Genghis Khan
Posts: 34
Joined: 10/18/2011 From: Alberta, Canada Status: offline
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Myself, I got started with the old board games "Blitzkrieg", "Panzer Leader" and what I believe is the best board game, "Squad Leader". But the major problem with board games is finding an opponent and, let's face it, FOW is a real pain to simulate. With the advent of computers (yes, I'm that old ), I came across "Europe in Flames"-- which now sells as "John Tiller's Campaign Series" -- and I played that for quite some time. After awhile, however, it got too predictable and I hadn't bothered to play for a few years. Then, a couple of months ago I decided to look around the internet to see what was new in war game simulations and as I'm sure you are aware, there's an awful lot out there to choose from. Unfortunately, a lot of the games seem to focus on the 3D "Eye Candy" aspect of things with strategy and tactics taking a back seat, especially with real-time play. With the "turned based" games, nothing looked to be a real improvement on my old stand by "Europe in Flames", although the "WeGo" based games look to have some promise. When I came across "Command Ops" I thought: now here is something special and I began to delve deeper. Naturally, the deeper I dug the more I was convinced that it was the best system out there, granted I am having a little difficulty with the topographical maps and it's LOS (or area of sight) representations, but I think it's just a matter of an adjustment period on my part. Since I bought the game (coming on two weeks now) I can honestly say that I am thoroughly impressed and my only regrets are that I missed out on HTTR and COTA and that I only ordered the DVD and not the colour manual. Well, as I am still climbing the Learning Curve, I should be spending more time playing the game and less time flapping my gums on this forum.
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