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RE: Combat

 
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RE: Combat - 9/2/2013 12:19:18 AM   
DOCUP


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I have over a hundred 4Es in Burma. Amphib capabilities is low in the area. This is one of the few areas I can move around in without my CVs. So this is where I am moving at this time. Koniu also has a lot of troops in CBI. So lets keep them here.

I have a lot of US fighters here. Army, Navy, and Marines are also in this theater.

With him going after Australia, let him. Let him over extend his lines. Burn up his supplies fuel, HI and other stuff. The more he puts into Oz the more you can cut off and kill. People don't like give land for time but you can all give it for Jap fuel, and supplies. He has to defend all he takes. Wait and watch for weak spots then attack.

Side note. I think that people are getting use to historical settings. I think its time for a mod that moves troops around at the beginning of the war (both sides) also change some things for late war Japan. bump up some AC production for the US. The wars fought here are not historical.

(in reply to zuluhour)
Post #: 1471
RE: Combat - 9/2/2013 12:34:42 AM   
DOCUP


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From what I am seeing in the RA 6.0 mod it looks pretty good. I'd like to see a game, where both sides move troops around. IE Japan would make his/her strategy then move some troops around in the editor. Then the allied commander would move troops around at the beginning of the game. They could also tweak some units (by adding stuff or whatever) Have ships come in earlier or later depending on what the two player decide. Change the game around so the opponent doesn't know what to expect. It would take some work but I think it would be fun to play. Jap player wouldn't know what to expect when attacking in the early game and the Allied player might not know there is some extra CVs or something coming later. Have a no peaking on the other side HR.

(in reply to DOCUP)
Post #: 1472
RE: Combat - 9/2/2013 12:59:09 AM   
zuluhour


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From: Maryland
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Interesting perspective. I can't really envision a US prepared any better as far as OOB. I think congress and the European theater had FDR hog tied. I think some interesting alternatives with the British are possible. Perhaps once a scenario is chosen there could be some deeper R&D choices which would remain secret. I'd like to see the whole Chinese AO changed, from the map to the deployment to the stacking, and the combat. The Burma map is also highly lacking in my opinion. I really wish we could have a better land combat system. I would like to order delaying actions, bridge destruction, and recon by force options. Hey I'm just rambling.

(in reply to DOCUP)
Post #: 1473
RE: Combat - 9/2/2013 1:36:20 AM   
DOCUP


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My thinking goes to a better prepared America before the war starts. Nothing way out there. Japan pulled out of the Washington Naval treaty in or around 1936 I think. The writing was on the wall in 1940 about the war. So US recruits more soldiers to fill out some of he small outpost units or other units. What happened to all the obsolete AC at the beginning of the war. So maybe some more P26s or so. Maybe some ships get upgraded or actually built. same thing goes for Japan.

(in reply to zuluhour)
Post #: 1474
RE: Combat - 9/3/2013 10:21:50 PM   
DOCUP


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30th Aug 43

Carriers unknown

China
Urumchi DA goes off at a 2:1 Japs lose nothing.

Changsha
Bombed by air and now had 24 Jap LCUs knock in the hex. 7 forts with 3100 AV in the hex all 100% prepped for Changsha. Supply is ok could be better. Still not sure what he is doing here. Why is he attacking this late in the war? It will be hard for him to take this city. I can bring in more troop fairly quickly.

Burma
Troops moving to cut off Taung Gyi supply lines.

Solomons
Woodlark bombarded for nothing.

(in reply to DOCUP)
Post #: 1475
RE: Combat - 9/4/2013 11:19:51 AM   
JocMeister

 

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How is your supply in China?

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Post #: 1476
RE: Combat - 9/4/2013 5:46:55 PM   
veji1

 

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quote:

ORIGINAL: DOCUP


Side note. I think that people are getting use to historical settings. I think its time for a mod that moves troops around at the beginning of the war (both sides) also change some things for late war Japan. bump up some AC production for the US. The wars fought here are not historical.


What would be really interesting, but I don't know if its possible, would be for an alternate setting scenario where basically there are 3/4 alternative setups for each side, one being chosen randomly upon loading by the computer. then the game starts and the players have to adjust...

_____________________________

Adieu Ô Dieu odieux... signé Adam

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Post #: 1477
RE: Combat - 9/4/2013 8:31:10 PM   
DOCUP


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Joc: Supplies in China sucks.

