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GS artillery versus DS

 
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GS artillery versus DS - 9/18/2011 10:06:04 PM   
AceDuceTrey

 

Posts: 67
Joined: 8/14/2011
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Recommend designers consider giving field artillery a dual mode option ala heavy AA. The (default) mode would be DIRECT SUPPORT mode where the artillery currently provides "Final Protective Fires" to adjacent units; and the alternate mode would be GENERAL SUPPORT where the artillery performs "Counter Battery Fires" against any artillery (including "Suppression Against Enemy Air Defense"/SEAD) within range. Speaking of range, field artillery cannons generally fell into two catagories: howitzers (with calibers/Lenths less than 30) and guns (with larger barrel lengths and ranging capabilities). Artillery guns should have ranges of at least 4 hexes.
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RE: GS artillery versus DS - 9/18/2011 10:25:37 PM   
MikeAP

 

Posts: 249
Joined: 3/7/2008
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Final Protective Fires...

You have real life military experience?

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RE: GS artillery versus DS - 9/18/2011 10:31:17 PM   
AceDuceTrey

 

Posts: 67
Joined: 8/14/2011
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Yes, I am a retire Army officer who actually developed war games and evaluated commercial "board games" as training aids for junior and field grade officers.

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RE: GS artillery versus DS - 9/19/2011 10:42:52 PM   
MikeAP

 

Posts: 249
Joined: 3/7/2008
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Nice.

Active Duty Armor officer here.

That sounds like a badass job. I'm looking at going to FA57..."Army Simulations" in a few years. It seems to be sort of the same thing. As an armor officer, I spent a good deal of time in the simulators.

(in reply to AceDuceTrey)
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RE: GS artillery versus DS - 9/20/2011 7:18:46 AM   
Iain McNeil


Posts: 1935
Joined: 10/26/2004
From: London
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It might be nice but it ads a layer of complexity that we don't want to. It also adds complexity to the UI. You'd need to have buttons to make it happen and icons to show the current state of all artillery. This goes against the core design principles of Panzer Corps.

_____________________________

Iain McNeil
Director
Slitherine Software
Website http://www.slitherine.com

(in reply to MikeAP)
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