Matrix Games Forums

Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual previewThe fight for Armageddon begins! The Matrix Holiday sales are starting today!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Heavy industry withdrawal

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Heavy industry withdrawal Page: [1]
Login
Message << Older Topic   Newer Topic >>
Heavy industry withdrawal - 9/25/2011 3:26:51 PM   
Kamil

 

Posts: 1931
Joined: 2/5/2011
Status: offline
One think puzzles me. Why do we have such thing as Heavy Industry, when clearly Soviet player doesn't have to bother with withdrawing any factory of this type and still have surplus of produced supplies.

Does it only exist to confuse stupid players like me to loose precious rail capacity to withdraw HI instead of ARM?




< Message edited by Kamil -- 9/25/2011 3:30:53 PM >
Post #: 1
RE: Heavy industry withdrawal - 9/25/2011 3:35:38 PM   
Flaviusx


Posts: 6415
Joined: 9/9/2009
From: Southern California
Status: offline
They probably do produce too much supply, or, alternately, the game engine isn't making enough use of supply in relation to production. We've been trying to find ways to increase supply usage (the new fort rules, for example) but there is plainly a ton of slack here and the Soviet is under no real pressure to withdraw these things.

On the other hand, armaments are very tight now. So it's pretty obvious what you need to do here.



_____________________________

WitE Alpha Tester

(in reply to Kamil)
Post #: 2
RE: Heavy industry withdrawal - 9/25/2011 4:06:01 PM   
Kamil

 

Posts: 1931
Joined: 2/5/2011
Status: offline
quote:

Flaviusx

On the other hand, armaments are very tight now. So it's pretty obvious what you need to do here.



Thanks to the fact, that it is not necessary to evacuate HI, Soviet do have to fight to protect industry for 10-12 turns, rest will be only army preservation and preparation for winter counter-offensive.

Only place it is necessary to stand ground throughout whole German offensive is Moscow.

(in reply to Flaviusx)
Post #: 3
RE: Heavy industry withdrawal - 9/25/2011 5:12:25 PM   
Bletchley_Geek


Posts: 3070
Joined: 11/26/2009
From: Living in the fair city of Melbourne, Australia
Status: offline
quote:

ORIGINAL: Kamil
quote:

Flaviusx

On the other hand, armaments are very tight now. So it's pretty obvious what you need to do here.


Thanks to the fact, that it is not necessary to evacuate HI, Soviet do have to fight to protect industry for 10-12 turns, rest will be only army preservation and preparation for winter counter-offensive.


Only 1/3 of the Soviet Heavy Industry lies in what can be the high water mark for Barabarossa (Cherepovets - Ryazan - Voronezh - Rostov). If you can afford to lose that much, yes it's clear what you have to do.

But games take longer to complete than 25 turns. Wouldn't be surprised that the supply overabundance we now all enjoy will be no more sooner than later.

(in reply to Kamil)
Post #: 4
RE: Heavy industry withdrawal - 9/25/2011 5:46:49 PM   
Flaviusx


Posts: 6415
Joined: 9/9/2009
From: Southern California
Status: offline
You've got to make a fight of Leningrad, too, not just Moscow. Even if Leningrad falls, if you can keep the German busy there until the rasputitsa, then good enough.



_____________________________

WitE Alpha Tester

(in reply to Bletchley_Geek)
Post #: 5
RE: Heavy industry withdrawal - 9/25/2011 6:54:45 PM   
pompack


Posts: 2520
Joined: 2/8/2004
From: University Park, Texas
Status: offline

quote:

ORIGINAL: Bletchley_Geek

But games take longer to complete than 25 turns. Wouldn't be surprised that the supply overabundance we now all enjoy will be no more sooner than later.


Well, maybe. It was a couple of revs back but I played the Germans against the AI to AV in 44. At that point virtually all of the map except the NE corner was Geman and the Russians still ended up with a couple of million supply in the stockpile.

