From: Canberra, Australia
Have you done a rough combat power ratio for the forces involved. To do so:
- Clone your scenario - do a save as
- In the SM set all reinforcement to the start of the scenario
- Open in the game as the Axis and lasoo all the forces. Note the stats on the general tab in the sidebar and in particular the APerFP, Armour, AArmFP and Bombard values.
- Run again, this time as the allies, and note their stats.
- Then calc the combat power:
- Work out the APerFP Ratio - Divide the strongest by the weakest. This then becomes your raw CP ratio.
- Then work out the armour ratio by taking the side with the most armour and dividing this by the opposing force's AArmFP.
- Now shift the raw CP by one level for each level of the armour ratio minus one - ie raw CP = raw CP + ( arm ratio - 1 ). Eg if the raw CP is 2:1, and the Armour ratio is also 2:1, then the CP ratio becomes 3:1. If the arm ratio was 1:3 then it would shift the other way two levels and become 1:2.
- Work out the bombard ratio - by dividing the strongest with the weakest and applying shifts as per armour
Now this is only a rough order of magnitude but it should give you an idea of the relative strengths. You may find that one side or the other is way outclassed and needs some additional forces or better effectiveness ( morale, training, experience, aggro ).