Matrix Games Forums

A look through the keyhole #10!The Age of Shadows on Distant Worlds starts now!Paypal System UpdateDistant Worlds: Shadows Final Teaser!Distant Worlds: Legends gets Updated!Recruiting Testers for Commander: the Great War on Mac!Armageddon invasion starts in 2014Command Rommels Panzers in Battle Academy!Servers UpdateThe Deal goes Fourth!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Docup (A) vs Koniu (J)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Docup (A) vs Koniu (J) Page: <<   < prev  39 40 41 42 [43]
Login
Message << Older Topic   Newer Topic >>
RE: Docup (A) vs Koniu (J) - 5/19/2013 2:26:58 PM   
koniu

 

Posts: 1382
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: online
Docup as me about units resize so i told him true.

We agree that for training it is acceptable but i suggest that it should be with realistic bounds. Bound leaved to personal judgment.

I will downsize those two groups to standard 45 size asap. But i will do that without destroying may defenses.

I also propose that max size of combat units should be max size that units using in game(max hard-coded resize, arrival number etc. so if there is at lest one units that let say begin or during game change size to 40 then all planes of that kind and nationality can be resized to max that number), so:

IJN
Fighters 45
Bombers 36
Torp. Bomber 36

USN
Fighters 42
Bombers 36
Torp. Bomber 33

USMC
Fighters 24
Bombers 24
Torp. Bomber 18

Can someone can confirm those numbers. I check them in editor but i was not able to check every unit.

< Message edited by koniu -- 5/19/2013 2:33:24 PM >


_____________________________

"Only the Dead Have Seen the End of War"

(in reply to obvert)
Post #: 1261
RE: Docup (A) vs Koniu (J) - 5/19/2013 3:19:07 PM   
obvert


Posts: 3687
Joined: 1/17/2011
From: London, UK
Status: offline
That's a lot of keeping track of stuff! I would not go so far. Especially with USMC units. Those can be on CVs and should be allowed to re-size accordingly. Some IJN 2E groups are larger to begin the game, right? At 45?



_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to koniu)
Post #: 1262
RE: Docup (A) vs Koniu (J) - 5/19/2013 3:21:55 PM   
koniu

 

Posts: 1382
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: online
quote:

ORIGINAL: obvert

That's a lot of keeping track of stuff! I would not go so far. Especially with USMC units. Those can be on CVs and should be allowed to re-size accordingly. Some IJN 2E groups are larger to begin the game, right? At 45?



Bigest units of IJN LB, TB and DB in game or during game is 45. But there is only one LB unit (Takao Ku K-1) that resize to 45 planes for rest max is 36
But i am I am only telling about CV capable groups. F, TB and DB

I can propose that USMC can expend like USN groups.
I try to find some kind on limit we can do. If i am limited to historical size of units that will require the same from Alied side. Historical size limit is first what i can think of.

Stay with max historical size for plane type is simple rule.


< Message edited by koniu -- 5/19/2013 4:06:17 PM >


_____________________________

"Only the Dead Have Seen the End of War"

(in reply to obvert)
Post #: 1263
RE: Docup (A) vs Koniu (J) - 5/19/2013 7:08:34 PM   
koniu

 

Posts: 1382
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: online
11 June 43

Burma
Enemy bombers bomb Lashio and Bhamo. In return Japanese bombers close Mandalay AF.

At nigh Liberators bomb Rangoon city. Last LI points where destroyed. I had some fighters on night CAP but they not manage to get in air fast enough.

Rabaul
I try to do air trap. I sent CL and two DD close to MB hoping that enemy bombers attack. All figters from Rabaul where on LCAP
Not only trap not work but also Liberators attack Rabaul port sinking SS, two SSX and damaging AKE. I think Docup want to send them at nigh and day raid was accident.

Morning Air attack on Rabaul , at 106,125

Weather in hex: Light rain

Raid detected at 40 NM, estimated altitude 13,000 feet.
Estimated time to target is 13 minutes

Allied aircraft
B-24D1 Liberator x 12

Allied aircraft losses
B-24D1 Liberator: 5 damaged

Japanese Ships
SSX Ha-37, Bomb hits 3, and is sunk
SS I-123, Bomb hits 3, and is sunk
SSX Ha-36, Bomb hits 2, and is sunk
AKE Lyons Maru, Bomb hits 4, heavy fires, heavy damage

Port hits 3





_____________________________

"Only the Dead Have Seen the End of War"

(in reply to koniu)
Post #: 1264
RE: Docup (A) vs Koniu (J) - 5/20/2013 5:47:49 AM   
koniu

 

Posts: 1382
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: online
When i look at last inlet reports i am suspecting 4 places of future allied ops.

