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After turn 60 crash to desk top?

 
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After turn 60 crash to desk top? - 9/6/2011 6:30:15 AM   
gijas


Posts: 197
Joined: 8/12/2006
From: due north
Status: offline
Im getting a game crash back to the desk top after turn 60 in my short random campaign? I think I had this problem before in PCK but wasn't sure if I got it resolved. Are there known problems of crashing after 60 turns? I listed a copy of my log from tonights crash. Thanks.

9/6/2011 12:46:18 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 12:46:18 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 12:46:18 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 12:46:23 AM: Program Exited.
9/6/2011 12:46:28 AM: ******************** New Game *******************
9/6/2011 12:46:28 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 12:46:28 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 12:46:28 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 12:46:28 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 12:46:28 AM: Managed DirectX:
9/6/2011 12:46:28 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:46:28 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:46:28 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:46:28 AM: Loading Guns...
9/6/2011 12:46:28 AM: Loading Armoured Units...
9/6/2011 12:46:28 AM: Loading Infantry...
9/6/2011 12:46:28 AM: Loading Scenarios...
9/6/2011 12:46:28 AM: Loading Campaigns...
9/6/2011 12:46:28 AM: Loading Tables...
9/6/2011 12:46:28 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 12:46:28 AM: Graphics format: X8R8G8B8
9/6/2011 12:46:28 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll

9/6/2011 12:46:28 AM: Manager Adapter value: 0
9/6/2011 12:46:29 AM: Create device.

9/6/2011 12:46:29 AM: HardwareVertexProcessing
9/6/2011 12:46:29 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False

9/6/2011 12:46:29 AM: Create Flags: HardwareVertexProcessing
9/6/2011 12:46:29 AM: Device Type: Hardware
9/6/2011 12:46:40 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67
9/6/2011 12:46:41 AM: Current Level: R1315030928123
9/6/2011 12:49:05 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 12:49:05 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 12:49:05 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 12:49:07 AM: Program Exited.
9/6/2011 12:49:10 AM: ******************** New Game *******************
9/6/2011 12:49:10 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 12:49:10 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 12:49:10 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 12:49:10 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 12:49:10 AM: Managed DirectX:
9/6/2011 12:49:10 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:49:10 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:49:10 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:49:10 AM: Loading Guns...
9/6/2011 12:49:10 AM: Loading Armoured Units...
9/6/2011 12:49:10 AM: Loading Infantry...
9/6/2011 12:49:10 AM: Loading Scenarios...
9/6/2011 12:49:10 AM: Loading Campaigns...
9/6/2011 12:49:10 AM: Loading Tables...
9/6/2011 12:49:10 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 12:49:10 AM: Graphics format: X8R8G8B8
9/6/2011 12:49:10 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll

9/6/2011 12:49:10 AM: Manager Adapter value: 0
9/6/2011 12:49:11 AM: Create device.

9/6/2011 12:49:11 AM: HardwareVertexProcessing
9/6/2011 12:49:11 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False

9/6/2011 12:49:11 AM: Create Flags: HardwareVertexProcessing
9/6/2011 12:49:11 AM: Device Type: Hardware
9/6/2011 12:49:22 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67
9/6/2011 12:49:22 AM: Current Level: R1315030928123
9/6/2011 12:51:29 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 12:51:29 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 12:51:29 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 12:51:30 AM: Program Exited.
9/6/2011 12:51:34 AM: ******************** New Game *******************
9/6/2011 12:51:34 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 12:51:34 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 12:51:34 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 12:51:34 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 12:51:34 AM: Managed DirectX:
9/6/2011 12:51:34 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:51:34 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:51:34 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:51:34 AM: Loading Guns...
9/6/2011 12:51:34 AM: Loading Armoured Units...
9/6/2011 12:51:34 AM: Loading Infantry...
9/6/2011 12:51:34 AM: Loading Scenarios...
9/6/2011 12:51:34 AM: Loading Campaigns...
9/6/2011 12:51:34 AM: Loading Tables...
9/6/2011 12:51:34 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 12:51:34 AM: Graphics format: X8R8G8B8
9/6/2011 12:51:34 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll

9/6/2011 12:51:34 AM: Manager Adapter value: 0
9/6/2011 12:51:35 AM: Create device.

