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RE: Bloody day over Prome

 
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RE: Bloody day over Prome - 7/31/2013 5:51:08 PM   
BBfanboy


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quote:

ORIGINAL: JocMeister

Its quite possible to move more than 9 hexes per phase. At least in the BETA. I do so regularly in my PBEM using Fletchers set at Max speed. Just try it yourself and you will see. Its very handy to be able to strike from 11 hexes out!


Note that after a run of 11 hexes during the phase, the TF would have no ops points left to actually do anything ...

_____________________________

I have not yet begun to fight! OTOH I have not yet begun to flee. Hmmmmm - choices, choices -always with the choices.

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Post #: 1411
RE: Bloody day over Prome - 7/31/2013 7:54:56 PM   
zuluhour


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There also seems to be several non base hexes the game will not allow bombardments on period. I know of two off Burma.

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Post #: 1412
RE: Bloody day over Prome - 7/31/2013 8:00:43 PM   
JocMeister

 

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quote:

ORIGINAL: BBfanboy

Note that after a run of 11 hexes during the phase, the TF would have no ops points left to actually do anything ...


I have no problems neither bombarding nor sinking Jap ships after a 11 hex dash.

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Post #: 1413
RE: Bloody day over Prome - 8/1/2013 12:35:27 AM   
BBfanboy


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quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: BBfanboy

Note that after a run of 11 hexes during the phase, the TF would have no ops points left to actually do anything ...


I have no problems neither bombarding nor sinking Jap ships after a 11 hex dash.


During the same phase? Now I am really confused about the 1000 ops points per phase and how movement uses them up!
It just seems to me that if you spent the whole phase doing the maximum movement there should be no time [points] left on the clock. Being able to dash that far and make an attack is definitely an awesome capability!

_____________________________

I have not yet begun to fight! OTOH I have not yet begun to flee. Hmmmmm - choices, choices -always with the choices.

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Post #: 1414
RE: Bloody day over Prome - 8/2/2013 2:28:23 AM   
DOCUP


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27th July 43

Carriers unknown
Heavy radio traffic at Truk and Tokyo.

China
Hami falls.

Solomons
Gasmata, Shortlands AF is bombed. Rabaul has over 500 fighters with another hundred fighters and bombers at Truk. I wonder if he thinks something is up.

21% moonlight getting close to launch.

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Post #: 1415
Thoughts - 8/2/2013 2:34:47 AM   
DOCUP


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I opened a thread in the main forum. It was about old fighters. I am in the thought that the allies don't have enough airframes. I was thinking that when an airframe from the European theater of operations is push out of service it could come over the the Pacific side. My thoughts are these.

Have 2 factories that won't start producing until mid 43 or so. They start with say P40K and work their way up the chain. Upgrading when models have became obsolete. The player should have the ability to stop the upgrades or just let them continue. I don't know about how many to produce or how long to produce a certain fighter. These obsolete fighters can be used as escorts or CAP planes freeing up some of the front line planes to do sweeps or whatever the player desires. They shouldn't be much of a match for the Jap front line fighters either.

So what do you guys think of my nutty idea?

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Post #: 1416
RE: Thoughts - 8/2/2013 2:58:26 AM   
DOCUP


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So how does the allied production go. I have 40 P38Hs being produced a month now. Next month the P38J goes into production. Their is 10 of them. So will I only get 10 a month or with I get more?

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Post #: 1417
RE: Thoughts - 8/2/2013 3:55:58 AM   
BBfanboy


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Agree with the general concept to introduce some obsolete fighters mid-43 on.
No factory should be needed since they are already manufactured. They could show up in a pool in Eastern USA and be strat moved to whatever location you want.

China Air Force could certainly use some of those airframes. This puts extra pressure on the Allied player not to write off China, but to get some supply there and have a base close enough to fly in the fighters.


About the P-38s, I looked at my industry screen for LA and it shows separate factories for P-38G, H, J, and L. It does not show production end dates, however. I am not sure where to find that - perhaps the Intel Screen "Aircraft Pools"?

_____________________________

I have not yet begun to fight! OTOH I have not yet begun to flee. Hmmmmm - choices, choices -always with the choices.

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Post #: 1418
RE: Thoughts - 8/2/2013 8:25:37 AM   
JocMeister

 

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Its in the aircraft pool screen as BB suggests! The "J" will go into production with 10 airframes but the "production number" from the "H" version will upgrade to the "J" model adding to the total. I think it was 50 in total. Can´t remember!

And yes. Even in past mid 44 the allies will struggle with the aircraft pools. There are of course some models that have plenty in the pools like Wildcats, Kittyhawks and Cobras. But against a streamlined PDU ON Jap opponent these are useless for anything besides training.

