Joel Billings
Posts: 18456
Joined: 9/20/2000 From: Santa Rosa, CA Status: offline
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From Manual: 19.1.4. SURRENDER OF AXIS ALLIED FORCES With the exception of Rumania (section 19.1.4.1), units belonging to Axis allied armies are immediately removed from the game if their country surrenders, to include any anti-aircraft support units attached to towns, cities or urban hexes. Axis allied countries check during each Axis Logistics Phase to see if they surrender. Note that when determining Axis allied country surrender, any Soviet occupied town, city or urban hex must be linked to the Soviet supply grid in order to trigger a surrender condition. This means that a Soviet airborne combat unit dropping behind enemy lines and capturing a town that could cause the surrender of an Axis allied country will have no impact on surrender until that town is linked to the Soviet supply grid. 255 19.1.4.1. RUMANIAN SURRENDER Rumania automatically surrenders if Bucharest is Soviet controlled. There is a chance that Rumania will surrender if, after January 1, 1942, a Rumanian city or town that is located in the area where the Y coordinate of the hex is equal to or greater than 105 is Soviet controlled. With the exception of much of the Northeastern “bulge” to the east of Hungary, this area includes most of Rumania. If this condition is met, then a Surrender Threshold (ST) value is calculated equal to 2 plus 1 for each German Division in Bucharest plus 2 additional points for each Division that is an Elite SS unit. The ST can never be greater than 9. Once the ST is determined, if Die (10)>ST, then Rumania surrenders. Game Play Example: 2 Infantry Divisions and 1 Elite SS Division in Bucharest would yield an ST of 7 (2 basic + 3 divisions +2 one of the Divisions is Elite SS). Each turn that the conditions were met for a possible surrender, then there would be a 30% chance that Rumania would capitulate. Upon Rumanian surrender, all Rumanian air base units, air headquarter units and Army Group and High Command headquarter units will be automatically disbanded. For other Rumanian ground units, if Rumanian and non-Rumanian units are stacked in a hex, then the side whose units have a smaller combat value will have its units automatically disbanded. Rumanian headquarter units will automatically disband if adjacent to an Axis unit and not stacked with a friendly combat unit. All Rumanian units not disbanded (due to automatic disbanding or being stacked with Axis units) will automatically convert to Soviet Rumanian units. When Rumanian units are converted to Soviet Rumanian units, on-map units take Soviet control over all eligible hexes as if they had just moved into that hex. Soviet control of hexes will also occur due to the placement of units created as part of Soviet Rumanian army units (section 19.3 below). All Rumanian nationality town, city or urban hexes not occupied by a non-Rumanian Axis unit will also change to Soviet control. Any town, city or urban hex that changes to Soviet control will also have adjacent hexes change to Soviet control as long as no non-Rumanian Axis units are in the adjacent hex. 19.1.4.2. HUNGARIAN SURRENDER Hungary surrenders if Budapest is Soviet controlled. There is a chance that Hungary will surrender if, after January 1, 1942, either Nyiregyhasa (X39, Y93) or Arad (X36, Y106) are Soviet controlled. If this condition is met, then a Surrender Threshold (ST) value is calculated equal to 7 plus 1 for each German Division in Budapest plus 2 additional points for each Division that is an Elite SS unit. Once the ST is determined, if Die (10)>ST, then Hungary surrenders.
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All understanding comes after the fact. -- Soren Kierkegaard
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