9/6/2011 12:51:35 AM: HardwareVertexProcessing
9/6/2011 12:51:35 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False

9/6/2011 12:51:35 AM: Create Flags: HardwareVertexProcessing
9/6/2011 12:51:35 AM: Device Type: Hardware
9/6/2011 12:51:58 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67
9/6/2011 12:51:58 AM: Current Level: R1315030928123
9/6/2011 12:55:07 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 12:55:07 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 12:55:07 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 12:55:08 AM: Program Exited.
9/6/2011 12:55:10 AM: ******************** New Game *******************
9/6/2011 12:55:10 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 12:55:10 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 12:55:10 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 12:55:10 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 12:55:10 AM: Managed DirectX:
9/6/2011 12:55:10 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:55:10 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:55:10 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:55:10 AM: Loading Guns...
9/6/2011 12:55:11 AM: Loading Armoured Units...
9/6/2011 12:55:11 AM: Loading Infantry...
9/6/2011 12:55:11 AM: Loading Scenarios...
9/6/2011 12:55:11 AM: Loading Campaigns...
9/6/2011 12:55:11 AM: Loading Tables...
9/6/2011 12:55:11 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 12:55:11 AM: Graphics format: X8R8G8B8
9/6/2011 12:55:11 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll

9/6/2011 12:55:11 AM: Manager Adapter value: 0
9/6/2011 12:55:11 AM: Create device.

9/6/2011 12:55:11 AM: HardwareVertexProcessing
9/6/2011 12:55:11 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False

9/6/2011 12:55:11 AM: Create Flags: HardwareVertexProcessing
9/6/2011 12:55:11 AM: Device Type: Hardware
9/6/2011 12:55:35 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67
9/6/2011 12:55:35 AM: Current Level: R1315030928123
9/6/2011 12:58:42 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 12:58:42 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 12:58:42 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 12:58:43 AM: Program Exited.
9/6/2011 12:58:45 AM: ******************** New Game *******************
9/6/2011 12:58:45 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 12:58:45 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 12:58:45 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 12:58:45 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 12:58:45 AM: Managed DirectX:
9/6/2011 12:58:45 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:58:45 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:58:45 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 12:58:45 AM: Loading Guns...
9/6/2011 12:58:45 AM: Loading Armoured Units...
9/6/2011 12:58:45 AM: Loading Infantry...
9/6/2011 12:58:45 AM: Loading Scenarios...
9/6/2011 12:58:46 AM: Loading Campaigns...
9/6/2011 12:58:46 AM: Loading Tables...
9/6/2011 12:58:46 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 12:58:46 AM: Graphics format: X8R8G8B8
9/6/2011 12:58:46 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll

9/6/2011 12:58:46 AM: Manager Adapter value: 0
9/6/2011 12:58:46 AM: Create device.

9/6/2011 12:58:46 AM: HardwareVertexProcessing
9/6/2011 12:58:46 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False

9/6/2011 12:58:46 AM: Create Flags: HardwareVertexProcessing
9/6/2011 12:58:46 AM: Device Type: Hardware
9/6/2011 12:58:56 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67
9/6/2011 12:58:57 AM: Current Level: R1315030928123
9/6/2011 1:00:28 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 1:00:28 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 1:00:28 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 1:00:30 AM: Program Exited.
9/6/2011 1:00:39 AM: ******************** New Game *******************
9/6/2011 1:00:39 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 1:00:39 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 1:00:39 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 1:00:39 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 1:00:39 AM: Managed DirectX:
9/6/2011 1:00:39 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 1:00:39 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 1:00:39 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 1:00:39 AM: Loading Guns...
9/6/2011 1:00:39 AM: Loading Armoured Units...
9/6/2011 1:00:39 AM: Loading Infantry...
9/6/2011 1:00:39 AM: Loading Scenarios...
9/6/2011 1:00:40 AM: Loading Campaigns...
9/6/2011 1:00:40 AM: Loading Tables...
9/6/2011 1:00:40 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 1:00:40 AM: Graphics format: X8R8G8B8
9/6/2011 1:00:40 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll

9/6/2011 1:00:40 AM: Manager Adapter value: 0
9/6/2011 1:00:40 AM: Create device.