I´m still weighing every sweep in a cost vs reward scenario and checking my pools every bloody turn. Between 6/44 and 11/44 the USAAF get whooping 110 fighter airframes per months. 80 of those are the P38 that has lost much of its edge at this point. You have to be very, very careful with what you do.

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Post #: 1419
RE: Thoughts - 8/3/2013 5:39:37 PM   
DOCUP


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Thanks guys.

28th July 43

China
Japs bullying Chinese troops around. We stage a LRCAP againist unescorted bombers. It was 8 hexs away so 3 shot down and about 10 damaged isn't bad, considereing only 5 planes were present.

Burma
That Jap CL SAG went to Ramree during the nite. Our planes attacked durning the nite waiting the ops points for the TF. They were still their during the day. So our daytime bombers went in againist over 250 fighters. We got slaughtered for no hits. We lost 29 Beaufighters, 14 2Es, and 11 Beauforts TBs. Beaufighters and Beauforts are out of supply until the next model of the Beaufighter comes online. We do shoot down or cause 8 Tojos to be lost. I am sending in a CA SAG to see if they can run into that Jap SAG.

Solomons
I see a 4 ship TF heading to Woodlark. I am sending in a PT TF to make an intercept. Combat troops are loading for Woodlark also. Somehow 13 Jakes got shot down this turn. What the heck. That's got to hurt.

Got a report that Guards A Div was prepping for Adak. HMMMMMM

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Post #: 1420
RE: Thoughts - 8/3/2013 6:06:22 PM   
zuluhour


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He's kind of late for Adak IMHO. Winter is coming to. Perhaps some landing inter-ruptus is in order.

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Post #: 1421
RE: Thoughts - 8/3/2013 6:15:40 PM   
DOCUP


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I think its a fake out. He has several different troops prepping for Adak. They have been prepping for over a year now.

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Post #: 1422
RE: Thoughts - 8/3/2013 9:15:58 PM   
DOCUP


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29th July 43

China
BF is being kicked around by a tank rgt above Hami.

Burma
The CL TF got away.

Solomons
The TF heading to Woodlark was a BB SAG. Woodlark also has mines now. Even with 9/10 DL mines did not show up on my screen. We lose 6 PT boats 2 are to mines the rest to the SAG. Only one PT boat launched its TTs with 14% moonlight. BBs open up at 10k yards. We can also confirm another CA SAG is in the area. BBs spotted Haruna, Kirishima, and the Yamato. Hmmm what am I going to do with the invasion now. It looks like Woodlark will be a fight. I will have to think if I should go for it or wait.

The rest of the map is quiet.

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Post #: 1423
RE: Thoughts - 8/4/2013 6:16:19 PM   
DOCUP


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30th July 43

Carriers unknown

Solomons
We have 2 ASW contacts just outside of PM. 2 of the Jap subs are hit. I have sightings of several other subs in the area. I am sending out several ASW TFs to deal with them. I also sent in some AMs to sweep Woodlark.

The rest of the area is quiet.

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Post #: 1424
RE: Thoughts - 8/6/2013 2:30:23 AM   
DOCUP


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31st July 43

Carriers unknown

HI
We put 2 TTs into a tanker leaving her with heavy damage and heavy fires. Her oil cargo was burning. We also sink an xAKL.

Solomons
We damage another sub off PM. I see 13 or so subs roaming around PM. ASW TFs are dispatched to the hot spots. Hopefully I can damage or sink a few of them.

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Post #: 1425
RE: Thoughts - 8/6/2013 3:52:38 AM   
DOCUP


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So I am planning an assault on Ramree island. I have 2 IDs and several BDEs and armor prepped for Ramree. I am wondering whats the best way to send troops across the river. Should I send them all across or send a group first then just 1/3 AV after?

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Post #: 1426
RE: Thoughts - 8/6/2013 4:09:36 AM   
zuluhour


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I'm not sure on this but have you considered a small amphibious landing, timed right, to offset the river crossing penalty? Have you overflown with recon yet? What's the air superiority situation? Details man, details.

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Post #: 1427
RE: Thoughts - 8/6/2013 9:26:59 PM   
DOCUP


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Kurt: No ships for the invasion of Ramree. I could prob hold it over his base. One jap ID is present on the island. No port or AF present. Just an ID.

1st Aug 43

Carriers unknown

Solomons
3 ASW attacks all 3 subs receive heavy damage, 2 sink an I boat and an RO boat. We do have a DD scrap. I get 5 hits on one it was on fire when they ran away. 2 of my DDs took light damage. I see that he wants to fight. Lets give him one.

