I mean it! I don't take things way too seriously on the cyber space (as it should be). And above all this is not some serious, vital stuff, it's just a mere game we play for fun. Nothing else. So I can't see how I might be offended. Not a chance
I see your point. If I see truly weak enemies I might try the hasty attacks and therefore keep moving. And that's a good thing about the second echelon armies. Given that they are relatively powerful they can easily trash every weak unit in their path (hasty attacks).
Once I bring armored units (the tank armies are facing a potential threat so far, and I still need to pay APs to bring the independent tank corps I plan to attach to the two fronts) I will indeed do this hit & run thing.
In fact, the ideal scenario: these hit & run coward () attacks should threaten to annihilate concrete enemy units (via the flanks). Direct consequence: this might force Marquo to keep retreating even more. And I badly need to advance if I want to get to Berlin in time.
"I don't know what the hell this 'logistics' is that Marshall is always talking about, but I want some of it" - Ernest King