Vej1: That's nasty I like it.

30 Aug 43

Only got the CR.

China
Changsha recon by fire. Doesn't look like he has enough to take the base. I may be wrong. Wish I could find that AV adjustment thing that Alfred posted. I'll have to go through my AAR and find it.

Ground combat at Changsha (82,52)

Japanese Bombardment attack

Attacking force 87922 troops, 850 guns, 72 vehicles, Assault Value = 3225

Defending force 79341 troops, 535 guns, 0 vehicles, Assault Value = 3175

Japanese ground losses:
625 casualties reported
Squads: 11 destroyed, 79 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 2 disabled

Allied ground losses:
89 casualties reported
Squads: 0 destroyed, 8 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled

Assaulting units:
7th Ind.Mixed Brigade
58th Division
64th Division
17th Division
68th Division
15th Tank Regiment
17th Ind.Mixed Brigade
9th Armored Car Co
8th Armored Car Co
70th Division
13th Division
65th Division
58th Infantry Regiment
2nd Ind. Mountain Gun Regiment
1st Mortar Battalion
22nd AA Regiment
7th RF Gun Battalion
6th Medium Field Artillery Regiment
14th Medium Field Artillery Regiment
4th Mortar Battalion
15th Ind.Medium Field Artillery Regiment
11th Army
3rd RF Gun Battalion
11th Field Artillery Regiment

Defending units:
50th Chinese Corps
79th Chinese Corps
58th Chinese Corps
73rd Chinese Corps
20th Chinese Corps
74th Chinese Corps
99th Chinese Corps
20th Artillery Regiment
11th Chinese Base Force
22nd Artillery Regiment
57th AT Gun Regiment
2nd Chinese Base Force
3rd Heavy Mortar Regiment
7th Artillery Regiment
14th Chinese Base Force
9th War Area
41st AA Regiment

Magwee
Koniu accidently sends sweeps. Dosen't look good for his fighters. Will have to look at the turn when I get it.

(in reply to veji1)
Post #: 1478
RE: Combat - 9/4/2013 9:17:08 PM   
DOCUP


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Koniu just emailed me. He said his tracker is showing he lost 47 AC and I lost 33AC. That's about half of my planes. I think tracker is high on my loses. I only had about 75 planes on CAP. I hope he lost a lot of good pilots.

So any thoughts on the Changsha move?

(in reply to DOCUP)
Post #: 1479
RE: Combat - 9/5/2013 12:42:02 AM   
zuluhour


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Unit Supply

a unit with 100% supply has its unadjusted assault value multiplied by 1
a unit with 75% supply is multiplied by 0.8
a unit with 50% supply is multiplied by 0.6
a unit with 25% supply is multiplied by 0.4
a unit with zero supply is multiplied by 0.25

Fortification Level

fort level 0 = 1x unadjusted assault value
fort level 1 = 1.1x
fort level 2 = 1.25x
fort level 3 = 1.5x
fort level 4 = 1.75x
fort level 5 = 2x
fort level 6 = 2.25x
fort level 7 = 2.5x
fort level 8 = 2.75x
fort level 9 = 3x

The divide by 30 rule only gives you an idea of the enemy's unadjusted assault value. I'm not so certain that you have to match that estimate, which is before modifiers and the effect of the fire phase in combat, with a close estimate of your own adjusted assault value.

Alfred

(in reply to DOCUP)
Post #: 1480
RE: Combat - 9/8/2013 12:57:39 PM   
DOCUP


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Kurt: thanks for that.

3rd Sep 43

Carriers unknown

China
Japs are bombing AFs around Changsha. They are also bombing Chungking. No more attacks at Changsha.

Burma
2 days of areal combat has resulted in 89 Tojos, 9 Georges, 5 Franks lost for 9 P47s and 13 P38s. Not bad. My troops have made it to the hex south of Taung Gyi. They find that a Jap ID has moved in. We're to late. I will keep troops here to thin out his lines.

We sink an xAK at Ocean island.

About it for now

(in reply to zuluhour)
Post #: 1481
RE: Combat - 9/8/2013 4:27:51 PM   
Crackaces


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quote:

The divide by 30 rule only gives you an idea of the enemy's unadjusted assault value. I'm not so certain that you have to match that estimate, which is before modifiers and the effect of the fire phase in combat, with a close estimate of your own adjusted assault value.