1. South DEI. Tabarfane and Dobo are hevly reckoned for last week or more.
I moving some LBA from Java and Sumatra to Celebes AFs. Ambon have Air HQ another Air HQ is sailing as we speak to Biak

2 and 3. Port Moresby or Guadalcanal. Because there he not have too use CV support at all.


4. Marcus Island. Base is reckoned for last week or more. Currently have no ground troops.(100AV will land in 3 days). Whit surprise effect can be captured easy and fast. I will lose my ayes on Pacific. Midway for last few days is like hive. Every day heavy radio traffic from there.


KB is in 2 days reaction distance from all those places. I should know much earlier about DEI(no fleet in Darwin area so they first need to move there) or Marcus when i have heavy naval search and i should see him at lest 2-3 days before landing day. Salomon`s is different story. I think there he can land and be gone in 2 days.

KB is currently 2 days for all those places. But i think i will rebase it closer to DEI. Peleliu looks ok.



< Message edited by koniu -- 5/20/2013 5:50:31 AM >


_____________________________

"Only the Dead Have Seen the End of War"

(in reply to koniu)
Post #: 1265
RE: Docup (A) vs Koniu (J) - 5/20/2013 6:03:23 AM   
koniu

 

Posts: 1382
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: online
We agree to some normalization with resizing of air groups. We have communication problems on beginning, mostly because my English in not good. But now everything is ok. Thanks Google translator.

This is last series of emails we exchange

From me to Docup
I am suggesting to avoid resizing above historical numbers for all units that are used in combat.
I think training units can have bigger seizes but with bounds that stop us from oversize everything. Few bigger training units will be ok.

90 size units on sweep will destroy game. I will need probably to have 500-700 planes to fight them and game engine will create stupid results. Not tellig that i don`t have enugh AV suport for that numbers of planes. Also game engine is not working well with big plane numbers. And i will not have enough pilots to place in those units

I check editor and those are maximal unit sizes that hapen in game. We can call them historical.

IJN
Fighters 45
Dive Bombers 36
Torp. Bomber 36

USN
Fighters 42
Dive Bombers 36
Torp. Bomber 33

USMC
Fighters 24
Dive Bombers 24
Torp. Bomber 18

I suggesting to stick with those number with all LBA squadrons but USMC can resize the same as USN when on CV
That will force us to stay with realistic plane numbers and give some flexibility to You when USMC will fly from CV.

And because i not want hard HR but some kind of benchmark situation so creating little bigger unit because You have extra place for two or three planes on CV will be acceptable.

I will down size my combat groups with about 10-14 days. And newer resize above historical numbers again. I think we dont want open those doors. Becouse behind them is only pain and madness.

koniu


Docup answer
Ok I can live with this. Sorry I got confused.




< Message edited by koniu -- 5/20/2013 6:21:48 AM >


_____________________________

"Only the Dead Have Seen the End of War"

(in reply to koniu)
Post #: 1266
RE: Docup (A) vs Koniu (J) - 5/20/2013 4:57:19 PM   
koniu

 

Posts: 1382
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: online
11 June 43

Day of three important incidents.

1. Japanese fighter shot down 4E at night a2a battle
2. Air battle in Burma
3. First combat action of P-47D2 Thunderbolt. Oh they are good.

Burma
Day start on night raid in Rangoon. I almost newer see Japanese fighters damaging bombers at nigh but shooting down. Probably it happens once every 1000 turns.
Night Air attack on Rangoon , at 54,53

Weather in hex: Light cloud

Raid detected at 34 NM, estimated altitude 13,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
Ki-44-IIc Tojo x 8

Allied aircraft
Liberator II x 6

No Japanese losses

Allied aircraft losses
Liberator II: 1 destroyed


But important thing happen on day light. Last turn i notice that Docup was reckoning Prome third day in row. I decide to rebase there 150 fighters. On morning action start.

