jscott991
Posts: 527
Joined: 4/23/2009 Status: offline
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It would be nice if the AI would not punch little salients in my lines, then advance to the next hex, allowing their advancing force to be completely cut off and destroyed (usually with no effort). The French do this all the time in Alsace-Lorraine and Luxembourg (abandoning Verdun in the process). In my latest game, 6 "A" French corps were easily destroyed when 3 of them took a hex in Alsace and then advanced the whole force, minus a CAV, one hex further, only to be completely cut off. Almost immediately after this, three more attacked Luxembourg and then advanced a hex, leaving Verdun completely undefended. Of course, I took Paris fairly easily at the end of 1915. There essentially wasn't a French army left. And the Russian blob, as annoying and silly as it is, does this same thing in Silesia and Posen. I don't have an exact count, but 17 Russian units were cut off west of Warsaw by a very easy offensive. The blobbification strategy that the AI loves makes the eastern front ridiculous.
< Message edited by jscott991 -- 11/15/2011 3:17:44 PM >
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