9/6/2011 1:00:40 AM: HardwareVertexProcessing
9/6/2011 1:00:40 AM: MultiSampleQuality: 7
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: NonMaskable
BackBufferCount: 1
BackBufferFormat: X8R8G8B8
BackBufferHeight: 1050
BackBufferWidth: 1680
ForceNoMultiThreadedFlag: False

9/6/2011 1:00:40 AM: Create Flags: HardwareVertexProcessing
9/6/2011 1:00:40 AM: Device Type: Hardware
9/6/2011 1:01:07 AM: Current Token: 431a5e1874617bff907f2ed260e2cb67
9/6/2011 1:01:07 AM: Current Level: R1315030928123
9/6/2011 1:04:21 AM: MessageManager.Notify: message = 'SHOW_END_GAME_SCREEN', reference = 'Opponent'
9/6/2011 1:04:21 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at GameLib.PlayScreen.EndGame.CheckRecoveryAndPromotions()
at GameLib.PlayScreen.EndGame.OnMessage(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
9/6/2011 1:04:21 AM: System.NullReferenceException: Object reference not set to an instance of an object.
at Lib.Messenger.MessageManager.Notify(GameMessage message, Object reference)
at Lib.Messenger.MessageManager.OnTime(Single dt)
at MainClass.Render(Boolean force)
at MainClass.RenderLoop()
9/6/2011 1:04:22 AM: Program Exited.
9/6/2011 1:04:33 AM: ******************** New Game *******************
9/6/2011 1:04:33 AM: Current Directory: D:\My Games\Panzer Command Ostfront
9/6/2011 1:04:33 AM: OS Version: Microsoft Windows NT 6.1.7601 Service Pack 1
9/6/2011 1:04:33 AM: CodeBase: file:///D:/My Games/Panzer Command Ostfront/PCOstfront.exe
9/6/2011 1:04:33 AM: Assembly Name: PCOstfront, Version=3.2.7.26927, Culture=neutral, PublicKeyToken=null
9/6/2011 1:04:33 AM: Managed DirectX:
9/6/2011 1:04:33 AM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 1:04:33 AM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 1:04:33 AM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
9/6/2011 1:04:33 AM: Loading Guns...
9/6/2011 1:04:33 AM: Loading Armoured Units...
9/6/2011 1:04:34 AM: Loading Infantry...
9/6/2011 1:04:34 AM: Loading Scenarios...
9/6/2011 1:04:34 AM: Loading Campaigns...
9/6/2011 1:04:34 AM: Loading Tables...
9/6/2011 1:04:34 AM: Assembly Name: Lib, Version=3.2.7.26623, Culture=neutral, PublicKeyToken=null
9/6/2011 1:04:34 AM: Graphics format: X8R8G8B8
9/6/2011 1:04:34 AM: DeviceIdentifier: d7b71e3e-4d62-11cf-6c69-74281fc2c535
WhqlLevel: 0
Revision: 161
SubSystemId: 142086366
DeviceId: 3618
VendorId: 4318
DriverVersion: 8.17.12.6658
DeviceName: \\.\DISPLAY1
Description: NVIDIA GeForce GTX 460
DriverName: nvd3dum.dll

9/6/2011 1:04:34 AM: Manager Adapter value: 0
9/6/2011 1:04:34 AM: Create device.

