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unit changes in campaign help

 
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All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> unit changes in campaign help Page: [1]
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unit changes in campaign help - 9/13/2011 1:41:47 AM   
gunhojr

 

Posts: 42
Joined: 8/2/2011
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hello im a noob at this kinda stuff i like playing games thru then try and change strengths and stuff.wanted to see if someone can give me a step by step way to change like early tanks to have tiger 2 or changes like that plz if someone dont mind again if possible basically like explaining to a kid like i said im a noob this kinda data is more difficult than other games like officers.
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RE: unit changes in campaign help - 9/13/2011 2:02:01 PM   
Omat


Posts: 537
Joined: 8/18/2004
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Hello

I can not give you a step by step way to change things. But I can give you some links where you can read about it. I think there you will find your information:

1.) WitE Editor Manual DRAFT v0.1 from bcgames:

look here: http://www.matrixgames.com/forums/tm.asp?m=2874235

2.) An example how to make new units from Helpless:

look here: http://www.matrixgames.com/forums/tm.asp?m=2639590

3.) A very nice thread about Scenario Design as an AAR from bcgames:

look here: http://www.matrixgames.com/forums/tm.asp?m=2894384
(right now he does not made any units...but hopefully in 1-2 weeks you can read how he makes some (also with tanks))



Hope it helps,

Omat

P.S.: First link was wrong.


< Message edited by Omat -- 9/14/2011 10:09:47 AM >


_____________________________

"All changes, even the most longed for, have their melancholy; for what we leave behind us is part of ourselves; we must die to one life before we can enter another."
Anatole France

(in reply to gunhojr)
Post #: 2
RE: unit changes in campaign help - 9/14/2011 6:48:44 AM   
gunhojr

 

Posts: 42
Joined: 8/2/2011
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thank you so much

(in reply to Omat)
Post #: 3
RE: unit changes in campaign help - 10/6/2011 10:59:02 PM   
gunhojr

 

Posts: 42
Joined: 8/2/2011
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ok i went thru some info its still alittle hard to understand i guess i will ask this at start of campaign i want to add tiger tanks how and where can i put these thanks for any info

(in reply to gunhojr)
Post #: 4
RE: unit changes in campaign help - 10/7/2011 12:55:53 AM   
Omat


Posts: 537
Joined: 8/18/2004
Status: offline
Hello.

First: if you do this you cant play the normal scenarios because you are going to change the generic data. So maybe a second installation of WitE is necessary.
If you do this you do it on your own risk.

1.) Make a back up from ../Gary Grigsby`s War in the East/dat
wrac.dat
wrair.dat
wrdevice.dat
wrleader.dat
wrobdat.dat

2.) Start the game, go to the editor load generic data. click on "Ground Elem". Go to ID Number (left)0025. It`s the Tiger. Look left and click on "First year" and change it to 1941.

Save the generic data.

3.) "Load scenario": 1944-45 Campaign to edit it. Now you see the map. go to the admistration Tab and click on "Quit and exit to Main Menue" (see 5.1.2.4 WITE-Manual)

4.) Click on Scenario Name: rename it to Gunhoir-Tigers
5.) Click "unit" and on the right go to unit number 1406 click on it, change left the "delay" to 0. Do this witch unit 1407-1419

6.) Save the scenario

7.) close the editor

8.) Now you can start your scenario. You have units with Tigers and producing Tigers.


Hope it helps...

Omat




< Message edited by Omat -- 10/7/2011 1:05:20 AM >


_____________________________

"All changes, even the most longed for, have their melancholy; for what we leave behind us is part of ourselves; we must die to one life before we can enter another."
Anatole France

(in reply to gunhojr)
Post #: 5
RE: unit changes in campaign help - 10/7/2011 6:43:45 AM   
gunhojr

 

Posts: 42
Joined: 8/2/2011
Status: offline
thanks for the tip it helped

(in reply to Omat)
Post #: 6
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