And casualties are a result of firepower .. whether units retreat or not is a result of adjusted AV. It appears to me that forts and supply have some effects on firepower along with AV ...

So it is quite possible to have a huge firepower advantage but not enough adjusted AV to move the defense rearward until eventually the adjusted AV gets in one's favor. I have such a problem in Rangoon right now .. Adjusted AV is 1:2 but the IJ's superior firepower is killing off more Commonwealth than IJ lost .. eventually they will take this position.

_____________________________

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(in reply to DOCUP)
Post #: 1482
RE: Combat - 9/9/2013 10:18:21 PM   
DOCUP


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Aces: Thanks Koniu was shocked I had some many guns and troops in the hex. We will see what happens.

5th Sep 43

Carriers unknown

China
Bombings

Burma
Allies troops attack Ramree island. Look below. Not bad actually. 2 of the BDEs are disrupted. The rest are in good shape. I am thinking of doing another shock attack tomorrow. We also sent in 3 naval bombardment groups during the night.

Ground combat at Ramree Island (54,48)

Allied Shock attack

Attacking force 37707 troops, 714 guns, 730 vehicles, Assault Value = 1482

Defending force 12070 troops, 110 guns, 34 vehicles, Assault Value = 449

Allied adjusted assault: 1186

Japanese adjusted defense: 315

Allied assault odds: 3 to 1 (fort level 3)

Allied Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), leaders(+), fatigue(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
1231 casualties reported
Squads: 11 destroyed, 122 disabled
Non Combat: 1 destroyed, 23 disabled
Engineers: 0 destroyed, 22 disabled
Guns lost 22 (1 destroyed, 21 disabled)
Vehicles lost 8 (1 destroyed, 7 disabled)

Allied ground losses:
1507 casualties reported
Squads: 17 destroyed, 189 disabled
Non Combat: 1 destroyed, 7 disabled
Engineers: 1 destroyed, 28 disabled
Guns lost 42 (1 destroyed, 41 disabled)

Assaulting units:
29th British Brigade
77th Chindit Brigade
268th Motorised Brigade
27th Infantry Division
111th Chindit Brigade
5th Indian Division

Defending units:
21st Division

Solomons
Lae bombarded.

Marshalls
bombed and bombarded



(in reply to Crackaces)
Post #: 1483
RE: Combat - 9/12/2013 1:02:58 AM   
DOCUP


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7th Sep 43

Carriers unknown

China
bombed. Chunking bombard again not doing any real damage.

Burma
We shock attack Ramree Is. on the 6th. On the 7th we rested. I tried to bring in some supply by LST. One of the LSTs takes 3 rounds.

Ground combat at Ramree Island (54,48)

Allied Shock attack

Attacking force 34076 troops, 677 guns, 730 vehicles, Assault Value = 1295

Defending force 9944 troops, 103 guns, 33 vehicles, Assault Value = 248

Allied adjusted assault: 110

Japanese adjusted defense: 99

Allied assault odds: 1 to 1 (fort level 0)

Allied Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), leaders(+), fatigue(-), experience(-)
Attacker: shock(+), disruption(-), supply(-)

Japanese ground losses:
2061 casualties reported
Squads: 2 destroyed, 161 disabled
Non Combat: 0 destroyed, 21 disabled
Engineers: 0 destroyed, 17 disabled
Vehicles lost 7 (1 destroyed, 6 disabled)

Allied ground losses:
677 casualties reported
Squads: 4 destroyed, 124 disabled
Non Combat: 1 destroyed, 9 disabled
Engineers: 0 destroyed, 12 disabled
Guns lost 20 (1 destroyed, 19 disabled)

Assaulting units:
77th Chindit Brigade
268th Motorised Brigade
27th Infantry Division
29th British Brigade
111th Chindit Brigade
5th Indian Division

Defending units:
21st Division

Solomons
Quiet.

Marshalls
Bombed and naval bombarded.

(in reply to DOCUP)
Post #: 1484
RE: Combat - 9/12/2013 1:30:21 AM   
DOCUP


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Burma




Attachment (1)

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Post #: 1485
RE: Combat - 9/12/2013 1:31:28 AM   
DOCUP


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Solomons




Attachment (1)

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Post #: 1486
Attention to orders - 9/12/2013 4:11:25 PM   
DOCUP


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Attention to orders

To all you dog faces, jar heads, swabbies, and fly boys. There will be a new XO in about 8 months. I expect you all to help me teach him or her how to play this wonderful game of ours. That is all.