9/6/2011 1:04:34 AM: HardwareVertexProcessing
9/6/2011 1:04:34 AM: MultiSampleQuality: 7
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9/6/2011 1:04:34 AM: Create Flags: HardwareVertexProcessing
9/6/2011 1:04:34 AM: Device Type: Hardware
9/6/2011 1:06:45 AM: Program Exited.


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Post #: 1
RE: After turn 60 crash to desk top? - 9/7/2011 1:32:57 AM   
Rick

 

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We've had one other report of problems with campaign, but it wasn't related to the 60th turn. But the error msg I see in your logfile looks similar. See this thread in tech Support: http://www.matrixgames.com/forums/fb.asp?m=2851829

Are you playing the game with either the beta patches, or any other mods? And if so, did you install any of them AFTER starting the campaign?

Thanks
rick

(in reply to gijas)
Post #: 2
RE: After turn 60 crash to desk top? - 9/7/2011 6:13:58 AM   
gijas


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Rick, no beta patches installed only playing the original version. I was waiting to finish my random campaigns first. I have three started. The only mods I had previously installed are More Random Options mod but I uninstalled it due to my random campaigns not starting up which wasn't the real problem but I had some scene xml map files in my scenario folder that wern't suppose to be there. Im guessing surrendering might let me proceed to the next map from what I read on the other forum link you posted? I really have never had a crash before but I thought maybe reaching turn 60 which is the highest turn I think I've ever reached on one map caused it. I do have a auto save at turn 59 and my own save at turn 60. So should I surrender at turn 59 and see if I can proceed to the next map or is the whole campaign fubar?

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Post #: 3
RE: After turn 60 crash to desk top? - 9/7/2011 7:07:48 AM   
Rick

 

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quote:

ORIGINAL: gijas

Rick, no beta patches installed only playing the original version. I was waiting to finish my random campaigns first. I have three started. The only mods I had previously installed are More Random Options mod but I uninstalled it due to my random campaigns not starting up which wasn't the real problem but I had some scene xml map files in my scenario folder that wern't suppose to be there. Im guessing surrendering might let me proceed to the next map from what I read on the other forum link you posted? I really have never had a crash before but I thought maybe reaching turn 60 which is the highest turn I think I've ever reached on one map caused it. I do have a auto save at turn 59 and my own save at turn 60. So should I surrender at turn 59 and see if I can proceed to the next map or is the whole campaign fubar?


You can try surrendering on turn 59 and see what happens, it worked at least once or twice for Chorlto I think and he was able to proceed. But eventually his campaign died again. I know that others have had a campaign game go beyond turn 60, at least I think so. One thing I'm not sure was tested throughly was having multiple random campaigns going at the same time. The naming of the campaigns and scenarios should allow that, but maybe something else is causing a problem.

thanks
rick

(in reply to gijas)
Post #: 4
RE: After turn 60 crash to desk top? - 9/7/2011 11:56:12 PM   
gijas


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I tried surrendering with my auto-save on turn 59 but I still went back to the desktop so that didn't work either.. for me at least. That's OK though, I will play the other two random campaigns in the mean time although I was well into this campaign on my seventh or eigth tour and had grown attached to my infantry war machine. I had this exact problem with PC Kharkov so it's happened before to me.. although I believe the crash then was well below turn 60. Im no computer expert but I think your right about my save game being corrupted though I don't know why? But let me point out that when my random campaign crashed before in PCK I had multiple random campaigns going on there as well so that may be the problem as you suggested. I'll let you know if it occurs again in my other two random campaigns. Thanks for your help Rick.

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Post #: 5
RE: After turn 60 crash to desk top? - 9/8/2011 3:07:38 AM   
Rick

 

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quote:

ORIGINAL: gijas

I tried surrendering with my auto-save on turn 59 but I still went back to the desktop so that didn't work either.. for me at least. That's OK though, I will play the other two random campaigns in the mean time although I was well into this campaign on my seventh or eigth tour and had grown attached to my infantry war machine. I had this exact problem with PC Kharkov so it's happened before to me.. although I believe the crash then was well below turn 60. Im no computer expert but I think your right about my save game being corrupted though I don't know why? But let me point out that when my random campaign crashed before in PCK I had multiple random campaigns going on there as well so that may be the problem as you suggested. I'll let you know if it occurs again in my other two random campaigns. Thanks for your help Rick.


