Matrix Games Forums

Buzz Aldrins Space Program Manager is now available!Space Program Manager gets mini-site and Twitch SessionBuzz Aldrin: Ask Me Anything (AMA) on redditDeal of the week Fantasy Kommander: Eukarion WarsSpace Program Manager Launch Contest Announced!Battle Academy 2 is out now on iPad!A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Unit Data Request

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Combat Command Series >> Unit Data Request Page: [1]
Login
Message << Older Topic   Newer Topic >>
Unit Data Request - 9/9/2011 7:00:41 PM   
warlord1963


Posts: 26
Joined: 3/26/2010
Status: offline
Hello! Anybody have a file listing the data or info on the various units in the game for scenario design purposes? I need some help on the stats for basic unit types such as Infantry, Airborne, Marines, Engineers, etc. for any or all of the Nationalities listed in the game.

Also some stats on OBA and Air Support and what factors to assign them as well would be helpful.

Thanks!

Mark
Post #: 1
RE: Unit Data Request - 9/9/2011 9:41:32 PM   
junk2drive


Posts: 12905
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
In the manual is a list of some of the units and their values but not all.

_____________________________

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

(in reply to warlord1963)
Post #: 2
RE: Unit Data Request - 9/9/2011 9:59:04 PM   
PirateJock


Posts: 460
Joined: 9/14/2006
From: North West, UK
Status: offline
Hi Mark

As far as I'm aware there aren't set values for any of the different type of units. I think each map designer will have tweaked the values dependent on which army units were being represented, e.g. high quality elements getting better equipment would have better attack and defense strengths. The values in the manual are for some armour and AT but I'm not how reliable they are.

To pull the information from the various maps would be time consuming. If anybody has done that I'd be very interested in having a look to. Previously I've asked about the possibility e to get a OOB importer/exporter - that would help enormously.

Cheers

(in reply to junk2drive)
Post #: 3
RE: Unit Data Request - 9/10/2011 1:38:22 AM   
warlord1963


Posts: 26
Joined: 3/26/2010
Status: offline
Thanks for your help guys. I was curious if there was a tutorial or something on how to rate various units in an OOB for a scenario. Quality, Attack and Defense Factors, etc. Anyway, I like the game. Wish I could change the Fire Combat graphics to get rid of those flickering yellow lines and replace them with something...better.
Cheers!
Mark

(in reply to warlord1963)
Post #: 4
RE: Unit Data Request - 9/10/2011 8:27:22 PM   
Obsolete


Posts: 1493
Joined: 9/4/2007
Status: offline
I was confused at the flicker you were talking about and thought it may be a driver issue. But what I THINK you mean now, are those TRACER fire lines :P

Rating units can be a bit tricky, because simple things such as Quality rating can change their impact significantly when switching to night-time hours, or using soft-ground scenarios, etc.


_____________________________



King-Tigers don't let Tiger-I's get over-run.

(in reply to warlord1963)
Post #: 5
RE: Unit Data Request - 3/19/2012 4:37:08 AM   
JMass


Posts: 2188
Joined: 6/3/2006
From: Italy
Status: offline
Waiting for the patch I collected data to have a list of units in excel format, it will be a work in progress open to all, I'll release the first version in a few days, maybe.

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

(in reply to Obsolete)
Post #: 6
RE: Unit Data Request - 3/19/2012 12:12:27 PM   
Joe 98


Posts: 4032
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
If you open the editor and open any scenario, you can see the details of every unit.
.

(in reply to JMass)
Post #: 7
RE: Unit Data Request - 3/19/2012 2:21:55 PM   
JMass


Posts: 2188
Joined: 6/3/2006
From: Italy
Status: offline
Yes, thanks, but the same unit has different values in different scenarios so I am trying to do common guidelines and to add units as Soviets, for example.

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

(in reply to Joe 98)
Post #: 8
RE: Unit Data Request - 3/20/2012 10:08:48 AM   
PirateJock


Posts: 460
Joined: 9/14/2006
From: North West, UK
Status: offline
quote:

ORIGINAL: JMass
Waiting for the patch I collected data to have a list of units in excel format, it will be a work in progress open to all, I'll release the first version in a few days, maybe

Hi JMass

I would be really interested to have a look at your excel data.

Cheers

Mike

_____________________________

Combat Command Matrix Edition Company, The Forgotten Few

(in reply to JMass)
Post #: 9
RE: Unit Data Request - 3/20/2012 10:58:45 AM   
JMass


Posts: 2188
Joined: 6/3/2006
From: Italy
Status: offline
I upload it here http://www.matrixgames.com/forums/tm.asp?m=3064240&mpage=1&key=�

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

(in reply to PirateJock)
Post #: 10
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Combat Command Series >> Unit Data Request Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.078