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Overstack problem v1.03

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Combat Command Series >> Tech Support >> Overstack problem v1.03 Page: [1]
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Overstack problem v1.03 - 9/12/2011 2:50:46 AM   
Joe 98


Posts: 4049
Joined: 1/5/2001
From: Wollondilly, Sydney
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Playing v 1.03

The number of Hits on any hex is limited to a maximum of 9.

I have a case with a stack of 17 hits.

I have a saved game file. See ZIP file attached

-


Attachment (1)

< Message edited by Joe 98 -- 1/15/2012 9:11:27 PM >
Post #: 1
RE: Overstack problem Beta 1.03 - 9/29/2011 11:38:09 PM   
Joe 98


Posts: 4049
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
Bump

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Post #: 2
RE: Overstack problem Beta 1.03 - 10/11/2011 12:57:54 AM   
Obsolete


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quote:

The number of Hits on any hex is limited to a maximum of 9.


Joe, this is correct. I have noticed a while ago on occasion one can get away with over-stacking, while other times the interface is smart enough to prevent me from doing so.

I looked at your save and presume you are talking about the American stack. I noticed when I try to move certain units in your save I'm still banned from doing this mechanism as shown in the text-box.

I did send Cooney an example of another case of over-stacking some time ago, I'll ring him up again to see more into the status on this.



_____________________________



King-Tigers don't let Tiger-I's get over-run.

(in reply to Joe 98)
Post #: 3
Overstack problem Final 1.03 - 11/15/2011 11:09:44 AM   
Joe 98


Posts: 4049
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
See attached ZIP file

This is in version final 1.03

Note the overstack in hex 9.51



Attachment (1)

< Message edited by Joe 98 -- 11/15/2011 11:11:15 AM >

(in reply to Obsolete)
Post #: 4
RE: Overstack problem Final 1.03 - 1/15/2012 9:09:27 PM   
Joe 98


Posts: 4049
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
Bump again

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Post #: 5
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