(in reply to DOCUP)
Post #: 1487
RE: Attention to orders - 9/12/2013 4:14:32 PM   
witpqs

 

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Wow! Congratulations!

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

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Post #: 1488
RE: Attention to orders - 9/12/2013 4:20:13 PM   
DOCUP


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Thanks Witpqs.

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Post #: 1489
RE: Attention to orders - 9/14/2013 2:42:18 AM   
zuluhour


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From: Maryland
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Hey, for the first year they just sleep in your arms. Get a comfy chair by a window for those late nights, within arms length of your key board of course.
Congrads!

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Post #: 1490
RE: Attention to orders - 9/14/2013 9:12:42 AM   
JocMeister

 

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Thats awesome DOCUP! Congratulations to you and the missus! Is it the first one?

PS. Don´t listen to Zulu! My girl is 11 months now and have just started walking. She started crawling when around 6-7 months and after that they are all over the place. Y

You can´t let her out of your sight for 2 seconds or she trying to climb the bookshelf or tearing down the TV. Or eating dirt from the flowerpots. Or licking the toilet brush. Or dropping stuff in the toilet. Or banging stuff against the windows. Or climbing in the dishwasher. Or eating the newspaper. Or stealing daddy's car keys and making them disappear. Or banging the powerswitch on the PS3. Or stealing dad 300 Eure headphones and putting them in the washer. The list can continue forever!

< Message edited by JocMeister -- 9/14/2013 10:10:07 AM >

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Post #: 1491
RE: Attention to orders - 9/14/2013 9:18:58 AM   
Walloc

 

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Gratz!

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Post #: 1492
RE: Attention to orders - 9/14/2013 3:51:54 PM   
DOCUP


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Thanks Guys. Yes, Its our first. Don't scare me Joc. Damn now I will have to hide my PS3 Joc. Might have to look you up on PS3 if I ever get back on it Joc. I hope I'm still on the forum and so are you guys when the little one gets old enough to learn about the world. I would like to have everyone share how their countries history not the crap being taught in US schools now. I would like my child to be able to talk to people from another country and learn whats out there.

9th Sep 43

carriers unknown

China
Japs bombard Chungking. They lose 240 men to our 48.

Burma
We bomb the hex east of Lashio. IR and art unit againist our 2 inf BDEs and one tank BDE. I am attacking tomorrow. Bhamo has a Jap IR, Tank rgt and a BF. We have an ID and an inf BDE. Will wait for reinforcements before I attack. Ramree Is. going to shock attack tomorrow.

Solomons
Koniu sends in bombers at nite. We shoot down 2 flak gets a few more.

(in reply to Walloc)
Post #: 1493
RE: Attention to orders - 9/14/2013 10:34:38 PM   
DOCUP


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Quick update I have only seen the CR.

Ramree Is captured by allies. Allied troops also force an IR and art unit back into lashio.

(in reply to DOCUP)
Post #: 1494
RE: Attention to orders - 9/20/2013 12:17:49 AM   
DOCUP


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Back from DC. Went on a small vacation with my parents, wife, and her parents. Had a great time.

11th Sept 43

Carriers unknown

China
Urumchi has fallen to the Japs. Koniu has started an air campaign that I can't stop right now. Right now is the correct phrase.

Burma
Ramree Island captured. Building up forts then the AF. Combat units are being stood down to repair disabled squads. Units are prepping for next battle locations. The 21st Jap ID is no more. Koniu will have to buy back and rebuild it from nothing. Supplies are be brought in by LSTs. Northeastern Burma things are rolling here also. We push an IR and art unit back into Lashio. My units are following. Bhamo now has an ID with 2 Inf BDEs and a small tank unit in the hex. Shock attack ordered for tomorrow. I don't know the fort level but believe there is an IR, Tank rgt, art unit and a base force. I see some of the Jap units are now heading south. I want to stop and KILL KILL KILL them all.

Solomons
During the night phase we attack 3 BBs and a CA off of Gasmata. I don't know what's going on here. I am wondering if its a bombardment attack on Buna? CAP trap? Fast transport of troops or supplies? Don't know. 2 PT boat TFs are patrolling the Buna hex and one hex outside of Buna. I have several squadrons night naval attack to eat up op points. I am thinking of sending in a small DD TF also. I am currently looking to see what I have that I can throw in during the day phase. I should have enough but haven't looked at that in detail yet.