Morning Air attack on Prome , at 55,50

Weather in hex: Moderate rain

Raid detected at 47 NM, estimated altitude 33,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
N1K1-J George x 22
Ki-44-IIc Tojo x 103

Allied aircraft
F4U-1 Corsair x 18

Japanese aircraft losses
N1K1-J George: 1 destroyed
Ki-44-IIc Tojo: 2 destroyed

Allied aircraft losses
F4U-1 Corsair: 1 destroyed

---------------------------------------------

Morning Air attack on Prome , at 55,50

Weather in hex: Moderate rain

Raid detected at 21 NM, estimated altitude 9,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
N1K1-J George x 18
Ki-44-IIc Tojo x 91

Allied aircraft
P-38G Lightning x 24
F6F-3 Hellcat x 12 LCAP

Japanese aircraft losses
Ki-44-IIc Tojo: 6 destroyed

Allied aircraft losses
P-38G Lightning: 4 destroyed
F6F-3 Hellcat: 2 destroyed

---------------------------------------------

Morning Air attack on Prome , at 55,50

Weather in hex: Moderate rain

Raid detected at 15 NM, estimated altitude 37,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
N1K1-J George x 15
Ki-44-IIc Tojo x 69

Allied aircraft
P-47D2 Thunderbolt x 25

Japanese aircraft losses
Ki-44-IIc Tojo: 7 destroyed

Allied aircraft losses
P-47D2 Thunderbolt: 1 destroyed

Aircraft Attacking:
16 x P-47D2 Thunderbolt sweeping at 34000 feet

---------------------------------------------

Morning Air attack on Prome , at 55,50

Weather in hex: Moderate rain

Raid detected at 73 NM, estimated altitude 12,000 feet.
Estimated time to target is 30 minutes

Japanese aircraft
N1K1-J George x 11
Ki-44-IIc Tojo x 45

Allied aircraft
Wellington GR.VIII x 15

No Japanese losses

Allied aircraft losses
Wellington GR.VIII: 10 destroyed, 1 damaged
Wellington GR.VIII: 1 destroyed by flak

Aircraft Attacking:
1 x Wellington GR.VIII bombing from 7000 feet
Airfield Attack: 6 x 250 lb GP Bomb

---------------------------------------------

Morning Air attack on Prome , at 55,50

Weather in hex: Moderate rain

Raid detected at 10 NM, estimated altitude 10,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
N1K1-J George x 8
Ki-44-IIc Tojo x 34

Allied aircraft
Beaufighter VIc x 16
Wellington Ic x 12
F6F-3 Hellcat x 2

Japanese aircraft losses
N1K1-J George: 4 damaged
N1K1-J George: 1 destroyed on ground
Ki-44-IIc Tojo: 7 damaged

Allied aircraft losses
Beaufighter VIc: 2 destroyed

Airbase hits 7
Airbase supply hits 8
Runway hits 29



---------------------------------------------

Morning Air attack on Prome , at 55,50

Weather in hex: Moderate rain

Raid detected at 40 NM, estimated altitude 4,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
N1K1-J George x 6
Ki-44-IIc Tojo x 29

Allied aircraft
Hudson IIIa x 16
F6F-3 Hellcat x 2

No Japanese losses

Allied aircraft losses
Hudson IIIa: 7 destroyed

Airbase hits 1
Runway hits 1

Aircraft Attacking:
11 x Hudson IIIa bombing from 3000 feet
Airfield Attack: 4 x 250 lb GP Bomb

---------------------------------------------

Morning Air attack on Prome , at 55,50

Weather in hex: Moderate rain

Raid detected at 51 NM, estimated altitude 11,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
N1K1-J George x 6
Ki-44-IIc Tojo x 23

Allied aircraft
B-25D1 Mitchell x 16

Japanese aircraft losses
Ki-44-IIc Tojo: 1 destroyed, 2 damaged

Allied aircraft losses
B-25D1 Mitchell: 1 destroyed, 4 damaged

Airbase hits 2
Airbase supply hits 1
Runway hits 2

---------------------------------------------

Morning Air attack on Prome , at 55,50

Weather in hex: Moderate rain

Raid detected at 46 NM, estimated altitude 32,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
N1K1-J George x 5
Ki-44-IIc Tojo x 12

Allied aircraft
P-38G Lightning x 23

Japanese aircraft losses
N1K1-J George: 1 destroyed
Ki-44-IIc Tojo: 3 destroyed

Allied aircraft losses
P-38G Lightning: 1 destroyed


Against fighter we achieve good 1:2 kill ratio. Entire day end with 1:1 ratio, and 60 planes lost for each side.
17 pilots KIA and 11 WIA. Prome still open.




China
We slowly conquering North China. Resistance is broken i only need to clean.