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Post #: 1428
RE: Thoughts - 8/7/2013 11:38:35 PM   
DOCUP


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2nd Aug 43

Carriers unknown

China
Tank rgt still kicking around my Chinese BF. What he doesn't know is a Chinese BDE is moving on Hami.

Burma
We hit Lashio AF.

Solomons
We hit the base above Shortlands for mod damage to the AF.

Woodlark
Ground troops are bombed. Nav Guard unit and a Coy unit. Invasion forces will depart tonite for Woodlark. 1 Aussie Inf Bde with a tank unit. A CL SAG and PT boat TF will stand guard. AMs are trying to remove the mines but not having much luck. I will have 36 Hellcats at 20k, 17 Corsairs at 16k, 25 P40K at 10K, and another 25 P40K at 5K. I don't expect much resistance tonite from the Japs. Maybe some DDs to sink my AMs. But that's it. The next turn, I expect air and naval counterattacks. I will move in a CA SAG.

The problem Koniu will have with Woodlark, as I see it is: 1: Woodlark is 8 hexs from Rabual. I have 2 bases that are also 8 hexs from Rabual. His planes may stray into one of my bases. I do have PT TFs and a resupply TF at these bases. So Some of his planes decide to attack one of these TFs. Fine by me. 2: His navy will sail close to my AFs, and at full speed with a lot of subs patrolling around.

He has over 500 fighters with 54 bombers present at Rabual. Truk has a few fighters and almost 200 bombers. His carriers are probably close by. He also knows that I have been moving a lot of assets into the area and that its one of the few places I can advance without carriers.

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Post #: 1429
Woodlark invaded - 8/8/2013 7:45:24 PM   
DOCUP


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3rd Aug 43

Carriers unknown

Solomons
4 DDs came after my AMs, they didn't like what they found. CL SAG was waiting on them during the daylight hours. CR below. 2/3s of the Inf BDE is on land and half of the tank unit is also. Half of my ships have unloaded all their troops they will be withdrawn. The rest will stay another day. My SAG will withdraw also. PT TF will stand guard. Air bombing kills over 100 troops on Woodlark. Jap LCus did not fire back at my troops and only 7 guns fired at my ships. I expect a counterattack this next turn.

Day Time Surface Combat, near Woodlark Island at 104,133, Range 17,000 Yards

Japanese Ships
DD Shikinami, Shell hits 21, and is sunk
DD Ayanami, Shell hits 16, heavy fires, heavy damage
DD Oboro, Shell hits 8, heavy fires, heavy damage
DD Fumizuki, Shell hits 3, heavy fires, heavy damage

Allied Ships
CL Achilles
CL Richmond, Shell hits 1
CL Detroit
DD Farenholt, Shell hits 1
DD McCook
DD Sims
DD Anderson, Shell hits 2, heavy fires
DD Mustin, Shell hits 2
DD Tucker, Shell hits 2

The rest of the map is fairly quiet.

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Post #: 1430
RE: Woodlark invaded - 8/8/2013 11:24:55 PM   
DOCUP


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4th Aug 43

Carriers unknown

Woodlark
I made a mistake. I forgot to stop unloading of the TF that was suppose to leave. So it stayed. Koniu sent in the hammer. 4 BBs with DDs and another SAG with 5 CAs with DDs. My PT boats had the BBs spotted at 11k yard all the way down to 5k yards then bolted. I lost 30 ships. Mostly xAPs, and xAKs with some SCs and xAKLs. My subs only shot at his DDs. No joy with them. DBs and TBs attacked at night we did land a bomb on a DD. Almost 700 fighters at Rabual this turn. So he covered his SAGs with a lot of AC. There is a silver lining in this battle. 2 of the BBs were smoking without any hits. Must have high systems damage. Also he shot up a lot of ammo. I doubt Rabual can reload all those ships in one day. Also This was one day of full speed run. I wonder if he can do it 2 or 3 days in a row. I say this because.

Woodlark was a feint. We are going all in for Buna. 2 IDs and a tank unit are onboard a bunch of APAs, AKAs and a few xAPs. I will have a CL, 2 CA, and an old BB SAG with 2 PT TFs covering the landing. The are going in tonight. I have mined the hex just south of Rabual. More later

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Post #: 1431
RE: Woodlark invaded - 8/8/2013 11:25:26 PM   
DOCUP


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Pic




Attachment (1)

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Post #: 1432
RE: Woodlark invaded - 8/9/2013 1:34:05 AM   
DOCUP


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Woodlark
I have an Aussi BDE their with most of the infantry intact and in good shape. I don't have its big guns. I have 24 M10 tanks destroyers present in good shape. 123 AV in total. The Nav guard and Coy unit have been bombed for several days now. I am thinking of doing a DA with the tanks and see whats there. I can have another BDE or 2 there in a few days after the Buna invasion. I'm not familiar with the land attack side of the game yet. I have only been on the receiving end.