(in reply to DOCUP)
Post #: 1495
RE: Attention to orders - 9/20/2013 10:24:23 PM   
DOCUP


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12th Sept 43

Carriers unknown

Burma
Troops moving around. We attack Bhamo. We will rest for now.


Ground combat at Bhamo (63,44)

Allied Shock attack

Attacking force 15587 troops, 177 guns, 251 vehicles, Assault Value = 690

Defending force 4657 troops, 58 guns, 113 vehicles, Assault Value = 180

Allied adjusted assault: 600

Japanese adjusted defense: 484

Allied assault odds: 1 to 1 (fort level 4)

Allied Assault reduces fortifications to 3

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), preparation(-)
fatigue(-)
Attacker: shock(+)

Japanese ground losses:
439 casualties reported
Squads: 0 destroyed, 52 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 7 (2 destroyed, 5 disabled)

Allied ground losses:
637 casualties reported
Squads: 3 destroyed, 85 disabled
Non Combat: 2 destroyed, 15 disabled
Engineers: 0 destroyed, 5 disabled
Guns lost 9 (1 destroyed, 8 disabled)
Vehicles lost 17 (2 destroyed, 15 disabled)

Assaulting units:
3rd Cavalry Regiment
23rd British Brigade
7th Indian Division
88th Indian Brigade

Defending units:
9th Infantry Regiment
4th Tank Regiment
14th Ind.Art.Mortar Battalion

Solomons
I was right on the bombardment but wrong on the base. Goodenough Is. was the target. AF and AB is plastered by the naval bombardment. Bombers continue to add to the pain during the day time. We lose 33 planes on the ground. Ships had cloud cover during the am phase then disappeared during the pm phase. I seen ships at Gasmata during the CR, now I see ships in the harbor at Gasmata. I am ordering the port to be bombed during the day and night. Hopefully I will get something. Fighters will sweep tomorrow.

(in reply to DOCUP)
Post #: 1496
RE: Attention to orders - 9/20/2013 11:22:40 PM   
DOCUP


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I am debating sending in one or both of the SAGs I have to bombard Gasmata. I just don't know what to do.

(in reply to DOCUP)
Post #: 1497
RE: Attention to orders - 9/20/2013 11:26:47 PM   
zuluhour


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From: Maryland
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Hope you enjoyed DC. I make a point of visiting often. I'm only 50mi away. Hope you saw aerospace and maybe the Udvar, where I get a lot of the plane pictures I've taken. Anyways I'd would attack with both SAGs. In fact the way I'm feel'in I'd attack with the whole US Navy!

(in reply to DOCUP)
Post #: 1498
RE: Attention to orders - 9/21/2013 4:46:27 PM   
DOCUP


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13th Sept 43

Carriers unknown

China
Bombardment of Changsha goes to the Jap side by a little bit.

Burma
Bombing on both sides. Possible CAP trap by the Japs at Ramree. 2 ship TF sighted but not attacked.

Solomons
Gasmata bombarded from the sea and air. No ship present. A 2 ship TF in the middle of the Solomon sea is LRCAPed by the Japs and we fall for it. We lose 60 fighters and 47 SBD and TBF planes for 12 Zeros and 11 Georges.

Afternoon Air attack on TF, near Woodlark Island at 105,130

Weather in hex: Thunderstorms

Raid detected at 31 NM, estimated altitude 11,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M5 Zero x 103
A6M5b Zero x 12
N1K2-J George x 95
Ki-44-IIc Tojo x 30
Ki-84a Frank x 11

Allied aircraft
F4F-4 Wildcat x 25
F6F-3 Hellcat x 26
SBD-3 Dauntless x 24
TBF-1 Avenger x 6

Japanese aircraft losses
A6M5 Zero: 1 destroyed
N1K2-J George: 2 destroyed

Allied aircraft losses
F4F-4 Wildcat: 10 destroyed
F6F-3 Hellcat: 10 destroyed
SBD-3 Dauntless: 7 destroyed
TBF-1 Avenger: 3 destroyed, 1 damaged

Japanese Ships
DD Mutsuki

Aircraft Attacking:
2 x TBF-1 Avenger bombing from 10000 feet
Naval Attack: 2 x 500 lb GP Bomb

