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Ft. Pickens and Monroe

 
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All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> Ft. Pickens and Monroe Page: [1]
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Ft. Pickens and Monroe - 9/25/2011 9:54:41 AM   
battlegroundvehicles

 

Posts: 49
Joined: 4/26/2009
Status: offline
I have a problem in the way that, at least, these two forts
are handled. Both were never taken during the war yet right
off the bat Pickens is under siege and a union player will have
little or no chance of holding it. Both these forts were on terrain
at the end of a strip of land making it almost impossible to attack
them (much like some of the coastal cities Napoleon's army faced
in Spain). I think there should be an additional feature of, at
least, these two making them "coastal fort" and at least halving
all attacks on top of any other defence they get. As i said, even
attacked Pickens held out the entire war and Fortress Monroe would
have been a nightmare for the Confederates to attack once its war
garrison was in and the losses to take it would have wreaked any
Confederate force.

edit: both forts were reachable for reinforcement/support by sea
and unlike Sumter were in a position where the shipping could
reach them pretty much safely especially at night.

< Message edited by battlegroundvehicles -- 9/27/2011 2:28:52 PM >
Post #: 1
RE: Ft. Pickens and Monroe - 10/9/2011 6:52:59 AM   
Gil R.


Posts: 9560
Joined: 4/1/2005
Status: offline
"Coastal fort" is something we've thought of if we do an expansion. We do see the value in differentiating further among the different types of fort.

(in reply to battlegroundvehicles)
Post #: 2
Building a better fort - 10/9/2011 4:03:20 PM   
bugwar


Posts: 75
Joined: 9/5/2011
Status: offline
Potential improvements, YEA!


(in reply to Gil R.)
Post #: 3
RE: Building a better fort - 10/10/2011 8:29:35 AM   
battlegroundvehicles

 

Posts: 49
Joined: 4/26/2009
Status: offline
Kewl! thanks! I do really hope for an expansion. Of all the ACW games this is the most
fun to play.

(in reply to bugwar)
Post #: 4
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