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Post #: 1433
RE: Woodlark invaded - 8/9/2013 6:55:19 AM   
JocMeister

 

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Thats a really nice move DOCOUP! Go in at full speed with the APA/AKAs. They will unload everything plus 15k-30k supply during the first turn. So you can get in, unload and then get out in just one turn! This is the true power of the allies assault ships. But take care of them early on. They are very precious until 44 when they really start coming in numbers.

The Jap NavGuard units are pretty weak at this point if you upgraded your units properly with the latest squads. The OZ BDEs are very good with their 25 pounders and high MRL/EXP so unless he got really high forts up there shouldn´t be a problem! If needed you can always drop off their guns later!

And don´t worry about losing the xAK/xAPs. You can lose ten times the numbers and still don´t notice it.

PS. Good luck!

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Post #: 1434
RE: Woodlark invaded - 8/9/2013 10:40:22 PM   
DOCUP


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Thanks Joc.

5th Aug 43

Carriers unknown

Solomons
We land at Buna. Japs mine the hex. We lose a PT boat and 2 APAs run into mines but are lightly damaged. All APAs are unloaded, AKAs still have a lot of supply on them but they are being pulled back with the APAs. I'm not taking a chance with them. Buna has a Garrison unit, a BF and something else, only 7k worth of troops. Everything is set to do a DA tomorrow.

Woodlark
We capture it. One unit destroyed and another hiding on the far end of the island. We will crush it tomorrow also.

Rabual
Fighters has went from almost 700 to under 500 this turn. No change in bombers. I wonder if he is going to try and attack this next turn? I am thinking about pulling everything important out this turn. Leaving the few ships with troops to unload and some supplies.

I am amazed by the APAs.

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Post #: 1435
RE: Woodlark invaded - 8/10/2013 2:22:58 PM   
zuluhour


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Making AFBs proud!

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Post #: 1436
RE: Woodlark invaded - 8/11/2013 12:45:03 PM   
DOCUP


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6th Aug 43

Carriers unknown

Burma
We go after a tank unit north of Bhamo. Bombers go in before the fighters. We lose 13 2Es and 2 P38s . They do hold their own and shoot down several fighters. P38s go in and shoot down whats left. Japs lose 15 Georges and 14 Tojos. Not bad.

Buna
Captured. I pulled all ships back except a PT boat TFs. I'm getting ready to send in some supplies and 2nd line troops. Koniu sweeps a dot base and catches some leakers 18 FM1s. He also sends out a 3 DD TF that's 5 hexs from Rabual. I'm guessing a CAP trap. Good thing the weather was bad over these ships. None of my attack planes flew.

I am thinking of walking my troops from Buna up to Lae. I just wonder if this could or was done in the real war. Don't want to do anything gamey. I will ask Koniu when I send back the next turn.

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Post #: 1437
RE: Woodlark invaded - 8/11/2013 12:50:02 PM   
obvert


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Troops definitely moved along that coastline. It was slow, but they did it. Most of the actual invasions came by sea as that was the easier method.

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Post #: 1438
RE: Woodlark invaded - 8/11/2013 12:56:11 PM   
DOCUP


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Thanks Obvert. I thought they did. I know they moved thru the jungles in the area but not for sure if they moved in that area. I figure put them in combat mode and let them travel 1 mile a day. I don't trust Koniu. He's trying to kill my electronic soldiers.

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Post #: 1439
RE: Woodlark invaded - 8/11/2013 2:22:03 PM   
DOCUP


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7th Aug 43

Carriers unknown

Buna
I am sending in a Naval BF, Naval const rgt, and AHQ by boat. I am flying in an Aviation support unit. We have decided that I can move LCUs up the coast but they must be light and be in combat mode. I'm good with that. Koniu swept Buna with 40 Georges this turn, if he does it again he will meet 81 allied fighters.

MB
Francis's fly in at night and attack a BB. Night fighters shoot down 1 and flak shoots down 2. No damage to the BB.

I have a feeling Koniu is up to something. He asked if I could return the turn today. I know when I want a turn fast I am doing something big or important. I see a BB TF outside Rabual intel says its moving to Rabual but it could be wrong. We will see.

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Post #: 1440
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