CAP engaged:
202 Ku S-1 with N1K2-J George (25 airborne, 0 on standby, 0 scrambling)
25 plane(s) intercepting now.
Group patrol altitude is 9000
Raid is overhead
802 Ku S-1 with N1K2-J George (24 airborne, 0 on standby, 0 scrambling)
24 plane(s) intercepting now.
Group patrol altitude is 17000
Raid is overhead
261 Ku S-2 with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 21 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 17 minutes
281 Ku S-1 with N1K2-J George (25 airborne, 0 on standby, 0 scrambling)
25 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead
Akagi-1 with A6M5 Zero (18 airborne, 0 on standby, 0 scrambling)
18 plane(s) intercepting now.
Group patrol altitude is 12000
Raid is overhead
Kaga-1 with A6M5 Zero (16 airborne, 0 on standby, 0 scrambling)
16 plane(s) intercepting now.
Group patrol altitude is 8000
Raid is overhead
Soryu-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 14 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 23 minutes
Hiryu-1 with A6M5 Zero (15 airborne, 0 on standby, 0 scrambling)
15 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead
Junyo-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 12 out of immediate contact.
Group patrol altitude is 8000
Time for all group planes to reach interception is 15 minutes
Hiyo-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 12 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 12 minutes
Unryu-1 with A6M5b Zero (12 airborne, 0 on standby, 0 scrambling)
12 plane(s) intercepting now.
Group patrol altitude is 12000
Raid is overhead
Katsuragi-1 with A6M5 Zero (16 airborne, 0 on standby, 0 scrambling)
16 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead
63rd Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 14 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 18 minutes
85th Sentai with Ki-44-IIc Tojo (16 airborne, 0 on standby, 0 scrambling)
16 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead
248th Sentai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 11 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 17 minutes



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Woodlark Island at 105,130

Weather in hex: Thunderstorms

Raid detected at 65 NM, estimated altitude 11,000 feet.
Estimated time to target is 30 minutes

Japanese aircraft
A6M5 Zero x 78
A6M5b Zero x 11
N1K2-J George x 66
Ki-44-IIc Tojo x 22
Ki-84a Frank x 11

Allied aircraft
F4F-4 Wildcat x 28
FM-1 Wildcat x 15
TBF-1 Avenger x 18

No Japanese losses

Allied aircraft losses
F4F-4 Wildcat: 13 destroyed
FM-1 Wildcat: 10 destroyed
TBF-1 Avenger: 10 destroyed

CAP engaged:
202 Ku S-1 with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
14 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 9000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 220 minutes
802 Ku S-1 with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
15 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 17000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 107 minutes
261 Ku S-2 with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 21 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 8 minutes
281 Ku S-1 with N1K2-J George (0 airborne, 0 on standby, 0 scrambling)
16 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 245 minutes
Akagi-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
17 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters to 16000.
Time for all group planes to reach interception is 22 minutes
Kaga-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
14 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters to 13000.
Time for all group planes to reach interception is 7 minutes
Soryu-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 14 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 8 minutes
Hiryu-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 30 minutes
Junyo-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 8000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 65 minutes
Hiyo-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 41 minutes
Unryu-1 with A6M5b Zero (0 airborne, 0 on standby, 0 scrambling)
11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 12000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 20 minutes
Katsuragi-1 with A6M5 Zero (0 airborne, 0 on standby, 0 scrambling)
8 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 13 minutes
63rd Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
14 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 18000.
Time for all group planes to reach interception is 18 minutes
85th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 8 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 6 minutes
248th Sentai with Ki-84a Frank (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 11 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 4 minutes

I guess we have had a sync bug. This is not what I saw in the CR. This is the second turn in a row.

(in reply to zuluhour)
Post #: 1499
RE: Attention to orders - 9/25/2013 2:07:39 AM   
DOCUP


Posts: 2185
Joined: 7/7/2010
Status: offline
16th Sept 43

Carriers unknown

China
Chansha bombarded again for no real damage to either side.

Burma
Fuso eats a TT east of Port Blair. It looks like there is a bombardment TF heading for either Ramree or Akyab. I think Fuso is part of this group. PTs will go down to Ramree Is. I don't expect much from them, lots of moonlight tonite. We attacked at Bhamo and got tore up. Might have to wait for a few days. I do have 2 tank units present now.

Solomons
Moving stuff around.

(in reply to DOCUP)
Post #: 1500
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