Ground combat at 82,32 (near Lanchow)

Japanese Deliberate attack

Attacking force 12185 troops, 102 guns, 42 vehicles, Assault Value = 438

Defending force 3888 troops, 0 guns, 0 vehicles, Assault Value = 65

Japanese adjusted assault: 388

Allied adjusted defense: 79

Japanese assault odds: 4 to 1

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
48 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
1655 casualties reported
Squads: 57 destroyed, 24 disabled
Non Combat: 78 destroyed, 4 disabled
Engineers: 0 destroyed, 1 disabled
Units retreated 5



Air loses summary






Attachment (1)

< Message edited by koniu -- 5/20/2013 4:58:29 PM >


_____________________________

"Only the Dead Have Seen the End of War"

(in reply to koniu)
Post #: 1267
RE: Docup (A) vs Koniu (J) - 5/20/2013 8:35:56 PM   
obvert


Posts: 3687
Joined: 1/17/2011
From: London, UK
Status: offline
Weird strike. Only 4 groups of 2E.

notice that the Hudson and the Wellingtons get decimated flying on their own, but the B-25D-1 loses few planes and shoots down an equal number of Tojos too. Evil things!

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to koniu)
Post #: 1268
RE: Docup (A) vs Koniu (J) - 5/20/2013 9:14:58 PM   
koniu

 

Posts: 1382
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: online

quote:

ORIGINAL: obvert

Weird strike. Only 4 groups of 2E.

notice that the Hudson and the Wellingtons get decimated flying on their own, but the B-25D-1 loses few planes and shoots down an equal number of Tojos too. Evil things!

B-25D-1 are nasty. Usually i get 2:1 against them

I was waiting for more bomber group, especially 4E but Docup don`t send them or weather stop them on ground.
That is good for me. Few 4E and AF will be closed and without them he lost 60 planes and do light AF damage.
I replace two groups for fresh ones and tomorrow i will wait again but i think Docup will not fly.

As long I can hold on 1:2, 1:3 against sweeps i am happy.
P-47 proof his quality but he arrive as third sweep of day so defenses where little disorganized in that point



_____________________________

"Only the Dead Have Seen the End of War"

(in reply to obvert)
Post #: 1269
RE: Docup (A) vs Koniu (J) - 5/25/2013 6:26:05 PM   
koniu

 

Posts: 1382
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: online
Hi and sorry for lack of updates.
I working last week 12h every day and I barely manage to do turns.

Bad news. Docup start week vacations so there will be not turns for next week.


12-15 June 43

Burma
Plains are now in allied hand. Magwe as last base switch to enemy hands on 15.
All defenses are in place and i waiting for Docup moves.
I moved 84 Tojos to Bangkok as reserve. That is giving me total of 520 figters in Burma.


Singer
Heavy sub activity in area. More ASW in place i hope i will have few good hits.

South DEI

Quiet area. no major actions there. Docup destroy last oil wells in Babo and Bolea.

Biak.
Supplies and Base force unloaded. Air HQ shoul land there in few days.

DNG
Hollandia have now 500AV garrison. I will transport there some tanks and arty and base will be ready. Currently i building there AF and forts. I lost xAP on 15 when two fletchers intercept Troop TF in Holandia hex. I make corrections to search arcs to avoid that in future.

Aitape is now lvl 5 AF and building fort. Base is waiting for some infantry and more AV support. Should be ready in 2-3 weeks.

Manus. Bombed by some 4E. Garison have now 200AV behind fort 5. I need to send there more AV support and tanks.


Guadalcanal

Quiet. I have evacuated 2 from three sub units of ID i have there. I see no point of defending that area. I will now focus on Rabaul and bases close to it. and prepare defenses north of Rabaul.

Docup build hornet nest around MB. 4 mutually supported AF with 100 fighters each.

PM is cut of and out of supplies. Easy prey to allies.

many subs in area. I think i sunk 3 or 4 in last 4 days.

Marians.
I start preparing units to garrison those island. ACM are sailing there already i want to mine those islands.


Subs.
All subs that are no FP capable returning to ports. I will keep from now two sub fleet one in DEI one in Pacific.
Those subs with FP are placed it position all over map to work as early warning system.


Fleet comparison.
I compare what forces both sides have in game right now.
It looks good on paper but ships quality is on allied side.




Attachment (1)

_____________________________

"Only the Dead Have Seen the End of War"

(in reply to koniu)
Post #: 1270
Page:   <<   < prev  39 40 41 42 [43]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Docup (A) vs Koniu (J) Page: <<   < prev  39 40 41 42 [43]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.188