Is there any chance you can zip up the files for the random campaign that is crashing? I would need the savefiles, the scenario files and the campaign file?

Thanks
Rick

(in reply to gijas)
Post #: 6
RE: After turn 60 crash to desk top? - 9/8/2011 5:51:29 AM   
gijas


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Sure. Let me get them to you ASAP. Thanks.

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Post #: 7
RE: After turn 60 crash to desk top? - 9/8/2011 8:33:15 AM   
Rick

 

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quote:

ORIGINAL: gijas

Sure. Let me get them to you ASAP. Thanks.


thanks gijas. I won't be able to fix it, but we can use it together with the files from Chorlto to see if we can pin down what's causing it, and maybe get it addressed in a future patch.

We did play through a number of random campaigns during testing. I think junk2drive probably played the most campaigns. But we didn't encounter this. But I don't know that we ever had several running at the same time on one system.

Thanks
rick

(in reply to gijas)
Post #: 8
RE: After turn 60 crash to desk top? - 9/8/2011 9:03:29 AM   
sztartur


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Is it by design possible to run multiple random campaigns in paralel?

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Post #: 9
RE: After turn 60 crash to desk top? - 9/8/2011 9:17:57 AM   
Rick

 

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quote:

ORIGINAL: sztartur

Is it by design possible to run multiple random campaigns in paralel?


I thought the file naming system would allow that, but I don't know that it was tested. I'm pretty sure that in both Chorlto and Gijas cases, they were running simultaneous random campaigns, or at least had files for more than one random campaign.

Thanks
rick

(in reply to sztartur)
Post #: 10
RE: After turn 60 crash to desk top? - 9/8/2011 12:59:26 PM   
dazoline II


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Yes,

The campaign file keeps track of all the scenario file names (the id refers to the filename without the .xml) and those names are based on a date-timestamp so should be unique unless two were made in the same microsecond which is unlikely.


quote:

ORIGINAL: sztartur

Is it by design possible to run multiple random campaigns in paralel?



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Post #: 11
RE: After turn 60 crash to desk top? - 9/8/2011 1:29:17 PM   
sztartur


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I see. Thanks for the answers!

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Post #: 12
RE: After turn 60 crash to desk top? - 9/9/2011 6:14:50 AM   
gijas


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Rick, here are my files you requested. I wasn't sure about the scenario files though. I went into my Scenarios folder and found a Scenario xml file that had the same date of the battle I was playing when the crash occured which was 7/16/41. Thanks.

Attachment (1)

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Post #: 13
RE: After turn 60 crash to desk top? - 9/9/2011 7:07:05 AM   
Rick

 

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quote:

ORIGINAL: gijas

Rick, here are my files you requested. I wasn't sure about the scenario files though. I went into my Scenarios folder and found a Scenario xml file that had the same date of the battle I was playing when the crash occured which was 7/16/41. Thanks.


gijas,

Could you zip up all of the file in the scenarios folder that start with the R so that we have all of the random campaign scenarios. We might need to go back to recreate the same conditions.

thanks
rick

(in reply to gijas)
Post #: 14
RE: After turn 60 crash to desk top? - 9/9/2011 10:38:23 PM   
gijas


Posts: 197
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Rick, here are the files you requested. Thanks.

Attachment (1)

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"Our strategy is to destroy the enemy from within, to conquer him through himself."

- Adolf Hitler


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Post #: 15
RE: After turn 60 crash to desk top? - 9/9/2011 11:32:21 PM   
Rick

 

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Joined: 4/20/2000
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quote:

ORIGINAL: gijas

Rick, here are the files you requested. Thanks.


thanks gijas, I'll check these over and make sure I get the same behavior and take a look just in case I am able see something.

Thanks
rick

(in reply to gijas)
Post #: 16
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