(in reply to Bletchley_Geek)
Post #: 6
RE: Heavy industry withdrawal - 9/26/2011 12:24:32 AM   
Wild


Posts: 310
Joined: 12/10/2007
Status: offline
I Really feel that this is a part of the game that has been ignored. The system for Heavy industry,Supply,Ammo,resources,oil,fuel could stand to be looked at. I think fine tuning these things so they make more sense would really add alot more strategy to the game.

(in reply to pompack)
Post #: 7
RE: Heavy industry withdrawal - 9/26/2011 12:54:25 AM   
Wild


Posts: 310
Joined: 12/10/2007
Status: offline
It makes it kinda boring when the type of factory you must evacuate has already been decided for you.(Armaments)

Some reason must be given to want to evacuate different factories. It should have to be a difficult strategic decision that can influence the game.

It just seems so predictable now.

(in reply to Wild)
Post #: 8
RE: Heavy industry withdrawal - 9/26/2011 9:14:39 AM   
Jakerson

 

Posts: 523
Joined: 8/15/2006
Status: offline

quote:

ORIGINAL: Flaviusx

They probably do produce too much supply, or, alternately, the game engine isn't making enough use of supply in relation to production. We've been trying to find ways to increase supply usage (the new fort rules, for example) but there is plainly a ton of slack here and the Soviet is under no real pressure to withdraw these things.

On the other hand, armaments are very tight now. So it's pretty obvious what you need to do here.


Germany wont run out of supply or Fuel most of time. Reason is that when Wehrmacht start to collapse they lose so many units that it reduce supply use a lot. So it is fully possible to run supply and fuel surplus even as late as 45.

One way to increse supply use is to add some type of supply spoilage eatch turn. Something like there is in WITP.

(in reply to Flaviusx)
Post #: 9
RE: Heavy industry withdrawal - 9/26/2011 9:55:26 AM   
Tarhunnas


Posts: 3157
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline
And why is it called Heavy Industry anyway? I would think of supplies as lots of cans of food, ammo and clean underpants and stuff, while I envisage a Heavy Industry complex producing steel and armor plate. It would actually make more sense logically if you needed the HI to produce steel which would be used by the ARM factories to make guns and by the tank factories to make tanks.


_____________________________

Read my AAR:s ye mighty, and despair!
41Ger
41Sov
41Ger
42Ger
42Sov

(in reply to Jakerson)
Post #: 10
RE: Heavy industry withdrawal - 9/26/2011 10:09:20 AM   
Helpless


Posts: 12277
Joined: 8/27/2004
Status: online
quote:

And why is it called Heavy Industry anyway?


Because "supply" is then used to produce tanks, planes, vehicles and artillery.

_____________________________

Pavel Zagzin
WITE/WITW Development

(in reply to Tarhunnas)
Post #: 11
RE: Heavy industry withdrawal - 9/26/2011 12:56:26 PM   
Tarhunnas


Posts: 3157
Joined: 1/27/2011
From: Hex X37, Y15
Status: offline

quote:

ORIGINAL: Helpless

quote:

And why is it called Heavy Industry anyway?


Because "supply" is then used to produce tanks, planes, vehicles and artillery.


OK, I get it, thanks! Good, it apparently is the way I thought it should be.

_____________________________

Read my AAR:s ye mighty, and despair!
41Ger
41Sov
41Ger
42Ger
42Sov

(in reply to Helpless)
Post #: 12
RE: Heavy industry withdrawal - 9/27/2011 2:58:02 AM   
carlkay58

 

Posts: 2396
Joined: 7/25/2010
Status: offline
I have always thought that Heavy Industry would be the bottleneck for any country rather than Armaments. Heavy Industry generates the supplies that EVERYTHING else uses: factories and units. Some Heavy Industry (such as some of the Hydro Electric plants and some other power plants also) should not be able to be evacuated. I would also think that HI should be what produces the material used to increase the size of the other factories - the stamping machines, forges, etc.

(in reply to Tarhunnas)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Heavy industry withdrawal Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.080