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Grand Campaign observations

 
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Grand Campaign observations - 9/24/2011 3:28:17 PM   
col kapa

 

Posts: 15
Joined: 2/10/2011
Status: offline
just finished 3 H2H Campaigns and would like to make some observations

Firstly a huge thanks to all those that have helped develop such a great series and I have had over a decade of fun

Regards LSA it would be extremely valuable to actualy look at a unit,during the movement phase, as to how many points are being accrued during rest periods or inactivity, This would help with the desision of when and what unit to commit to battle.

There were 3 occasions when relieving Ger Stugs and pzkp 224 (flame tanks) the unit underneath never got put on top,had to merge or withdraw them in order to carry on.

Piats are in my opinion to good,Destroying a Tiger with such a weapan was I believe historicaly impossabe

There has been talk of mortars being too effective,I think when you look at how many soldiers are incapacitated (wounded) after an attack compared to dead it is reasonably accurate, history from ww2 clearly states that the majority of casualties where caused by mortars and MGs

To be picky buildings could give more cover against mortars

On the whole great and I look forward to more, using LSA engine,maybe Italy or even expanding that great mod of France 1940

many thanks to you all

Col Kapa and Timoshenko


Post #: 1
RE: Grand Campaign observations - 9/24/2011 8:18:59 PM   
RD_Oddball


Posts: 4834
Joined: 2/10/2007
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Thanks for the feedback and kudos col kapa. Glad you're enjoying it. Good suggestions too.

(in reply to col kapa)
Post #: 2
RE: Grand Campaign observations - 9/29/2011 1:55:11 PM   
Deserted Fox

 

Posts: 150
Joined: 8/3/2004
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quote:

There has been talk of mortars being too effective,I think when you look at how many soldiers are incapacitated (wounded) after an attack compared to dead it is reasonably accurate, history from ww2 clearly states that the majority of casualties where caused by mortars and MGs


Your facts re casualties maybe true, but in CC you are able to INSTANTLY turn a mortar 180 degrees, plus or minus, and shower the running squad with mortar rounds even though you cant see them. I didn't realise EVERY squad on the battlefield was equipped with a radio to instantly call in mortar support. The radio guy on the mortar end must have been a busy fellow. Then the mortar crews are so efficient they can move the mortar in the appropriate direction and zero in on target instantly, and I mean instantly.

Tigercub has a mod which fixes this absurdity in TLD. Plays out great now. He may have also done it for LSA but can't be sure.

Re the Piat, I believe the piat had quit good penetration values, but had a very short range and its accuracy was also questionable ( I may have to stand corrected on this as I am going from distant memory).
Thus taking out a Tiger was possible, but a damaged tank was more probable. Range would need to be short.

Cheers,

Mark

(in reply to RD_Oddball)
Post #: 3
RE: Grand Campaign observations - 10/10/2011 2:38:31 PM   
col kapa

 

Posts: 15
Joined: 2/10/2011
Status: offline
Fully accept your point on the mortars mark

I am all for getting as accurate as possable,I supose some would argue where to draw the line

But it would be nice if a patch could be done for the mortar issue and to allow Germans to place Bo unit guns where they would like instead of
fixed placement

Regards

(in reply to Deserted Fox)
Post #: 4
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