Stwa
Posts: 396
Joined: 8/12/2005 Status: offline
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quote:
ORIGINAL: FrankHunter Yes, hexes with both sides in it are part of the design, they're "contested hexes" and both sides can reinforce them without using an activation. A good use for the seldom-used "withdraw" order. The idea was to allow you to cycle out depleted units and in with fresh ones. The interface will probably have to be changed as I no longer have that button/panel package. Well, I still have the old one but I haven't updated it since so it will no longer compile. But I'll figure out what to do about that. Ralph, players can reload PBEM turns but they don't gain from it as they don't see the resolution until they get the files back. Am I misunderstanding? Has anyone had any compatibilty problems with Vista or Windows 7? I will put together a long list of all the outstanding issues that have popped up over the last two years and then get to work on it. Hey Frank, Well, that was that I suppose. But, this is THE BEST choice for WWI, IMHO. I just got it out again and playing as CP for extra challenge. To be honest, if someone would just cleanup the UI forms a bit (so it doesn't look so rough), me thinks it might sell a few more copies. Maybe someone here at Matrix could volunteer, and you wouldn't have to do anything. Things to consider. An alternate map, that doesn't show the roads. Nice cleaner look. Pitch any graphic the creates a 3d look, excepting unit icons. That would mean the original map, bezels surounding the windows, etc. Replace the food, raw materials, and industry icons, with ones that look more like the units. Reorganize the space waster forms so they are smaller. They are windows, right? (i.e. use the buttons instead of (labels and buttons) in the Forces form. Trim the edges of the form background art, to elimiate the 3d effect. The naval form can be made much smaller. Repectfully, Stwa
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