Matrix Games Forums

Paypal System UpdateDistant Worlds: Shadows Final Teaser!Distant Worlds: Legends gets Updated!Recruiting Testers for Commander: the Great War on Mac!Armageddon invasion starts in 2014Command Rommels Panzers in Battle Academy!Servers UpdateThe Deal goes Fourth!Command Ops gets a Massive Update!Lost Battles AAR: Smolensk 41
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: V2 Battle of Nancy Uploaded

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command Ops Series >> Mods and Scenarios >> RE: V2 Battle of Nancy Uploaded Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: V2 Battle of Nancy Uploaded - 10/5/2011 1:15:09 AM   
wodin


Posts: 6503
Joined: 4/20/2003
From: England
Status: offline
As I said sweeteye just because the players obj is spread doesn't need to be for the AI...\I've even played scenarios where the AI had different obj's..and have thought I'd won a scenario once only to find the AI had another Obj activation/complition settings that they had achieved..it was a draw..

Things i with the Nancy scenario at the moment if there are any obj's that require occuptaion from day 1 and it's impossible to get there then your losing all those points straight away.

< Message edited by wodin -- 10/5/2011 1:19:13 AM >

(in reply to sweeteye)
Post #: 31
RE: V2 Battle of Nancy Uploaded - 10/5/2011 1:28:27 AM   
sweeteye


Posts: 314
Joined: 8/8/2011
From: Ohio USA
Status: offline
Most of the points are not awarded until the end of the game with a few exceptions.Very few have occupation points.

_____________________________

Headquarters Company
422nd Regiment 106th Division
Sons of World War II Veterans


(in reply to wodin)
Post #: 32
RE: V2 Battle of Nancy Uploaded - 10/10/2011 9:40:22 PM   
jimcarravallah

 

Posts: 119
Joined: 1/4/2006
Status: offline
I see a need for objective sequencing for controlling AI play.

However, I can only picture a few instances where the operational commander in a real war is dictated a calendar sequence for taking objectives during an attack:

1. The OB command structure modeled in the game is coordinating with a peer structure not modeled as part of the game (e.g. the scenario is only part of a larger frontal attack and certain objectives remain out of play until a neighbor unit softens a flank),

2. An external support structure to that modeled in the OB is given a free fire zone (air force carpet bomb attack, higher headquarters artillery barrage) and the local commander is ordered to stay away to avoid putting troops in friendly fire danger, or

3. There is some sort of dependence among objectives that cannot be modeled by adjusting point values or using mapping tools (something odd, like a tunnel used for supply support that must be defeated by taking a critical point first)

Patton had a personal rule that he'd never order at more than two echelons below his command level. My assumption in the game is the player controlling the operation has received orders at the equivalent of Patton's third echelon below him.

_____________________________

Take care,

jim

(in reply to wodin)
Post #: 33
RE: V2 Battle of Nancy Uploaded - 10/10/2011 11:00:05 PM   
sweeteye


Posts: 314
Joined: 8/8/2011
From: Ohio USA
Status: offline
There are endless possibilities for creating scenarios.I try to use my best judgement when defining objectives and then if needed make adjustments. It does help to get others opinions and I do try to figure them in for revisions.Of course everyone has different ideas about how a war game should be made to play and I have yet to find one that I myself completely agree with overall,even my own. I am pretty well satisfied with the way this scenario runs as it is. I believe I may create an optional scenario to experiment with that has objectives that are sequenced.From what I have seen while testing this scenario the AI are working just fine.One thing I have noticed is that while playing as the Germans the U.S. AI seem to concentrate their efforts to the north of the map. I think I need to balance the VP values between Pont-a-Mousson in the north and Bayon in the south.

< Message edited by sweeteye -- 10/10/2011 11:27:37 PM >


_____________________________

Headquarters Company
422nd Regiment 106th Division
Sons of World War II Veterans


(in reply to jimcarravallah)
Post #: 34
RE: V2 Battle of Nancy Uploaded - 10/11/2011 2:13:34 AM   
wodin


Posts: 6503
Joined: 4/20/2003
From: England
Status: offline

quote:

ORIGINAL: jimcarravallah

I see a need for objective sequencing for controlling AI play.

However, I can only picture a few instances where the operational commander in a real war is dictated a calendar sequence for taking objectives during an attack:

1. The OB command structure modeled in the game is coordinating with a peer structure not modeled as part of the game (e.g. the scenario is only part of a larger frontal attack and certain objectives remain out of play until a neighbor unit softens a flank),

2. An external support structure to that modeled in the OB is given a free fire zone (air force carpet bomb attack, higher headquarters artillery barrage) and the local commander is ordered to stay away to avoid putting troops in friendly fire danger, or

3. There is some sort of dependence among objectives that cannot be modeled by adjusting point values or using mapping tools (something odd, like a tunnel used for supply support that must be defeated by taking a critical point first)

Patton had a personal rule that he'd never order at more than two echelons below his command level. My assumption in the game is the player controlling the operation has received orders at the equivalent of Patton's third echelon below him.



Very true but I'm not a trained Commander who would be able to work out a rough plan so I need help and the Obj start times are invaluable. All it's doing is giving me a rough outline to what a trained commnader could achieve and could work out in about 5 minutes.

(in reply to jimcarravallah)
Post #: 35
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Command Ops Series >> Mods and Scenarios >> RE: V2 Battle of Nancy Uploaded Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.416