From: Living in the fair city of Melbourne, Australia
Turn 51 – 4 June 1942
Another – very welcomed – mud turn. This turn arrives Voronezh Front, which will help a lot to reduce the load of Bryansk and Southwestern Front, bringing some rationality and efficiency to the Red Army organization in a critical sector.
Logistics & Organization
I think it will be useful to comment a bit on how much – in terms of AP's – costs me to setup Voronezh Front and insert it in the Red Army line of battle. This turn I start with 277 AP's – 150 of them I think granted by the Front arrival – but the strategic reserves program has priority. This turn I build 6 Rifle Brigades, 2 Motor Brigades and 3 Gun Brigades (36 152mm Howitzers each) for a total of 55 AP's.
Voronezh Front comes into the game with Uncle Joe drinking mate Kliment Voroshilov
this guy needs to go. Checking the roster I find an obvious candidate in Kyrill Meretskov, who has been languishing up in the Far North for most of the game
and costs just 16 AP's. I decide to assign to Voronezh Front the following Armies:
61st Army, which goes to STAVKA for 52 AP's – I cringe – then to Voronezh Front.
33rd Army, which goes to STAVKA for 52 AP's – yet again, I cringe – then to Voronezh Front.
37th Army, goes directly to Voronezh Front for 27 AP's – I got a good roll here.
31st Army, goes directly to Voronezh Front for 54 AP's – didn't get lucky this time.
I can't assign anything else, since only 20 AP's remain. You can see how expensive this can be – I just got lucky once, with Shaposhnikov at the STAVKA and Meretskov at Voronezh Front, which have Admin of 8 and 6, respectively – a net total of 185 AP's.
This is also the turn where I get my Monthly assessment of Soviet production. In the last four turns, 392,261 men and 231,411 armaments have been used to furnish Red Army units. Over this month, about 50% of manpower has been used to form up Rifle Squads and other Rifle Division related ground elements, while a 43% goes into Support squads. As you can see I have a huge armaments surplus, hence I decided to give the green light to the Gun Brigades. I'm also considering raising TOE's for some Arty SU's, or invest this surplus in mortars and rockets.